--- deliantra/server/Changes 2008/07/14 18:36:42 1.185 +++ deliantra/server/Changes 2008/09/20 00:09:26 1.233 @@ -1,14 +1,83 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. TODO: emergency swap mode is not working -TODO: improve repelled message to include the full equation TODO: xs-warn doesn't end up in server log. -TODO: splitting objects with attachments doesn't work -TODO: nimbus angel apply => @match -TODO: maybe move gsay to the main chat channel? TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} +TODO: inscription cannot be readied. +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: reasy_skill find traps does nto unapply the range slot item (bow) + +TODO: skills command to perl etc. + - fix a disastrously "memleak" where temporray memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure it's alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. + +2.7 Sun Sep 7 16:32:03 CEST 2008 + - require perl 5.10. + - make nrof signed, so that code that checks for underflow actually works. + - swap player and observed count's on the map when observing. + - add (mostly untested) mapspace perl class and accessors. + - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. + - fix a crash in cast_bless (restoration et al.) when no target + could be found. + - pits now have a configurable "random spread" range and default + to a radius of two now. + - rewrite pay_player_arch. + - use a more stable perl_reload implementation. + - do not use Symbol::delete_package (causes crashes after perl-reload), + use our own, safer, clear_package instead. + - when asynchronously dumping core, close all file handles to allow + the server to restart concurrently. + - improve the cfpod parser to generate proper xml from proper cfpod + sequences, without double-encoding. it should be faster, too. + - the above fixes wrong display of help tetx and many other issues. + - use lzf and frag packets for large messages for clients supporting them + (0.9976+), use it for long books and other messages. + - eradicate listen command and corresponding code. + - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes + +2.61 Sun Aug 3 17:59:50 CEST 2008 + - made jeweler workbench larger and some other minor map + changes in jeweler town. + - fixed wrong item handling in jeweler skill code. + - (arch) use a special "key_random_map" for random map keys + that are used up. + - fix a crash when the player who was observed has logged out long + enough for his region/map to be gone. + - port to g++-4.3's incompatible tr1 changes. + - add some missing dependencies. + - log to /var/log/deliantra/ by default. + - hack observe code to enable smooth movmenet when observing. - - added auto_apply event and extension for shop tiles +2.6 Sun Jul 20 18:58:08 CEST 2008 - (maps) extension of the jeweler quest/skill/town - correctly move gsay to the party channel. - fix a crash when animate weapon was used in some areas. @@ -16,15 +85,23 @@ - (maps) tutorial now contains clues about chatting and talking with NPCs. - (arch) dragon scales got proper type now + - object::decrease would sometimes cause container weights to + be wrong, this has been fixed. + - do not send time updates for newly-seen items. - thawing an icecube will once more drop its contents to the ground. - fix cone spells etc. going through walls sometimes. + - fix a weight update bug that sometimes left containers + with wrong weights. + - added auto_apply event and extension for shop tiles. - work around get_map_flags invoking perl and switching the stack. - make sure the map is loaded when using a town portal return. - fixed a bug with caching of sp/grace/food points for spells where healing spells didn't cost any grace. - fix starvation kill reason. - fix pk killer name message. - - add support for berkeley db 4.7. + - don't let people apply signs with @match. + - add support for berkeley db 4.7 (the new BDB module also fixes + what seems to be the biggets memleak in the server). 2.56 Wed Jun 4 10:50:40 CEST 2008 - require Coro 4.73 which contains an important performance-bugfix. @@ -150,7 +227,6 @@ - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - always put godgiven items into the player inventory, never any containers. - - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. - (arch) the alchemy spell is now of the alchemy spell school, which