ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.166 by root, Sat May 24 17:55:25 2008 UTC vs.
Revision 1.278 by elmex, Sun Dec 14 13:49:10 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected.
30 - swashbucklers got the oratory skill now.
31 - jump skill was fixed to adhere to all the flags a mapspace has got.
32 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
33 - fix deadlock in Jeweler::improve_ring_by_plan.
34 - use Coro::SemaphoreSet instead of our own lock management
35 (which was probably broken, too).
36
372.72 Thu Dec 4 22:20:19 CET 2008
38 - (maps) completely redesigned scorn.
39 - "cast light" now works on oneself.
40 - bump max light radius to 9, rewrote glow lighting calculations, fix
41 negative glow radii again (they were totally broken before).
42 - the "worldmaps sometimes are black" bug is finally fixed.
43 - the "player objects are referenced in _GENxx globals" bug has finally
44 been fixed, by not relying on buggy perl internals when serialising.
45 - fixed a long standing bug in the anvil converters in armour shops.
46 - items shops weren't interested in don't vanish anymore, and are given
47 back to the player.
48 - attuned/repell and spell base level system reworked.
49 - rewrote skill cache (last_skill_ob) system and usage - might
50 be less erratic now.
51 - refuse to write the uuid file if the uuid is zero
52 (to avoid writing it in early crashes).
53 - pathsync the directory after saving a file for added slowdown^Wsafety.
54 - speed up emergency_save by not syncing every file separately.
55 - no longer reattach perl to every object on reload, it's slow, and no longer
56 necessary since we don't nuke stashes anymore.
57 - do not bootstrap perl from the commandline args, use separate eval for
58 better error reporting.
59 - fix a crash when pushing cone spells met ice attacks.
60 - pre-cache perl extension files on reload to speed up the reload.
61 - speed up map refresh in server a bit.
62 - refactored drop code and fixed some programming errors in it.
63 - fixed small regression in 'Slag Ex' potion extension.
64 - fixed a bug where some objects couldn't cross map tile boundaries.
65 - fixed a bug with weight update of the player, the client showed -0.0
66 as the current weight of the inventory.
67 - (arch) the dragonbreath spell is level 12 again, but the high level spell
68 dragonfire has been introduced for the non-dragon players.
69 - remove unused "tooltype", "start_holding" object slots.
70 - change "weapontype" object slot to uint8.
71 - convert "hide" object slot into flag.
72 - reorder object members for better locality of reference and codesize
73 decrease.
74 - correct rounding in lerp, add lerp_rd, lerp_ru.
75 - fix a crash when no skill could be found when killing amonster.
76 - fix a small memleak that would eat one pointer on the perl stack for
77 every completed aio operation.
78 - perl mapspace acessor methods now normalise (handle tiled maps)
79 and update mapspaces if necessary.
80
812.71 Tue Sep 23 07:02:23 CEST 2008
82 - removed all command line parsing, only env variables are supported
83 anymore.
84 - region-specific monsters will now once more be on the worldmap.
85 - fix a disastrous "memleak" where temporary memory allocations
86 would grow out of bounds.
87 - server now writes a pidfile and makes sure its alter ego is killed.
88 - fixed a double-escaping bug in the pod-parser.
89 - rewrote the cfpod parser in C++.
90 - hintmode moved to C++, players need to re-set their hintmode if
91 they dislike "show".
92 - fix RIP inscription.
93 - bump login name length from 18 to 20 char max.
94 - correctly support gender in emotes.
95 - correctly support gender in the death messages.
96 - correctly generate death messages for players only when they really die,
97 with increased information.
98 - fix a bug in the dynbuf code that could potentially lead to crashes
99 and data corruption (but apparently was never triggered).
100 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
101 - make sure Compress::LZF acquires the storable lock, might fix some
102 data corruption bug.
103 - tweak coredumping/monitoring a bit.
104 - completely redid server initialisation to hopefully avoid rare races.
105 - do not crash in the loader when an inventory object could not be loaded
106 (from a corrupted file).
107 - redid skills command to send output to proper channel.
108 - object->map is no longer refcounting.
109 - add FLAG_DEBUG for internal debugging.
110 - add NDI_VERBATIM flag to send_msg.
111 - add perl backtraces to logBacktrace-initiated backtraces.
112 - player->exists is no longer a sync_job.
113 - split login.ext's player scheduler into
114 it's own player-scheduler.ext extension.
115
1162.7 Sun Sep 7 16:32:03 CEST 2008
117 - require perl 5.10.
118 - make nrof signed, so that code that checks for underflow actually works.
119 - swap player and observed count's on the map when observing.
120 - add (mostly untested) mapspace perl class and accessors.
121 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
122 - fix a crash in cast_bless (restoration et al.) when no target
123 could be found.
