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Comparing deliantra/server/Changes (file contents):
Revision 1.186 by root, Mon Jul 14 18:46:41 2008 UTC vs.
Revision 1.697 by elmex, Wed May 5 09:42:52 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: emergency swap mode is not working 3Version numbers sort like decimal numbers.
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 4
11 - added auto_apply event and extension for shop tiles 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object.
7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9 - (maps, arch) complete revamping of the transport routes - all cities are
10 now easily reachable, at a price.
11 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
12 - (maps) added (navar) gravedigger, that buys players gravestones.
13 - (maps) added the rathouse quest for the shockwave spell in navar
14 (by Dustfinger).
15 - (maps) fixed bad floor tile in navar apartment.
16 - made (wizard) look_at show also uuids.
17 - added cf::object::find_object_uuid (::find_object already exists!).
18 - (maps) added new apartment, made by LinuxLemoner.
19 - (maps) added quest for the mining skill scroll to valleynoy.
20 - (maps) added greedy highlevel book shop to heaven town.
21 - (arch) added sounds: zombie death, book reading, inscription.
22 - (arch) made the hill giants loose more body parts.
23 - (arch, maps) added black unicorn horn, required to access mlab hell.
24 - (arch) increased the (possible) number of arrows/bolts found in shops
25 and made them a bit more expensive.
26 - (maps) add more glory hole treasure styles.
27 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
28 in a select number of mlab maps.
29 - (maps) the library should be less of a death trap now.
30 - (maps) exits no longer point to auto-apply exits, most affected
31 maps now have proper doors or a similar solution.
32 - (arch) jumping skill has now physical attacktype.
33 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
34 - enter_map did not normalise the map coordinates when the destination
35 space is blocked, causing badness and freezes for the player.
36 - when applying containers, server checks for the key on activate
37 and also allows players to unapply active containers they don't have
38 a key for.
39 - moved formulae, attackmess, artifacts, exp_table, materials and
40 races files to arch, where they belong (exp_table is no longer in
41 confdir but in datadir now!).
42 - jeweler and sound config files are now normal datafiles as well.
43 - quit_character was causing a runtime exception, causing it to not
44 work since 2.93.
45 - entering a map will now respect move_on and other effects,
46 except for auto-apply exits :/
47 - only talk to the items on the nearest mapspace, or, of there
48 are none, to the player, not ALL items in vicinity.
49 - do not update the floorbox while running, to avoid big item
50 updates that cost network bandwidth and processing power.
51 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
52 caused overflows causing monsters to become living deads.
53 - unapply weapons and armour before trying to improve it.
54 - teach the random map generator the ability to read ".rmg" files
55 that specify which actual style map to generate, and use it for
56 the default decorstyle to avoid inappropriate maps to be used.
57 - support (with some limitations) multiple different skills with the
58 same subtype.
59 - fix "nekosan duplication" bug - map swap out was not atomic,
60 so nekosan could end up beign saved AND escaped to another map.
61 - show invisible no longer makes magic mouths visible.
62 - move_type changes (spells, skills etc.) now will correctly
63 take move_on/move_off into account (e.g. buttons).
64 - display (exit) or (random map) in client for those objects.
65 - removed (useless) spell damage columns from spell info and replace
66 it by effective casting level - clients > 2.10 required to display
67 properly.
68 - building of levers/doors works again for all kinds of floors.
69 - the player can now withdraw and deposit all the available money.
70 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
71 steinwandstadt/celvear.
72 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
73 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
74 mostly based on the spell's level in the spellbook.
75 - (maps) fix some map regions and the region tree.
76 - the server will now be more picky when parsing the regions file.
77 - improve editor support protocol slightly, provide workarounds for 2.10
78 clients.
79 - follow has been rewritten to be, hopefully, more robust.
80 - follow mode will not be aborted when the follower tries to move.
81 - tcp.ext didn't unbind in reloads.
82 - map-tags.ext didn't properly close the database on reloads.
83 - cfutil skips .-directories when scanning.
84 - build.ext prevents players from building on other player's maps.
85 - rent.ext allows the dm to enter anytime.
86 - NPC_Dialogue adds a new predefined variable, $map.
87 - new "build" event hook.
88 - get rid of archetype min/max values except max_x (which should go, too).
89 - added fix_generated_item and cf::object::generate to XS interface.
90 - no longer use uppercase identifiers for saving anywhere, but support
91 them on loading, for old playerfiles and maps.
92 - removed is_legal_2ways_exit - this is apparently dead code, and
93 would be handled differently nowadays anyway.
94 - random map .meta were not being expired at all.
95 - replace move_ob/move_object functiony by the equivalent move method.
96 - update to automake 1.10.
97 - invitation to maps with unagressive and friendly monsters doesn't
98 require level 4 anymore.
99 - do not let update_stats muck with the chosen_skill anymore.
100 - monsters now rotate through all skills (in chosen_skill).
101 - fix lots of path-related buffer overflows in the random map generator.
102 - detect/sense curse/magic will no longer work on items that don't
103 need identify.
104 - added detect mineral vein spell.
105 - support "wall overlays" in the random map generator - not very generic,
106 used by minable veins.
107 - (maps) relocated jeweler town to another directoy.
108 - (arch) implement mining pickaxes and mining skill.
109 - (arch) add missing stonebig_club archetype from cfextended.
110 - jeweler skill doesn't diminish input values anymore.
111 - jeweler skill is harder to level now, but in exchange item power
112 of the output is only 1/5th (instead of 1/3rd) of ring level.
113 - generate most constants for perl automatically.
114 - properly check for weapon name prefix ("Ragnarok's sword").
115 - when player dies, restore his food to at least 200.
116 - support multiple inheritance for arch sources (inherit a,b,c).
117 - switch to storable-n-format for facedata, for better interoperability.
118 - implement generic "ranged" item framework (pickaxe, fishing rod).
119 - the singing skill actually respects the direction now.
120 - oratory and singing now require a direction.
121 - use_skill now requires that you can actually apply the skill tool.
122 - do not invoke perl on every user command anymore by providing
123 a command and an unknown_command event.
124 - move mark, run, run_stop, fire and fire_stop commands back from
125 perl to C++, for speed reasons (basically undo patchset 1304).
126 - add a client_destroy event, so we don't have to hook the
127 attachable destroy event (which is called much more often).
128 - removed (unused) FLOOR object type.
129 - fix errornous change_abil messages for rods (and other types).
130 - remove include/commands.h and server/c_new.C, and refactor
131 all into server/commands.C.
132 - save and restore combat/ranged/current slot for players.
133 - the server now batches item's face/fx commands, as opposed
134 to sending one fx per item - helps mostly at connect and
135 with floorbox updates.
136 - implemented ext::player_env::play_music_once $who->contr, "km/...".
137 - the random map generator now supports selecting difficult for
138 more style categories than just monsters (all except fountains
139 apparently).
140 - object serialiser no longer creates empty "owner" references.
141 - make sure failed castings take some time, too, to avoid being
142 smitten by your god.
143 - many more failmsgs and help texts.
144 - support log suspension/resumption, e.g. for defragmenting.
145 - stop thrown objects when their speed goes too low.
146 - log the number of unique logins seen every minute in a compact
147 format (for statistics).
148 - do not send delitem for players.
149 - support static scalar data members properly in genacc now.
150 - implement "simple" freelist management for objects.
151 - recycle object counts now - to support longer uptimes.
152 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
153 function (and yes, 666 is exact!).
154 - random map generator results should now be fully repeatable.
155 - fixed possible crash bug in build code.
156 - rename find_marked_object to ->mark and speed up.
157 - player movers properly destroy themselves when used up, instead
158 of leaking.
159 - do not show msg for unidentified objects that need identification.
160 - convert formulae/bookarch/settings file parser to thawer framework.
161 - finally get rid of fgets (..., thawer) and use a much cleaner
162 next_line method.
163 - use nicer file format for exp_table and attackmess
164 (more like other resource files).
165 - make parse errors during server startup fatal.
166 - properly initialise all maptile values in constructor.
167 - improved {link} map.
168 - optional unloadable extensions will not lead to an endless loop.
169 - server will cleanly autorestart when running out of protocol IDs.
170 - use faster and slightly more exact find_dir_2 replacement.
171 - building listening books is possible again.
172 - (maps, arch) added archetype for building instructions and replaced
173 the copies of the instructions in the maps with it.
174 - (arch) made the spark shower spell available in shops.
175 - don't create a second LOGIN event on character creation.
176 - correctly generate "You paid xyz" message in shops.
177 - the shop menu now also displays the (approx) value of the item.
178 - added a 'password' command, to change your password (and for DMs to
179 change passwords for other players).
180 - correctly save shopitems string, to avoid parse error when reading
181 saved maps.
182 - logging now differentiates between logging levels better.
183 - speed up get_typedata.
184 - fix deadlock problem during server shutdown/reload.
185 - make ext/checkrusage "more" non-blocking.
186 - use common::sense for extensions.
187 - work around a 50.10.0 utf8 caching bug.
188 - correctly try to load tiled maps in adjacent_map, might fix
189 "no relation to target" bugs.
190 - try to load (pure-)perl modules asynchronously, warn about
191 modules being loaded from the mainloop, pre-load some more
192 core modules so perl doesn't do it later on.
193
1942.93 Sat Feb 13 15:52:36 CET 2010
195 - (maps) fix travel to valdor and back.
196 - do no longer by default eval map cod ein safe compartments
197 (this can be re-enabled using the safe_eval config option).
198 - (maps) fix an apparent crash bug caused by broken generstors
199 in lorak.
200 - fix data corruption issues caused by recursive calls to
201 unordered_mapwalk - now every caller must provide its own
202 buffer.
203 - (maps) improve tindervale maps slightly.
204 - (arch) considerably decrease slag ex price.
205 - (arch) fix filth archetype.
206 - extension dependency resolve was completely broken.
207 - multipart objects would cause save_throw_object to crash - it
208 now acts on the head only.
209 - do not try to connect to an irc server unless explicitly configured.
210 - do not expect decltype() to be available in gcc 4.4.
211 - extended the safe perl environment by loops.
212 - (arch) fix "armless cook" facings.
213 - the "experience table" resource item did not have a proper
214 hash associated with it, so updates could not be detected.
215 - fixed poison traps in doors.
216 - player->killer_name did not properly flag the name as unicode.
217 - aggressively mark many more methods as utf8 or octet-expecting,
218 and provide a non-destructive SvPVutf8 variant.
219 - do not allow dragon players to change their title via the settings.
220 - ratelimited jeweler skill nugget conversion.
221 - under high load, the server stopped swapping out to make
222 the server more responsive, but making it impossible to reduce
223 the load by... swapping out. slot queuing will now always make
224 some progress.
225 - improve the quality of the load-avg calculation.
226 - (maps) fixed quest npc in jeweler dungeon quest.
227 - don't fail to write the runtime file if the temporary already exists.
228 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
229 player now.
230 - rewrote hiscore code from scratch to use async I/O, store uuid and
231 timestamp and use a tab in the client to increase awareness.
232 - npc dialog setflag/setsatte now check for defined'ness, so
233 setflag 0 is possible.
234 - make install now deletes old extensions, to ease upgrades in the
235 deliantra vm.
236
2372.92 Thu Dec 24 04:51:56 CET 2009
238 - the destruction spell could/would corrupt server memory quite often.
239 - logging in only fixed the combat slot when the palyer was loaded from
240 disk, not when it already was in memory.
