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Comparing deliantra/server/Changes (file contents):
Revision 1.71 by root, Sat Mar 15 13:52:37 2008 UTC vs.
Revision 1.163 by root, Sat May 17 01:05:56 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation
6 6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
14 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15 - (map) fixed npc dialogue in pup_land/s_f/special.
16 - bugfix: fix a crash when a player casts a swarm spell and then logs out
17 (swarm spells now stay in the player's inventory).
18 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 - bugfix: do not merge items whose archetype name merges, use the
20 archetype *archname* (chairs of different facings were merged).
21 - bugfix: fix a potential crash issue in find_object_name (not used
22 normally).
23 - swarm spells without a direction now use various spiral patterns
24 instead of being fully random.
25 - update AnyEvent API to 3.4 and above.
26
272.54 Thu May 8 22:01:22 CEST 2008
28 - change floorbox item ordering to enable more efficient protocol and to
29 stay in sync with the 0.9971 client update which also reverses ordering.
30 - bugfix: the jumping skill now gives experience for jumping
31 and for attacking monsters. it also takes about one second to do a jump.
32 - bugfix: players couldn't starve in 2.53 :(
33 - bugfix: correctly send the client a del_spell when a spell gets removed.
34 - bugfix: spell effects like word of recall are removed on death.
35 - bugfix: fix a crash when objects with treasure on top (ground...)
36 were created outside a map.
37 - bugfix: couldn't apply inventory items when levitating, but ground items
38 (fixed by reversing the logic).
39 - bugfix: fixed a mismatched '"' in the debugging description of objects
40 - bugfix: the random map generator no longer leaks key objects.
41 - bugfix: support random maps >127x127.
42 - (maps) fixed the death certificate system in nimbus.
43 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
44 - (arch) the material 'wood' was undefined, it's now a burnable material.
45 - (arch) give ball lightning a real name.
46 - (arch) fixed material of bones (was 'wood', is now 'bone')
47 - support cfpod in ex replies (client item tooltips).
48 - unapply item in range slow when readying a spell.
49 - bugfix: account for rounding errors in weight updates.
50 - remove synchronous mkdir in chargen_race_done.
51 - fix per-race starting maps.
52 - check hiscore on suicide and quit as well.
53 - tell players when they are starving.
54 - get rid of costly object_from_name conversion for altar effects.
55 - fix map difficulty calculation for generators.
56 - slightly more intelligent handling of "is_animated" flag.
57 - support no_drop map header flag (before it was only available internally).
58 - make random-map-generated keys crumble after one hour, use more unique slaying.
59
602.53 Sun May 4 17:32:48 CEST 2008
61 - bugfix: custom skill settings were not saved by the server.
62 - bugfix: remove did not actually remove items from the inventory, leaving
63 ghost items.
64 - bugfix: properly update items identified on the ground.
65 - bugfix: use localtime_r in the logger thread.
66 - bugfix: player starvation will now give the correct kill reason.
67 - bugfix: archetype reloads could crash the server.
68 - bugfix: the mailscrolls are now correctly handed out even when the destination
69 player is not logged in.
70 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
71 server startup.
72 - bugfix: fix the door surround check in the random map generator.
73 - (maps) fix heaven quest difficulty progression.
74 - (maps) fix some random map styles.
75 - dropping items a shop is not interested in won't sell them anymore.
76 - rods and horns with a too low maximum charge allow now at least one discharge.
77 - implement kill & death statistics.
78 - random map preparation is no longer synchronous.
79 - rewrite find_style in perl, no longer does synchronous I/O.
80 - improve random map specials placement.
81 - make the killer a real object pointer instead of a string, improved
82 kill reason messages.
83 - take advantage of new aio_close and aio_chmod.
84 - implement archetype::get, object::deep_clone and update callers.
85 - change_abil is much faster.
86 - update the floorbox more often to work around the reverses item order
87 display in clients.
88 - cleaned up object copying by encapsulating it to a single place.
89 - add hints to the invite messages.
90 - rewrote key<->value pair handling.
91 - use an independent random number generator for the random map generator.
92
932.52 Thu Apr 24 11:47:19 CEST 2008
94 - completely automate the item add/delete on remove/insert. this should fix
95 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
96 - completely automate the weight handling, should fix all weight
97 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
98 - reloading archetypes while a user was in the character creation phase
99 could crash the server.
