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Comparing deliantra/server/Changes (file contents):
Revision 1.182 by root, Mon Jul 14 00:04:57 2008 UTC vs.
Revision 1.273 by root, Mon Dec 8 15:40:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones.
26
272.72 Thu Dec 4 22:20:19 CET 2008
28 - (maps) completely redesigned scorn.
29 - "cast light" now works on oneself.
30 - bump max light radius to 9, rewrote glow lighting calculations, fix
31 negative glow radii again (they were totally broken before).
32 - the "worldmaps sometimes are black" bug is finally fixed.
33 - the "player objects are referenced in _GENxx globals" bug has finally
34 been fixed, by not relying on buggy perl internals when serialising.
35 - fixed a long standing bug in the anvil converters in armour shops.
36 - items shops weren't interested in don't vanish anymore, and are given
37 back to the player.
38 - attuned/repell and spell base level system reworked.
39 - rewrote skill cache (last_skill_ob) system and usage - might
40 be less erratic now.
41 - refuse to write the uuid file if the uuid is zero
42 (to avoid writing it in early crashes).
43 - pathsync the directory after saving a file for added slowdown^Wsafety.
44 - speed up emergency_save by not syncing every file separately.
45 - no longer reattach perl to every object on reload, it's slow, and no longer
46 necessary since we don't nuke stashes anymore.
47 - do not bootstrap perl from the commandline args, use separate eval for
48 better error reporting.
49 - fix a crash when pushing cone spells met ice attacks.
50 - pre-cache perl extension files on reload to speed up the reload.
51 - speed up map refresh in server a bit.
52 - refactored drop code and fixed some programming errors in it.
53 - fixed small regression in 'Slag Ex' potion extension.
54 - fixed a bug where some objects couldn't cross map tile boundaries.
55 - fixed a bug with weight update of the player, the client showed -0.0
56 as the current weight of the inventory.
57 - (arch) the dragonbreath spell is level 12 again, but the high level spell
58 dragonfire has been introduced for the non-dragon players.
59 - remove unused "tooltype", "start_holding" object slots.
60 - change "weapontype" object slot to uint8.
61 - convert "hide" object slot into flag.
62 - reorder object members for better locality of reference and codesize
63 decrease.
64 - correct rounding in lerp, add lerp_rd, lerp_ru.
65 - fix a crash when no skill could be found when killing amonster.
66 - fix a small memleak that would eat one pointer on the perl stack for
67 every completed aio operation.
68 - perl mapspace acessor methods now normalise (handle tiled maps)
69 and update mapspaces if necessary.
70
712.71 Tue Sep 23 07:02:23 CEST 2008
72 - removed all command line parsing, only env variables are supported
73 anymore.
74 - region-specific monsters will now once more be on the worldmap.
75 - fix a disastrous "memleak" where temporary memory allocations
76 would grow out of bounds.
77 - server now writes a pidfile and makes sure its alter ego is killed.
78 - fixed a double-escaping bug in the pod-parser.
79 - rewrote the cfpod parser in C++.
80 - hintmode moved to C++, players need to re-set their hintmode if
81 they dislike "show".
82 - fix RIP inscription.
83 - bump login name length from 18 to 20 char max.
84 - correctly support gender in emotes.
85 - correctly support gender in the death messages.
86 - correctly generate death messages for players only when they really die,
87 with increased information.
88 - fix a bug in the dynbuf code that could potentially lead to crashes
89 and data corruption (but apparently was never triggered).
90 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
91 - make sure Compress::LZF acquires the storable lock, might fix some
92 data corruption bug.
93 - tweak coredumping/monitoring a bit.
94 - completely redid server initialisation to hopefully avoid rare races.
95 - do not crash in the loader when an inventory object could not be loaded
96 (from a corrupted file).
97 - redid skills command to send output to proper channel.
98 - object->map is no longer refcounting.
99 - add FLAG_DEBUG for internal debugging.
100 - add NDI_VERBATIM flag to send_msg.
101 - add perl backtraces to logBacktrace-initiated backtraces.
102 - player->exists is no longer a sync_job.
103 - split login.ext's player scheduler into
104 it's own player-scheduler.ext extension.
105
1062.7 Sun Sep 7 16:32:03 CEST 2008
107 - require perl 5.10.
108 - make nrof signed, so that code that checks for underflow actually works.
109 - swap player and observed count's on the map when observing.
110 - add (mostly untested) mapspace perl class and accessors.
111 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
112 - fix a crash in cast_bless (restoration et al.) when no target
113 could be found.
114 - pits now have a configurable "random spread" range and default
115 to a radius of two now.
116 - rewrite pay_player_arch.
117 - use a more stable perl_reload implementation.
118 - do not use Symbol::delete_package (causes crashes after perl-reload),
119 use our own, safer, clear_package instead.
120 - when asynchronously dumping core, close all file handles to allow
121 the server to restart concurrently.
122 - improve the cfpod parser to generate proper xml from proper cfpod
123 sequences, without double-encoding. it should be faster, too.
124 - the above fixes wrong display of help tetx and many other issues.
125 - use lzf and frag packets for large messages for clients supporting them
126 (0.9976+), use it for long books and other messages.
127 - eradicate listen command and corresponding code.
128 - eradicate logs command.
129 - let the client log into the server log, used for crash backtraces.
130 - fixed rods/wands/etc. with randomitem spells on maps, but broke
131 old style spell objects with the spell magic bullet.
132 - (arch) fixed skill less rods in the archetypes
133
1342.61 Sun Aug 3 17:59:50 CEST 2008
135 - made jeweler workbench larger and some other minor map
136 changes in jeweler town.
137 - fixed wrong item handling in jeweler skill code.
138 - (arch) use a special "key_random_map" for random map keys
139 that are used up.
140 - fix a crash when the player who was observed has logged out long
141 enough for his region/map to be gone.
142 - port to g++-4.3's incompatible tr1 changes.
143 - add some missing dependencies.
144 - log to /var/log/deliantra/ by default.
145 - hack observe code to enable smooth movmenet when observing.
146
1472.6 Sun Jul 20 18:58:08 CEST 2008
11 - (maps) extension of the jeweler quest/skill/town 148 - (maps) extension of the jeweler quest/skill/town
12 - correctly move gsay to the party channel. 149 - correctly move gsay to the party channel.
13 - fix a crash when animate weapon was used in some areas. 150 - fix a crash when animate weapon was used in some areas.
14 - fixed unnecessary identification of by converters created objects. 151 - fixed unnecessary identification of by converters created objects.
15 - (maps) tutorial now contains clues about chatting and talking 152 - (maps) tutorial now contains clues about chatting and talking
16 with NPCs. 153 with NPCs.
17 - (arch) dragon scales got proper type now 154 - (arch) dragon scales got proper type now
155 - object::decrease would sometimes cause container weights to
156 be wrong, this has been fixed.
157 - do not send time updates for newly-seen items.
158 - thawing an icecube will once more drop its contents to the ground.
18 - (hopefully) fix cone spells etc. going through walls sometimes. 159 - fix cone spells etc. going through walls sometimes.
160 - fix a weight update bug that sometimes left containers
161 with wrong weights.
162 - added auto_apply event and extension for shop tiles.
19 - work around get_map_flags invoking perl and switching the stack. 163 - work around get_map_flags invoking perl and switching the stack.
20 - make sure the map is loaded when using a town portal return. 164 - make sure the map is loaded when using a town portal return.
21 - fixed a bug with caching of sp/grace/food points for spells 165 - fixed a bug with caching of sp/grace/food points for spells
22 where healing spells didn't cost any grace. 166 where healing spells didn't cost any grace.
23 - fix starvation kill reason. 167 - fix starvation kill reason.
24 - fix pk killer name message. 168 - fix pk killer name message.
25 - add support for berkeley db 4.7. 169 - don't let people apply signs with @match.
170 - add support for berkeley db 4.7 (the new BDB module also fixes
171 what seems to be the biggets memleak in the server).
26 172
272.56 Wed Jun 4 10:50:40 CEST 2008 1732.56 Wed Jun 4 10:50:40 CEST 2008
28 - require Coro 4.73 which contains an important performance-bugfix. 174 - require Coro 4.73 which contains an important performance-bugfix.
29 - use anyevent to manage listen ports (this enables IPv6 support). 175 - use anyevent to manage listen ports (this enables IPv6 support).
30 - server supports ipv6 client connections now. 176 - server supports ipv6 client connections now.
146 - properly link against libgthread as that is needed to make the slice 292 - properly link against libgthread as that is needed to make the slice
147 allocator thread-safe. 293 allocator thread-safe.
148 - support perls not compiled with 64 bit support (though this is not a 294 - support perls not compiled with 64 bit support (though this is not a
149 recommended configuration) (reported by Samuel Gondouin). 295 recommended configuration) (reported by Samuel Gondouin).
150 - always put godgiven items into the player inventory, never any containers. 296 - always put godgiven items into the player inventory, never any containers.
151 - (arch)
152 - (maps, arch) the scorn go club was founded! 297 - (maps, arch) the scorn go club was founded!
153 - (arch) do no longer support player abilities, they didn't work anyways. 298 - (arch) do no longer support player abilities, they didn't work anyways.
154 - (arch) the alchemy spell is now of the alchemy spell school, which 299 - (arch) the alchemy spell is now of the alchemy spell school, which
155 became a real spell-class. 300 became a real spell-class.
156 - (arch) the alchemist class now get an alchemy spell book for new characters. 301 - (arch) the alchemist class now get an alchemy spell book for new characters.

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