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Comparing deliantra/server/Changes (file contents):
Revision 1.156 by root, Thu May 8 20:07:22 2008 UTC vs.
Revision 1.171 by elmex, Sun Jun 15 19:34:31 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook 3 - fixed a bug with caching of sp/grace/food points for spells
4TODO: emergency swap mode is not working 4 where healing spells didn't cost any grace.
5 5
6syncpoints: rules, news, motd, crossfiremail 62.56 Wed Jun 4 10:50:40 CEST 2008
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 7 - require Coro 4.73 which contains an important performance-bugfix.
8 - use anyevent to manage listen ports (this enables IPv6 support).
9 - server supports ipv6 client connections now.
10 - use newly-available Coro::AnyEvent.
11 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
12 to let it handle AIO requests.
8 13
9TODO: you have to unapply the jumping first before you cna raedy spell... 142.55 Sat May 24 19:52:52 CEST 2008
10TODO: re-apply items on log-in 15 - avoid newmap commands when crossing tiled map boundaries. this speeds up
11TODO: rebalance jumping skill speed 16 processing considerably (especially in the client) and reduces data transfers
122.55 17 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
18 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
19 - (map) fixed npc dialogue in pup_land/s_f/special.
20 - bugfix: fix a crash when a player casts a swarm spell and then logs out
21 (swarm spells now stay in the player's inventory).
22 - bugfix: when unapplying skills also remove them from the range/combat slots.
23 - bugfix: do not merge items whose archetype name merges, use the
24 archetype *archname* (chairs of different facings were merged).
25 - bugfix: fix a potential crash issue in find_object_name (not used
26 normally).
27 - bugfix: locked doors cnanot be bashed down by magical means
28 (destruction, magic missile etc.).
29 - swarm spells without a direction now use various spiral patterns
30 instead of being fully random.
31 - update AnyEvent API to 3.4 and above.
13 32
142.54 Thu May 8 22:01:22 CEST 2008 332.54 Thu May 8 22:01:22 CEST 2008
15 - change floorbox item ordering to enable more efficient protocol and to 34 - change floorbox item ordering to enable more efficient protocol and to
16 stay in sync with the 0.9971 client update which also reverses ordering. 35 stay in sync with the 0.9971 client update which also reverses ordering.
17 - bugfix: the jumping skill now gives experience for jumping 36 - bugfix: the jumping skill now gives experience for jumping
25 (fixed by reversing the logic). 44 (fixed by reversing the logic).
26 - bugfix: fixed a mismatched '"' in the debugging description of objects 45 - bugfix: fixed a mismatched '"' in the debugging description of objects
27 - bugfix: the random map generator no longer leaks key objects. 46 - bugfix: the random map generator no longer leaks key objects.
28 - bugfix: support random maps >127x127. 47 - bugfix: support random maps >127x127.
29 - (maps) fixed the death certificate system in nimbus. 48 - (maps) fixed the death certificate system in nimbus.
30 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn. 49 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
31 - (arch) the material 'wood' was undefined, it's now a burnable material. 50 - (arch) the material 'wood' was undefined, it's now a burnable material.
32 - (arch) give ball lightning a real name. 51 - (arch) give ball lightning a real name.
33 - (arch) fixed material of bones (was 'wood', is now 'bone') 52 - (arch) fixed material of bones (was 'wood', is now 'bone')
34 - support cfpod in ex replies (client item tooltips). 53 - support cfpod in ex replies (client item tooltips).
35 - unapply item in range slow when readying a spell. 54 - unapply item in range slow when readying a spell.

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