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Comparing deliantra/server/Changes (file contents):
Revision 1.162 by root, Sat May 17 00:17:02 2008 UTC vs.
Revision 1.244 by root, Wed Sep 24 02:28:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
6 11
7syncpoints: rules, news, motd, crossfiremail 122.71 Tue Sep 23 07:02:23 CEST 2008
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 13 - removed all command line parsing, only env variables are supported
14 anymore.
15 - region-specific monsters will now once more be on the worldmap.
16 - fix a disastrous "memleak" where temporary memory allocations
17 would grow out of bounds.
18 - server now writes a pidfile and makes sure its alter ego is killed.
19 - fixed a double-escaping bug in the pod-parser.
20 - rewrote the cfpod parser in C++.
21 - hintmode moved to C++, players need to re-set their hintmode if
22 they dislike "show".
23 - fix RIP inscription.
24 - bump login name length from 18 to 20 char max.
25 - correctly support gender in emotes.
26 - correctly support gender in the death messages.
27 - correctly generate death messages for players only when they really die,
28 with increased information.
29 - fix a bug in the dynbuf code that could potentially lead to crashes
30 and data corruption (but apparently was never triggered).
31 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
32 - make sure Compress::LZF acquires the storable lock, might fix some
33 data corruption bug.
34 - tweak coredumping/monitoring a bit.
35 - completely redid server initialisation to hopefully avoid rare races.
36 - do not crash in the loader when an inventory object could not be loaded
37 (from a corrupted file).
38 - redid skills command to send output to proper channel.
39 - object->map is no longer refcounting.
40 - add FLAG_DEBUG for internal debugging.
41 - add NDI_VERBATIM flag to send_msg.
42 - add perl backtraces to logBacktrace-initiated backtraces.
43 - player->exists is no longer a sync_job.
44 - split login.ext's player scheduler into
45 it's own player-scheduler.ext extension.
9 46
10TODO: re-apply items on log-in 472.7 Sun Sep 7 16:32:03 CEST 2008
11TODO: rebalance jumping skill speed 48 - require perl 5.10.
122.55 49 - make nrof signed, so that code that checks for underflow actually works.
13TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further 50 - swap player and observed count's on the map when observing.
51 - add (mostly untested) mapspace perl class and accessors.
52 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
53 - fix a crash in cast_bless (restoration et al.) when no target
54 could be found.
55 - pits now have a configurable "random spread" range and default
56 to a radius of two now.
57 - rewrite pay_player_arch.
58 - use a more stable perl_reload implementation.
59 - do not use Symbol::delete_package (causes crashes after perl-reload),
60 use our own, safer, clear_package instead.
61 - when asynchronously dumping core, close all file handles to allow
62 the server to restart concurrently.
63 - improve the cfpod parser to generate proper xml from proper cfpod
64 sequences, without double-encoding. it should be faster, too.
65 - the above fixes wrong display of help tetx and many other issues.
66 - use lzf and frag packets for large messages for clients supporting them
67 (0.9976+), use it for long books and other messages.
68 - eradicate listen command and corresponding code.
69 - eradicate logs command.
70 - let the client log into the server log, used for crash backtraces.
71 - fixed rods/wands/etc. with randomitem spells on maps, but broke
72 old style spell objects with the spell magic bullet.
73 - (arch) fixed skill less rods in the archetypes
74
752.61 Sun Aug 3 17:59:50 CEST 2008
76 - made jeweler workbench larger and some other minor map
77 changes in jeweler town.
78 - fixed wrong item handling in jeweler skill code.
79 - (arch) use a special "key_random_map" for random map keys
80 that are used up.
81 - fix a crash when the player who was observed has logged out long
82 enough for his region/map to be gone.
83 - port to g++-4.3's incompatible tr1 changes.
84 - add some missing dependencies.
85 - log to /var/log/deliantra/ by default.
86 - hack observe code to enable smooth movmenet when observing.
87
882.6 Sun Jul 20 18:58:08 CEST 2008
89 - (maps) extension of the jeweler quest/skill/town
90 - correctly move gsay to the party channel.
91 - fix a crash when animate weapon was used in some areas.
92 - fixed unnecessary identification of by converters created objects.
