--- deliantra/server/Changes 2008/05/17 00:17:02 1.162 +++ deliantra/server/Changes 2008/06/18 23:40:27 1.173 @@ -1,16 +1,27 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: dragons should not be able to change their title via the settings tab in playerbook TODO: emergency swap mode is not working TODO: improve repelled message to include the full equation +TODO: xs-warn doesn't end up in server log. -syncpoints: rules, news, motd, crossfiremail -""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + - work around get_map_flags invoking perl and switching the stack. + - make sure the map is loaded when using a town portal return. + - fixed a bug with caching of sp/grace/food points for spells + where healing spells didn't cost any grace. + - fix starvation kill reason. -TODO: re-apply items on log-in -TODO: rebalance jumping skill speed -2.55 -TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further +2.56 Wed Jun 4 10:50:40 CEST 2008 + - require Coro 4.73 which contains an important performance-bugfix. + - use anyevent to manage listen ports (this enables IPv6 support). + - server supports ipv6 client connections now. + - use newly-available Coro::AnyEvent. + - get rid of the AnyEvent::AIO watcher, start the event thread earlier + to let it handle AIO requests. + +2.55 Sat May 24 19:52:52 CEST 2008 + - avoid newmap commands when crossing tiled map boundaries. this speeds up + processing considerably (especially in the client) and reduces data transfers + (saves roughly 1kb each crossing in typical configs). works even with gcfclient. - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. - (map) fixed npc dialogue in pup_land/s_f/special. - bugfix: fix a crash when a player casts a swarm spell and then logs out @@ -20,6 +31,10 @@ archetype *archname* (chairs of different facings were merged). - bugfix: fix a potential crash issue in find_object_name (not used normally). + - bugfix: locked doors cnanot be bashed down by magical means + (destruction, magic missile etc.). + - swarm spells without a direction now use various spiral patterns + instead of being fully random. - update AnyEvent API to 3.4 and above. 2.54 Thu May 8 22:01:22 CEST 2008