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Comparing deliantra/server/Changes (file contents):
Revision 1.68 by root, Fri Mar 14 19:16:24 2008 UTC vs.
Revision 1.184 by elmex, Mon Jul 14 10:43:18 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4TODO: improve repelled message to include the full equation
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6 10
11 - added auto_apply event and extension for shop tiles
12 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs.
18 - (arch) dragon scales got proper type now
19 - fix cone spells etc. going through walls sometimes.
20 - work around get_map_flags invoking perl and switching the stack.
21 - make sure the map is loaded when using a town portal return.
22 - fixed a bug with caching of sp/grace/food points for spells
23 where healing spells didn't cost any grace.
24 - fix starvation kill reason.
25 - fix pk killer name message.
26 - add support for berkeley db 4.7.
27
282.56 Wed Jun 4 10:50:40 CEST 2008
29 - require Coro 4.73 which contains an important performance-bugfix.
30 - use anyevent to manage listen ports (this enables IPv6 support).
31 - server supports ipv6 client connections now.
32 - use newly-available Coro::AnyEvent.
33 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
34 to let it handle AIO requests.
35
362.55 Sat May 24 19:52:52 CEST 2008
37 - avoid newmap commands when crossing tiled map boundaries. this speeds up
38 processing considerably (especially in the client) and reduces data transfers
39 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
40 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
41 - (map) fixed npc dialogue in pup_land/s_f/special.
42 - bugfix: fix a crash when a player casts a swarm spell and then logs out
43 (swarm spells now stay in the player's inventory).
44 - bugfix: when unapplying skills also remove them from the range/combat slots.
45 - bugfix: do not merge items whose archetype name merges, use the
46 archetype *archname* (chairs of different facings were merged).
47 - bugfix: fix a potential crash issue in find_object_name (not used
48 normally).
49 - bugfix: locked doors cnanot be bashed down by magical means
50 (destruction, magic missile etc.).
51 - swarm spells without a direction now use various spiral patterns
52 instead of being fully random.
53 - update AnyEvent API to 3.4 and above.
54
552.54 Thu May 8 22:01:22 CEST 2008
56 - change floorbox item ordering to enable more efficient protocol and to
57 stay in sync with the 0.9971 client update which also reverses ordering.
58 - bugfix: the jumping skill now gives experience for jumping
59 and for attacking monsters. it also takes about one second to do a jump.
60 - bugfix: players couldn't starve in 2.53 :(
61 - bugfix: correctly send the client a del_spell when a spell gets removed.
62 - bugfix: spell effects like word of recall are removed on death.
63 - bugfix: fix a crash when objects with treasure on top (ground...)
64 were created outside a map.
65 - bugfix: couldn't apply inventory items when levitating, but ground items
66 (fixed by reversing the logic).
67 - bugfix: fixed a mismatched '"' in the debugging description of objects
68 - bugfix: the random map generator no longer leaks key objects.
69 - bugfix: support random maps >127x127.
70 - (maps) fixed the death certificate system in nimbus.
71 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
72 - (arch) the material 'wood' was undefined, it's now a burnable material.
73 - (arch) give ball lightning a real name.
74 - (arch) fixed material of bones (was 'wood', is now 'bone')
75 - support cfpod in ex replies (client item tooltips).
76 - unapply item in range slow when readying a spell.
77 - bugfix: account for rounding errors in weight updates.
78 - remove synchronous mkdir in chargen_race_done.
79 - fix per-race starting maps.
80 - check hiscore on suicide and quit as well.
81 - tell players when they are starving.
82 - get rid of costly object_from_name conversion for altar effects.
83 - fix map difficulty calculation for generators.
84 - slightly more intelligent handling of "is_animated" flag.
85 - support no_drop map header flag (before it was only available internally).
86 - make random-map-generated keys crumble after one hour, use more unique slaying.
87
882.53 Sun May 4 17:32:48 CEST 2008
89 - bugfix: custom skill settings were not saved by the server.
90 - bugfix: remove did not actually remove items from the inventory, leaving
91 ghost items.
92 - bugfix: properly update items identified on the ground.
93 - bugfix: use localtime_r in the logger thread.
94 - bugfix: player starvation will now give the correct kill reason.
95 - bugfix: archetype reloads could crash the server.
96 - bugfix: the mailscrolls are now correctly handed out even when the destination
97 player is not logged in.
98 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
99 server startup.
100 - bugfix: fix the door surround check in the random map generator.
101 - (maps) fix heaven quest difficulty progression.
102 - (maps) fix some random map styles.
103 - dropping items a shop is not interested in won't sell them anymore.
104 - rods and horns with a too low maximum charge allow now at least one discharge.
105 - implement kill & death statistics.
106 - random map preparation is no longer synchronous.
107 - rewrite find_style in perl, no longer does synchronous I/O.
108 - improve random map specials placement.
109 - make the killer a real object pointer instead of a string, improved
110 kill reason messages.
111 - take advantage of new aio_close and aio_chmod.
112 - implement archetype::get, object::deep_clone and update callers.
113 - change_abil is much faster.
114 - update the floorbox more often to work around the reverses item order
115 display in clients.
116 - cleaned up object copying by encapsulating it to a single place.
117 - add hints to the invite messages.
118 - rewrote key<->value pair handling.