93 - (maps) tutorial now contains clues about chatting and talking
94 with NPCs.
95 - (arch) dragon scales got proper type now
96 - object::decrease would sometimes cause container weights to
97 be wrong, this has been fixed.
98 - do not send time updates for newly-seen items.
99 - thawing an icecube will once more drop its contents to the ground.
100 - fix cone spells etc. going through walls sometimes.
101 - fix a weight update bug that sometimes left containers
102 with wrong weights.
103 - added auto_apply event and extension for shop tiles.
104 - work around get_map_flags invoking perl and switching the stack.
105 - make sure the map is loaded when using a town portal return.
106 - fixed a bug with caching of sp/grace/food points for spells
107 where healing spells didn't cost any grace.
108 - fix starvation kill reason.
109 - fix pk killer name message.
110 - don't let people apply signs with @match.
111 - add support for berkeley db 4.7 (the new BDB module also fixes
112 what seems to be the biggets memleak in the server).
113
1142.56 Wed Jun 4 10:50:40 CEST 2008
115 - require Coro 4.73 which contains an important performance-bugfix.
116 - use anyevent to manage listen ports (this enables IPv6 support).
117 - server supports ipv6 client connections now.
118 - use newly-available Coro::AnyEvent.
119 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
120 to let it handle AIO requests.
121
1222.55 Sat May 24 19:52:52 CEST 2008
123 - avoid newmap commands when crossing tiled map boundaries. this speeds up
124 processing considerably (especially in the client) and reduces data transfers
125 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
14 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. 126 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15 - (map) fixed npc dialogue in pup_land/s_f/special. 127 - (map) fixed npc dialogue in pup_land/s_f/special.
16 - bugfix: fix a crash when a player casts a swarm spell and then logs out 128 - bugfix: fix a crash when a player casts a swarm spell and then logs out
17 (swarm spells now stay in the player's inventory). 129 (swarm spells now stay in the player's inventory).
18 - bugfix: when unapplying skills also remove them from the range/combat slots. 130 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 - bugfix: do not merge items whose archetype name merges, use the 131 - bugfix: do not merge items whose archetype name merges, use the
20 archetype *archname* (chairs of different facings were merged). 132 archetype *archname* (chairs of different facings were merged).
21 - bugfix: fix a potential crash issue in find_object_name (not used 133 - bugfix: fix a potential crash issue in find_object_name (not used
22 normally). 134 normally).
135 - bugfix: locked doors cnanot be bashed down by magical means
136 (destruction, magic missile etc.).
137 - swarm spells without a direction now use various spiral patterns
138 instead of being fully random.
23 - update AnyEvent API to 3.4 and above. 139 - update AnyEvent API to 3.4 and above.
24 140
252.54 Thu May 8 22:01:22 CEST 2008 1412.54 Thu May 8 22:01:22 CEST 2008
26 - change floorbox item ordering to enable more efficient protocol and to 142 - change floorbox item ordering to enable more efficient protocol and to
27 stay in sync with the 0.9971 client update which also reverses ordering. 143 stay in sync with the 0.9971 client update which also reverses ordering.
117 - properly link against libgthread as that is needed to make the slice 233 - properly link against libgthread as that is needed to make the slice
118 allocator thread-safe. 234 allocator thread-safe.
119 - support perls not compiled with 64 bit support (though this is not a 235 - support perls not compiled with 64 bit support (though this is not a
120 recommended configuration) (reported by Samuel Gondouin). 236 recommended configuration) (reported by Samuel Gondouin).
121 - always put godgiven items into the player inventory, never any containers. 237 - always put godgiven items into the player inventory, never any containers.
122 - (arch)
123 - (maps, arch) the scorn go club was founded! 238 - (maps, arch) the scorn go club was founded!
124 - (arch) do no longer support player abilities, they didn't work anyways. 239 - (arch) do no longer support player abilities, they didn't work anyways.
125 - (arch) the alchemy spell is now of the alchemy spell school, which 240 - (arch) the alchemy spell is now of the alchemy spell school, which
126 became a real spell-class. 241 became a real spell-class.
127 - (arch) the alchemist class now get an alchemy spell book for new characters. 242 - (arch) the alchemist class now get an alchemy spell book for new characters.

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