241 - cede in wait_for_tick* when the tivck is inhibited hopefully
242 avoiding livelock during high-load emergency saves.
243 - logging in did not properly unapply all skills.
244 - (maps) make the invite quest marking much more obvious.
245 - (arch) fix warrior archetype names.
246 - map prefetching never prefetch upwards.
247 - wizpass no longer makes you non-blocking.
248 - (maps) add light to some of the special maps, add troll
249 map.
250
2512.91 Mon Nov 30 10:18:09 CET 2009
252 - (maps) add gorokh_final mapset from crossfire.
253 - (maps) block most vault-type mlab locations, open up
254 imperial converters for anybody to use.
255 - (maps, arch) replace all permanent stat potions by random
256 variants.
257 - (maps) spread gorokh demon styles more evenly over 1..100.
258 - TRIGGER events got passed a garbage pointer instead of a
259 real player object on player changes.
260 - diseases and maybe other things could sometimes reduce the speed
261 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
262 much grief.
263 - speed_left randomisation was, apparently, totally broken.
264 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
265 of the speed slot internally and in map save files. among other
266 things, this gets rid of all the abs (speed) calls.
267 - reduce map file save files by using abridged keywords aliases.
268 - shop specialisation calculation was totally broken.
269 - nrof/itemcount/volume limits when dropping to the floor are
270 now enforced.
271 - fix magic mapping, which only worked for inate spell casting.
272 - godgiven items will now be explicitly described as such.
273 - (arch) dded a quiver of bolts.
274 - materialnames would change "randomly" on every load, only
275 set the material when the materialname was not set before.
276 - balancing change, halve rod recharge speed (instead
277 of 4.8s, the standard rods now recharge in ~10s. not a solution,
278 but still.
279 - reduce cpu time used for map saving by >>50% by avoiding
280 the costly flag-checking loop in most cases and using a simple
281 repeat-cache for speed_left.
282 - always delay stats update for players on insert/remove till
283 next tick/command, which saves a lot of cpu cycles on drop/take.
284 - add hint about havign to run to attach unaggressive npcs.
285 - pet monster level was not displayed correctly in "showpets index".
286 - clean up floating point conversions and many similar nitpicks.
287 - fix hanuk altar.
288 - overhaul material system to be much faster, and having less bugs, but
289 still having a lot of cruft :/.
290 - add marble shop floor.
291 - move gcc specifics to new file include/compiler.h.
292 - unrecognised cfpod directives could cause undefined behaviour.
293 - added boes' marble shop to steinwandstadt.
294 - pad mapspace to power-of two size for speed/codesize/cache gains.
295 - optimise mapspace updates.
296 - cache volume/items per mapspace.
297 - use fabs, min and max consistently (surprisingly for a code size
298 decrease).
299 - fixed a small uncleanlieness in item converters, which might
300 have led to weird item multiplications.
301 - store hash value in shstr, not used by anything, but doesn't use much memory.
302 - fixed crash bug in learn_spell command.
303 - enhanced output of the mapinfo command.
304 - remove all traces of FLAG_NO_FIX_PLAYER.
305 - avoid sv_derived_from calls (lots of hash lookups) when converting
306 from perl to c++.
307 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
308 and use it in some "inner" loops.
309 - rename flags to attachable_flags to avoid confusion :=).
310 - fixed jeweler experience output to not be floating point.
311 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
312 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
313 - try to prefetch memory inside process_objects, which can give
314 enourmous speed gains.
315 - make some small optimisation to the process_objects loop.
316 - move facedata chksum calculation into cfutil, make server more flexible
317 handling different chksum lengths.
318 - check for hash collisions in cfutil.
319 - reduce face checksum size from 6 to 4 bytes.
320 - don't crash when a map uses empty sound/sound_destroy/face.
321 - removed weather-specific attributes.
322 - fixed genkeywords dependency.
323 - do not clear "randomitems" slot for world underlays.
324 - use "sl" as short-hand for speed_left in save-files, just to make them
325 smaller.
326 - in general, don't crash on value-less resource file lines
327 anymore, due to get_str never returning a 0-pointer.
328 - code cleanup in move_symptom.
329 - removed arch_to_object (replaced it by ->instance ()).
330
3312.90 Sat Nov 7 15:06:06 CET 2009
332 - some Andrew Madloch wanted, despite being specifically told
333 multiple times that the Deliantra parts additions are under AGPL,
334 lock up the source code of the server within his company.
335 some reorganisations have been done to the sourcecode to make
336 it clearer that this violates the Affero GPL. Help to keep
337 Deliantra free software even for the coming generations
338 and be wary of the promises of Andrew Madloch, he has nothing
339 good in mind for free software.
340 - clarify which files of the server are 100% AGPL.
341 - minor reorganisation, move some GPL code into other files.
342 - implement viewpoint (which is like observe, but only for the map,
343 not stats etc.).
344 - replace magic mapping overlay by a flying bird exposing area
345 on the worldmap (ext/magic_mapping.ext).
346 - @find in npc dialog was useless as the vairbale wasn't accessible.
347 - @find results in npc dialogue is now stored in $find.
348 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
349 - (maps, server) add lostwages and celvear apartments to rent system.
350 - (maps) closed guild houses, this is not scalable, ask your friendly
351 dm instead.
352 - (maps) add town portal to celvear.
353 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
354 mapsets from crossfire, together with associated archetypes.
355 - (maps) add extended region descriptions for some regions from crossfire.
356 - (maps) define a new whalingoutpost region.
357 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
358 and most archetypes that go with them (without stoning and swallow effects),
359 casino tokens and stock certificates are also missing.
360 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
361 and santo dominion.
362 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
363 to go with them. also adjusted archetypes to be more korrekt "gotisch".
364 - doors/containers can now use "match ..." expressions for the slaying field.
365 - properly close client-side dialogue when the player is teleported away.
366 - map-tags did not properly close it's database tables or wait
367 for a quiescent state, causing memory corruption on reload.
368 - support "stat.xyz" accessor in match expressions.
369 - skip /styles and /editor directories in cf::map::static_maps.
370 - implement ->send_big_packet and use it in ext_msg (among other things, this
371 fixes long answers from npc dialogue).
372 - connected magic mouths no longer spill to Log-1, but use the examine tab.
373 - (arch) change marker archetypes to not remove "marker" forces anymore
374 and to not add a "put your code here" force needlessly.
375 - (arch) fix or improve many plurals.
376 - markers do no longer add a force if the slaying field is unset.
377 - sped up search-items implementation, but it's still horrible.
378 - (maps) bigchests are now properly non-unique, per_player and no_reset.
379 - editor_folder can now be used to override whatever cfutil sets, and was
380 used to reogianise the illogical arch tree a bit.
381 - (maps) import most map names from crossfire.
382 - nuke image_sums/image_info subcommands from the protocol.
383 - fly_high movement gives better los, ignoring blocksview.
384 - the addexp command should now honour skill names with spaces.
385 - (arch) add nuke from cfextended to avoid a crash.
386 - (arch) added many more buildable marble floors.
387 - major namespace cleanup: save 45kb by making functions static
388 that were unnecessarily global.
389
3902.82 Sat Oct 24 03:50:17 CEST 2009
391 - fixed a classical and exploitable stack buffer overflow in the gsay command.
392 - fix a memory buffer overflow in the book code.
393 - add @check, @find npc dialogue commands.
394 - (maps) add a number of town interiors.
395 - (maps) add tindervale the fireborn capitol from cfextended.
396 - (maps) add celvear area from cfextended.
397 - (server,arch) add a number of inscribables, show their capacity in hint.
398 - (server,maps) fix bug causing some library books not to be chained down,
399 cause Scorn/Navar libraries not to have inscribable books.
400 - (maps) fix bug causing the Greyshield and Greysword to have
401 inappropriate item power.
402 - (maps) fix intwell balancing issue.
403 - improve the look of generated books.
404 - make slag no_drop so it can't be dropped from the cauldron.
405 - fix bug where players could bypass no_drop by putting items in containers.
406 - consecutive commands arriving at the same time in the server would be
407 corrupted if the length was >255.
408 - support sub-matches in () inside match expressions, not just conditions.
409 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
410 and perl.
411 - implemented new "match" type that combines both check_inv and pedestal
412 functionality (and more) inside the same object using the match expressions.
413 - create simpler match expression compiles in many common cases.
414 - reduce object size by removing obsolete "seen_by" member.
415 - removed the rather broken make_list_like utility function, taking advantage
416 of the new dynbuf::splice function (which gave an unexpected net win
417 in code size...).
418 - the server will no longer complain (and subtly fail) when an object
419 being removed from a map causes another object to get removed.
420 - banish strncpy from the server, speed up and simplify sending item
421 descriptions to the client considerably.
422 - add new "in head" set modifier for matches.
423 - new BLOCKED_MOVE event added.
424 - mapscript archetype now has activate_on_xxx true by default, as similar
425 connected elements.
426 - (maps) imported all styles from cfextended except
427 floorstyles/land_plots and monsterstyles.
428 - (arch) imported gem treasurelists and archetypes from cfextended.
429 - don't crash when treasure lists are empty / supply new empty
430 treasurelist for randomitems when none can be found.
431 - implement cf::map::static_maps and use it in map-tags.ext.
432 - fix a bug in map-tag scanning when moving tags.
433 - (deliantra.net) improve watchdog to now check both listening ports
434 for a reaction.
435 - implement new "loadall" map loading command, purely for debugging.
436
4372.81 Mon Oct 12 20:00:18 CEST 2009
438 - display spell description for spellbooks, rods, wands, potion and scrolls,
439 but not horns (to make them more useful for content-creators).
440 - fix a number of bugs in check_move_on: 1) it didn't update the flags
441 2) it skipped spell effects and 3) it didn't handle the case where
442 and object was destroyed while iterating over it correctly. all this
443 allowed players to sometimes walk onto spaces they should not be able to
444 walk on.
445 - fix an exploit where inscription/marking runes could execute arbitrary code.
446 - examining an object now dumps the serialised object form when the user
447 is a wizard (wizlook).
448 - altars no longer accept unpaid items.
449 - party spells didn't work all that well.
450 - added complex object matching framework (cf::match), and make altars
451 and pedestals use it.
452 - identified skill-tools show what skill they grant.
453 - display the duration of change_ability spells when examining them
454 (missing: protection spells, but they are a hack...).
455 - improve effectiveness of special foods created by woodsman skill,
456 adding more variety to the different mushrooms.
457 - fix a minor cfpod formatting bug.
458 - do not talk about the hintmode so much - die-hards are expected to find
459 the hintmode setting on the settings page.
460 - IPO no longer lies about prices; prices tweaked.
461 - clarified that all deliantra-specific parts are under the Affero GPL.
462 - enable the object loader to also dump archetypes.
463 - (maps) fix guild teleporters to Pupland Terminal.
464 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
465 - force the initial face when loading an object that is time-animated
466 or a monster, so it does not have to be specified anymore.
467 - fix a bug where recasting an ability changing spell could shorten
468 its remaining duration.
469 - fix pedestal and floor building with builder.
470 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
471 - fix a broken bow-related speed optimisation by using splay - speed
472 up splay operations as well.
473 - use NDI_CLEAR for the body command, and make it use observe.
474 - implement introspection data for C++ classes (%REFLECT).
475 - (arch) add name_pl fields and documentation for building materials.
476 - (maps) random fountains no longer generate permanent stat increases.
477 - fix transmutation alchemy.
478 - speed up many frequently-invoked C->perl callbacks.
479 - added complex object matching framework, to be used in altars and the like.
480 - switch to YAML::XS from YAML.
481
4822.80 Tue Sep 15 20:22:31 CEST 2009
483 - fix the "screen stays black on login" bug and remove debug instrumentation
484 that ultimately was not helpful to catch it :)
485 - split outer_env into outer_env and outer_env_self, and fix
486 all callers to use either one or the other, as appropriate. This
487 fixes the (rather fragile) light spell, maybe others.
488 - fixed an overflow and exploit in the bank/payment code.
489 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
490 to explain the skill a bit more.
491 - removed a buggy check for zero attacktype. So that we might find
492 the real bugs in the archs/maps/objects.
493 - Fixed enabling torches with lighters.
494 - (maps) Added Heaven Town region.
495 - (arch+maps) Fixed & normalized warriors on map
496 /quests/peterm/CTower/Barracks.
497 - fix the light spell (and possibly diseases and other lights).
498 - (arch) The clawing skill didn't have the physical attacktype.
499 - (maps) make the greenway accessible again - this bug was introduced
500 a long time ago, and similar cases are still to be found in the maps.
501 - make the socket_timeout configurable in the code (but not yet for users).
502 - earth wall health bar is now correct.
503
5042.79 Tue Jul 28 00:56:36 CEST 2009
505 - IO::AIO chaged to using eventfd internally - updated server to not
506 freeze with IO::AIO anymore due this change.
507 - avoid a crash when a player tries to apply a lighter.
508 - allow a spell argument for dimension door.
509 - move shop item listing and some otherstuff into the info tab.
510 - avoid crashes when non-players cast party spells.
511 - fix a crash in get_spell_by_name (for learn_spell).
512 - added pyromancer class with graphics (by Job Vranish).
513 - small improvement of the number of potions in shops
514 (by Job Vranish).
515 - added a few party spells (by Job Vranish).
516 - use a common message dynbuf.
517 - destroying tear down objects will now use the full hp range
518 for animation and will only destroy/lastframe when hp < 0.
519 - allow monsters to use earth to dust.
520 - use manhattan distance for get_rangevector_from_mapcoord, just as
521 in get_rangevector.
522 - los updates now correctly take tiled maps into account.
523 - do los updates even on maps without darkness.
524 - fixed quiver of holding bolts to be able to hold bolts.
525 - upgrade to IO::AIO 3.21.
526 - fixed show invisible, to show objects of type CONTAINER.
527 - properly catching exceptions from callback in irc.ext.
528 - fixed a potentially hazardous bug in cfpod regarding Z<>.
529 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
530 - (arch) added hint about usage to Slag Ex.
531 - (maps) /darcap/quest/water sea1 tile are now passable by players,
532 like the rest.
533 - (maps) added /heaven/gem_shop by Boes.
534 - (arch+maps) added rate limited converter and adjusted
535 /elmex/mana_fountain.
536 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
537 - reduce size of casting_time, move_status, attack_movement,
538 last_heal and last_sp slots, squeezing some more space out of struct
539 object, also declare expmul as constant 1.0, as it isn't used
540 anywhere.
541
5422.78 Sun Apr 5 20:04:29 CEST 2009
543 - fixed bug in alchemy, where finding the right object for enhancements
544 didn't work.
545 - aggressively merge spell effects and do not allow more than 5 spell
546 effects (w.r.t. put_more) per mapspace, to give the server a chance
547 to survive a hundred deathsheads.
548 - correctly clear op->env when inserting onto map, this was a potentially
549 disastrous bug of unfortunately unknown proportions...
550 - fix cone-spell symmetry that was broken for direction 8.
551 - use gender-neutral place descriptions for invite.
552 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
553 Thanks go to Lisa Larsen!
554 - remove support for colour reducing 32x32 images (no cfclient support
555 anymore).
556 - actually mention the literacy level when it is too low to learn the spell.
557 - use better dependency tracking for include/keyword.h.
558 - add accept-invitation and suicide to the list of asynchronous commands,
559 so it is possible to invite somebody out of some stck-till-death traps,
560 or simply to commit suicide.
561 - replace the "ignoring delayed commands" message by something more useful
562 (cf. cunning gnome freezeing issue).
563 - various fixes for weapon improvements.
564 - fixed small bug with handling connect errors in the IRC gateway.
565 - support T and G sequences in cfpod.
566
5672.77 Sun Feb 1 16:30:48 CET 2009
568 - convert me command from per-map to chat, which makes more sense, also
569 document it.
570 - more than one spellbooks of same class can now be given
571 in class selection.
572 - adjusted the starting_spell.trs treasure list to the recent
573 spell rebalancements.
574 - the IRC gateway filters IRC colors now.
575
5762.76 Sat Jan 17 08:36:51 CET 2009
577 - (arch) fix quiver of Holding Bolts.
578 - applying unpaid items will now examine them.
579 - add "What" column to body command, showing items in that slot.
580 - redesigned and rebalanced lamps and torches.
581 - add "..." to item names that have been shortened.
582 - fixed "assign" function that squeezes strings into fixed length.
583 - add cursed effect to lamps and (some) torches.
584 - fixed bad assigned crafting skills and their tools.
585
5862.75 Fri Jan 9 16:13:30 CET 2009
587 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
588 - fix a bug in the nimbus extension that allowed players to cheat.
589 - make monster smell logic dependent on their wisdom stat.
590 - put the death reason into a separate tab.
591 - converted "connected" slot to string, cleanly got rid of some ugly
592 hacks such as the path_attuned hack.
593 - introduce shstr_tmp for fast temporary shstr passing.
594 - replace one-at-a-time hash by faster than smaller FNV-1a hash
595 when hashing strings.
596 - sanitized alchemy-like skills and cauldrons to check earlier
597 whether the right cauldron is used.
598 - considerably optimise shared string implementation by
599 making its null value a compiletime constant.