100 - fix a nontrivial number of cases of code commented similar
101 to "is this really correct?", as many of those cases are now handles
102 automatically by lower level code.
103 - replace many ad-hoc checks for client visibility by object::visible_to,
104 should result in broader applicability of functions using it.
105 - merge items with different arch pointers refering to the same arch
106 (due to archetype reloads).
107 - refactored the object remove/insert functions and most related
108 functions (decrease, split, merge_ob etc.).
109 - make it compile better on freebsd (reported by pippijn).
110 - remove GT_UPDATE_INV (no longer applicable).
111 - fix the longstanding "container stays open" bug.
112 - improved floorbox updating to be incremental and other protocol
113 optimisations.
114 - get rid of update_after_inventory_change and only do update stats
115 for weight once/tick/player at max.
116 - rewrite party commands, use party channel.
117
1182.51 Sun Apr 20 21:27:37 CEST 2008
119 - properly link against libgthread as that is needed to make the slice
120 allocator thread-safe.
121 - support perls not compiled with 64 bit support (though this is not a
122 recommended configuration) (reported by Samuel Gondouin).
123 - always put godgiven items into the player inventory, never any containers.
124 - (arch)
125 - (maps, arch) the scorn go club was founded!
126 - (arch) do no longer support player abilities, they didn't work anyways.
127 - (arch) the alchemy spell is now of the alchemy spell school, which
128 became a real spell-class.
129 - (arch) the alchemist class now get an alchemy spell book for new characters.
130 - (arch) considerably strengthened spark shower and destruction.
131 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
132 finally reloadable at runtime.
133 - changed archetype loading algorithm to only require one pass and
134 use delayed resolving of references.
135 - examine command now uses the examine infobox.
136 - implement an "incremental garbage collector" for archetypes.
137 - enable slice allocator again.
138 - implement optional free memory poisoning.
139
1402.5 Wed Apr 16 15:06:53 CEST 2008
141 - the two handed weapon skill can no longer be used as unarmed combat
142 skill.
143 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
144 names (also update all maps to use money instead of coins).
145 - add uuid accessors to perl.
146 - add coin names and archetype accessors to perl.
147 - fix runtime uuid file format to use "." instead of ",".
148 - change perl extensions to not use hardcoded coins and values.
149 - write uuids asynchronously (no hiccups due to uuid writes)
150 and be more parsimonous of uuid usage by the exact value out on exit.
151 - write log messages in another thread, removing another sync point.
152 - support multi-line log messages in a nicer way.
153 - be more portable w.r.t. uuids and format specifiers everywhere.
154 - fix a minor memleak in the random map generator.
155 - some parts of the random map generator are not coroutine-safe,
156 so only call it "single-threaded".
157 - major cleanup of memory management in random map generator.
158 - slight refactoring of the random map generator, faster too.
159 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
160 bookkeeping bug.
161 - work around "player is on active list" problem by deactivating player
162 after loading.
163 - garbage collect shstr's more evenly and adaptively only when
164 there have in fact been allocations.
165 - fix object::insert to do as documented and insert into the env
166 if necessary.
167 - fix cf::map::unique_maps.
168 - fix nrof overflow check in can_merge_slow.
169 - fix converter code to handle >31 bit values.
170 - added support for the player_sold flag
171 - converters no longer accept unpaid items.
172 - canonicalize random map meta files for better unification.
173
1742.43 Sun Apr 6 20:35:29 CEST 2008
175 - work around a glibc bug that causes calloc to return non-zero memory
176 when mlockall has been used.
7 - pass environment to perl_sys_init3, as required by newer perls. 177 - pass environment to perl_sys_init3, as required by newer perls.
178 - use separate thread for ticker timing (and more in the future).
179 this greatly increases timing accuracy and gets rid of an enourmous
180 number of gettimeofday calls.
181 - use a separate thread to signal aio completion, for lower latency.
182 - require Coro 4.47, which fixes a data corruption bug with its C API.
8 183
92.42 Sat Mar 15 12:05:21 CET 2008 1842.42 Sat Mar 15 12:05:21 CET 2008
10 - rebalanced default experience table to be more exponential 185 - rebalanced default experience table to be more exponential
11 and much easier up to level ~40, then moderately harder. 186 and much easier up to level ~40, then moderately harder.
12 - change attuned/repelled level boni to +-8 from +-2. 187 - change attuned/repelled level boni to +-8 from +-2.

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