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Comparing deliantra/server/Changes (file contents):
Revision 1.163 by root, Sat May 17 01:05:56 2008 UTC vs.
Revision 1.326 by root, Thu Jan 8 21:35:54 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
7syncpoints: rules, news, motd, crossfiremail 13TODO: strange rign oif acid artifact description/story looks weird.
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
9 20
10TODO: re-apply items on log-in 21TODO: greeting message on what to do in dialog after race selection.
11TODO: rebalance jumping skill speed 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
122.55 23
13TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further 24 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25 - fix a bug in the nimbus extension that allowed players to cheat.
26 - make monster smell logic dependent on their wisdom stat.
27 - put the death reason into a separate tab.
28 - converted "connected" slot to string, cleanly got rid of some ugly
29 hacks such as the path_attuned hack.
30 - introduce shstr_tmp for fast temporary shstr passing.
31 - replace one-at-a-time hash by faster than smaller FNV-1a hash
32 when hashing strings.
33 - sanitized alchemy-like skills and cauldrons to check earlier
34 whether the right cauldron is used.
35 - considerably optimise shared string implementation by
36 making its null value a compiletime constant.
37 - use shared string matching insteafd of strcmp in a lot of places,
38 as well as using shstr_cmp to pass shared stringsa round efficiently,
39 for lots of code size savings.
40 - monsters which breed new monsters shouldn't breed new monsters when
41 they are sleeping: generators now check for the sleeping flag.
42 - tell gcc not to excessively inline some perl interface functions.
43 - remove marking rune length limit.
44 - fix formatting of cfpod when a verbatim block was following
45 a single newline.
46 - move resistances, statistics and showpets command output into tabs.
47 - implement map scripts that can replace the boulder logic without
48 having to write extensions.
49
502.74 Mon Dec 29 15:23:38 CET 2008
51 - fix a longstanding bug that teared multipart monsters
52 at map boundaries apart.
53 - temporarily make permanently invisible player visible when
54 he/she makes noise.
55 - fix being able to see through walls a bit.
56 - improve look at output.
57 - completely replaced the line of sight algorithm with a variant
58 of spiral fov capable of visibility grades and arbitrary
59 shadow angles, that uses less memory and less code.
60 - the new los code supports arbitrary map rectangles and loosens
61 other restrictions of the old code, supporting further optimisations.
62 - update los if blocksview-objects are inserted in a map, not just when
63 removed (e.g. for summon fog).
64 - permanent invisibility doesn't make immune against making noise:
65 implement a noise system that allows monsters to locate the player
66 when he/she makes noise.
67 - implement a primitive smell system that monsters can use to track
68 players.
69 - create bomb now also works when casted by door traps.
70 - (arch) new torch graphics.
71 - (maps) considerably soften the subway spider.
72 - (maps) made the portgate of navar safe ground, to protect
73 the guards from being killed by players.
74 - (maps) lots of tweaks in and around scorn.
75 - (maps) use special non-blocksview jungle, mountain and
76 darkforest freely on the worldmap, to get gradual sight obstacles
77 instead of total blackout in those areas.
78 - no maximum darkness for outdoor maps anymore.
79 - add more hints, fix some messages.
80 - fix a bug: firing rods should tell you something about them.
81 - make light additive even within players.
82 - darken xrays effect a bit.
83 - improve handling of los changes when inserting or removing
84 objects, not perfect yet.
85 - make map darkness signed (formerly unsigned) to allow
86 ambient lighting and centrally manage darkness as an offset.
87 - revamped, fixed and documented the server calendrics, also
88 tell users the current time and data, to improve awareness.
89 - implement proper wizlook flag and handling of wizlook, instead
90 of dumbly just clearing los once.
91 - speed up los code - it's now about 2-3 times as fast as the old one,
92 and has a smaller runtime variance.
93 - daylight/nightfall can now increase/decrease past the natural limit,
94 making them actually useful.
95 - see_in_dark now increases the viewing radius by 3.
96 - implement a fast tiled map iterator and use it in LOS for a 20%
97 speedup, as well as in many other places.
98 - remove support for extended map infos - these are not used
99 by the deliantra client and removing them gives us a 10% speedup
100 when sending map changes.
101 - remove most gcfclient and other client bug workarounds, as well
102 as now obsolete protocol versions, simplying the code.