600 - use shared string matching insteafd of strcmp in a lot of places,
601 as well as using shstr_cmp to pass shared stringsa round efficiently,
602 for lots of code size savings.
603 - monsters which breed new monsters shouldn't breed new monsters when
604 they are sleeping: generators now check for the sleeping flag.
605 - tell gcc not to excessively inline some perl interface functions.
606 - remove marking rune length limit.
607 - fix formatting of cfpod when a verbatim block was following
608 a single newline.
609 - move resistances, statistics and showpets command output into tabs.
610 - implement map scripts that can replace the boulder logic without
611 having to write extensions.
612
6132.74 Mon Dec 29 15:23:38 CET 2008
614 - fix a longstanding bug that teared multipart monsters
615 at map boundaries apart.
616 - temporarily make permanently invisible player visible when
617 he/she makes noise.
618 - fix being able to see through walls a bit.
619 - improve look at output.
620 - completely replaced the line of sight algorithm with a variant
621 of spiral fov capable of visibility grades and arbitrary
622 shadow angles, that uses less memory and less code.
623 - the new los code supports arbitrary map rectangles and loosens
624 other restrictions of the old code, supporting further optimisations.
625 - update los if blocksview-objects are inserted in a map, not just when
626 removed (e.g. for summon fog).
627 - permanent invisibility doesn't make immune against making noise:
628 implement a noise system that allows monsters to locate the player
629 when he/she makes noise.
630 - implement a primitive smell system that monsters can use to track
631 players.
632 - create bomb now also works when casted by door traps.
633 - (arch) new torch graphics.
634 - (maps) considerably soften the subway spider.
635 - (maps) made the portgate of navar safe ground, to protect
636 the guards from being killed by players.
637 - (maps) lots of tweaks in and around scorn.
638 - (maps) use special non-blocksview jungle, mountain and
639 darkforest freely on the worldmap, to get gradual sight obstacles
640 instead of total blackout in those areas.
641 - no maximum darkness for outdoor maps anymore.
642 - add more hints, fix some messages.
643 - fix a bug: firing rods should tell you something about them.
644 - make light additive even within players.
645 - darken xrays effect a bit.
646 - improve handling of los changes when inserting or removing
647 objects, not perfect yet.
648 - make map darkness signed (formerly unsigned) to allow
649 ambient lighting and centrally manage darkness as an offset.
650 - revamped, fixed and documented the server calendrics, also
651 tell users the current time and data, to improve awareness.
652 - implement proper wizlook flag and handling of wizlook, instead
653 of dumbly just clearing los once.
654 - speed up los code - it's now about 2-3 times as fast as the old one,
655 and has a smaller runtime variance.
656 - daylight/nightfall can now increase/decrease past the natural limit,
657 making them actually useful.
658 - see_in_dark now increases the viewing radius by 3.
659 - implement a fast tiled map iterator and use it in LOS for a 20%
660 speedup, as well as in many other places.
661 - remove support for extended map infos - these are not used
662 by the deliantra client and removing them gives us a 10% speedup
663 when sending map changes.
664 - remove most gcfclient and other client bug workarounds, as well
665 as now obsolete protocol versions, simplying the code.
666 - optimise and simplify generation of random numbers.
667 - correctly provide a non-zero default density for materials, to
668 avoid crashes, fix other bugs in the material handling code.
669 - fix volume calculations.
670 - fix cfpod parsing when multiple verbatim blocks were separated by
671 newlines.
672 - increase monster detection radius from wis/5 to wis/3.
673 - remove old pickup modes.
674 - remove obsolete disarm and search commands (search wasn't working
675 anyways).
676 - fix a crash when an npc applied a sign.
677
6782.73 Thu Dec 18 20:56:31 CET 2008
679 - this release is assumed to be very stable.
680 - (maps) radically redesigned and improved tutorial.
681 - directional casting no longer immediately removes the invisible effect.
682 - magic ears now trigger when used inside the NPC dialogue.
683 - fix overflow in lighting calculations.
684 - negative glow radii can no longer cause total darkness.
685 - allow lookat on spaces where we only barely see, as opposed to
686 only maximally-lit ones.
687 - class selection has been reworked completely and their documentation corrected.
688 - swashbucklers got the oratory skill now.
689 - jump skill was fixed to adhere to all the flags a mapspace has got.
690 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
691 - fix deadlock in Jeweler::improve_ring_by_plan.
692 - use Coro::SemaphoreSet instead of our own lock management
693 (which was probably broken, too).
694 - support negative glow radii during daytime, too.
695 - use circular, not rectangular, viewing area.
696 - use minimum viewing distance of 2 in outdoor maps.
697 - negative glow is stronger than viewing area or lamps.
698 - (arch) new darkness spell face.
699
7002.72 Thu Dec 4 22:20:19 CET 2008
701 - (maps) completely redesigned scorn.
702 - "cast light" now works on oneself.
703 - bump max light radius to 9, rewrote glow lighting calculations, fix
704 negative glow radii again (they were totally broken before).
705 - the "worldmaps sometimes are black" bug is finally fixed.
706 - the "player objects are referenced in _GENxx globals" bug has finally
707 been fixed, by not relying on buggy perl internals when serialising.
708 - fixed a long standing bug in the anvil converters in armour shops.
709 - items shops weren't interested in don't vanish anymore, and are given
710 back to the player.
711 - attuned/repell and spell base level system reworked.
712 - rewrote skill cache (last_skill_ob) system and usage - might
713 be less erratic now.
714 - refuse to write the uuid file if the uuid is zero
715 (to avoid writing it in early crashes).
716 - pathsync the directory after saving a file for added slowdown^Wsafety.
717 - speed up emergency_save by not syncing every file separately.
718 - no longer reattach perl to every object on reload, it's slow, and no longer
719 necessary since we don't nuke stashes anymore.