124 - pits now have a configurable "random spread" range and default
125 to a radius of two now.
126 - rewrite pay_player_arch.
127 - use a more stable perl_reload implementation.
128 - do not use Symbol::delete_package (causes crashes after perl-reload),
129 use our own, safer, clear_package instead.
130 - when asynchronously dumping core, close all file handles to allow
131 the server to restart concurrently.
132 - improve the cfpod parser to generate proper xml from proper cfpod
133 sequences, without double-encoding. it should be faster, too.
134 - the above fixes wrong display of help tetx and many other issues.
135 - use lzf and frag packets for large messages for clients supporting them
136 (0.9976+), use it for long books and other messages.
137 - eradicate listen command and corresponding code.
138 - eradicate logs command.
139 - let the client log into the server log, used for crash backtraces.
140 - fixed rods/wands/etc. with randomitem spells on maps, but broke
141 old style spell objects with the spell magic bullet.
142 - (arch) fixed skill less rods in the archetypes
143
1442.61 Sun Aug 3 17:59:50 CEST 2008
145 - made jeweler workbench larger and some other minor map
146 changes in jeweler town.
147 - fixed wrong item handling in jeweler skill code.
148 - (arch) use a special "key_random_map" for random map keys
149 that are used up.
150 - fix a crash when the player who was observed has logged out long
151 enough for his region/map to be gone.
152 - port to g++-4.3's incompatible tr1 changes.
153 - add some missing dependencies.
154 - log to /var/log/deliantra/ by default.
155 - hack observe code to enable smooth movmenet when observing.
156
1572.6 Sun Jul 20 18:58:08 CEST 2008
158 - (maps) extension of the jeweler quest/skill/town
159 - correctly move gsay to the party channel.
160 - fix a crash when animate weapon was used in some areas.
161 - fixed unnecessary identification of by converters created objects.
162 - (maps) tutorial now contains clues about chatting and talking
163 with NPCs.
164 - (arch) dragon scales got proper type now
165 - object::decrease would sometimes cause container weights to
166 be wrong, this has been fixed.
167 - do not send time updates for newly-seen items.
168 - thawing an icecube will once more drop its contents to the ground.
169 - fix cone spells etc. going through walls sometimes.
170 - fix a weight update bug that sometimes left containers
171 with wrong weights.
172 - added auto_apply event and extension for shop tiles.
173 - work around get_map_flags invoking perl and switching the stack.
174 - make sure the map is loaded when using a town portal return.
175 - fixed a bug with caching of sp/grace/food points for spells
176 where healing spells didn't cost any grace.
177 - fix starvation kill reason.
178 - fix pk killer name message.
179 - don't let people apply signs with @match.
180 - add support for berkeley db 4.7 (the new BDB module also fixes
181 what seems to be the biggets memleak in the server).
182
1832.56 Wed Jun 4 10:50:40 CEST 2008
184 - require Coro 4.73 which contains an important performance-bugfix.
185 - use anyevent to manage listen ports (this enables IPv6 support).
186 - server supports ipv6 client connections now.
187 - use newly-available Coro::AnyEvent.
188 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
189 to let it handle AIO requests.
2 190
32.55 Sat May 24 19:52:52 CEST 2008 1912.55 Sat May 24 19:52:52 CEST 2008
4 - avoid newmap commands when crossing tiled map boundaries. this speeds up 192 - avoid newmap commands when crossing tiled map boundaries. this speeds up
5 processing considerably (especially in the client) and reduces data transfers 193 processing considerably (especially in the client) and reduces data transfers
6 (saves roughly 1kb each crossing in typical configs). works even with gcfclient. 194 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
114 - properly link against libgthread as that is needed to make the slice 302 - properly link against libgthread as that is needed to make the slice
115 allocator thread-safe. 303 allocator thread-safe.
116 - support perls not compiled with 64 bit support (though this is not a 304 - support perls not compiled with 64 bit support (though this is not a
117 recommended configuration) (reported by Samuel Gondouin). 305 recommended configuration) (reported by Samuel Gondouin).
118 - always put godgiven items into the player inventory, never any containers. 306 - always put godgiven items into the player inventory, never any containers.
119 - (arch)
120 - (maps, arch) the scorn go club was founded! 307 - (maps, arch) the scorn go club was founded!
121 - (arch) do no longer support player abilities, they didn't work anyways. 308 - (arch) do no longer support player abilities, they didn't work anyways.
122 - (arch) the alchemy spell is now of the alchemy spell school, which 309 - (arch) the alchemy spell is now of the alchemy spell school, which
123 became a real spell-class. 310 became a real spell-class.
124 - (arch) the alchemist class now get an alchemy spell book for new characters. 311 - (arch) the alchemist class now get an alchemy spell book for new characters.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines