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Comparing deliantra/server/Changes (file contents):
Revision 1.164 by root, Sat May 17 14:57:23 2008 UTC vs.
Revision 1.588 by root, Sat Mar 27 20:12:23 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: apartment-descritpions for gotisch1/2
4TODO: emergency swap mode is not working 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
5TODO: improve repelled message to include the full equation 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
6 9
7syncpoints: rules, news, motd, crossfiremail 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
9 14
10xs-warn doesn't end up in server log. 15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
11 34
12TODO: re-apply items on log-in 35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
13TODO: rebalance jumping skill speed 36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
142.55 37TODO: freed objects cache instead of salloc/sfree
15TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further 38
39 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
40 - (maps) added (navar) gravedigger, that buys players gravestones.
41 - made (wizard) look_at show also uuids.
42 - added cf::object::find_object_uuid (::find_object already exists!).
43 - (maps) added new apartment, made by LinuxLemoner.
44 - (arch) added sounds: zombie death, book reading, inscription.
45 - (arch) made the hill giants loose more body parts.
46 - (arch, maps) added black unicorn horn, required to access mlab hell.
47 - teach the random map generator the ability to read ".rmg" files
48 that specify which actual style map to generate, and use it for
49 the default decorstyle to avoid inappropriate maps to be used.
50 - move_type changes (spells, skills etc.) now will correctly
51 take move_on/move_off into account (e.g. buttons).
52 - display (exit) or (random map) in client for those objects.
53 - remove (useless) spell damage columns from spell info and replace
54 it by effective casting level - clients > 2.10 required to display
55 properly.
56 - building of levers/doors works again for all kinds of floors.
57 - the player can now withdraw and deposit all the available money.
58 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
59 steinwandstadt/celvear.
60 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
61 - improve editor support protoocl slightly, provide workarounds for 2.10
62 clients.
63 - tcp.ext didn't unbind in reloads.
64 - map-tags.ext didn't properly close the database on reloads.
65 - cfutil skips .-directories when scanning.
66 - build.ext prevents players from building on other player's maps.
67 - rent.ext allows the dm to enter anytime.
68 - NPC_Dialogue adds a new predefined variable, $map.
69 - new "build" event hook.
70 - get rid of archetype min/mac values except max_x (which should go, too).
71 - added fix_generated_item and cf::object::generate to XS interface.
72 - no longer use uppercase identifiers for saving anywhere, but support
73 them on loading, for old playerfiles and maps.
74 - removed is_legal_2ways_exit - this is apparently dead code, and
75 would be handled differently nowadays anyway.
76 - random map .meta were not being expired at all.
77 - replace move_ob/move_object functiony by the equivalent move method.
78 - update to automake 1.10.
79 - invitation to maps with unagressive and friendly monsters doesn't
80 require level 4 anymore.
81
822.93 Sat Feb 13 15:52:36 CET 2010
83 - (maps) fix travel to valdor and back.
84 - do no longer by default eval map cod ein safe compartments
85 (this can be re-enabled using the safe_eval config option).
86 - (maps) fix an apparent crash bug caused by broken generstors
87 in lorak.
88 - fix data corruption issues caused by recursive calls to
89 unordered_mapwalk - now every caller must provide its own
90 buffer.
91 - (maps) improve tindervale maps slightly.
92 - (arch) considerably decrease slag ex price.
93 - (arch) fix filth archetype.
94 - extension dependency resolve was completely broken.
95 - multipart objects would cause save_throw_object to crash - it
96 now acts on the head only.
97 - do not try to connect to an irc server unless explicitly configured.
98 - do not expect decltype() to be available in gcc 4.4.
99 - extended the safe perl environment by loops.
100 - (arch) fix "armless cook" facings.
101 - the "experience table" resource item did not have a proper
102 hash associated with it, so updates could not be detected.
103 - fixed poison traps in doors.
104 - player->killer_name did not properly flag the name as unicode.
105 - aggressively mark many more methods as utf8 or octet-expecting,
106 and provide a non-destructive SvPVutf8 variant.
107 - do not allow dragon players to change their title via the settings.
108 - ratelimited jeweler skill nugget conversion.
109 - under high load, the server stopped swapping out to make
110 the server more responsive, but making it impossible to reduce
111 the load by... swapping out. slot queuing will now always make
112 some progress.
113 - improve the quality of the load-avg calculation.
114 - (maps) fixed quest npc in jeweler dungeon quest.
115 - don't fail to write the runtime file if the temporary already exists.
116 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
117 player now.
118 - rewrote hiscore code from scratch to use async I/O, store uuid and
119 timestamp and use a tab in the client to increase awareness.
120 - npc dialog setflag/setsatte now check for defined'ness, so
121 setflag 0 is possible.