720 - do not bootstrap perl from the commandline args, use separate eval for
721 better error reporting.
722 - fix a crash when pushing cone spells met ice attacks.
723 - pre-cache perl extension files on reload to speed up the reload.
724 - speed up map refresh in server a bit.
725 - refactored drop code and fixed some programming errors in it.
726 - fixed small regression in 'Slag Ex' potion extension.
727 - fixed a bug where some objects couldn't cross map tile boundaries.
728 - fixed a bug with weight update of the player, the client showed -0.0
729 as the current weight of the inventory.
730 - (arch) the dragonbreath spell is level 12 again, but the high level spell
731 dragonfire has been introduced for the non-dragon players.
732 - remove unused "tooltype", "start_holding" object slots.
733 - change "weapontype" object slot to uint8.
734 - convert "hide" object slot into flag.
735 - reorder object members for better locality of reference and codesize
736 decrease.
737 - correct rounding in lerp, add lerp_rd, lerp_ru.
738 - fix a crash when no skill could be found when killing amonster.
739 - fix a small memleak that would eat one pointer on the perl stack for
740 every completed aio operation.
741 - perl mapspace acessor methods now normalise (handle tiled maps)
742 and update mapspaces if necessary.
743
7442.71 Tue Sep 23 07:02:23 CEST 2008
745 - removed all command line parsing, only env variables are supported
746 anymore.
747 - region-specific monsters will now once more be on the worldmap.
748 - fix a disastrous "memleak" where temporary memory allocations
749 would grow out of bounds.
750 - server now writes a pidfile and makes sure its alter ego is killed.
751 - fixed a double-escaping bug in the pod-parser.
752 - rewrote the cfpod parser in C++.
753 - hintmode moved to C++, players need to re-set their hintmode if
754 they dislike "show".
755 - fix RIP inscription.
756 - bump login name length from 18 to 20 char max.
757 - correctly support gender in emotes.
758 - correctly support gender in the death messages.
759 - correctly generate death messages for players only when they really die,
760 with increased information.
761 - fix a bug in the dynbuf code that could potentially lead to crashes
762 and data corruption (but apparently was never triggered).
763 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
764 - make sure Compress::LZF acquires the storable lock, might fix some
765 data corruption bug.
766 - tweak coredumping/monitoring a bit.
767 - completely redid server initialisation to hopefully avoid rare races.
768 - do not crash in the loader when an inventory object could not be loaded
769 (from a corrupted file).
770 - redid skills command to send output to proper channel.
771 - object->map is no longer refcounting.
772 - add FLAG_DEBUG for internal debugging.
773 - add NDI_VERBATIM flag to send_msg.
774 - add perl backtraces to logBacktrace-initiated backtraces.
775 - player->exists is no longer a sync_job.
776 - split login.ext's player scheduler into
777 it's own player-scheduler.ext extension.
778
7792.7 Sun Sep 7 16:32:03 CEST 2008
780 - require perl 5.10.
781 - make nrof signed, so that code that checks for underflow actually works.
782 - swap player and observed count's on the map when observing.
783 - add (mostly untested) mapspace perl class and accessors.
784 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
785 - fix a crash in cast_bless (restoration et al.) when no target
786 could be found.
787 - pits now have a configurable "random spread" range and default
788 to a radius of two now.
789 - rewrite pay_player_arch.
790 - use a more stable perl_reload implementation.
791 - do not use Symbol::delete_package (causes crashes after perl-reload),
792 use our own, safer, clear_package instead.
793 - when asynchronously dumping core, close all file handles to allow
794 the server to restart concurrently.
795 - improve the cfpod parser to generate proper xml from proper cfpod
796 sequences, without double-encoding. it should be faster, too.
797 - the above fixes wrong display of help tetx and many other issues.
798 - use lzf and frag packets for large messages for clients supporting them
799 (0.9976+), use it for long books and other messages.
800 - eradicate listen command and corresponding code.
801 - eradicate logs command.
802 - let the client log into the server log, used for crash backtraces.
803 - fixed rods/wands/etc. with randomitem spells on maps, but broke
804 old style spell objects with the spell magic bullet.
805 - (arch) fixed skill less rods in the archetypes
806
8072.61 Sun Aug 3 17:59:50 CEST 2008
808 - made jeweler workbench larger and some other minor map
809 changes in jeweler town.
810 - fixed wrong item handling in jeweler skill code.
811 - (arch) use a special "key_random_map" for random map keys
812 that are used up.
813 - fix a crash when the player who was observed has logged out long
814 enough for his region/map to be gone.
815 - port to g++-4.3's incompatible tr1 changes.
816 - add some missing dependencies.
817 - log to /var/log/deliantra/ by default.
818 - hack observe code to enable smooth movmenet when observing.
819
8202.6 Sun Jul 20 18:58:08 CEST 2008
12 - (maps) extension of the jeweler quest/skill/town 821 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel. 822 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas. 823 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects. 824 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking 825 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs. 826 with NPCs.
18 - (arch) dragon scales got proper type now 827 - (arch) dragon scales got proper type now
828 - object::decrease would sometimes cause container weights to
829 be wrong, this has been fixed.
830 - do not send time updates for newly-seen items.
19 - thawing an icecube will once more drop its contents to the ground. 831 - thawing an icecube will once more drop its contents to the ground.
20 - fix cone spells etc. going through walls sometimes. 832 - fix cone spells etc. going through walls sometimes.
21 - fix a weight update bug that sometimes left containers 833 - fix a weight update bug that sometimes left containers
22 with wrong weights. 834 with wrong weights.
835 - added auto_apply event and extension for shop tiles.
23 - work around get_map_flags invoking perl and switching the stack. 836 - work around get_map_flags invoking perl and switching the stack.
24 - make sure the map is loaded when using a town portal return. 837 - make sure the map is loaded when using a town portal return.
