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Comparing deliantra/server/Changes (file contents):
Revision 1.115 by elmex, Thu Apr 24 11:26:41 2008 UTC vs.
Revision 1.166 by root, Sat May 24 17:55:25 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.53 32.55 Sat May 24 19:52:52 CEST 2008
4 - dropping items a shop is not interested in won't sell them anymore 4 - avoid newmap commands when crossing tiled map boundaries. this speeds up
5 processing considerably (especially in the client) and reduces data transfers
6 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
7 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
8 - (map) fixed npc dialogue in pup_land/s_f/special.
9 - bugfix: fix a crash when a player casts a swarm spell and then logs out
10 (swarm spells now stay in the player's inventory).
11 - bugfix: when unapplying skills also remove them from the range/combat slots.
12 - bugfix: do not merge items whose archetype name merges, use the
13 archetype *archname* (chairs of different facings were merged).
14 - bugfix: fix a potential crash issue in find_object_name (not used
15 normally).
16 - bugfix: locked doors cnanot be bashed down by magical means
17 (destruction, magic missile etc.).
18 - swarm spells without a direction now use various spiral patterns
19 instead of being fully random.
20 - update AnyEvent API to 3.4 and above.
21
222.54 Thu May 8 22:01:22 CEST 2008
23 - change floorbox item ordering to enable more efficient protocol and to
24 stay in sync with the 0.9971 client update which also reverses ordering.
25 - bugfix: the jumping skill now gives experience for jumping
26 and for attacking monsters. it also takes about one second to do a jump.
27 - bugfix: players couldn't starve in 2.53 :(
28 - bugfix: correctly send the client a del_spell when a spell gets removed.
29 - bugfix: spell effects like word of recall are removed on death.
30 - bugfix: fix a crash when objects with treasure on top (ground...)
31 were created outside a map.
32 - bugfix: couldn't apply inventory items when levitating, but ground items
33 (fixed by reversing the logic).
34 - bugfix: fixed a mismatched '"' in the debugging description of objects
35 - bugfix: the random map generator no longer leaks key objects.
36 - bugfix: support random maps >127x127.
37 - (maps) fixed the death certificate system in nimbus.
38 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
39 - (arch) the material 'wood' was undefined, it's now a burnable material.
40 - (arch) give ball lightning a real name.
41 - (arch) fixed material of bones (was 'wood', is now 'bone')
42 - support cfpod in ex replies (client item tooltips).
43 - unapply item in range slow when readying a spell.
44 - bugfix: account for rounding errors in weight updates.
45 - remove synchronous mkdir in chargen_race_done.
46 - fix per-race starting maps.
47 - check hiscore on suicide and quit as well.
48 - tell players when they are starving.
49 - get rid of costly object_from_name conversion for altar effects.
50 - fix map difficulty calculation for generators.
51 - slightly more intelligent handling of "is_animated" flag.
52 - support no_drop map header flag (before it was only available internally).
53 - make random-map-generated keys crumble after one hour, use more unique slaying.
54
552.53 Sun May 4 17:32:48 CEST 2008
56 - bugfix: custom skill settings were not saved by the server.
57 - bugfix: remove did not actually remove items from the inventory, leaving
58 ghost items.
59 - bugfix: properly update items identified on the ground.
60 - bugfix: use localtime_r in the logger thread.
61 - bugfix: player starvation will now give the correct kill reason.
62 - bugfix: archetype reloads could crash the server.
5 - the mailscrolls are now correctly handed out even when the destination 63 - bugfix: the mailscrolls are now correctly handed out even when the destination
6 player is not logged in. 64 player is not logged in.
65 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
66 server startup.
67 - bugfix: fix the door surround check in the random map generator.
68 - (maps) fix heaven quest difficulty progression.
69 - (maps) fix some random map styles.
70 - dropping items a shop is not interested in won't sell them anymore.
7 - rods and horns with a too low maximum charge allow now at least one discharge. 71 - rods and horns with a too low maximum charge allow now at least one discharge.
72 - implement kill & death statistics.
73 - random map preparation is no longer synchronous.
74 - rewrite find_style in perl, no longer does synchronous I/O.
75 - improve random map specials placement.
76 - make the killer a real object pointer instead of a string, improved
77 kill reason messages.
78 - take advantage of new aio_close and aio_chmod.
79 - implement archetype::get, object::deep_clone and update callers.
80 - change_abil is much faster.
81 - update the floorbox more often to work around the reverses item order
82 display in clients.
83 - cleaned up object copying by encapsulating it to a single place.
84 - add hints to the invite messages.
85 - rewrote key<->value pair handling.
86 - use an independent random number generator for the random map generator.
8 87
92.52 Thu Apr 24 11:47:19 CEST 2008 882.52 Thu Apr 24 11:47:19 CEST 2008
10 - completely automate the item add/delete on remove/insert. this should fix 89 - completely automate the item add/delete on remove/insert. this should fix
11 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 90 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - completely automate the weight handling, should fix all weight 91 - completely automate the weight handling, should fix all weight

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