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Comparing deliantra/server/Changes (file contents):
Revision 1.75 by root, Sun Apr 6 18:40:51 2008 UTC vs.
Revision 1.169 by root, Thu May 29 03:33:20 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5
6xs-warn doesn't end up in server log.
7
8 - require Coro 4.73 which contains an important performance-bugfix.
9 - use anyevent to manage listen ports (this enables IPv6 support).
10 - server supports ipv6 client connections now.
11 - use newly-available Coro::AnyEvent.
12 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
13 to let it handle AIO requests.
14
152.55 Sat May 24 19:52:52 CEST 2008
16 - avoid newmap commands when crossing tiled map boundaries. this speeds up
17 processing considerably (especially in the client) and reduces data transfers
18 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
19 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
20 - (map) fixed npc dialogue in pup_land/s_f/special.
21 - bugfix: fix a crash when a player casts a swarm spell and then logs out
22 (swarm spells now stay in the player's inventory).
23 - bugfix: when unapplying skills also remove them from the range/combat slots.
24 - bugfix: do not merge items whose archetype name merges, use the
25 archetype *archname* (chairs of different facings were merged).
26 - bugfix: fix a potential crash issue in find_object_name (not used
27 normally).
28 - bugfix: locked doors cnanot be bashed down by magical means
29 (destruction, magic missile etc.).
30 - swarm spells without a direction now use various spiral patterns
31 instead of being fully random.
32 - update AnyEvent API to 3.4 and above.
33
342.54 Thu May 8 22:01:22 CEST 2008
35 - change floorbox item ordering to enable more efficient protocol and to
36 stay in sync with the 0.9971 client update which also reverses ordering.
37 - bugfix: the jumping skill now gives experience for jumping
38 and for attacking monsters. it also takes about one second to do a jump.
39 - bugfix: players couldn't starve in 2.53 :(
40 - bugfix: correctly send the client a del_spell when a spell gets removed.
41 - bugfix: spell effects like word of recall are removed on death.
42 - bugfix: fix a crash when objects with treasure on top (ground...)
43 were created outside a map.
44 - bugfix: couldn't apply inventory items when levitating, but ground items
45 (fixed by reversing the logic).
46 - bugfix: fixed a mismatched '"' in the debugging description of objects
47 - bugfix: the random map generator no longer leaks key objects.
48 - bugfix: support random maps >127x127.
49 - (maps) fixed the death certificate system in nimbus.
50 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
51 - (arch) the material 'wood' was undefined, it's now a burnable material.
52 - (arch) give ball lightning a real name.
53 - (arch) fixed material of bones (was 'wood', is now 'bone')
54 - support cfpod in ex replies (client item tooltips).
55 - unapply item in range slow when readying a spell.
56 - bugfix: account for rounding errors in weight updates.
57 - remove synchronous mkdir in chargen_race_done.
58 - fix per-race starting maps.
59 - check hiscore on suicide and quit as well.
60 - tell players when they are starving.
61 - get rid of costly object_from_name conversion for altar effects.
62 - fix map difficulty calculation for generators.
63 - slightly more intelligent handling of "is_animated" flag.
64 - support no_drop map header flag (before it was only available internally).
65 - make random-map-generated keys crumble after one hour, use more unique slaying.
66
672.53 Sun May 4 17:32:48 CEST 2008
68 - bugfix: custom skill settings were not saved by the server.
69 - bugfix: remove did not actually remove items from the inventory, leaving
70 ghost items.
71 - bugfix: properly update items identified on the ground.
72 - bugfix: use localtime_r in the logger thread.
73 - bugfix: player starvation will now give the correct kill reason.
74 - bugfix: archetype reloads could crash the server.
75 - bugfix: the mailscrolls are now correctly handed out even when the destination
76 player is not logged in.
77 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
78 server startup.
79 - bugfix: fix the door surround check in the random map generator.
80 - (maps) fix heaven quest difficulty progression.
81 - (maps) fix some random map styles.
82 - dropping items a shop is not interested in won't sell them anymore.
83 - rods and horns with a too low maximum charge allow now at least one discharge.
84 - implement kill & death statistics.
85 - random map preparation is no longer synchronous.
86 - rewrite find_style in perl, no longer does synchronous I/O.
87 - improve random map specials placement.
88 - make the killer a real object pointer instead of a string, improved
89 kill reason messages.
90 - take advantage of new aio_close and aio_chmod.
91 - implement archetype::get, object::deep_clone and update callers.
92 - change_abil is much faster.
93 - update the floorbox more often to work around the reverses item order
94 display in clients.
95 - cleaned up object copying by encapsulating it to a single place.
96 - add hints to the invite messages.
97 - rewrote key<->value pair handling.
98 - use an independent random number generator for the random map generator.
