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Comparing deliantra/server/Changes (file contents):
Revision 1.174 by root, Fri Jun 20 21:17:19 2008 UTC vs.
Revision 1.295 by elmex, Tue Dec 23 12:32:34 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52
532.73 Thu Dec 18 20:56:31 CET 2008
54 - this release is assumed to be very stable.
55 - (maps) radically redesigned and improved tutorial.
56 - directional casting no longer immediately removes the invisible effect.
57 - magic ears now trigger when used inside the NPC dialogue.
58 - fix overflow in lighting calculations.
59 - negative glow radii can no longer cause total darkness.
60 - allow lookat on spaces where we only barely see, as opposed to
61 only maximally-lit ones.
62 - class selection has been reworked completely and their documentation corrected.
63 - swashbucklers got the oratory skill now.
64 - jump skill was fixed to adhere to all the flags a mapspace has got.
65 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
66 - fix deadlock in Jeweler::improve_ring_by_plan.
67 - use Coro::SemaphoreSet instead of our own lock management
68 (which was probably broken, too).
69 - support negative glow radii during daytime, too.
70 - use circular, not rectangular, viewing area.
71 - use minimum viewing distance of 2 in outdoor maps.
72 - negative glow is stronger than viewing area or lamps.
73 - (arch) new darkness spell face.
74
752.72 Thu Dec 4 22:20:19 CET 2008
76 - (maps) completely redesigned scorn.
77 - "cast light" now works on oneself.
78 - bump max light radius to 9, rewrote glow lighting calculations, fix
79 negative glow radii again (they were totally broken before).
80 - the "worldmaps sometimes are black" bug is finally fixed.
81 - the "player objects are referenced in _GENxx globals" bug has finally
82 been fixed, by not relying on buggy perl internals when serialising.
83 - fixed a long standing bug in the anvil converters in armour shops.
84 - items shops weren't interested in don't vanish anymore, and are given
85 back to the player.
86 - attuned/repell and spell base level system reworked.
87 - rewrote skill cache (last_skill_ob) system and usage - might
88 be less erratic now.
89 - refuse to write the uuid file if the uuid is zero
90 (to avoid writing it in early crashes).
91 - pathsync the directory after saving a file for added slowdown^Wsafety.
92 - speed up emergency_save by not syncing every file separately.
93 - no longer reattach perl to every object on reload, it's slow, and no longer
94 necessary since we don't nuke stashes anymore.
95 - do not bootstrap perl from the commandline args, use separate eval for
96 better error reporting.
97 - fix a crash when pushing cone spells met ice attacks.
98 - pre-cache perl extension files on reload to speed up the reload.
99 - speed up map refresh in server a bit.
100 - refactored drop code and fixed some programming errors in it.
101 - fixed small regression in 'Slag Ex' potion extension.
102 - fixed a bug where some objects couldn't cross map tile boundaries.
103 - fixed a bug with weight update of the player, the client showed -0.0
104 as the current weight of the inventory.
105 - (arch) the dragonbreath spell is level 12 again, but the high level spell
106 dragonfire has been introduced for the non-dragon players.
107 - remove unused "tooltype", "start_holding" object slots.
108 - change "weapontype" object slot to uint8.
109 - convert "hide" object slot into flag.
110 - reorder object members for better locality of reference and codesize
111 decrease.
112 - correct rounding in lerp, add lerp_rd, lerp_ru.
113 - fix a crash when no skill could be found when killing amonster.
114 - fix a small memleak that would eat one pointer on the perl stack for
115 every completed aio operation.
116 - perl mapspace acessor methods now normalise (handle tiled maps)
117 and update mapspaces if necessary.
118
1192.71 Tue Sep 23 07:02:23 CEST 2008
120 - removed all command line parsing, only env variables are supported
121 anymore.
122 - region-specific monsters will now once more be on the worldmap.
123 - fix a disastrous "memleak" where temporary memory allocations
124 would grow out of bounds.
125 - server now writes a pidfile and makes sure its alter ego is killed.
126 - fixed a double-escaping bug in the pod-parser.
127 - rewrote the cfpod parser in C++.
128 - hintmode moved to C++, players need to re-set their hintmode if
129 they dislike "show".
130 - fix RIP inscription.
131 - bump login name length from 18 to 20 char max.
132 - correctly support gender in emotes.
133 - correctly support gender in the death messages.
134 - correctly generate death messages for players only when they really die,
135 with increased information.
136 - fix a bug in the dynbuf code that could potentially lead to crashes
137 and data corruption (but apparently was never triggered).
138 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
139 - make sure Compress::LZF acquires the storable lock, might fix some
140 data corruption bug.
141 - tweak coredumping/monitoring a bit.
142 - completely redid server initialisation to hopefully avoid rare races.
143 - do not crash in the loader when an inventory object could not be loaded
144 (from a corrupted file).
145 - redid skills command to send output to proper channel.
146 - object->map is no longer refcounting.
147 - add FLAG_DEBUG for internal debugging.
148 - add NDI_VERBATIM flag to send_msg.
149 - add perl backtraces to logBacktrace-initiated backtraces.
150 - player->exists is no longer a sync_job.
