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Comparing deliantra/server/Changes (file contents):
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC vs.
Revision 1.171 by elmex, Sun Jun 15 19:34:31 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3 - fixed a bug with caching of sp/grace/food points for spells
4 where healing spells didn't cost any grace.
5
62.56 Wed Jun 4 10:50:40 CEST 2008
7 - require Coro 4.73 which contains an important performance-bugfix.
8 - use anyevent to manage listen ports (this enables IPv6 support).
9 - server supports ipv6 client connections now.
10 - use newly-available Coro::AnyEvent.
11 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
12 to let it handle AIO requests.
13
142.55 Sat May 24 19:52:52 CEST 2008
15 - avoid newmap commands when crossing tiled map boundaries. this speeds up
16 processing considerably (especially in the client) and reduces data transfers
17 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
18 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
19 - (map) fixed npc dialogue in pup_land/s_f/special.
20 - bugfix: fix a crash when a player casts a swarm spell and then logs out
21 (swarm spells now stay in the player's inventory).
22 - bugfix: when unapplying skills also remove them from the range/combat slots.
23 - bugfix: do not merge items whose archetype name merges, use the
24 archetype *archname* (chairs of different facings were merged).
25 - bugfix: fix a potential crash issue in find_object_name (not used
26 normally).
27 - bugfix: locked doors cnanot be bashed down by magical means
28 (destruction, magic missile etc.).
29 - swarm spells without a direction now use various spiral patterns
30 instead of being fully random.
31 - update AnyEvent API to 3.4 and above.
32
332.54 Thu May 8 22:01:22 CEST 2008
34 - change floorbox item ordering to enable more efficient protocol and to
35 stay in sync with the 0.9971 client update which also reverses ordering.
36 - bugfix: the jumping skill now gives experience for jumping
37 and for attacking monsters. it also takes about one second to do a jump.
38 - bugfix: players couldn't starve in 2.53 :(
39 - bugfix: correctly send the client a del_spell when a spell gets removed.
40 - bugfix: spell effects like word of recall are removed on death.
41 - bugfix: fix a crash when objects with treasure on top (ground...)
42 were created outside a map.
43 - bugfix: couldn't apply inventory items when levitating, but ground items
44 (fixed by reversing the logic).
45 - bugfix: fixed a mismatched '"' in the debugging description of objects
46 - bugfix: the random map generator no longer leaks key objects.
47 - bugfix: support random maps >127x127.
48 - (maps) fixed the death certificate system in nimbus.
49 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
50 - (arch) the material 'wood' was undefined, it's now a burnable material.
51 - (arch) give ball lightning a real name.
52 - (arch) fixed material of bones (was 'wood', is now 'bone')
53 - support cfpod in ex replies (client item tooltips).
54 - unapply item in range slow when readying a spell.
55 - bugfix: account for rounding errors in weight updates.
56 - remove synchronous mkdir in chargen_race_done.
57 - fix per-race starting maps.
58 - check hiscore on suicide and quit as well.
59 - tell players when they are starving.
60 - get rid of costly object_from_name conversion for altar effects.
61 - fix map difficulty calculation for generators.
62 - slightly more intelligent handling of "is_animated" flag.
63 - support no_drop map header flag (before it was only available internally).
64 - make random-map-generated keys crumble after one hour, use more unique slaying.
65
662.53 Sun May 4 17:32:48 CEST 2008
67 - bugfix: custom skill settings were not saved by the server.
68 - bugfix: remove did not actually remove items from the inventory, leaving
69 ghost items.
70 - bugfix: properly update items identified on the ground.
71 - bugfix: use localtime_r in the logger thread.
72 - bugfix: player starvation will now give the correct kill reason.
73 - bugfix: archetype reloads could crash the server.
74 - bugfix: the mailscrolls are now correctly handed out even when the destination
75 player is not logged in.
76 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
77 server startup.
78 - bugfix: fix the door surround check in the random map generator.
79 - (maps) fix heaven quest difficulty progression.
80 - (maps) fix some random map styles.
81 - dropping items a shop is not interested in won't sell them anymore.
82 - rods and horns with a too low maximum charge allow now at least one discharge.
83 - implement kill & death statistics.
84 - random map preparation is no longer synchronous.
85 - rewrite find_style in perl, no longer does synchronous I/O.
86 - improve random map specials placement.
87 - make the killer a real object pointer instead of a string, improved
88 kill reason messages.
89 - take advantage of new aio_close and aio_chmod.
90 - implement archetype::get, object::deep_clone and update callers.
91 - change_abil is much faster.
92 - update the floorbox more often to work around the reverses item order
93 display in clients.
94 - cleaned up object copying by encapsulating it to a single place.
95 - add hints to the invite messages.
96 - rewrote key<->value pair handling.
97 - use an independent random number generator for the random map generator.
98
992.52 Thu Apr 24 11:47:19 CEST 2008
100 - completely automate the item add/delete on remove/insert. this should fix
101 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
102 - completely automate the weight handling, should fix all weight
103 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
104 - reloading archetypes while a user was in the character creation phase
105 could crash the server.
106 - fix a nontrivial number of cases of code commented similar
107 to "is this really correct?", as many of those cases are now handles
108 automatically by lower level code.
109 - replace many ad-hoc checks for client visibility by object::visible_to,
110 should result in broader applicability of functions using it.
111 - merge items with different arch pointers refering to the same arch
112 (due to archetype reloads).
113 - refactored the object remove/insert functions and most related
114 functions (decrease, split, merge_ob etc.).
115 - make it compile better on freebsd (reported by pippijn).
116 - remove GT_UPDATE_INV (no longer applicable).
117 - fix the longstanding "container stays open" bug.
118 - improved floorbox updating to be incremental and other protocol
119 optimisations.
120 - get rid of update_after_inventory_change and only do update stats
121 for weight once/tick/player at max.
122 - rewrite party commands, use party channel.
123
1242.51 Sun Apr 20 21:27:37 CEST 2008
125 - properly link against libgthread as that is needed to make the slice
126 allocator thread-safe.
127 - support perls not compiled with 64 bit support (though this is not a
128 recommended configuration) (reported by Samuel Gondouin).
129 - always put godgiven items into the player inventory, never any containers.
130 - (arch)
131 - (maps, arch) the scorn go club was founded!
132 - (arch) do no longer support player abilities, they didn't work anyways.
133 - (arch) the alchemy spell is now of the alchemy spell school, which
134 became a real spell-class.
135 - (arch) the alchemist class now get an alchemy spell book for new characters.
136 - (arch) considerably strengthened spark shower and destruction.
137 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
138 finally reloadable at runtime.
139 - changed archetype loading algorithm to only require one pass and
140 use delayed resolving of references.
141 - examine command now uses the examine infobox.
142 - implement an "incremental garbage collector" for archetypes.
143 - enable slice allocator again.
144 - implement optional free memory poisoning.
145
32.5 Wed Apr 16 15:06:53 CEST 2008 1462.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill cna no longer be used as unarmed combat 147 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 148 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 149 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins). 150 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl. 151 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl. 152 - add coin names and archetype accessors to perl.

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