122 - make install now deletes old extensions, to ease upgrades in the
123 deliantra vm.
124
1252.92 Thu Dec 24 04:51:56 CET 2009
126 - the destruction spell could/would corrupt server memory quite often.
127 - logging in only fixed the combat slot when the palyer was loaded from
128 disk, not when it already was in memory.
129 - cede in wait_for_tick* when the tivck is inhibited hopefully
130 avoiding livelock during high-load emergency saves.
131 - logging in did not properly unapply all skills.
132 - (maps) make the invite quest marking much more obvious.
133 - (arch) fix warrior archetype names.
134 - map prefetching never prefetch upwards.
135 - wizpass no longer makes you non-blocking.
136 - (maps) add light to some of the special maps, add troll
137 map.
138
1392.91 Mon Nov 30 10:18:09 CET 2009
140 - (maps) add gorokh_final mapset from crossfire.
141 - (maps) block most vault-type mlab locations, open up
142 imperial converters for anybody to use.
143 - (maps, arch) replace all permanent stat potions by random
144 variants.
145 - (maps) spread gorokh demon styles more evenly over 1..100.
146 - TRIGGER events got passed a garbage pointer instead of a
147 real player object on player changes.
148 - diseases and maybe other things could sometimes reduce the speed
149 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
150 much grief.
151 - speed_left randomisation was, apparently, totally broken.
152 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
153 of the speed slot internally and in map save files. among other
154 things, this gets rid of all the abs (speed) calls.
155 - reduce map file save files by using abridged keywords aliases.
156 - shop specialisation calculation was totally broken.
157 - nrof/itemcount/volume limits when dropping to the floor are
158 now enforced.
159 - fix magic mapping, which only worked for inate spell casting.
160 - godgiven items will now be explicitly described as such.
161 - (arch) dded a quiver of bolts.
162 - materialnames would change "randomly" on every load, only
163 set the material when the materialname was not set before.
164 - balancing change, halve rod recharge speed (instead
165 of 4.8s, the standard rods now recharge in ~10s. not a solution,
166 but still.
167 - reduce cpu time used for map saving by >>50% by avoiding
168 the costly flag-checking loop in most cases and using a simple
169 repeat-cache for speed_left.
170 - always delay stats update for players on insert/remove till
171 next tick/command, which saves a lot of cpu cycles on drop/take.
172 - add hint about havign to run to attach unaggressive npcs.
173 - pet monster level was not displayed correctly in "showpets index".
174 - clean up floating point conversions and many similar nitpicks.
175 - fix hanuk altar.
176 - overhaul material system to be much faster, and having less bugs, but
177 still having a lot of cruft :/.
178 - add marble shop floor.
179 - move gcc specifics to new file include/compiler.h.
180 - unrecognised cfpod directives could cause undefined behaviour.
181 - added boes' marble shop to steinwandstadt.
182 - pad mapspace to power-of two size for speed/codesize/cache gains.
183 - optimise mapspace updates.
184 - cache volume/items per mapspace.
185 - use fabs, min and max consistently (surprisingly for a code size
186 decrease).
187 - fixed a small uncleanlieness in item converters, which might
188 have led to weird item multiplications.
189 - store hash value in shstr, not used by anything, but doesn't use much memory.
190 - fixed crash bug in learn_spell command.
191 - remove all traces of FLAG_NO_FIX_PLAYER.
192 - avoid sv_derived_from calls (lots of hash lookups) when converting
193 from perl to c++.
194 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
195 and use it in some "inner" loops.
196 - rename flags to attachable_flags to avoid confusion :=).
197 - fixed jeweler experience output to not be floating point.
198 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
199 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
200 - try to prefetch memory inside process_objects, which can give
201 enourmous speed gains.
202 - make some small optimisation to the process_objects loop.
203 - move facedata chksum calculation into cfutil, make server more flexible
204 handling different chksum lengths.
205 - check for hash collisions in cfutil.
206 - reduce face checksum size from 6 to 4 bytes.
207 - don't crash when a map uses empty sound/sound_destroy/face.
208 - removed weather-specific attributes.
209 - fixed genkeywords dependency.
210 - do not clear "randomitems" slot for world underlays.
211 - use "sl" as short-hand for speed_left in save-files, just to make them
212 smaller.
213 - in general, don't crash on value-less resource file lines
214 anymore, due to get_str never returning a 0-pointer.
215 - code cleanup in move_symptom.
216 - removed arch_to_object (replaced it by ->instance ()).
217
2182.90 Sat Nov 7 15:06:06 CET 2009
219 - some Andrew Madloch wanted, despite being specifically told
220 multiple times that the Deliantra parts additions are under AGPL,
221 lock up the source code of the server within his company.
