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Comparing deliantra/server/Changes (file contents):
Revision 1.166 by root, Sat May 24 17:55:25 2008 UTC vs.
Revision 1.250 by root, Mon Sep 29 06:32:08 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: SP_casting_level
16TODO: destry(true) should be the default, trace code in map::insert?
17 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes).
21
222.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported
24 anymore.
25 - region-specific monsters will now once more be on the worldmap.
26 - fix a disastrous "memleak" where temporary memory allocations
27 would grow out of bounds.
28 - server now writes a pidfile and makes sure its alter ego is killed.
29 - fixed a double-escaping bug in the pod-parser.
30 - rewrote the cfpod parser in C++.
31 - hintmode moved to C++, players need to re-set their hintmode if
32 they dislike "show".
33 - fix RIP inscription.
34 - bump login name length from 18 to 20 char max.
35 - correctly support gender in emotes.
36 - correctly support gender in the death messages.
37 - correctly generate death messages for players only when they really die,
38 with increased information.
39 - fix a bug in the dynbuf code that could potentially lead to crashes
40 and data corruption (but apparently was never triggered).
41 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
42 - make sure Compress::LZF acquires the storable lock, might fix some
43 data corruption bug.
44 - tweak coredumping/monitoring a bit.
45 - completely redid server initialisation to hopefully avoid rare races.
46 - do not crash in the loader when an inventory object could not be loaded
47 (from a corrupted file).
48 - redid skills command to send output to proper channel.
49 - object->map is no longer refcounting.
50 - add FLAG_DEBUG for internal debugging.
51 - add NDI_VERBATIM flag to send_msg.
52 - add perl backtraces to logBacktrace-initiated backtraces.
53 - player->exists is no longer a sync_job.
54 - split login.ext's player scheduler into
55 it's own player-scheduler.ext extension.
56
572.7 Sun Sep 7 16:32:03 CEST 2008
58 - require perl 5.10.
59 - make nrof signed, so that code that checks for underflow actually works.
60 - swap player and observed count's on the map when observing.
61 - add (mostly untested) mapspace perl class and accessors.
62 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
63 - fix a crash in cast_bless (restoration et al.) when no target
64 could be found.
65 - pits now have a configurable "random spread" range and default
66 to a radius of two now.
67 - rewrite pay_player_arch.
68 - use a more stable perl_reload implementation.
69 - do not use Symbol::delete_package (causes crashes after perl-reload),
70 use our own, safer, clear_package instead.
71 - when asynchronously dumping core, close all file handles to allow
72 the server to restart concurrently.
73 - improve the cfpod parser to generate proper xml from proper cfpod
74 sequences, without double-encoding. it should be faster, too.
75 - the above fixes wrong display of help tetx and many other issues.
76 - use lzf and frag packets for large messages for clients supporting them
77 (0.9976+), use it for long books and other messages.
78 - eradicate listen command and corresponding code.
79 - eradicate logs command.
80 - let the client log into the server log, used for crash backtraces.
81 - fixed rods/wands/etc. with randomitem spells on maps, but broke
82 old style spell objects with the spell magic bullet.
83 - (arch) fixed skill less rods in the archetypes
84
852.61 Sun Aug 3 17:59:50 CEST 2008
86 - made jeweler workbench larger and some other minor map
87 changes in jeweler town.
88 - fixed wrong item handling in jeweler skill code.
89 - (arch) use a special "key_random_map" for random map keys
90 that are used up.
91 - fix a crash when the player who was observed has logged out long
92 enough for his region/map to be gone.
93 - port to g++-4.3's incompatible tr1 changes.
94 - add some missing dependencies.
95 - log to /var/log/deliantra/ by default.
96 - hack observe code to enable smooth movmenet when observing.
97
982.6 Sun Jul 20 18:58:08 CEST 2008
99 - (maps) extension of the jeweler quest/skill/town
100 - correctly move gsay to the party channel.
101 - fix a crash when animate weapon was used in some areas.
102 - fixed unnecessary identification of by converters created objects.
103 - (maps) tutorial now contains clues about chatting and talking
104 with NPCs.
105 - (arch) dragon scales got proper type now
106 - object::decrease would sometimes cause container weights to
107 be wrong, this has been fixed.
108 - do not send time updates for newly-seen items.
109 - thawing an icecube will once more drop its contents to the ground.
110 - fix cone spells etc. going through walls sometimes.
111 - fix a weight update bug that sometimes left containers
112 with wrong weights.
113 - added auto_apply event and extension for shop tiles.
114 - work around get_map_flags invoking perl and switching the stack.
115 - make sure the map is loaded when using a town portal return.
116 - fixed a bug with caching of sp/grace/food points for spells
117 where healing spells didn't cost any grace.
118 - fix starvation kill reason.
119 - fix pk killer name message.
120 - don't let people apply signs with @match.
121 - add support for berkeley db 4.7 (the new BDB module also fixes
122 what seems to be the biggets memleak in the server).
123
1242.56 Wed Jun 4 10:50:40 CEST 2008
125 - require Coro 4.73 which contains an important performance-bugfix.
126 - use anyevent to manage listen ports (this enables IPv6 support).
127 - server supports ipv6 client connections now.
128 - use newly-available Coro::AnyEvent.
129 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
130 to let it handle AIO requests.
2 131
32.55 Sat May 24 19:52:52 CEST 2008 1322.55 Sat May 24 19:52:52 CEST 2008
4 - avoid newmap commands when crossing tiled map boundaries. this speeds up 133 - avoid newmap commands when crossing tiled map boundaries. this speeds up
5 processing considerably (especially in the client) and reduces data transfers 134 processing considerably (especially in the client) and reduces data transfers
6 (saves roughly 1kb each crossing in typical configs). works even with gcfclient. 135 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
114 - properly link against libgthread as that is needed to make the slice 243 - properly link against libgthread as that is needed to make the slice
115 allocator thread-safe. 244 allocator thread-safe.
116 - support perls not compiled with 64 bit support (though this is not a 245 - support perls not compiled with 64 bit support (though this is not a
117 recommended configuration) (reported by Samuel Gondouin). 246 recommended configuration) (reported by Samuel Gondouin).
118 - always put godgiven items into the player inventory, never any containers. 247 - always put godgiven items into the player inventory, never any containers.
119 - (arch)
120 - (maps, arch) the scorn go club was founded! 248 - (maps, arch) the scorn go club was founded!
121 - (arch) do no longer support player abilities, they didn't work anyways. 249 - (arch) do no longer support player abilities, they didn't work anyways.
122 - (arch) the alchemy spell is now of the alchemy spell school, which 250 - (arch) the alchemy spell is now of the alchemy spell school, which
123 became a real spell-class. 251 became a real spell-class.
124 - (arch) the alchemist class now get an alchemy spell book for new characters. 252 - (arch) the alchemist class now get an alchemy spell book for new characters.

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