119 - use an independent random number generator for the random map generator.
120
1212.52 Thu Apr 24 11:47:19 CEST 2008
122 - completely automate the item add/delete on remove/insert. this should fix
123 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
124 - completely automate the weight handling, should fix all weight
125 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
126 - reloading archetypes while a user was in the character creation phase
127 could crash the server.
128 - fix a nontrivial number of cases of code commented similar
129 to "is this really correct?", as many of those cases are now handles
130 automatically by lower level code.
131 - replace many ad-hoc checks for client visibility by object::visible_to,
132 should result in broader applicability of functions using it.
133 - merge items with different arch pointers refering to the same arch
134 (due to archetype reloads).
135 - refactored the object remove/insert functions and most related
136 functions (decrease, split, merge_ob etc.).
137 - make it compile better on freebsd (reported by pippijn).
138 - remove GT_UPDATE_INV (no longer applicable).
139 - fix the longstanding "container stays open" bug.
140 - improved floorbox updating to be incremental and other protocol
141 optimisations.
142 - get rid of update_after_inventory_change and only do update stats
143 for weight once/tick/player at max.
144 - rewrite party commands, use party channel.
145
1462.51 Sun Apr 20 21:27:37 CEST 2008
147 - properly link against libgthread as that is needed to make the slice
148 allocator thread-safe.
149 - support perls not compiled with 64 bit support (though this is not a
150 recommended configuration) (reported by Samuel Gondouin).
151 - always put godgiven items into the player inventory, never any containers.
152 - (arch)
153 - (maps, arch) the scorn go club was founded!
154 - (arch) do no longer support player abilities, they didn't work anyways.
155 - (arch) the alchemy spell is now of the alchemy spell school, which
156 became a real spell-class.
157 - (arch) the alchemist class now get an alchemy spell book for new characters.
158 - (arch) considerably strengthened spark shower and destruction.
159 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
160 finally reloadable at runtime.
161 - changed archetype loading algorithm to only require one pass and
162 use delayed resolving of references.
163 - examine command now uses the examine infobox.
164 - implement an "incremental garbage collector" for archetypes.
165 - enable slice allocator again.
166 - implement optional free memory poisoning.
167
1682.5 Wed Apr 16 15:06:53 CEST 2008
169 - the two handed weapon skill can no longer be used as unarmed combat
170 skill.
171 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
172 names (also update all maps to use money instead of coins).
173 - add uuid accessors to perl.
174 - add coin names and archetype accessors to perl.
175 - fix runtime uuid file format to use "." instead of ",".
176 - change perl extensions to not use hardcoded coins and values.
177 - write uuids asynchronously (no hiccups due to uuid writes)
178 and be more parsimonous of uuid usage by the exact value out on exit.
179 - write log messages in another thread, removing another sync point.
180 - support multi-line log messages in a nicer way.
181 - be more portable w.r.t. uuids and format specifiers everywhere.
182 - fix a minor memleak in the random map generator.
183 - some parts of the random map generator are not coroutine-safe,
184 so only call it "single-threaded".
185 - major cleanup of memory management in random map generator.
186 - slight refactoring of the random map generator, faster too.
187 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
188 bookkeeping bug.
189 - work around "player is on active list" problem by deactivating player
190 after loading.
191 - garbage collect shstr's more evenly and adaptively only when
192 there have in fact been allocations.
193 - fix object::insert to do as documented and insert into the env
194 if necessary.
195 - fix cf::map::unique_maps.
196 - fix nrof overflow check in can_merge_slow.
197 - fix converter code to handle >31 bit values.
198 - added support for the player_sold flag
199 - converters no longer accept unpaid items.
200 - canonicalize random map meta files for better unification.
201
2022.43 Sun Apr 6 20:35:29 CEST 2008
203 - work around a glibc bug that causes calloc to return non-zero memory
204 when mlockall has been used.
205 - pass environment to perl_sys_init3, as required by newer perls.
206 - use separate thread for ticker timing (and more in the future).
207 this greatly increases timing accuracy and gets rid of an enourmous
208 number of gettimeofday calls.
209 - use a separate thread to signal aio completion, for lower latency.
210 - require Coro 4.47, which fixes a data corruption bug with its C API.
211
2122.42 Sat Mar 15 12:05:21 CET 2008
7 - rebalanced default experience table to be more exponential 213 - rebalanced default experience table to be more exponential
8 and much easier up to level ~40, then moderately harder. 214 and much easier up to level ~40, then moderately harder.
9 - change attuned/repelled level boni to +-8 from +-2. 215 - change attuned/repelled level boni to +-8 from +-2.
10 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. 216 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
11 - do not exit on reload/load errors but properly cleanup. 217 - do not exit on reload/load errors but properly cleanup.
12 - fix a 32 bit uncleanlieness in the slice debugging wrapper. 218 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
13 219
142.41 Fri Jan 25 13:15:37 CET 2008 2202.41 Fri Jan 25 13:15:37 CET 2008
15 - get rid of YAML::Syck, it's too buggy and misparses many files 221 - get rid of YAML::Syck, it's too buggy and misparses many files
16 (this fixes the jeweler skill). 222 (this fixes the jeweler skill).
17 - back-to-back perl_reloads don't freeze the ticker anymore. 223 - back-to-back perl_reloads don't freeze the ticker anymore.

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