222 some reorganisations have been done to the sourcecode to make
223 it clearer that this violates the Affero GPL. Help to keep
224 Deliantra free software even for the coming generations
225 and be wary of the promises of Andrew Madloch, he has nothing
226 good in mind for free software.
227 - clarify which files of the server are 100% AGPL.
228 - minor reorganisation, move some GPL code into other files.
229 - implement viewpoint (which is like observe, but only for the map,
230 not stats etc.).
231 - replace magic mapping overlay by a flying bird exposing area
232 on the worldmap (ext/magic_mapping.ext).
233 - @find in npc dialog was useless as the vairbale wasn't accessible.
234 - @find results in npc dialogue is now stored in $find.
235 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
236 - (maps, server) add lostwages and celvear apartments to rent system.
237 - (maps) closed guild houses, this is not scalable, ask your friendly
238 dm instead.
239 - (maps) add town portal to celvear.
240 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
241 mapsets from crossfire, together with associated archetypes.
242 - (maps) add extended region descriptions for some regions from crossfire.
243 - (maps) define a new whalingoutpost region.
244 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
245 and most archetypes that go with them (without stoning and swallow effects),
246 casino tokens and stock certificates are also missing.
247 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
248 and santo dominion.
249 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
250 to go with them. also adjusted archetypes to be more korrekt "gotisch".
251 - doors/containers can now use "match ..." expressions for the slaying field.
252 - properly close client-side dialogue when the player is teleported away.
253 - map-tags did not properly close it's database tables or wait
254 for a quiescent state, causing memory corruption on reload.
255 - support "stat.xyz" accessor in match expressions.
256 - skip /styles and /editor directories in cf::map::static_maps.
257 - implement ->send_big_packet and use it in ext_msg (among other things, this
258 fixes long answers from npc dialogue).
259 - connected magic mouths no longer spill to Log-1, but use the examine tab.
260 - (arch) change marker archetypes to not remove "marker" forces anymore
261 and to not add a "put your code here" force needlessly.
262 - (arch) fix or improve many plurals.
263 - markers do no longer add a force if the slaying field is unset.
264 - sped up search-items implementation, but it's still horrible.
265 - (maps) bigchests are now properly non-unique, per_player and no_reset.
266 - editor_folder can now be used to override whatever cfutil sets, and was
267 used to reogianise the illogical arch tree a bit.
268 - (maps) import most map names from crossfire.
269 - nuke image_sums/image_info subcommands from the protocol.
270 - fly_high movement gives better los, ignoring blocksview.
271 - the addexp command should now honour skill names with spaces.
272 - (arch) add nuke from cfextended to avoid a crash.
273 - (arch) added many more buildable marble floors.
274 - major namespace cleanup: save 45kb by making functions static
275 that were unnecessarily global.
276
2772.82 Sat Oct 24 03:50:17 CEST 2009
278 - fixed a classical and exploitable stack buffer overflow in the gsay command.
279 - fix a memory buffer overflow in the book code.
280 - add @check, @find npc dialogue commands.
281 - (maps) add a number of town interiors.
282 - (maps) add tindervale the fireborn capitol from cfextended.
283 - (maps) add celvear area from cfextended.
284 - (server,arch) add a number of inscribables, show their capacity in hint.
285 - (server,maps) fix bug causing some library books not to be chained down,
286 cause Scorn/Navar libraries not to have inscribable books.
287 - (maps) fix bug causing the Greyshield and Greysword to have
288 inappropriate item power.
289 - (maps) fix intwell balancing issue.
290 - improve the look of generated books.
291 - make slag no_drop so it can't be dropped from the cauldron.
292 - fix bug where players could bypass no_drop by putting items in containers.
293 - consecutive commands arriving at the same time in the server would be
294 corrupted if the length was >255.
295 - support sub-matches in () inside match expressions, not just conditions.
296 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
297 and perl.
298 - implemented new "match" type that combines both check_inv and pedestal
299 functionality (and more) inside the same object using the match expressions.
300 - create simpler match expression compiles in many common cases.
301 - reduce object size by removing obsolete "seen_by" member.
302 - removed the rather broken make_list_like utility function, taking advantage
303 of the new dynbuf::splice function (which gave an unexpected net win
304 in code size...).
305 - the server will no longer complain (and subtly fail) when an object
306 being removed from a map causes another object to get removed.
307 - banish strncpy from the server, speed up and simplify sending item
308 descriptions to the client considerably.
309 - add new "in head" set modifier for matches.
310 - new BLOCKED_MOVE event added.
311 - mapscript archetype now has activate_on_xxx true by default, as similar
312 connected elements.
313 - (maps) imported all styles from cfextended except
314 floorstyles/land_plots and monsterstyles.
315 - (arch) imported gem treasurelists and archetypes from cfextended.
316 - don't crash when treasure lists are empty / supply new empty
317 treasurelist for randomitems when none can be found.
318 - implement cf::map::static_maps and use it in map-tags.ext.
319 - fix a bug in map-tag scanning when moving tags.
320 - (deliantra.net) improve watchdog to now check both listening ports
321 for a reaction.
322 - implement new "loadall" map loading command, purely for debugging.
323
3242.81 Mon Oct 12 20:00:18 CEST 2009
325 - display spell description for spellbooks, rods, wands, potion and scrolls,
326 but not horns (to make them more useful for content-creators).
327 - fix a number of bugs in check_move_on: 1) it didn't update the flags
328 2) it skipped spell effects and 3) it didn't handle the case where
329 and object was destroyed while iterating over it correctly. all this
330 allowed players to sometimes walk onto spaces they should not be able to
331 walk on.
332 - fix an exploit where inscription/marking runes could execute arbitrary code.
333 - examining an object now dumps the serialised object form when the user
334 is a wizard (wizlook).
335 - altars no longer accept unpaid items.
336 - party spells didn't work all that well.
337 - added complex object matching framework (cf::match), and make altars
338 and pedestals use it.
339 - identified skill-tools show what skill they grant.
340 - display the duration of change_ability spells when examining them
341 (missing: protection spells, but they are a hack...).
342 - improve effectiveness of special foods created by woodsman skill,
343 adding more variety to the different mushrooms.
344 - fix a minor cfpod formatting bug.
345 - do not talk about the hintmode so much - die-hards are expected to find
346 the hintmode setting on the settings page.
347 - IPO no longer lies about prices; prices tweaked.
348 - clarified that all deliantra-specific parts are under the Affero GPL.
349 - enable the object loader to also dump archetypes.
350 - (maps) fix guild teleporters to Pupland Terminal.
351 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
352 - force the initial face when loading an object that is time-animated
353 or a monster, so it does not have to be specified anymore.
354 - fix a bug where recasting an ability changing spell could shorten
355 its remaining duration.
356 - fix pedestal and floor building with builder.
357 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
358 - fix a broken bow-related speed optimisation by using splay - speed
359 up splay operations as well.
360 - use NDI_CLEAR for the body command, and make it use observe.
361 - implement introspection data for C++ classes (%REFLECT).
362 - (arch) add name_pl fields and documentation for building materials.
363 - (maps) random fountains no longer generate permanent stat increases.
364 - fix transmutation alchemy.
365 - speed up many frequently-invoked C->perl callbacks.
366 - added complex object matching framework, to be used in altars and the like.
367 - switch to YAML::XS from YAML.
368
3692.80 Tue Sep 15 20:22:31 CEST 2009
370 - fix the "screen stays black on login" bug and remove debug instrumentation
371 that ultimately was not helpful to catch it :)
372 - split outer_env into outer_env and outer_env_self, and fix
373 all callers to use either one or the other, as appropriate. This
374 fixes the (rather fragile) light spell, maybe others.
375 - fixed an overflow and exploit in the bank/payment code.
376 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
377 to explain the skill a bit more.
378 - removed a buggy check for zero attacktype. So that we might find
379 the real bugs in the archs/maps/objects.
380 - Fixed enabling torches with lighters.
381 - (maps) Added Heaven Town region.
382 - (arch+maps) Fixed & normalized warriors on map
383 /quests/peterm/CTower/Barracks.
384 - fix the light spell (and possibly diseases and other lights).
385 - (arch) The clawing skill didn't have the physical attacktype.
386 - (maps) make the greenway accessible again - this bug was introduced
387 a long time ago, and similar cases are still to be found in the maps.
388 - make the socket_timeout configurable in the code (but not yet for users).
389 - earth wall health bar is now correct.
390
3912.79 Tue Jul 28 00:56:36 CEST 2009
392 - IO::AIO chaged to using eventfd internally - updated server to not
393 freeze with IO::AIO anymore due this change.
394 - avoid a crash when a player tries to apply a lighter.
395 - allow a spell argument for dimension door.
396 - move shop item listing and some otherstuff into the info tab.
397 - avoid crashes when non-players cast party spells.
398 - fix a crash in get_spell_by_name (for learn_spell).
399 - added pyromancer class with graphics (by Job Vranish).
400 - small improvement of the number of potions in shops
401 (by Job Vranish).
402 - added a few party spells (by Job Vranish).
403 - use a common message dynbuf.
404 - destroying tear down objects will now use the full hp range
405 for animation and will only destroy/lastframe when hp < 0.
406 - allow monsters to use earth to dust.
407 - use manhattan distance for get_rangevector_from_mapcoord, just as
408 in get_rangevector.
409 - los updates now correctly take tiled maps into account.
