ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.164 by root, Sat May 17 14:57:23 2008 UTC vs.
Revision 1.258 by elmex, Mon Oct 6 18:26:35 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation
6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
11 12
12TODO: re-apply items on log-in 13TODO: look into monster widths again?
13TODO: rebalance jumping skill speed 14TODO: cats light witrh JP_5 put light into caster.
142.55 15TODO: strange rign oif acid artifact description/story looks weird.
15TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are block" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - pre-cache perl extension files on reload to speed up the reload.
36 - speed up map refresh in server a bit.
37 - refactored drop code and fixed some programming errors in it.
38
392.71 Tue Sep 23 07:02:23 CEST 2008
40 - removed all command line parsing, only env variables are supported
41 anymore.
42 - region-specific monsters will now once more be on the worldmap.
43 - fix a disastrous "memleak" where temporary memory allocations
44 would grow out of bounds.
45 - server now writes a pidfile and makes sure its alter ego is killed.
46 - fixed a double-escaping bug in the pod-parser.
47 - rewrote the cfpod parser in C++.
48 - hintmode moved to C++, players need to re-set their hintmode if
49 they dislike "show".
50 - fix RIP inscription.
51 - bump login name length from 18 to 20 char max.
52 - correctly support gender in emotes.
53 - correctly support gender in the death messages.
54 - correctly generate death messages for players only when they really die,
55 with increased information.
56 - fix a bug in the dynbuf code that could potentially lead to crashes
57 and data corruption (but apparently was never triggered).
58 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
59 - make sure Compress::LZF acquires the storable lock, might fix some
60 data corruption bug.
61 - tweak coredumping/monitoring a bit.
62 - completely redid server initialisation to hopefully avoid rare races.
63 - do not crash in the loader when an inventory object could not be loaded
64 (from a corrupted file).
65 - redid skills command to send output to proper channel.
66 - object->map is no longer refcounting.
67 - add FLAG_DEBUG for internal debugging.
68 - add NDI_VERBATIM flag to send_msg.
69 - add perl backtraces to logBacktrace-initiated backtraces.
70 - player->exists is no longer a sync_job.
71 - split login.ext's player scheduler into
72 it's own player-scheduler.ext extension.
73
742.7 Sun Sep 7 16:32:03 CEST 2008
75 - require perl 5.10.
76 - make nrof signed, so that code that checks for underflow actually works.
77 - swap player and observed count's on the map when observing.
78 - add (mostly untested) mapspace perl class and accessors.
79 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
80 - fix a crash in cast_bless (restoration et al.) when no target
81 could be found.
82 - pits now have a configurable "random spread" range and default
83 to a radius of two now.
84 - rewrite pay_player_arch.
85 - use a more stable perl_reload implementation.
86 - do not use Symbol::delete_package (causes crashes after perl-reload),
87 use our own, safer, clear_package instead.
88 - when asynchronously dumping core, close all file handles to allow
89 the server to restart concurrently.
90 - improve the cfpod parser to generate proper xml from proper cfpod
91 sequences, without double-encoding. it should be faster, too.
92 - the above fixes wrong display of help tetx and many other issues.
93 - use lzf and frag packets for large messages for clients supporting them
94 (0.9976+), use it for long books and other messages.
95 - eradicate listen command and corresponding code.
96 - eradicate logs command.
97 - let the client log into the server log, used for crash backtraces.
98 - fixed rods/wands/etc. with randomitem spells on maps, but broke
99 old style spell objects with the spell magic bullet.
100 - (arch) fixed skill less rods in the archetypes
101
1022.61 Sun Aug 3 17:59:50 CEST 2008
103 - made jeweler workbench larger and some other minor map
104 changes in jeweler town.
105 - fixed wrong item handling in jeweler skill code.
106 - (arch) use a special "key_random_map" for random map keys
107 that are used up.
108 - fix a crash when the player who was observed has logged out long
109 enough for his region/map to be gone.
110 - port to g++-4.3's incompatible tr1 changes.
111 - add some missing dependencies.
112 - log to /var/log/deliantra/ by default.
113 - hack observe code to enable smooth movmenet when observing.
114
1152.6 Sun Jul 20 18:58:08 CEST 2008
116 - (maps) extension of the jeweler quest/skill/town
117 - correctly move gsay to the party channel.
118 - fix a crash when animate weapon was used in some areas.
119 - fixed unnecessary identification of by converters created objects.
120 - (maps) tutorial now contains clues about chatting and talking
121 with NPCs.
122 - (arch) dragon scales got proper type now
123 - object::decrease would sometimes cause container weights to
124 be wrong, this has been fixed.
125 - do not send time updates for newly-seen items.
126 - thawing an icecube will once more drop its contents to the ground.
127 - fix cone spells etc. going through walls sometimes.
128 - fix a weight update bug that sometimes left containers
129 with wrong weights.
130 - added auto_apply event and extension for shop tiles.
131 - work around get_map_flags invoking perl and switching the stack.
132 - make sure the map is loaded when using a town portal return.
133 - fixed a bug with caching of sp/grace/food points for spells
134 where healing spells didn't cost any grace.
135 - fix starvation kill reason.
136 - fix pk killer name message.
137 - don't let people apply signs with @match.
138 - add support for berkeley db 4.7 (the new BDB module also fixes
139 what seems to be the biggets memleak in the server).
140
1412.56 Wed Jun 4 10:50:40 CEST 2008
142 - require Coro 4.73 which contains an important performance-bugfix.
143 - use anyevent to manage listen ports (this enables IPv6 support).
144 - server supports ipv6 client connections now.
145 - use newly-available Coro::AnyEvent.
146 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
147 to let it handle AIO requests.
148
1492.55 Sat May 24 19:52:52 CEST 2008
150 - avoid newmap commands when crossing tiled map boundaries. this speeds up
151 processing considerably (especially in the client) and reduces data transfers
152 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
16 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. 153 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
17 - (map) fixed npc dialogue in pup_land/s_f/special. 154 - (map) fixed npc dialogue in pup_land/s_f/special.
18 - bugfix: fix a crash when a player casts a swarm spell and then logs out 155 - bugfix: fix a crash when a player casts a swarm spell and then logs out
19 (swarm spells now stay in the player's inventory). 156 (swarm spells now stay in the player's inventory).
20 - bugfix: when unapplying skills also remove them from the range/combat slots. 157 - bugfix: when unapplying skills also remove them from the range/combat slots.
123 - properly link against libgthread as that is needed to make the slice 260 - properly link against libgthread as that is needed to make the slice
124 allocator thread-safe. 261 allocator thread-safe.
125 - support perls not compiled with 64 bit support (though this is not a 262 - support perls not compiled with 64 bit support (though this is not a
126 recommended configuration) (reported by Samuel Gondouin). 263 recommended configuration) (reported by Samuel Gondouin).
127 - always put godgiven items into the player inventory, never any containers. 264 - always put godgiven items into the player inventory, never any containers.
128 - (arch)
129 - (maps, arch) the scorn go club was founded! 265 - (maps, arch) the scorn go club was founded!
130 - (arch) do no longer support player abilities, they didn't work anyways. 266 - (arch) do no longer support player abilities, they didn't work anyways.
131 - (arch) the alchemy spell is now of the alchemy spell school, which 267 - (arch) the alchemy spell is now of the alchemy spell school, which
132 became a real spell-class. 268 became a real spell-class.
133 - (arch) the alchemist class now get an alchemy spell book for new characters. 269 - (arch) the alchemist class now get an alchemy spell book for new characters.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines