ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.184 by elmex, Mon Jul 14 10:43:18 2008 UTC vs.
Revision 1.288 by elmex, Sun Dec 21 20:35:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
2 6
3TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
10 15
11 - added auto_apply event and extension for shop tiles 16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog).
35 - create bomb now also works when casted by door traps.
36
372.73 Thu Dec 18 20:56:31 CET 2008
38 - this release is assumed to be very stable.
39 - (maps) radically redesigned and improved tutorial.
40 - directional casting no longer immediately removes the invisible effect.
41 - magic ears now trigger when used inside the NPC dialogue.
42 - fix overflow in lighting calculations.
43 - negative glow radii can no longer cause total darkness.
44 - allow lookat on spaces where we only barely see, as opposed to
45 only maximally-lit ones.
46 - class selection has been reworked completely and their documentation corrected.
47 - swashbucklers got the oratory skill now.
48 - jump skill was fixed to adhere to all the flags a mapspace has got.
49 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
50 - fix deadlock in Jeweler::improve_ring_by_plan.
51 - use Coro::SemaphoreSet instead of our own lock management
52 (which was probably broken, too).
53 - support negative glow radii during daytime, too.
54 - use circular, not rectangular, viewing area.
55 - use minimum viewing distance of 2 in outdoor maps.
56 - negative glow is stronger than viewing area or lamps.
57 - (arch) new darkness spell face.
58
592.72 Thu Dec 4 22:20:19 CET 2008
60 - (maps) completely redesigned scorn.
61 - "cast light" now works on oneself.
62 - bump max light radius to 9, rewrote glow lighting calculations, fix
63 negative glow radii again (they were totally broken before).
64 - the "worldmaps sometimes are black" bug is finally fixed.
65 - the "player objects are referenced in _GENxx globals" bug has finally
66 been fixed, by not relying on buggy perl internals when serialising.
67 - fixed a long standing bug in the anvil converters in armour shops.
68 - items shops weren't interested in don't vanish anymore, and are given
69 back to the player.
70 - attuned/repell and spell base level system reworked.
71 - rewrote skill cache (last_skill_ob) system and usage - might
72 be less erratic now.
73 - refuse to write the uuid file if the uuid is zero
74 (to avoid writing it in early crashes).
75 - pathsync the directory after saving a file for added slowdown^Wsafety.
76 - speed up emergency_save by not syncing every file separately.
77 - no longer reattach perl to every object on reload, it's slow, and no longer
78 necessary since we don't nuke stashes anymore.
79 - do not bootstrap perl from the commandline args, use separate eval for
80 better error reporting.
81 - fix a crash when pushing cone spells met ice attacks.
82 - pre-cache perl extension files on reload to speed up the reload.
83 - speed up map refresh in server a bit.
84 - refactored drop code and fixed some programming errors in it.
85 - fixed small regression in 'Slag Ex' potion extension.
86 - fixed a bug where some objects couldn't cross map tile boundaries.
87 - fixed a bug with weight update of the player, the client showed -0.0
88 as the current weight of the inventory.
89 - (arch) the dragonbreath spell is level 12 again, but the high level spell
90 dragonfire has been introduced for the non-dragon players.
91 - remove unused "tooltype", "start_holding" object slots.
92 - change "weapontype" object slot to uint8.
93 - convert "hide" object slot into flag.
94 - reorder object members for better locality of reference and codesize
95 decrease.
96 - correct rounding in lerp, add lerp_rd, lerp_ru.
97 - fix a crash when no skill could be found when killing amonster.
98 - fix a small memleak that would eat one pointer on the perl stack for
99 every completed aio operation.
100 - perl mapspace acessor methods now normalise (handle tiled maps)
101 and update mapspaces if necessary.
102
1032.71 Tue Sep 23 07:02:23 CEST 2008
104 - removed all command line parsing, only env variables are supported
105 anymore.
106 - region-specific monsters will now once more be on the worldmap.
107 - fix a disastrous "memleak" where temporary memory allocations
108 would grow out of bounds.
109 - server now writes a pidfile and makes sure its alter ego is killed.
110 - fixed a double-escaping bug in the pod-parser.
111 - rewrote the cfpod parser in C++.
112 - hintmode moved to C++, players need to re-set their hintmode if
113 they dislike "show".
114 - fix RIP inscription.
115 - bump login name length from 18 to 20 char max.
116 - correctly support gender in emotes.
117 - correctly support gender in the death messages.
118 - correctly generate death messages for players only when they really die,
119 with increased information.
120 - fix a bug in the dynbuf code that could potentially lead to crashes
121 and data corruption (but apparently was never triggered).
122 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
123 - make sure Compress::LZF acquires the storable lock, might fix some
124 data corruption bug.
125 - tweak coredumping/monitoring a bit.
126 - completely redid server initialisation to hopefully avoid rare races.
127 - do not crash in the loader when an inventory object could not be loaded
128 (from a corrupted file).
129 - redid skills command to send output to proper channel.
130 - object->map is no longer refcounting.
131 - add FLAG_DEBUG for internal debugging.
132 - add NDI_VERBATIM flag to send_msg.
133 - add perl backtraces to logBacktrace-initiated backtraces.
134 - player->exists is no longer a sync_job.
135 - split login.ext's player scheduler into
136 it's own player-scheduler.ext extension.
137
1382.7 Sun Sep 7 16:32:03 CEST 2008
139 - require perl 5.10.
140 - make nrof signed, so that code that checks for underflow actually works.
141 - swap player and observed count's on the map when observing.
142 - add (mostly untested) mapspace perl class and accessors.
143 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
144 - fix a crash in cast_bless (restoration et al.) when no target
145 could be found.
146 - pits now have a configurable "random spread" range and default
147 to a radius of two now.
148 - rewrite pay_player_arch.
149 - use a more stable perl_reload implementation.
150 - do not use Symbol::delete_package (causes crashes after perl-reload),
151 use our own, safer, clear_package instead.
152 - when asynchronously dumping core, close all file handles to allow
153 the server to restart concurrently.
154 - improve the cfpod parser to generate proper xml from proper cfpod
155 sequences, without double-encoding. it should be faster, too.
156 - the above fixes wrong display of help tetx and many other issues.
157 - use lzf and frag packets for large messages for clients supporting them
158 (0.9976+), use it for long books and other messages.
159 - eradicate listen command and corresponding code.
160 - eradicate logs command.
161 - let the client log into the server log, used for crash backtraces.
162 - fixed rods/wands/etc. with randomitem spells on maps, but broke
163 old style spell objects with the spell magic bullet.
164 - (arch) fixed skill less rods in the archetypes
165
1662.61 Sun Aug 3 17:59:50 CEST 2008
167 - made jeweler workbench larger and some other minor map
168 changes in jeweler town.
169 - fixed wrong item handling in jeweler skill code.
170 - (arch) use a special "key_random_map" for random map keys
171 that are used up.
172 - fix a crash when the player who was observed has logged out long
173 enough for his region/map to be gone.
174 - port to g++-4.3's incompatible tr1 changes.
175 - add some missing dependencies.
176 - log to /var/log/deliantra/ by default.
177 - hack observe code to enable smooth movmenet when observing.
178
1792.6 Sun Jul 20 18:58:08 CEST 2008
12 - (maps) extension of the jeweler quest/skill/town 180 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel. 181 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas. 182 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects. 183 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking 184 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs. 185 with NPCs.
18 - (arch) dragon scales got proper type now 186 - (arch) dragon scales got proper type now
187 - object::decrease would sometimes cause container weights to
188 be wrong, this has been fixed.
189 - do not send time updates for newly-seen items.
190 - thawing an icecube will once more drop its contents to the ground.
19 - fix cone spells etc. going through walls sometimes. 191 - fix cone spells etc. going through walls sometimes.
192 - fix a weight update bug that sometimes left containers
193 with wrong weights.
194 - added auto_apply event and extension for shop tiles.
20 - work around get_map_flags invoking perl and switching the stack. 195 - work around get_map_flags invoking perl and switching the stack.
21 - make sure the map is loaded when using a town portal return. 196 - make sure the map is loaded when using a town portal return.
22 - fixed a bug with caching of sp/grace/food points for spells 197 - fixed a bug with caching of sp/grace/food points for spells
23 where healing spells didn't cost any grace. 198 where healing spells didn't cost any grace.
24 - fix starvation kill reason. 199 - fix starvation kill reason.
25 - fix pk killer name message. 200 - fix pk killer name message.
26 - add support for berkeley db 4.7. 201 - don't let people apply signs with @match.
202 - add support for berkeley db 4.7 (the new BDB module also fixes
203 what seems to be the biggets memleak in the server).
27 204
282.56 Wed Jun 4 10:50:40 CEST 2008 2052.56 Wed Jun 4 10:50:40 CEST 2008
29 - require Coro 4.73 which contains an important performance-bugfix. 206 - require Coro 4.73 which contains an important performance-bugfix.
30 - use anyevent to manage listen ports (this enables IPv6 support). 207 - use anyevent to manage listen ports (this enables IPv6 support).
31 - server supports ipv6 client connections now. 208 - server supports ipv6 client connections now.
147 - properly link against libgthread as that is needed to make the slice 324 - properly link against libgthread as that is needed to make the slice
148 allocator thread-safe. 325 allocator thread-safe.
149 - support perls not compiled with 64 bit support (though this is not a 326 - support perls not compiled with 64 bit support (though this is not a
150 recommended configuration) (reported by Samuel Gondouin). 327 recommended configuration) (reported by Samuel Gondouin).
151 - always put godgiven items into the player inventory, never any containers. 328 - always put godgiven items into the player inventory, never any containers.
152 - (arch)
153 - (maps, arch) the scorn go club was founded! 329 - (maps, arch) the scorn go club was founded!
154 - (arch) do no longer support player abilities, they didn't work anyways. 330 - (arch) do no longer support player abilities, they didn't work anyways.
155 - (arch) the alchemy spell is now of the alchemy spell school, which 331 - (arch) the alchemy spell is now of the alchemy spell school, which
156 became a real spell-class. 332 became a real spell-class.
157 - (arch) the alchemist class now get an alchemy spell book for new characters. 333 - (arch) the alchemist class now get an alchemy spell book for new characters.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines