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Comparing deliantra/server/Changes (file contents):
Revision 1.11 by root, Wed May 16 12:04:56 2007 UTC vs.
Revision 1.17 by root, Sun Jun 3 13:25:28 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.2
4 - many bugfixes and minor optimisations.
5
62.1 Sun May 27 04:21:29 CEST 2007
7 - optimised event invocation (non-wanted events can now be
8 skipped with 4-5 inlined instructions).
9 - complete rewrite of town_portal: it now creates a portal
10 to the "nearest" town only, travel is only possible
11 to the town and back, anybody can use it (also removes
12 one of the remaining syncpoints in the server).
4 - complete rewrite of the range/attack skill slot system: 13 - complete rewrite of the range/attack skill slot system:
5 there are now two slots, one for combat, one for ranged 14 there are now two slots, one for combat, one for ranged
6 attacks. 15 attacks.
7 - introduce the concept of a current weapon (either a ranged 16 - introduce the concept of a current weapon (either a ranged
8 or a combat weapon/skill/tool) and switch between them as 17 or a combat weapon/skill/tool) and switch between them as
36 freedom of movement. 45 freedom of movement.
37 - implement new ex command to request item descriptions. 46 - implement new ex command to request item descriptions.
38 - implement new msg command for in-game messages with meta 47 - implement new msg command for in-game messages with meta
39 information (using xml). 48 information (using xml).
40 - enforce utf-8 for all text messages. 49 - enforce utf-8 for all text messages.
50 - added micropather (not used yet).
41 - many, many bugfixes. 51 - many, many bugfixes.
42 52
432.0 Tue Mar 6 15:22:53 CET 2007 532.0 Tue Mar 6 15:22:53 CET 2007
44 - make coroapi accessible to cf+. 54 - make coroapi accessible to cf+.
45 - moved map handling logic completely to perl 55 - moved map handling logic completely to perl
46 - per player maps are now marked in the map 56 - per player maps are now marked in the map
47 - maps are saved completely differently now, 57 - maps are saved completely differently now,
48 and much more often. 58 and much more often.
49 - rewrote map header parser and writer 59 - rewrote map header parser and writer, to be much faster.
50 - maps and players are now (in the average case) loaded 60 - maps and players are now (in the average case) loaded
51 and saved completely asynchronously, I/O contention will no 61 and saved completely asynchronously, I/O contention will no
52 longer freeze the server. 62 longer freeze the server.
53 - players and maps can be loaded anytime, without the player 63 - players and maps can be loaded anytime, without the player
54 being logged in. 64 being logged in.

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