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Comparing deliantra/server/Changes (file contents):
Revision 1.97 by root, Sun Apr 20 06:20:38 2008 UTC vs.
Revision 1.164 by root, Sat May 17 14:57:23 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation
6 6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10xs-warn doesn't end up in server log.
11
12TODO: re-apply items on log-in
13TODO: rebalance jumping skill speed
142.55
15TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
16 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
17 - (map) fixed npc dialogue in pup_land/s_f/special.
18 - bugfix: fix a crash when a player casts a swarm spell and then logs out
19 (swarm spells now stay in the player's inventory).
20 - bugfix: when unapplying skills also remove them from the range/combat slots.
21 - bugfix: do not merge items whose archetype name merges, use the
22 archetype *archname* (chairs of different facings were merged).
23 - bugfix: fix a potential crash issue in find_object_name (not used
24 normally).
25 - bugfix: locked doors cnanot be bashed down by magical means
26 (destruction, magic missile etc.).
27 - swarm spells without a direction now use various spiral patterns
28 instead of being fully random.
29 - update AnyEvent API to 3.4 and above.
30
312.54 Thu May 8 22:01:22 CEST 2008
32 - change floorbox item ordering to enable more efficient protocol and to
33 stay in sync with the 0.9971 client update which also reverses ordering.
34 - bugfix: the jumping skill now gives experience for jumping
35 and for attacking monsters. it also takes about one second to do a jump.
36 - bugfix: players couldn't starve in 2.53 :(
37 - bugfix: correctly send the client a del_spell when a spell gets removed.
38 - bugfix: spell effects like word of recall are removed on death.
39 - bugfix: fix a crash when objects with treasure on top (ground...)
40 were created outside a map.
41 - bugfix: couldn't apply inventory items when levitating, but ground items
42 (fixed by reversing the logic).
43 - bugfix: fixed a mismatched '"' in the debugging description of objects
44 - bugfix: the random map generator no longer leaks key objects.
45 - bugfix: support random maps >127x127.
46 - (maps) fixed the death certificate system in nimbus.
47 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
48 - (arch) the material 'wood' was undefined, it's now a burnable material.
49 - (arch) give ball lightning a real name.
50 - (arch) fixed material of bones (was 'wood', is now 'bone')
51 - support cfpod in ex replies (client item tooltips).
52 - unapply item in range slow when readying a spell.
53 - bugfix: account for rounding errors in weight updates.
54 - remove synchronous mkdir in chargen_race_done.
55 - fix per-race starting maps.
56 - check hiscore on suicide and quit as well.
57 - tell players when they are starving.
58 - get rid of costly object_from_name conversion for altar effects.
59 - fix map difficulty calculation for generators.
60 - slightly more intelligent handling of "is_animated" flag.
61 - support no_drop map header flag (before it was only available internally).
62 - make random-map-generated keys crumble after one hour, use more unique slaying.
63
642.53 Sun May 4 17:32:48 CEST 2008
65 - bugfix: custom skill settings were not saved by the server.
66 - bugfix: remove did not actually remove items from the inventory, leaving
67 ghost items.
68 - bugfix: properly update items identified on the ground.
69 - bugfix: use localtime_r in the logger thread.
70 - bugfix: player starvation will now give the correct kill reason.
71 - bugfix: archetype reloads could crash the server.
72 - bugfix: the mailscrolls are now correctly handed out even when the destination
73 player is not logged in.
74 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
75 server startup.
76 - bugfix: fix the door surround check in the random map generator.
77 - (maps) fix heaven quest difficulty progression.
78 - (maps) fix some random map styles.
79 - dropping items a shop is not interested in won't sell them anymore.
80 - rods and horns with a too low maximum charge allow now at least one discharge.
81 - implement kill & death statistics.
82 - random map preparation is no longer synchronous.
83 - rewrite find_style in perl, no longer does synchronous I/O.
84 - improve random map specials placement.
85 - make the killer a real object pointer instead of a string, improved
86 kill reason messages.
87 - take advantage of new aio_close and aio_chmod.
88 - implement archetype::get, object::deep_clone and update callers.
89 - change_abil is much faster.
90 - update the floorbox more often to work around the reverses item order
91 display in clients.
92 - cleaned up object copying by encapsulating it to a single place.
93 - add hints to the invite messages.
94 - rewrote key<->value pair handling.
95 - use an independent random number generator for the random map generator.
96
972.52 Thu Apr 24 11:47:19 CEST 2008
98 - completely automate the item add/delete on remove/insert. this should fix
99 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
100 - completely automate the weight handling, should fix all weight
101 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
102 - reloading archetypes while a user was in the character creation phase
103 could crash the server.
104 - fix a nontrivial number of cases of code commented similar
105 to "is this really correct?", as many of those cases are now handles
106 automatically by lower level code.
107 - replace many ad-hoc checks for client visibility by object::visible_to,
108 should result in broader applicability of functions using it.
109 - merge items with different arch pointers refering to the same arch
110 (due to archetype reloads).
111 - refactored the object remove/insert functions and most related
112 functions (decrease, split, merge_ob etc.).
113 - make it compile better on freebsd (reported by pippijn).
114 - remove GT_UPDATE_INV (no longer applicable).
115 - fix the longstanding "container stays open" bug.
116 - improved floorbox updating to be incremental and other protocol
117 optimisations.
118 - get rid of update_after_inventory_change and only do update stats
119 for weight once/tick/player at max.
120 - rewrite party commands, use party channel.
121
1222.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 123 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 124 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 125 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 126 recommended configuration) (reported by Samuel Gondouin).
127 - always put godgiven items into the player inventory, never any containers.
128 - (arch)
129 - (maps, arch) the scorn go club was founded!
130 - (arch) do no longer support player abilities, they didn't work anyways.
131 - (arch) the alchemy spell is now of the alchemy spell school, which
132 became a real spell-class.
133 - (arch) the alchemist class now get an alchemy spell book for new characters.
134 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 135 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 136 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 137 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 138 use delayed resolving of references.
139 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 140 - implement an "incremental garbage collector" for archetypes.
17 - enable slice allocator again. 141 - enable slice allocator again.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school.
21 - implement optional free memory poisoning. 142 - implement optional free memory poisoning.
22 143
232.5 Wed Apr 16 15:06:53 CEST 2008 1442.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 145 - the two handed weapon skill can no longer be used as unarmed combat
25 skill. 146 skill.

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