410 - do los updates even on maps without darkness.
411 - fixed quiver of holding bolts to be able to hold bolts.
412 - upgrade to IO::AIO 3.21.
413 - fixed show invisible, to show objects of type CONTAINER.
414 - properly catching exceptions from callback in irc.ext.
415 - fixed a potentially hazardous bug in cfpod regarding Z<>.
416 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
417 - (arch) added hint about usage to Slag Ex.
418 - (maps) /darcap/quest/water sea1 tile are now passable by players,
419 like the rest.
420 - (maps) added /heaven/gem_shop by Boes.
421 - (arch+maps) added rate limited converter and adjusted
422 /elmex/mana_fountain.
423 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
424 - reduce size of casting_time, move_status, attack_movement,
425 last_heal and last_sp slots, squeezing some more space out of struct
426 object, also declare expmul as constant 1.0, as it isn't used
427 anywhere.
428
4292.78 Sun Apr 5 20:04:29 CEST 2009
430 - fixed bug in alchemy, where finding the right object for enhancements
431 didn't work.
432 - aggressively merge spell effects and do not allow more than 5 spell
433 effects (w.r.t. put_more) per mapspace, to give the server a chance
434 to survive a hundred deathsheads.
435 - correctly clear op->env when inserting onto map, this was a potentially
436 disastrous bug of unfortunately unknown proportions...
437 - fix cone-spell symmetry that was broken for direction 8.
438 - use gender-neutral place descriptions for invite.
439 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
440 Thanks go to Lisa Larsen!
441 - remove support for colour reducing 32x32 images (no cfclient support
442 anymore).
443 - actually mention the literacy level when it is too low to learn the spell.
444 - use better dependency tracking for include/keyword.h.
445 - add accept-invitation and suicide to the list of asynchronous commands,
446 so it is possible to invite somebody out of some stck-till-death traps,
447 or simply to commit suicide.
448 - replace the "ignoring delayed commands" message by something more useful
449 (cf. cunning gnome freezeing issue).
450 - various fixes for weapon improvements.
451 - fixed small bug with handling connect errors in the IRC gateway.
452 - support T and G sequences in cfpod.
453
4542.77 Sun Feb 1 16:30:48 CET 2009
455 - convert me command from per-map to chat, which makes more sense, also
456 document it.
457 - more than one spellbooks of same class can now be given
458 in class selection.
459 - adjusted the starting_spell.trs treasure list to the recent
460 spell rebalancements.
461 - the IRC gateway filters IRC colors now.
462
4632.76 Sat Jan 17 08:36:51 CET 2009
464 - (arch) fix quiver of Holding Bolts.
465 - applying unpaid items will now examine them.
466 - add "What" column to body command, showing items in that slot.
467 - redesigned and rebalanced lamps and torches.
468 - add "..." to item names that have been shortened.
469 - fixed "assign" function that squeezes strings into fixed length.
470 - add cursed effect to lamps and (some) torches.
471 - fixed bad assigned crafting skills and their tools.
472
4732.75 Fri Jan 9 16:13:30 CET 2009
474 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
475 - fix a bug in the nimbus extension that allowed players to cheat.
476 - make monster smell logic dependent on their wisdom stat.
477 - put the death reason into a separate tab.
478 - converted "connected" slot to string, cleanly got rid of some ugly
479 hacks such as the path_attuned hack.
480 - introduce shstr_tmp for fast temporary shstr passing.
481 - replace one-at-a-time hash by faster than smaller FNV-1a hash
482 when hashing strings.
483 - sanitized alchemy-like skills and cauldrons to check earlier
484 whether the right cauldron is used.
485 - considerably optimise shared string implementation by
486 making its null value a compiletime constant.
487 - use shared string matching insteafd of strcmp in a lot of places,
488 as well as using shstr_cmp to pass shared stringsa round efficiently,
489 for lots of code size savings.
490 - monsters which breed new monsters shouldn't breed new monsters when
491 they are sleeping: generators now check for the sleeping flag.
492 - tell gcc not to excessively inline some perl interface functions.
493 - remove marking rune length limit.
494 - fix formatting of cfpod when a verbatim block was following
495 a single newline.
496 - move resistances, statistics and showpets command output into tabs.
497 - implement map scripts that can replace the boulder logic without
498 having to write extensions.
499
5002.74 Mon Dec 29 15:23:38 CET 2008
501 - fix a longstanding bug that teared multipart monsters
502 at map boundaries apart.
503 - temporarily make permanently invisible player visible when
504 he/she makes noise.
505 - fix being able to see through walls a bit.
506 - improve look at output.
507 - completely replaced the line of sight algorithm with a variant
508 of spiral fov capable of visibility grades and arbitrary
509 shadow angles, that uses less memory and less code.
510 - the new los code supports arbitrary map rectangles and loosens
511 other restrictions of the old code, supporting further optimisations.
512 - update los if blocksview-objects are inserted in a map, not just when
513 removed (e.g. for summon fog).
514 - permanent invisibility doesn't make immune against making noise:
515 implement a noise system that allows monsters to locate the player
516 when he/she makes noise.
517 - implement a primitive smell system that monsters can use to track
518 players.
519 - create bomb now also works when casted by door traps.
520 - (arch) new torch graphics.
521 - (maps) considerably soften the subway spider.
522 - (maps) made the portgate of navar safe ground, to protect
523 the guards from being killed by players.
524 - (maps) lots of tweaks in and around scorn.
525 - (maps) use special non-blocksview jungle, mountain and
526 darkforest freely on the worldmap, to get gradual sight obstacles
527 instead of total blackout in those areas.
528 - no maximum darkness for outdoor maps anymore.
529 - add more hints, fix some messages.
530 - fix a bug: firing rods should tell you something about them.
531 - make light additive even within players.
532 - darken xrays effect a bit.
533 - improve handling of los changes when inserting or removing
534 objects, not perfect yet.
535 - make map darkness signed (formerly unsigned) to allow
536 ambient lighting and centrally manage darkness as an offset.
537 - revamped, fixed and documented the server calendrics, also
538 tell users the current time and data, to improve awareness.
539 - implement proper wizlook flag and handling of wizlook, instead
540 of dumbly just clearing los once.
541 - speed up los code - it's now about 2-3 times as fast as the old one,
542 and has a smaller runtime variance.
543 - daylight/nightfall can now increase/decrease past the natural limit,
544 making them actually useful.
545 - see_in_dark now increases the viewing radius by 3.
546 - implement a fast tiled map iterator and use it in LOS for a 20%
547 speedup, as well as in many other places.
548 - remove support for extended map infos - these are not used
549 by the deliantra client and removing them gives us a 10% speedup
550 when sending map changes.
551 - remove most gcfclient and other client bug workarounds, as well
552 as now obsolete protocol versions, simplying the code.
553 - optimise and simplify generation of random numbers.
554 - correctly provide a non-zero default density for materials, to
555 avoid crashes, fix other bugs in the material handling code.
556 - fix volume calculations.
557 - fix cfpod parsing when multiple verbatim blocks were separated by
558 newlines.
559 - increase monster detection radius from wis/5 to wis/3.
560 - remove old pickup modes.
561 - remove obsolete disarm and search commands (search wasn't working
562 anyways).
563 - fix a crash when an npc applied a sign.
564
5652.73 Thu Dec 18 20:56:31 CET 2008
566 - this release is assumed to be very stable.
567 - (maps) radically redesigned and improved tutorial.
568 - directional casting no longer immediately removes the invisible effect.
569 - magic ears now trigger when used inside the NPC dialogue.
570 - fix overflow in lighting calculations.
571 - negative glow radii can no longer cause total darkness.
572 - allow lookat on spaces where we only barely see, as opposed to
573 only maximally-lit ones.
574 - class selection has been reworked completely and their documentation corrected.
575 - swashbucklers got the oratory skill now.
576 - jump skill was fixed to adhere to all the flags a mapspace has got.
577 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
578 - fix deadlock in Jeweler::improve_ring_by_plan.
579 - use Coro::SemaphoreSet instead of our own lock management
580 (which was probably broken, too).
581 - support negative glow radii during daytime, too.
582 - use circular, not rectangular, viewing area.
583 - use minimum viewing distance of 2 in outdoor maps.
584 - negative glow is stronger than viewing area or lamps.
585 - (arch) new darkness spell face.
586
5872.72 Thu Dec 4 22:20:19 CET 2008
588 - (maps) completely redesigned scorn.
589 - "cast light" now works on oneself.
590 - bump max light radius to 9, rewrote glow lighting calculations, fix
591 negative glow radii again (they were totally broken before).
592 - the "worldmaps sometimes are black" bug is finally fixed.
593 - the "player objects are referenced in _GENxx globals" bug has finally
594 been fixed, by not relying on buggy perl internals when serialising.
595 - fixed a long standing bug in the anvil converters in armour shops.
596 - items shops weren't interested in don't vanish anymore, and are given
597 back to the player.
598 - attuned/repell and spell base level system reworked.
599 - rewrote skill cache (last_skill_ob) system and usage - might
600 be less erratic now.
601 - refuse to write the uuid file if the uuid is zero
602 (to avoid writing it in early crashes).
603 - pathsync the directory after saving a file for added slowdown^Wsafety.
604 - speed up emergency_save by not syncing every file separately.
605 - no longer reattach perl to every object on reload, it's slow, and no longer
606 necessary since we don't nuke stashes anymore.
607 - do not bootstrap perl from the commandline args, use separate eval for
608 better error reporting.
609 - fix a crash when pushing cone spells met ice attacks.
610 - pre-cache perl extension files on reload to speed up the reload.
611 - speed up map refresh in server a bit.
612 - refactored drop code and fixed some programming errors in it.
613 - fixed small regression in 'Slag Ex' potion extension.
614 - fixed a bug where some objects couldn't cross map tile boundaries.
615 - fixed a bug with weight update of the player, the client showed -0.0
616 as the current weight of the inventory.
617 - (arch) the dragonbreath spell is level 12 again, but the high level spell
618 dragonfire has been introduced for the non-dragon players.
619 - remove unused "tooltype", "start_holding" object slots.
620 - change "weapontype" object slot to uint8.
621 - convert "hide" object slot into flag.
622 - reorder object members for better locality of reference and codesize
623 decrease.
624 - correct rounding in lerp, add lerp_rd, lerp_ru.
625 - fix a crash when no skill could be found when killing amonster.
626 - fix a small memleak that would eat one pointer on the perl stack for
627 every completed aio operation.
628 - perl mapspace acessor methods now normalise (handle tiled maps)
629 and update mapspaces if necessary.
630
6312.71 Tue Sep 23 07:02:23 CEST 2008
632 - removed all command line parsing, only env variables are supported
633 anymore.
634 - region-specific monsters will now once more be on the worldmap.
635 - fix a disastrous "memleak" where temporary memory allocations
636 would grow out of bounds.
637 - server now writes a pidfile and makes sure its alter ego is killed.
638 - fixed a double-escaping bug in the pod-parser.
639 - rewrote the cfpod parser in C++.
640 - hintmode moved to C++, players need to re-set their hintmode if
641 they dislike "show".
642 - fix RIP inscription.
643 - bump login name length from 18 to 20 char max.
644 - correctly support gender in emotes.
645 - correctly support gender in the death messages.
646 - correctly generate death messages for players only when they really die,
647 with increased information.
648 - fix a bug in the dynbuf code that could potentially lead to crashes
649 and data corruption (but apparently was never triggered).
650 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
651 - make sure Compress::LZF acquires the storable lock, might fix some
652 data corruption bug.
653 - tweak coredumping/monitoring a bit.
654 - completely redid server initialisation to hopefully avoid rare races.
655 - do not crash in the loader when an inventory object could not be loaded
656 (from a corrupted file).
657 - redid skills command to send output to proper channel.
658 - object->map is no longer refcounting.
659 - add FLAG_DEBUG for internal debugging.
660 - add NDI_VERBATIM flag to send_msg.
661 - add perl backtraces to logBacktrace-initiated backtraces.
662 - player->exists is no longer a sync_job.
663 - split login.ext's player scheduler into
664 it's own player-scheduler.ext extension.
665
6662.7 Sun Sep 7 16:32:03 CEST 2008
667 - require perl 5.10.
668 - make nrof signed, so that code that checks for underflow actually works.
669 - swap player and observed count's on the map when observing.
670 - add (mostly untested) mapspace perl class and accessors.
671 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
672 - fix a crash in cast_bless (restoration et al.) when no target
673 could be found.
674 - pits now have a configurable "random spread" range and default
675 to a radius of two now.
676 - rewrite pay_player_arch.
677 - use a more stable perl_reload implementation.
678 - do not use Symbol::delete_package (causes crashes after perl-reload),
679 use our own, safer, clear_package instead.
680 - when asynchronously dumping core, close all file handles to allow
681 the server to restart concurrently.
682 - improve the cfpod parser to generate proper xml from proper cfpod
683 sequences, without double-encoding. it should be faster, too.
684 - the above fixes wrong display of help tetx and many other issues.
685 - use lzf and frag packets for large messages for clients supporting them
686 (0.9976+), use it for long books and other messages.
687 - eradicate listen command and corresponding code.
688 - eradicate logs command.
689 - let the client log into the server log, used for crash backtraces.
690 - fixed rods/wands/etc. with randomitem spells on maps, but broke
691 old style spell objects with the spell magic bullet.
692 - (arch) fixed skill less rods in the archetypes
693
6942.61 Sun Aug 3 17:59:50 CEST 2008
695 - made jeweler workbench larger and some other minor map
696 changes in jeweler town.
697 - fixed wrong item handling in jeweler skill code.
698 - (arch) use a special "key_random_map" for random map keys
699 that are used up.
700 - fix a crash when the player who was observed has logged out long
701 enough for his region/map to be gone.
702 - port to g++-4.3's incompatible tr1 changes.
703 - add some missing dependencies.
704 - log to /var/log/deliantra/ by default.