151 - split login.ext's player scheduler into
152 it's own player-scheduler.ext extension.
153
1542.7 Sun Sep 7 16:32:03 CEST 2008
155 - require perl 5.10.
156 - make nrof signed, so that code that checks for underflow actually works.
157 - swap player and observed count's on the map when observing.
158 - add (mostly untested) mapspace perl class and accessors.
159 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
160 - fix a crash in cast_bless (restoration et al.) when no target
161 could be found.
162 - pits now have a configurable "random spread" range and default
163 to a radius of two now.
164 - rewrite pay_player_arch.
165 - use a more stable perl_reload implementation.
166 - do not use Symbol::delete_package (causes crashes after perl-reload),
167 use our own, safer, clear_package instead.
168 - when asynchronously dumping core, close all file handles to allow
169 the server to restart concurrently.
170 - improve the cfpod parser to generate proper xml from proper cfpod
171 sequences, without double-encoding. it should be faster, too.
172 - the above fixes wrong display of help tetx and many other issues.
173 - use lzf and frag packets for large messages for clients supporting them
174 (0.9976+), use it for long books and other messages.
175 - eradicate listen command and corresponding code.
176 - eradicate logs command.
177 - let the client log into the server log, used for crash backtraces.
178 - fixed rods/wands/etc. with randomitem spells on maps, but broke
179 old style spell objects with the spell magic bullet.
180 - (arch) fixed skill less rods in the archetypes
181
1822.61 Sun Aug 3 17:59:50 CEST 2008
183 - made jeweler workbench larger and some other minor map
184 changes in jeweler town.
185 - fixed wrong item handling in jeweler skill code.
186 - (arch) use a special "key_random_map" for random map keys
187 that are used up.
188 - fix a crash when the player who was observed has logged out long
189 enough for his region/map to be gone.
190 - port to g++-4.3's incompatible tr1 changes.
191 - add some missing dependencies.
192 - log to /var/log/deliantra/ by default.
193 - hack observe code to enable smooth movmenet when observing.
194
1952.6 Sun Jul 20 18:58:08 CEST 2008
196 - (maps) extension of the jeweler quest/skill/town
197 - correctly move gsay to the party channel.
198 - fix a crash when animate weapon was used in some areas.
199 - fixed unnecessary identification of by converters created objects.
200 - (maps) tutorial now contains clues about chatting and talking
201 with NPCs.
202 - (arch) dragon scales got proper type now
203 - object::decrease would sometimes cause container weights to
204 be wrong, this has been fixed.
205 - do not send time updates for newly-seen items.
206 - thawing an icecube will once more drop its contents to the ground.
207 - fix cone spells etc. going through walls sometimes.
208 - fix a weight update bug that sometimes left containers
209 with wrong weights.
210 - added auto_apply event and extension for shop tiles.
7 - work around get_map_flags invoking perl and switching the stack. 211 - work around get_map_flags invoking perl and switching the stack.
8 - make sure the map is loaded when using a town portal return. 212 - make sure the map is loaded when using a town portal return.
9 - fixed a bug with caching of sp/grace/food points for spells 213 - fixed a bug with caching of sp/grace/food points for spells
10 where healing spells didn't cost any grace. 214 where healing spells didn't cost any grace.
11 - fix starvation kill reason. 215 - fix starvation kill reason.
12 - fix pk killer name message. 216 - fix pk killer name message.
217 - don't let people apply signs with @match.
218 - add support for berkeley db 4.7 (the new BDB module also fixes
219 what seems to be the biggets memleak in the server).
13 220
142.56 Wed Jun 4 10:50:40 CEST 2008 2212.56 Wed Jun 4 10:50:40 CEST 2008
15 - require Coro 4.73 which contains an important performance-bugfix. 222 - require Coro 4.73 which contains an important performance-bugfix.
16 - use anyevent to manage listen ports (this enables IPv6 support). 223 - use anyevent to manage listen ports (this enables IPv6 support).
17 - server supports ipv6 client connections now. 224 - server supports ipv6 client connections now.
133 - properly link against libgthread as that is needed to make the slice 340 - properly link against libgthread as that is needed to make the slice
134 allocator thread-safe. 341 allocator thread-safe.
135 - support perls not compiled with 64 bit support (though this is not a 342 - support perls not compiled with 64 bit support (though this is not a
136 recommended configuration) (reported by Samuel Gondouin). 343 recommended configuration) (reported by Samuel Gondouin).
137 - always put godgiven items into the player inventory, never any containers. 344 - always put godgiven items into the player inventory, never any containers.
138 - (arch)
139 - (maps, arch) the scorn go club was founded! 345 - (maps, arch) the scorn go club was founded!
140 - (arch) do no longer support player abilities, they didn't work anyways. 346 - (arch) do no longer support player abilities, they didn't work anyways.
141 - (arch) the alchemy spell is now of the alchemy spell school, which 347 - (arch) the alchemy spell is now of the alchemy spell school, which
142 became a real spell-class. 348 became a real spell-class.
143 - (arch) the alchemist class now get an alchemy spell book for new characters. 349 - (arch) the alchemist class now get an alchemy spell book for new characters.

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