25 - fixed a bug with caching of sp/grace/food points for spells 838 - fixed a bug with caching of sp/grace/food points for spells
26 where healing spells didn't cost any grace. 839 where healing spells didn't cost any grace.
27 - fix starvation kill reason. 840 - fix starvation kill reason.
28 - fix pk killer name message. 841 - fix pk killer name message.
29 - add support for berkeley db 4.7. 842 - don't let people apply signs with @match.
843 - add support for berkeley db 4.7 (the new BDB module also fixes
844 what seems to be the biggets memleak in the server).
30 845
312.56 Wed Jun 4 10:50:40 CEST 2008 8462.56 Wed Jun 4 10:50:40 CEST 2008
32 - require Coro 4.73 which contains an important performance-bugfix. 847 - require Coro 4.73 which contains an important performance-bugfix.
33 - use anyevent to manage listen ports (this enables IPv6 support). 848 - use anyevent to manage listen ports (this enables IPv6 support).
34 - server supports ipv6 client connections now. 849 - server supports ipv6 client connections now.
47 - bugfix: when unapplying skills also remove them from the range/combat slots. 862 - bugfix: when unapplying skills also remove them from the range/combat slots.
48 - bugfix: do not merge items whose archetype name merges, use the 863 - bugfix: do not merge items whose archetype name merges, use the
49 archetype *archname* (chairs of different facings were merged). 864 archetype *archname* (chairs of different facings were merged).
50 - bugfix: fix a potential crash issue in find_object_name (not used 865 - bugfix: fix a potential crash issue in find_object_name (not used
51 normally). 866 normally).
52 - bugfix: locked doors cnanot be bashed down by magical means 867 - bugfix: locked doors cannot be bashed down by magical means
53 (destruction, magic missile etc.). 868 (destruction, magic missile etc.).
54 - swarm spells without a direction now use various spiral patterns 869 - swarm spells without a direction now use various spiral patterns
55 instead of being fully random. 870 instead of being fully random.
56 - update AnyEvent API to 3.4 and above. 871 - update AnyEvent API to 3.4 and above.
57 872
136 - merge items with different arch pointers refering to the same arch 951 - merge items with different arch pointers refering to the same arch
137 (due to archetype reloads). 952 (due to archetype reloads).
138 - refactored the object remove/insert functions and most related 953 - refactored the object remove/insert functions and most related
139 functions (decrease, split, merge_ob etc.). 954 functions (decrease, split, merge_ob etc.).
140 - make it compile better on freebsd (reported by pippijn). 955 - make it compile better on freebsd (reported by pippijn).
141 - remove GT_UPDATE_INV (no longer applicable). 956 - removed GT_UPDATE_INV (no longer applicable).
142 - fix the longstanding "container stays open" bug. 957 - fix the longstanding "container stays open" bug.
143 - improved floorbox updating to be incremental and other protocol 958 - improved floorbox updating to be incremental and other protocol
144 optimisations. 959 optimisations.
145 - get rid of update_after_inventory_change and only do update stats 960 - get rid of update_after_inventory_change and only do update stats
146 for weight once/tick/player at max. 961 for weight once/tick/player at max.
150 - properly link against libgthread as that is needed to make the slice 965 - properly link against libgthread as that is needed to make the slice
151 allocator thread-safe. 966 allocator thread-safe.
152 - support perls not compiled with 64 bit support (though this is not a 967 - support perls not compiled with 64 bit support (though this is not a
153 recommended configuration) (reported by Samuel Gondouin). 968 recommended configuration) (reported by Samuel Gondouin).
154 - always put godgiven items into the player inventory, never any containers. 969 - always put godgiven items into the player inventory, never any containers.
155 - (arch)
156 - (maps, arch) the scorn go club was founded! 970 - (maps, arch) the scorn go club was founded!
157 - (arch) do no longer support player abilities, they didn't work anyways. 971 - (arch) do no longer support player abilities, they didn't work anyways.
158 - (arch) the alchemy spell is now of the alchemy spell school, which 972 - (arch) the alchemy spell is now of the alchemy spell school, which
159 became a real spell-class. 973 became a real spell-class.
160 - (arch) the alchemist class now get an alchemy spell book for new characters. 974 - (arch) the alchemist class now get an alchemy spell book for new characters.
225 (this fixes the jeweler skill). 1039 (this fixes the jeweler skill).
226 - back-to-back perl_reloads don't freeze the ticker anymore. 1040 - back-to-back perl_reloads don't freeze the ticker anymore.
227 - convert cfutil from Event to EV (forgot to do this earlier...). 1041 - convert cfutil from Event to EV (forgot to do this earlier...).
228 - move tombstone to real map if player died due to cave-in (even if 1042 - move tombstone to real map if player died due to cave-in (even if
229 it has reset, which is better than putting it on the savebed, also as 1043 it has reset, which is better than putting it on the savebed, also as
230 proof that the palyer didn't use a savebed). 1044 proof that the player didn't use a savebed).
231 1045
2322.4 Sun Jan 13 13:41:29 CET 2008 10462.4 Sun Jan 13 13:41:29 CET 2008
233 - work around perl bug in configure perl module version check. 1047 - work around perl bug in configure perl module version check.
234 - fix bug in golem move code that would cause a crash at tiling borders. 1048 - fix bug in golem move code that would cause a crash at tiling borders.
235 - fix a freeze bug when looking for an arrow in the inventory. 1049 - fix a freeze bug when looking for an arrow in the inventory.
429 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1243 - introduced new keyword for map files: file_format_version (integer, server version: 0)
430 - better message for apply failures due to applymode 1244 - better message for apply failures due to applymode
431 - removed most all of the weather code 1245 - removed most all of the weather code
432 - unified logging to stderr and file 1246 - unified logging to stderr and file
433 - too many minor changes to document 1247 - too many minor changes to document
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