705 - hack observe code to enable smooth movmenet when observing.
706
7072.6 Sun Jul 20 18:58:08 CEST 2008
708 - (maps) extension of the jeweler quest/skill/town
709 - correctly move gsay to the party channel.
710 - fix a crash when animate weapon was used in some areas.
711 - fixed unnecessary identification of by converters created objects.
712 - (maps) tutorial now contains clues about chatting and talking
713 with NPCs.
714 - (arch) dragon scales got proper type now
715 - object::decrease would sometimes cause container weights to
716 be wrong, this has been fixed.
717 - do not send time updates for newly-seen items.
718 - thawing an icecube will once more drop its contents to the ground.
719 - fix cone spells etc. going through walls sometimes.
720 - fix a weight update bug that sometimes left containers
721 with wrong weights.
722 - added auto_apply event and extension for shop tiles.
723 - work around get_map_flags invoking perl and switching the stack.
724 - make sure the map is loaded when using a town portal return.
725 - fixed a bug with caching of sp/grace/food points for spells
726 where healing spells didn't cost any grace.
727 - fix starvation kill reason.
728 - fix pk killer name message.
729 - don't let people apply signs with @match.
730 - add support for berkeley db 4.7 (the new BDB module also fixes
731 what seems to be the biggets memleak in the server).
732
7332.56 Wed Jun 4 10:50:40 CEST 2008
734 - require Coro 4.73 which contains an important performance-bugfix.
735 - use anyevent to manage listen ports (this enables IPv6 support).
736 - server supports ipv6 client connections now.
737 - use newly-available Coro::AnyEvent.
738 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
739 to let it handle AIO requests.
740
7412.55 Sat May 24 19:52:52 CEST 2008
742 - avoid newmap commands when crossing tiled map boundaries. this speeds up
743 processing considerably (especially in the client) and reduces data transfers
744 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
16 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. 745 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
17 - (map) fixed npc dialogue in pup_land/s_f/special. 746 - (map) fixed npc dialogue in pup_land/s_f/special.
18 - bugfix: fix a crash when a player casts a swarm spell and then logs out 747 - bugfix: fix a crash when a player casts a swarm spell and then logs out
19 (swarm spells now stay in the player's inventory). 748 (swarm spells now stay in the player's inventory).
20 - bugfix: when unapplying skills also remove them from the range/combat slots. 749 - bugfix: when unapplying skills also remove them from the range/combat slots.
123 - properly link against libgthread as that is needed to make the slice 852 - properly link against libgthread as that is needed to make the slice
124 allocator thread-safe. 853 allocator thread-safe.
125 - support perls not compiled with 64 bit support (though this is not a 854 - support perls not compiled with 64 bit support (though this is not a
126 recommended configuration) (reported by Samuel Gondouin). 855 recommended configuration) (reported by Samuel Gondouin).
127 - always put godgiven items into the player inventory, never any containers. 856 - always put godgiven items into the player inventory, never any containers.
128 - (arch)
129 - (maps, arch) the scorn go club was founded! 857 - (maps, arch) the scorn go club was founded!
130 - (arch) do no longer support player abilities, they didn't work anyways. 858 - (arch) do no longer support player abilities, they didn't work anyways.
131 - (arch) the alchemy spell is now of the alchemy spell school, which 859 - (arch) the alchemy spell is now of the alchemy spell school, which
132 became a real spell-class. 860 became a real spell-class.
133 - (arch) the alchemist class now get an alchemy spell book for new characters. 861 - (arch) the alchemist class now get an alchemy spell book for new characters.
198 (this fixes the jeweler skill). 926 (this fixes the jeweler skill).
199 - back-to-back perl_reloads don't freeze the ticker anymore. 927 - back-to-back perl_reloads don't freeze the ticker anymore.
200 - convert cfutil from Event to EV (forgot to do this earlier...). 928 - convert cfutil from Event to EV (forgot to do this earlier...).
201 - move tombstone to real map if player died due to cave-in (even if 929 - move tombstone to real map if player died due to cave-in (even if
202 it has reset, which is better than putting it on the savebed, also as 930 it has reset, which is better than putting it on the savebed, also as
203 proof that the palyer didn't use a savebed). 931 proof that the player didn't use a savebed).
204 932
2052.4 Sun Jan 13 13:41:29 CET 2008 9332.4 Sun Jan 13 13:41:29 CET 2008
206 - work around perl bug in configure perl module version check. 934 - work around perl bug in configure perl module version check.
207 - fix bug in golem move code that would cause a crash at tiling borders. 935 - fix bug in golem move code that would cause a crash at tiling borders.
208 - fix a freeze bug when looking for an arrow in the inventory. 936 - fix a freeze bug when looking for an arrow in the inventory.

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