99
1002.52 Thu Apr 24 11:47:19 CEST 2008
101 - completely automate the item add/delete on remove/insert. this should fix
102 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
103 - completely automate the weight handling, should fix all weight
104 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
105 - reloading archetypes while a user was in the character creation phase
106 could crash the server.
107 - fix a nontrivial number of cases of code commented similar
108 to "is this really correct?", as many of those cases are now handles
109 automatically by lower level code.
110 - replace many ad-hoc checks for client visibility by object::visible_to,
111 should result in broader applicability of functions using it.
112 - merge items with different arch pointers refering to the same arch
113 (due to archetype reloads).
114 - refactored the object remove/insert functions and most related
115 functions (decrease, split, merge_ob etc.).
116 - make it compile better on freebsd (reported by pippijn).
117 - remove GT_UPDATE_INV (no longer applicable).
118 - fix the longstanding "container stays open" bug.
119 - improved floorbox updating to be incremental and other protocol
120 optimisations.
121 - get rid of update_after_inventory_change and only do update stats
122 for weight once/tick/player at max.
123 - rewrite party commands, use party channel.
124
1252.51 Sun Apr 20 21:27:37 CEST 2008
126 - properly link against libgthread as that is needed to make the slice
127 allocator thread-safe.
128 - support perls not compiled with 64 bit support (though this is not a
129 recommended configuration) (reported by Samuel Gondouin).
130 - always put godgiven items into the player inventory, never any containers.
131 - (arch)
132 - (maps, arch) the scorn go club was founded!
133 - (arch) do no longer support player abilities, they didn't work anyways.
134 - (arch) the alchemy spell is now of the alchemy spell school, which
135 became a real spell-class.
136 - (arch) the alchemist class now get an alchemy spell book for new characters.
137 - (arch) considerably strengthened spark shower and destruction.
138 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
139 finally reloadable at runtime.
140 - changed archetype loading algorithm to only require one pass and
141 use delayed resolving of references.
142 - examine command now uses the examine infobox.
143 - implement an "incremental garbage collector" for archetypes.
144 - enable slice allocator again.
145 - implement optional free memory poisoning.
146
1472.5 Wed Apr 16 15:06:53 CEST 2008
148 - the two handed weapon skill can no longer be used as unarmed combat
149 skill.
150 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
151 names (also update all maps to use money instead of coins).
152 - add uuid accessors to perl.
153 - add coin names and archetype accessors to perl.
154 - fix runtime uuid file format to use "." instead of ",".
155 - change perl extensions to not use hardcoded coins and values.
156 - write uuids asynchronously (no hiccups due to uuid writes)
157 and be more parsimonous of uuid usage by the exact value out on exit.
158 - write log messages in another thread, removing another sync point.
159 - support multi-line log messages in a nicer way.
160 - be more portable w.r.t. uuids and format specifiers everywhere.
161 - fix a minor memleak in the random map generator.
162 - some parts of the random map generator are not coroutine-safe,
163 so only call it "single-threaded".
164 - major cleanup of memory management in random map generator.
165 - slight refactoring of the random map generator, faster too.
166 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
167 bookkeeping bug.
168 - work around "player is on active list" problem by deactivating player
169 after loading.
170 - garbage collect shstr's more evenly and adaptively only when
171 there have in fact been allocations.
172 - fix object::insert to do as documented and insert into the env
173 if necessary.
174 - fix cf::map::unique_maps.
175 - fix nrof overflow check in can_merge_slow.
176 - fix converter code to handle >31 bit values.
177 - added support for the player_sold flag
178 - converters no longer accept unpaid items.
179 - canonicalize random map meta files for better unification.
2 180
32.43 Sun Apr 6 20:35:29 CEST 2008 1812.43 Sun Apr 6 20:35:29 CEST 2008
4 - work around a glibc bug that causes calloc to return non-zero memory 182 - work around a glibc bug that causes calloc to return non-zero memory
5 when mlockall has been used. 183 when mlockall has been used.
6 - pass environment to perl_sys_init3, as required by newer perls. 184 - pass environment to perl_sys_init3, as required by newer perls.
7 - use separate thread for ticker timing (and more in the future). 185 - use separate thread for ticker timing (and more in the future).
8 this greatly increases timing accuracy and gets rid of an enourmous 186 this greatly increases timing accuracy and gets rid of an enourmous
9 number of gettimeofday calls. 187 number of gettimeofday calls.
10 - use a seperate thread to signal aio completion, for lower latency. 188 - use a separate thread to signal aio completion, for lower latency.
11 - require Coro 4.47, which fixes a data corruption bug with its C API. 189 - require Coro 4.47, which fixes a data corruption bug with its C API.
12 190
132.42 Sat Mar 15 12:05:21 CET 2008 1912.42 Sat Mar 15 12:05:21 CET 2008
14 - rebalanced default experience table to be more exponential 192 - rebalanced default experience table to be more exponential
15 and much easier up to level ~40, then moderately harder. 193 and much easier up to level ~40, then moderately harder.

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