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Comparing deliantra/server/Changes (file contents):
Revision 1.120 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.185 by root, Mon Jul 14 18:36:42 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 3TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 4TODO: improve repelled message to include the full equation
7 some spellcasting. if I then started using karate, I would get all the 5TODO: xs-warn doesn't end up in server log.
8 stateffects from the bow 6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9 10
102.53 11 - added auto_apply event and extension for shop tiles
12 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs.
18 - (arch) dragon scales got proper type now
19 - thawing an icecube will once more drop its contents to the ground.
20 - fix cone spells etc. going through walls sometimes.
21 - work around get_map_flags invoking perl and switching the stack.
22 - make sure the map is loaded when using a town portal return.
23 - fixed a bug with caching of sp/grace/food points for spells
24 where healing spells didn't cost any grace.
25 - fix starvation kill reason.
26 - fix pk killer name message.
27 - add support for berkeley db 4.7.
28
292.56 Wed Jun 4 10:50:40 CEST 2008
30 - require Coro 4.73 which contains an important performance-bugfix.
31 - use anyevent to manage listen ports (this enables IPv6 support).
32 - server supports ipv6 client connections now.
33 - use newly-available Coro::AnyEvent.
34 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
35 to let it handle AIO requests.
36
372.55 Sat May 24 19:52:52 CEST 2008
38 - avoid newmap commands when crossing tiled map boundaries. this speeds up
39 processing considerably (especially in the client) and reduces data transfers
40 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
41 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
42 - (map) fixed npc dialogue in pup_land/s_f/special.
43 - bugfix: fix a crash when a player casts a swarm spell and then logs out
44 (swarm spells now stay in the player's inventory).
45 - bugfix: when unapplying skills also remove them from the range/combat slots.
46 - bugfix: do not merge items whose archetype name merges, use the
47 archetype *archname* (chairs of different facings were merged).
48 - bugfix: fix a potential crash issue in find_object_name (not used
49 normally).
50 - bugfix: locked doors cnanot be bashed down by magical means
51 (destruction, magic missile etc.).
52 - swarm spells without a direction now use various spiral patterns
53 instead of being fully random.
54 - update AnyEvent API to 3.4 and above.
55
562.54 Thu May 8 22:01:22 CEST 2008
57 - change floorbox item ordering to enable more efficient protocol and to
58 stay in sync with the 0.9971 client update which also reverses ordering.
59 - bugfix: the jumping skill now gives experience for jumping
60 and for attacking monsters. it also takes about one second to do a jump.
61 - bugfix: players couldn't starve in 2.53 :(
62 - bugfix: correctly send the client a del_spell when a spell gets removed.
63 - bugfix: spell effects like word of recall are removed on death.
64 - bugfix: fix a crash when objects with treasure on top (ground...)
65 were created outside a map.
66 - bugfix: couldn't apply inventory items when levitating, but ground items
67 (fixed by reversing the logic).
68 - bugfix: fixed a mismatched '"' in the debugging description of objects
69 - bugfix: the random map generator no longer leaks key objects.
70 - bugfix: support random maps >127x127.
71 - (maps) fixed the death certificate system in nimbus.
72 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
73 - (arch) the material 'wood' was undefined, it's now a burnable material.
74 - (arch) give ball lightning a real name.
75 - (arch) fixed material of bones (was 'wood', is now 'bone')
76 - support cfpod in ex replies (client item tooltips).
77 - unapply item in range slow when readying a spell.
78 - bugfix: account for rounding errors in weight updates.
79 - remove synchronous mkdir in chargen_race_done.
80 - fix per-race starting maps.
81 - check hiscore on suicide and quit as well.
82 - tell players when they are starving.
83 - get rid of costly object_from_name conversion for altar effects.
84 - fix map difficulty calculation for generators.
85 - slightly more intelligent handling of "is_animated" flag.
86 - support no_drop map header flag (before it was only available internally).
87 - make random-map-generated keys crumble after one hour, use more unique slaying.
88
892.53 Sun May 4 17:32:48 CEST 2008
11 - bugfix: custom skill settings were not saved by the server. 90 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving 91 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items. 92 ghost items.
14 - bugfix: properly update items identified on the ground. 93 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread. 94 - bugfix: use localtime_r in the logger thread.
16 - make the killer a real object pointer instead of a string. 95 - bugfix: player starvation will now give the correct kill reason.
17 - dropping items a shop is not interested in won't sell them anymore. 96 - bugfix: archetype reloads could crash the server.
18 - bugfix: the mailscrolls are now correctly handed out even when the destination 97 - bugfix: the mailscrolls are now correctly handed out even when the destination
19 player is not logged in. 98 player is not logged in.
20 - rods and horns with a too low maximum charge allow now at least one discharge.
21 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at 99 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 server startup. 100 server startup.
101 - bugfix: fix the door surround check in the random map generator.
102 - (maps) fix heaven quest difficulty progression.
103 - (maps) fix some random map styles.
104 - dropping items a shop is not interested in won't sell them anymore.
105 - rods and horns with a too low maximum charge allow now at least one discharge.
106 - implement kill & death statistics.
107 - random map preparation is no longer synchronous.
108 - rewrite find_style in perl, no longer does synchronous I/O.
109 - improve random map specials placement.
110 - make the killer a real object pointer instead of a string, improved
111 kill reason messages.
23 - take advantage of new aio_close and aio_chmod. 112 - take advantage of new aio_close and aio_chmod.
24 - implement archetype::get. 113 - implement archetype::get, object::deep_clone and update callers.
114 - change_abil is much faster.
115 - update the floorbox more often to work around the reverses item order
116 display in clients.
117 - cleaned up object copying by encapsulating it to a single place.
118 - add hints to the invite messages.
119 - rewrote key<->value pair handling.
120 - use an independent random number generator for the random map generator.
25 121
262.52 Thu Apr 24 11:47:19 CEST 2008 1222.52 Thu Apr 24 11:47:19 CEST 2008
27 - completely automate the item add/delete on remove/insert. this should fix 123 - completely automate the item add/delete on remove/insert. this should fix
28 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 124 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
29 - completely automate the weight handling, should fix all weight 125 - completely automate the weight handling, should fix all weight

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