103 - optimise and simplify generation of random numbers.
104 - correctly provide a non-zero default density for materials, to
105 avoid crashes, fix other bugs in the material handling code.
106 - fix volume calculations.
107 - fix cfpod parsing when multiple verbatim blocks were separated by
108 newlines.
109 - increase monster detection radius from wis/5 to wis/3.
110 - remove old pickup modes.
111 - remove obsolete disarm and search commands (search wasn't working
112 anyways).
113 - fix a crash when an npc applied a sign.
114
1152.73 Thu Dec 18 20:56:31 CET 2008
116 - this release is assumed to be very stable.
117 - (maps) radically redesigned and improved tutorial.
118 - directional casting no longer immediately removes the invisible effect.
119 - magic ears now trigger when used inside the NPC dialogue.
120 - fix overflow in lighting calculations.
121 - negative glow radii can no longer cause total darkness.
122 - allow lookat on spaces where we only barely see, as opposed to
123 only maximally-lit ones.
124 - class selection has been reworked completely and their documentation corrected.
125 - swashbucklers got the oratory skill now.
126 - jump skill was fixed to adhere to all the flags a mapspace has got.
127 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
128 - fix deadlock in Jeweler::improve_ring_by_plan.
129 - use Coro::SemaphoreSet instead of our own lock management
130 (which was probably broken, too).
131 - support negative glow radii during daytime, too.
132 - use circular, not rectangular, viewing area.
133 - use minimum viewing distance of 2 in outdoor maps.
134 - negative glow is stronger than viewing area or lamps.
135 - (arch) new darkness spell face.
136
1372.72 Thu Dec 4 22:20:19 CET 2008
138 - (maps) completely redesigned scorn.
139 - "cast light" now works on oneself.
140 - bump max light radius to 9, rewrote glow lighting calculations, fix
141 negative glow radii again (they were totally broken before).
142 - the "worldmaps sometimes are black" bug is finally fixed.
143 - the "player objects are referenced in _GENxx globals" bug has finally
144 been fixed, by not relying on buggy perl internals when serialising.
145 - fixed a long standing bug in the anvil converters in armour shops.
146 - items shops weren't interested in don't vanish anymore, and are given
147 back to the player.
148 - attuned/repell and spell base level system reworked.
149 - rewrote skill cache (last_skill_ob) system and usage - might
150 be less erratic now.
151 - refuse to write the uuid file if the uuid is zero
152 (to avoid writing it in early crashes).
153 - pathsync the directory after saving a file for added slowdown^Wsafety.
154 - speed up emergency_save by not syncing every file separately.
155 - no longer reattach perl to every object on reload, it's slow, and no longer
156 necessary since we don't nuke stashes anymore.
157 - do not bootstrap perl from the commandline args, use separate eval for
158 better error reporting.
159 - fix a crash when pushing cone spells met ice attacks.
160 - pre-cache perl extension files on reload to speed up the reload.
161 - speed up map refresh in server a bit.
162 - refactored drop code and fixed some programming errors in it.
163 - fixed small regression in 'Slag Ex' potion extension.
164 - fixed a bug where some objects couldn't cross map tile boundaries.
165 - fixed a bug with weight update of the player, the client showed -0.0
166 as the current weight of the inventory.
167 - (arch) the dragonbreath spell is level 12 again, but the high level spell
168 dragonfire has been introduced for the non-dragon players.
169 - remove unused "tooltype", "start_holding" object slots.
170 - change "weapontype" object slot to uint8.
171 - convert "hide" object slot into flag.
172 - reorder object members for better locality of reference and codesize
173 decrease.
174 - correct rounding in lerp, add lerp_rd, lerp_ru.
175 - fix a crash when no skill could be found when killing amonster.
176 - fix a small memleak that would eat one pointer on the perl stack for
177 every completed aio operation.
178 - perl mapspace acessor methods now normalise (handle tiled maps)
179 and update mapspaces if necessary.
180
1812.71 Tue Sep 23 07:02:23 CEST 2008
182 - removed all command line parsing, only env variables are supported
183 anymore.
184 - region-specific monsters will now once more be on the worldmap.
185 - fix a disastrous "memleak" where temporary memory allocations
186 would grow out of bounds.
187 - server now writes a pidfile and makes sure its alter ego is killed.
188 - fixed a double-escaping bug in the pod-parser.
189 - rewrote the cfpod parser in C++.
190 - hintmode moved to C++, players need to re-set their hintmode if
191 they dislike "show".
192 - fix RIP inscription.
193 - bump login name length from 18 to 20 char max.
194 - correctly support gender in emotes.
195 - correctly support gender in the death messages.
196 - correctly generate death messages for players only when they really die,
197 with increased information.
198 - fix a bug in the dynbuf code that could potentially lead to crashes
199 and data corruption (but apparently was never triggered).
200 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
201 - make sure Compress::LZF acquires the storable lock, might fix some
202 data corruption bug.
203 - tweak coredumping/monitoring a bit.
204 - completely redid server initialisation to hopefully avoid rare races.
205 - do not crash in the loader when an inventory object could not be loaded
206 (from a corrupted file).
207 - redid skills command to send output to proper channel.
208 - object->map is no longer refcounting.
209 - add FLAG_DEBUG for internal debugging.
210 - add NDI_VERBATIM flag to send_msg.
211 - add perl backtraces to logBacktrace-initiated backtraces.
212 - player->exists is no longer a sync_job.
213 - split login.ext's player scheduler into
214 it's own player-scheduler.ext extension.
215
2162.7 Sun Sep 7 16:32:03 CEST 2008
217 - require perl 5.10.
218 - make nrof signed, so that code that checks for underflow actually works.
219 - swap player and observed count's on the map when observing.
220 - add (mostly untested) mapspace perl class and accessors.
221 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
222 - fix a crash in cast_bless (restoration et al.) when no target
223 could be found.
224 - pits now have a configurable "random spread" range and default
225 to a radius of two now.
226 - rewrite pay_player_arch.
227 - use a more stable perl_reload implementation.
228 - do not use Symbol::delete_package (causes crashes after perl-reload),
229 use our own, safer, clear_package instead.
230 - when asynchronously dumping core, close all file handles to allow
231 the server to restart concurrently.
232 - improve the cfpod parser to generate proper xml from proper cfpod
233 sequences, without double-encoding. it should be faster, too.
234 - the above fixes wrong display of help tetx and many other issues.
235 - use lzf and frag packets for large messages for clients supporting them
236 (0.9976+), use it for long books and other messages.
237 - eradicate listen command and corresponding code.
238 - eradicate logs command.
239 - let the client log into the server log, used for crash backtraces.
240 - fixed rods/wands/etc. with randomitem spells on maps, but broke
241 old style spell objects with the spell magic bullet.
242 - (arch) fixed skill less rods in the archetypes
243
2442.61 Sun Aug 3 17:59:50 CEST 2008
245 - made jeweler workbench larger and some other minor map
246 changes in jeweler town.
247 - fixed wrong item handling in jeweler skill code.
248 - (arch) use a special "key_random_map" for random map keys
249 that are used up.
250 - fix a crash when the player who was observed has logged out long
251 enough for his region/map to be gone.
252 - port to g++-4.3's incompatible tr1 changes.
253 - add some missing dependencies.
254 - log to /var/log/deliantra/ by default.
255 - hack observe code to enable smooth movmenet when observing.
256
2572.6 Sun Jul 20 18:58:08 CEST 2008
258 - (maps) extension of the jeweler quest/skill/town
259 - correctly move gsay to the party channel.
260 - fix a crash when animate weapon was used in some areas.
261 - fixed unnecessary identification of by converters created objects.
262 - (maps) tutorial now contains clues about chatting and talking
263 with NPCs.
264 - (arch) dragon scales got proper type now
265 - object::decrease would sometimes cause container weights to
266 be wrong, this has been fixed.
267 - do not send time updates for newly-seen items.
268 - thawing an icecube will once more drop its contents to the ground.
269 - fix cone spells etc. going through walls sometimes.
270 - fix a weight update bug that sometimes left containers
271 with wrong weights.
272 - added auto_apply event and extension for shop tiles.
273 - work around get_map_flags invoking perl and switching the stack.
274 - make sure the map is loaded when using a town portal return.
275 - fixed a bug with caching of sp/grace/food points for spells
276 where healing spells didn't cost any grace.
277 - fix starvation kill reason.
278 - fix pk killer name message.
279 - don't let people apply signs with @match.
280 - add support for berkeley db 4.7 (the new BDB module also fixes
281 what seems to be the biggets memleak in the server).
