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Comparing deliantra/server/Changes (file contents):
Revision 1.181 by elmex, Sun Jul 13 20:15:51 2008 UTC vs.
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 42.73 Thu Dec 18 20:56:31 CET 2008
4TODO: improve repelled message to include the full equation 5 - directional casting no longer immediately removes the invisible effect.
5TODO: xs-warn doesn't end up in server log. 6 - magic ears now trigger when used inside the NPC dialogue.
6TODO: splitting objects with attachments doesn't work 7 - fix overflow in lighting calculations.
7TODO: nimbus angel apply => @match 8 - negative glow radii can no longer cause total darkness.
8TODO: maybe move gsay to the main chat channel? 9 - allow lookat on spaces where we only barely see, as opposed to
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 10 only maximally-lit ones.
11 - class selection has been reworked completely and their documentation corrected.
12 - swashbucklers got the oratory skill now.
13 - jump skill was fixed to adhere to all the flags a mapspace has got.
14 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
15 - fix deadlock in Jeweler::improve_ring_by_plan.
16 - use Coro::SemaphoreSet instead of our own lock management
17 (which was probably broken, too).
18 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps.
10 22
232.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix
27 negative glow radii again (they were totally broken before).
28 - the "worldmaps sometimes are black" bug is finally fixed.
29 - the "player objects are referenced in _GENxx globals" bug has finally
30 been fixed, by not relying on buggy perl internals when serialising.
31 - fixed a long standing bug in the anvil converters in armour shops.
32 - items shops weren't interested in don't vanish anymore, and are given
33 back to the player.
34 - attuned/repell and spell base level system reworked.
35 - rewrote skill cache (last_skill_ob) system and usage - might
36 be less erratic now.
37 - refuse to write the uuid file if the uuid is zero
38 (to avoid writing it in early crashes).
39 - pathsync the directory after saving a file for added slowdown^Wsafety.
40 - speed up emergency_save by not syncing every file separately.
41 - no longer reattach perl to every object on reload, it's slow, and no longer
42 necessary since we don't nuke stashes anymore.
43 - do not bootstrap perl from the commandline args, use separate eval for
44 better error reporting.
45 - fix a crash when pushing cone spells met ice attacks.
46 - pre-cache perl extension files on reload to speed up the reload.
47 - speed up map refresh in server a bit.
48 - refactored drop code and fixed some programming errors in it.
49 - fixed small regression in 'Slag Ex' potion extension.
50 - fixed a bug where some objects couldn't cross map tile boundaries.
51 - fixed a bug with weight update of the player, the client showed -0.0
52 as the current weight of the inventory.
53 - (arch) the dragonbreath spell is level 12 again, but the high level spell
54 dragonfire has been introduced for the non-dragon players.
55 - remove unused "tooltype", "start_holding" object slots.
56 - change "weapontype" object slot to uint8.
57 - convert "hide" object slot into flag.
58 - reorder object members for better locality of reference and codesize
59 decrease.
60 - correct rounding in lerp, add lerp_rd, lerp_ru.
61 - fix a crash when no skill could be found when killing amonster.
62 - fix a small memleak that would eat one pointer on the perl stack for
63 every completed aio operation.
64 - perl mapspace acessor methods now normalise (handle tiled maps)
65 and update mapspaces if necessary.
66
672.71 Tue Sep 23 07:02:23 CEST 2008
68 - removed all command line parsing, only env variables are supported
69 anymore.
70 - region-specific monsters will now once more be on the worldmap.
71 - fix a disastrous "memleak" where temporary memory allocations
72 would grow out of bounds.
73 - server now writes a pidfile and makes sure its alter ego is killed.
74 - fixed a double-escaping bug in the pod-parser.
75 - rewrote the cfpod parser in C++.
76 - hintmode moved to C++, players need to re-set their hintmode if
77 they dislike "show".
78 - fix RIP inscription.
79 - bump login name length from 18 to 20 char max.
80 - correctly support gender in emotes.
81 - correctly support gender in the death messages.
82 - correctly generate death messages for players only when they really die,
83 with increased information.
84 - fix a bug in the dynbuf code that could potentially lead to crashes
85 and data corruption (but apparently was never triggered).
86 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
87 - make sure Compress::LZF acquires the storable lock, might fix some
88 data corruption bug.
89 - tweak coredumping/monitoring a bit.
90 - completely redid server initialisation to hopefully avoid rare races.
91 - do not crash in the loader when an inventory object could not be loaded
92 (from a corrupted file).
93 - redid skills command to send output to proper channel.
94 - object->map is no longer refcounting.
95 - add FLAG_DEBUG for internal debugging.
96 - add NDI_VERBATIM flag to send_msg.
97 - add perl backtraces to logBacktrace-initiated backtraces.
98 - player->exists is no longer a sync_job.
99 - split login.ext's player scheduler into
100 it's own player-scheduler.ext extension.
101
1022.7 Sun Sep 7 16:32:03 CEST 2008
103 - require perl 5.10.
104 - make nrof signed, so that code that checks for underflow actually works.
105 - swap player and observed count's on the map when observing.
106 - add (mostly untested) mapspace perl class and accessors.
107 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
108 - fix a crash in cast_bless (restoration et al.) when no target
109 could be found.
110 - pits now have a configurable "random spread" range and default
111 to a radius of two now.
112 - rewrite pay_player_arch.
113 - use a more stable perl_reload implementation.
114 - do not use Symbol::delete_package (causes crashes after perl-reload),
115 use our own, safer, clear_package instead.
116 - when asynchronously dumping core, close all file handles to allow
117 the server to restart concurrently.
118 - improve the cfpod parser to generate proper xml from proper cfpod
119 sequences, without double-encoding. it should be faster, too.
120 - the above fixes wrong display of help tetx and many other issues.
121 - use lzf and frag packets for large messages for clients supporting them
122 (0.9976+), use it for long books and other messages.
123 - eradicate listen command and corresponding code.
124 - eradicate logs command.
125 - let the client log into the server log, used for crash backtraces.
126 - fixed rods/wands/etc. with randomitem spells on maps, but broke
127 old style spell objects with the spell magic bullet.
128 - (arch) fixed skill less rods in the archetypes
129
1302.61 Sun Aug 3 17:59:50 CEST 2008
131 - made jeweler workbench larger and some other minor map
132 changes in jeweler town.
133 - fixed wrong item handling in jeweler skill code.
134 - (arch) use a special "key_random_map" for random map keys
135 that are used up.
136 - fix a crash when the player who was observed has logged out long
137 enough for his region/map to be gone.
138 - port to g++-4.3's incompatible tr1 changes.
139 - add some missing dependencies.
140 - log to /var/log/deliantra/ by default.
141 - hack observe code to enable smooth movmenet when observing.
142
1432.6 Sun Jul 20 18:58:08 CEST 2008
11 - (maps) extension of the jeweler quest/skill/town 144 - (maps) extension of the jeweler quest/skill/town
12 - correctly move gsay to the party channel. 145 - correctly move gsay to the party channel.
13 - fix a crash when animate weapon was used in some areas. 146 - fix a crash when animate weapon was used in some areas.
14 - fixed unnecessary identification of by converters created objects. 147 - fixed unnecessary identification of by converters created objects.
15 - (maps) tutorial now contains clues about chatting and talking 148 - (maps) tutorial now contains clues about chatting and talking
16 with NPCs. 149 with NPCs.
17 - (arch) dragon scales got proper type now 150 - (arch) dragon scales got proper type now
151 - object::decrease would sometimes cause container weights to
152 be wrong, this has been fixed.
153 - do not send time updates for newly-seen items.
154 - thawing an icecube will once more drop its contents to the ground.
155 - fix cone spells etc. going through walls sometimes.
156 - fix a weight update bug that sometimes left containers
157 with wrong weights.
158 - added auto_apply event and extension for shop tiles.
18 - work around get_map_flags invoking perl and switching the stack. 159 - work around get_map_flags invoking perl and switching the stack.
19 - make sure the map is loaded when using a town portal return. 160 - make sure the map is loaded when using a town portal return.
20 - fixed a bug with caching of sp/grace/food points for spells 161 - fixed a bug with caching of sp/grace/food points for spells
21 where healing spells didn't cost any grace. 162 where healing spells didn't cost any grace.
22 - fix starvation kill reason. 163 - fix starvation kill reason.
23 - fix pk killer name message. 164 - fix pk killer name message.
24 - add support for berkeley db 4.7. 165 - don't let people apply signs with @match.
166 - add support for berkeley db 4.7 (the new BDB module also fixes
167 what seems to be the biggets memleak in the server).
25 168
262.56 Wed Jun 4 10:50:40 CEST 2008 1692.56 Wed Jun 4 10:50:40 CEST 2008
27 - require Coro 4.73 which contains an important performance-bugfix. 170 - require Coro 4.73 which contains an important performance-bugfix.
28 - use anyevent to manage listen ports (this enables IPv6 support). 171 - use anyevent to manage listen ports (this enables IPv6 support).
29 - server supports ipv6 client connections now. 172 - server supports ipv6 client connections now.
145 - properly link against libgthread as that is needed to make the slice 288 - properly link against libgthread as that is needed to make the slice
146 allocator thread-safe. 289 allocator thread-safe.
147 - support perls not compiled with 64 bit support (though this is not a 290 - support perls not compiled with 64 bit support (though this is not a
148 recommended configuration) (reported by Samuel Gondouin). 291 recommended configuration) (reported by Samuel Gondouin).
149 - always put godgiven items into the player inventory, never any containers. 292 - always put godgiven items into the player inventory, never any containers.
150 - (arch)
151 - (maps, arch) the scorn go club was founded! 293 - (maps, arch) the scorn go club was founded!
152 - (arch) do no longer support player abilities, they didn't work anyways. 294 - (arch) do no longer support player abilities, they didn't work anyways.
153 - (arch) the alchemy spell is now of the alchemy spell school, which 295 - (arch) the alchemy spell is now of the alchemy spell school, which
154 became a real spell-class. 296 became a real spell-class.
155 - (arch) the alchemist class now get an alchemy spell book for new characters. 297 - (arch) the alchemist class now get an alchemy spell book for new characters.

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