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Comparing deliantra/server/Changes (file contents):
Revision 1.176 by elmex, Thu Jul 3 08:40:32 2008 UTC vs.
Revision 1.263 by elmex, Tue Oct 28 12:52:28 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension.
40 - fixed a bug where some objects couldn't cross map tile boundaries.
41 - fixed a bug with weight update of the player, the client showed -0.0
42 as the current weight of the inventory.
43
442.71 Tue Sep 23 07:02:23 CEST 2008
45 - removed all command line parsing, only env variables are supported
46 anymore.
47 - region-specific monsters will now once more be on the worldmap.
48 - fix a disastrous "memleak" where temporary memory allocations
49 would grow out of bounds.
50 - server now writes a pidfile and makes sure its alter ego is killed.
51 - fixed a double-escaping bug in the pod-parser.
52 - rewrote the cfpod parser in C++.
53 - hintmode moved to C++, players need to re-set their hintmode if
54 they dislike "show".
55 - fix RIP inscription.
56 - bump login name length from 18 to 20 char max.
57 - correctly support gender in emotes.
58 - correctly support gender in the death messages.
59 - correctly generate death messages for players only when they really die,
60 with increased information.
61 - fix a bug in the dynbuf code that could potentially lead to crashes
62 and data corruption (but apparently was never triggered).
63 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
64 - make sure Compress::LZF acquires the storable lock, might fix some
65 data corruption bug.
66 - tweak coredumping/monitoring a bit.
67 - completely redid server initialisation to hopefully avoid rare races.
68 - do not crash in the loader when an inventory object could not be loaded
69 (from a corrupted file).
70 - redid skills command to send output to proper channel.
71 - object->map is no longer refcounting.
72 - add FLAG_DEBUG for internal debugging.
73 - add NDI_VERBATIM flag to send_msg.
74 - add perl backtraces to logBacktrace-initiated backtraces.
75 - player->exists is no longer a sync_job.
76 - split login.ext's player scheduler into
77 it's own player-scheduler.ext extension.
78
792.7 Sun Sep 7 16:32:03 CEST 2008
80 - require perl 5.10.
81 - make nrof signed, so that code that checks for underflow actually works.
82 - swap player and observed count's on the map when observing.
83 - add (mostly untested) mapspace perl class and accessors.
84 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
85 - fix a crash in cast_bless (restoration et al.) when no target
86 could be found.
87 - pits now have a configurable "random spread" range and default
88 to a radius of two now.
89 - rewrite pay_player_arch.
90 - use a more stable perl_reload implementation.
91 - do not use Symbol::delete_package (causes crashes after perl-reload),
92 use our own, safer, clear_package instead.
93 - when asynchronously dumping core, close all file handles to allow
94 the server to restart concurrently.
95 - improve the cfpod parser to generate proper xml from proper cfpod
96 sequences, without double-encoding. it should be faster, too.
97 - the above fixes wrong display of help tetx and many other issues.
98 - use lzf and frag packets for large messages for clients supporting them
99 (0.9976+), use it for long books and other messages.
100 - eradicate listen command and corresponding code.
101 - eradicate logs command.
102 - let the client log into the server log, used for crash backtraces.
103 - fixed rods/wands/etc. with randomitem spells on maps, but broke
104 old style spell objects with the spell magic bullet.
105 - (arch) fixed skill less rods in the archetypes
106
1072.61 Sun Aug 3 17:59:50 CEST 2008
108 - made jeweler workbench larger and some other minor map
109 changes in jeweler town.
110 - fixed wrong item handling in jeweler skill code.
111 - (arch) use a special "key_random_map" for random map keys
112 that are used up.
113 - fix a crash when the player who was observed has logged out long
114 enough for his region/map to be gone.
115 - port to g++-4.3's incompatible tr1 changes.
116 - add some missing dependencies.
117 - log to /var/log/deliantra/ by default.
118 - hack observe code to enable smooth movmenet when observing.
119
1202.6 Sun Jul 20 18:58:08 CEST 2008
121 - (maps) extension of the jeweler quest/skill/town
122 - correctly move gsay to the party channel.
123 - fix a crash when animate weapon was used in some areas.
124 - fixed unnecessary identification of by converters created objects.
7 - (maps) tutorial now contains clues about chatting and talking 125 - (maps) tutorial now contains clues about chatting and talking
8 with NPCs. 126 with NPCs.
9 - (arch) dragon scales got proper type now 127 - (arch) dragon scales got proper type now
128 - object::decrease would sometimes cause container weights to
129 be wrong, this has been fixed.
130 - do not send time updates for newly-seen items.
131 - thawing an icecube will once more drop its contents to the ground.
132 - fix cone spells etc. going through walls sometimes.
133 - fix a weight update bug that sometimes left containers
134 with wrong weights.
135 - added auto_apply event and extension for shop tiles.
10 - work around get_map_flags invoking perl and switching the stack. 136 - work around get_map_flags invoking perl and switching the stack.
11 - make sure the map is loaded when using a town portal return. 137 - make sure the map is loaded when using a town portal return.
12 - fixed a bug with caching of sp/grace/food points for spells 138 - fixed a bug with caching of sp/grace/food points for spells
13 where healing spells didn't cost any grace. 139 where healing spells didn't cost any grace.
14 - fix starvation kill reason. 140 - fix starvation kill reason.
15 - fix pk killer name message. 141 - fix pk killer name message.
142 - don't let people apply signs with @match.
143 - add support for berkeley db 4.7 (the new BDB module also fixes
144 what seems to be the biggets memleak in the server).
16 145
172.56 Wed Jun 4 10:50:40 CEST 2008 1462.56 Wed Jun 4 10:50:40 CEST 2008
18 - require Coro 4.73 which contains an important performance-bugfix. 147 - require Coro 4.73 which contains an important performance-bugfix.
19 - use anyevent to manage listen ports (this enables IPv6 support). 148 - use anyevent to manage listen ports (this enables IPv6 support).
20 - server supports ipv6 client connections now. 149 - server supports ipv6 client connections now.
136 - properly link against libgthread as that is needed to make the slice 265 - properly link against libgthread as that is needed to make the slice
137 allocator thread-safe. 266 allocator thread-safe.
138 - support perls not compiled with 64 bit support (though this is not a 267 - support perls not compiled with 64 bit support (though this is not a
139 recommended configuration) (reported by Samuel Gondouin). 268 recommended configuration) (reported by Samuel Gondouin).
140 - always put godgiven items into the player inventory, never any containers. 269 - always put godgiven items into the player inventory, never any containers.
141 - (arch)
142 - (maps, arch) the scorn go club was founded! 270 - (maps, arch) the scorn go club was founded!
143 - (arch) do no longer support player abilities, they didn't work anyways. 271 - (arch) do no longer support player abilities, they didn't work anyways.
144 - (arch) the alchemy spell is now of the alchemy spell school, which 272 - (arch) the alchemy spell is now of the alchemy spell school, which
145 became a real spell-class. 273 became a real spell-class.
146 - (arch) the alchemist class now get an alchemy spell book for new characters. 274 - (arch) the alchemist class now get an alchemy spell book for new characters.

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