282
2832.56 Wed Jun 4 10:50:40 CEST 2008
284 - require Coro 4.73 which contains an important performance-bugfix.
285 - use anyevent to manage listen ports (this enables IPv6 support).
286 - server supports ipv6 client connections now.
287 - use newly-available Coro::AnyEvent.
288 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
289 to let it handle AIO requests.
290
2912.55 Sat May 24 19:52:52 CEST 2008
292 - avoid newmap commands when crossing tiled map boundaries. this speeds up
293 processing considerably (especially in the client) and reduces data transfers
294 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
14 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. 295 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15 - (map) fixed npc dialogue in pup_land/s_f/special. 296 - (map) fixed npc dialogue in pup_land/s_f/special.
16 - bugfix: fix a crash when a player casts a swarm spell and then logs out 297 - bugfix: fix a crash when a player casts a swarm spell and then logs out
17 (swarm spells now stay in the player's inventory). 298 (swarm spells now stay in the player's inventory).
18 - bugfix: when unapplying skills also remove them from the range/combat slots. 299 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 - bugfix: do not merge items whose archetype name merges, use the 300 - bugfix: do not merge items whose archetype name merges, use the
20 archetype *archname* (chairs of different facings were merged). 301 archetype *archname* (chairs of different facings were merged).
21 - bugfix: fix a potential crash issue in find_object_name (not used 302 - bugfix: fix a potential crash issue in find_object_name (not used
22 normally). 303 normally).
304 - bugfix: locked doors cnanot be bashed down by magical means
305 (destruction, magic missile etc.).
23 - swarm spells without a direction now use various spiral patterns 306 - swarm spells without a direction now use various spiral patterns
24 instead of being fully random. 307 instead of being fully random.
25 - update AnyEvent API to 3.4 and above. 308 - update AnyEvent API to 3.4 and above.
26 309
272.54 Thu May 8 22:01:22 CEST 2008 3102.54 Thu May 8 22:01:22 CEST 2008
119 - properly link against libgthread as that is needed to make the slice 402 - properly link against libgthread as that is needed to make the slice
120 allocator thread-safe. 403 allocator thread-safe.
121 - support perls not compiled with 64 bit support (though this is not a 404 - support perls not compiled with 64 bit support (though this is not a
122 recommended configuration) (reported by Samuel Gondouin). 405 recommended configuration) (reported by Samuel Gondouin).
123 - always put godgiven items into the player inventory, never any containers. 406 - always put godgiven items into the player inventory, never any containers.
124 - (arch)
125 - (maps, arch) the scorn go club was founded! 407 - (maps, arch) the scorn go club was founded!
126 - (arch) do no longer support player abilities, they didn't work anyways. 408 - (arch) do no longer support player abilities, they didn't work anyways.
127 - (arch) the alchemy spell is now of the alchemy spell school, which 409 - (arch) the alchemy spell is now of the alchemy spell school, which
128 became a real spell-class. 410 became a real spell-class.
129 - (arch) the alchemist class now get an alchemy spell book for new characters. 411 - (arch) the alchemist class now get an alchemy spell book for new characters.
194 (this fixes the jeweler skill). 476 (this fixes the jeweler skill).
195 - back-to-back perl_reloads don't freeze the ticker anymore. 477 - back-to-back perl_reloads don't freeze the ticker anymore.
196 - convert cfutil from Event to EV (forgot to do this earlier...). 478 - convert cfutil from Event to EV (forgot to do this earlier...).
197 - move tombstone to real map if player died due to cave-in (even if 479 - move tombstone to real map if player died due to cave-in (even if
198 it has reset, which is better than putting it on the savebed, also as 480 it has reset, which is better than putting it on the savebed, also as
199 proof that the palyer didn't use a savebed). 481 proof that the player didn't use a savebed).
200 482
2012.4 Sun Jan 13 13:41:29 CET 2008 4832.4 Sun Jan 13 13:41:29 CET 2008
202 - work around perl bug in configure perl module version check. 484 - work around perl bug in configure perl module version check.
203 - fix bug in golem move code that would cause a crash at tiling borders. 485 - fix bug in golem move code that would cause a crash at tiling borders.
204 - fix a freeze bug when looking for an arrow in the inventory. 486 - fix a freeze bug when looking for an arrow in the inventory.

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