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Comparing deliantra/server/Changes (file contents):
Revision 1.166 by root, Sat May 24 17:55:25 2008 UTC vs.
Revision 1.306 by root, Sun Dec 28 10:20:29 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78 - increase monster detection radius from wis/5 to wis/3.
79 - remove old pickup modes.
80 - remove obsolete disarm and search commands (search wasn't working
81 anyways).
82
832.73 Thu Dec 18 20:56:31 CET 2008
84 - this release is assumed to be very stable.
85 - (maps) radically redesigned and improved tutorial.
86 - directional casting no longer immediately removes the invisible effect.
87 - magic ears now trigger when used inside the NPC dialogue.
88 - fix overflow in lighting calculations.
89 - negative glow radii can no longer cause total darkness.
90 - allow lookat on spaces where we only barely see, as opposed to
91 only maximally-lit ones.
92 - class selection has been reworked completely and their documentation corrected.
93 - swashbucklers got the oratory skill now.
94 - jump skill was fixed to adhere to all the flags a mapspace has got.
95 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
96 - fix deadlock in Jeweler::improve_ring_by_plan.
97 - use Coro::SemaphoreSet instead of our own lock management
98 (which was probably broken, too).
99 - support negative glow radii during daytime, too.
100 - use circular, not rectangular, viewing area.
101 - use minimum viewing distance of 2 in outdoor maps.
102 - negative glow is stronger than viewing area or lamps.
103 - (arch) new darkness spell face.
104
1052.72 Thu Dec 4 22:20:19 CET 2008
106 - (maps) completely redesigned scorn.
107 - "cast light" now works on oneself.
108 - bump max light radius to 9, rewrote glow lighting calculations, fix
109 negative glow radii again (they were totally broken before).
110 - the "worldmaps sometimes are black" bug is finally fixed.
111 - the "player objects are referenced in _GENxx globals" bug has finally
112 been fixed, by not relying on buggy perl internals when serialising.
113 - fixed a long standing bug in the anvil converters in armour shops.
114 - items shops weren't interested in don't vanish anymore, and are given
115 back to the player.
116 - attuned/repell and spell base level system reworked.
117 - rewrote skill cache (last_skill_ob) system and usage - might
118 be less erratic now.
119 - refuse to write the uuid file if the uuid is zero
120 (to avoid writing it in early crashes).
121 - pathsync the directory after saving a file for added slowdown^Wsafety.
122 - speed up emergency_save by not syncing every file separately.
123 - no longer reattach perl to every object on reload, it's slow, and no longer
124 necessary since we don't nuke stashes anymore.
125 - do not bootstrap perl from the commandline args, use separate eval for
126 better error reporting.
127 - fix a crash when pushing cone spells met ice attacks.
128 - pre-cache perl extension files on reload to speed up the reload.
129 - speed up map refresh in server a bit.
130 - refactored drop code and fixed some programming errors in it.
131 - fixed small regression in 'Slag Ex' potion extension.
132 - fixed a bug where some objects couldn't cross map tile boundaries.
133 - fixed a bug with weight update of the player, the client showed -0.0
134 as the current weight of the inventory.
135 - (arch) the dragonbreath spell is level 12 again, but the high level spell
136 dragonfire has been introduced for the non-dragon players.
137 - remove unused "tooltype", "start_holding" object slots.
138 - change "weapontype" object slot to uint8.
139 - convert "hide" object slot into flag.
140 - reorder object members for better locality of reference and codesize
141 decrease.
142 - correct rounding in lerp, add lerp_rd, lerp_ru.
143 - fix a crash when no skill could be found when killing amonster.
144 - fix a small memleak that would eat one pointer on the perl stack for
145 every completed aio operation.
146 - perl mapspace acessor methods now normalise (handle tiled maps)
147 and update mapspaces if necessary.
148
1492.71 Tue Sep 23 07:02:23 CEST 2008
150 - removed all command line parsing, only env variables are supported
151 anymore.
152 - region-specific monsters will now once more be on the worldmap.
153 - fix a disastrous "memleak" where temporary memory allocations
154 would grow out of bounds.
155 - server now writes a pidfile and makes sure its alter ego is killed.
156 - fixed a double-escaping bug in the pod-parser.
157 - rewrote the cfpod parser in C++.
158 - hintmode moved to C++, players need to re-set their hintmode if
159 they dislike "show".
160 - fix RIP inscription.
161 - bump login name length from 18 to 20 char max.
162 - correctly support gender in emotes.
163 - correctly support gender in the death messages.
164 - correctly generate death messages for players only when they really die,
165 with increased information.
166 - fix a bug in the dynbuf code that could potentially lead to crashes
167 and data corruption (but apparently was never triggered).
168 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
169 - make sure Compress::LZF acquires the storable lock, might fix some
170 data corruption bug.
171 - tweak coredumping/monitoring a bit.
172 - completely redid server initialisation to hopefully avoid rare races.
173 - do not crash in the loader when an inventory object could not be loaded
174 (from a corrupted file).
175 - redid skills command to send output to proper channel.
176 - object->map is no longer refcounting.
177 - add FLAG_DEBUG for internal debugging.
178 - add NDI_VERBATIM flag to send_msg.
179 - add perl backtraces to logBacktrace-initiated backtraces.
180 - player->exists is no longer a sync_job.
181 - split login.ext's player scheduler into
182 it's own player-scheduler.ext extension.
183
1842.7 Sun Sep 7 16:32:03 CEST 2008
185 - require perl 5.10.
186 - make nrof signed, so that code that checks for underflow actually works.
187 - swap player and observed count's on the map when observing.
188 - add (mostly untested) mapspace perl class and accessors.
189 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
190 - fix a crash in cast_bless (restoration et al.) when no target
191 could be found.
192 - pits now have a configurable "random spread" range and default
193 to a radius of two now.
194 - rewrite pay_player_arch.
195 - use a more stable perl_reload implementation.
196 - do not use Symbol::delete_package (causes crashes after perl-reload),
197 use our own, safer, clear_package instead.
198 - when asynchronously dumping core, close all file handles to allow
199 the server to restart concurrently.
200 - improve the cfpod parser to generate proper xml from proper cfpod
201 sequences, without double-encoding. it should be faster, too.
202 - the above fixes wrong display of help tetx and many other issues.
203 - use lzf and frag packets for large messages for clients supporting them
204 (0.9976+), use it for long books and other messages.
205 - eradicate listen command and corresponding code.
206 - eradicate logs command.
207 - let the client log into the server log, used for crash backtraces.
208 - fixed rods/wands/etc. with randomitem spells on maps, but broke
209 old style spell objects with the spell magic bullet.
210 - (arch) fixed skill less rods in the archetypes
211
2122.61 Sun Aug 3 17:59:50 CEST 2008
213 - made jeweler workbench larger and some other minor map
214 changes in jeweler town.
215 - fixed wrong item handling in jeweler skill code.
216 - (arch) use a special "key_random_map" for random map keys
217 that are used up.
218 - fix a crash when the player who was observed has logged out long
219 enough for his region/map to be gone.
220 - port to g++-4.3's incompatible tr1 changes.
221 - add some missing dependencies.
222 - log to /var/log/deliantra/ by default.
223 - hack observe code to enable smooth movmenet when observing.
224
2252.6 Sun Jul 20 18:58:08 CEST 2008
226 - (maps) extension of the jeweler quest/skill/town
227 - correctly move gsay to the party channel.
228 - fix a crash when animate weapon was used in some areas.
229 - fixed unnecessary identification of by converters created objects.
230 - (maps) tutorial now contains clues about chatting and talking
231 with NPCs.
232 - (arch) dragon scales got proper type now
233 - object::decrease would sometimes cause container weights to
234 be wrong, this has been fixed.
235 - do not send time updates for newly-seen items.
236 - thawing an icecube will once more drop its contents to the ground.
237 - fix cone spells etc. going through walls sometimes.
238 - fix a weight update bug that sometimes left containers
239 with wrong weights.
240 - added auto_apply event and extension for shop tiles.
241 - work around get_map_flags invoking perl and switching the stack.
242 - make sure the map is loaded when using a town portal return.
243 - fixed a bug with caching of sp/grace/food points for spells
244 where healing spells didn't cost any grace.
245 - fix starvation kill reason.
246 - fix pk killer name message.
247 - don't let people apply signs with @match.
248 - add support for berkeley db 4.7 (the new BDB module also fixes
249 what seems to be the biggets memleak in the server).
250
2512.56 Wed Jun 4 10:50:40 CEST 2008
252 - require Coro 4.73 which contains an important performance-bugfix.
253 - use anyevent to manage listen ports (this enables IPv6 support).
254 - server supports ipv6 client connections now.
255 - use newly-available Coro::AnyEvent.
256 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
257 to let it handle AIO requests.
2 258
32.55 Sat May 24 19:52:52 CEST 2008 2592.55 Sat May 24 19:52:52 CEST 2008
4 - avoid newmap commands when crossing tiled map boundaries. this speeds up 260 - avoid newmap commands when crossing tiled map boundaries. this speeds up
5 processing considerably (especially in the client) and reduces data transfers 261 processing considerably (especially in the client) and reduces data transfers
6 (saves roughly 1kb each crossing in typical configs). works even with gcfclient. 262 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
114 - properly link against libgthread as that is needed to make the slice 370 - properly link against libgthread as that is needed to make the slice
115 allocator thread-safe. 371 allocator thread-safe.
116 - support perls not compiled with 64 bit support (though this is not a 372 - support perls not compiled with 64 bit support (though this is not a
117 recommended configuration) (reported by Samuel Gondouin). 373 recommended configuration) (reported by Samuel Gondouin).
118 - always put godgiven items into the player inventory, never any containers. 374 - always put godgiven items into the player inventory, never any containers.
119 - (arch)
120 - (maps, arch) the scorn go club was founded! 375 - (maps, arch) the scorn go club was founded!
121 - (arch) do no longer support player abilities, they didn't work anyways. 376 - (arch) do no longer support player abilities, they didn't work anyways.
122 - (arch) the alchemy spell is now of the alchemy spell school, which 377 - (arch) the alchemy spell is now of the alchemy spell school, which
123 became a real spell-class. 378 became a real spell-class.
124 - (arch) the alchemist class now get an alchemy spell book for new characters. 379 - (arch) the alchemist class now get an alchemy spell book for new characters.

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