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Comparing deliantra/server/Changes (file contents):
Revision 1.187 by root, Mon Jul 14 23:47:06 2008 UTC vs.
Revision 1.274 by elmex, Mon Dec 8 22:38:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11 - added auto_apply event and extension for shop tiles 13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones.
26 - class selection has been reworked completely and their documentation corrected.
27 - swashbucklers got the oratory skill now.
28
292.72 Thu Dec 4 22:20:19 CET 2008
30 - (maps) completely redesigned scorn.
31 - "cast light" now works on oneself.
32 - bump max light radius to 9, rewrote glow lighting calculations, fix
33 negative glow radii again (they were totally broken before).
34 - the "worldmaps sometimes are black" bug is finally fixed.
35 - the "player objects are referenced in _GENxx globals" bug has finally
36 been fixed, by not relying on buggy perl internals when serialising.
37 - fixed a long standing bug in the anvil converters in armour shops.
38 - items shops weren't interested in don't vanish anymore, and are given
39 back to the player.
40 - attuned/repell and spell base level system reworked.
41 - rewrote skill cache (last_skill_ob) system and usage - might
42 be less erratic now.
43 - refuse to write the uuid file if the uuid is zero
44 (to avoid writing it in early crashes).
45 - pathsync the directory after saving a file for added slowdown^Wsafety.
46 - speed up emergency_save by not syncing every file separately.
47 - no longer reattach perl to every object on reload, it's slow, and no longer
48 necessary since we don't nuke stashes anymore.
49 - do not bootstrap perl from the commandline args, use separate eval for
50 better error reporting.
51 - fix a crash when pushing cone spells met ice attacks.
52 - pre-cache perl extension files on reload to speed up the reload.
53 - speed up map refresh in server a bit.
54 - refactored drop code and fixed some programming errors in it.
55 - fixed small regression in 'Slag Ex' potion extension.
56 - fixed a bug where some objects couldn't cross map tile boundaries.
57 - fixed a bug with weight update of the player, the client showed -0.0
58 as the current weight of the inventory.
59 - (arch) the dragonbreath spell is level 12 again, but the high level spell
60 dragonfire has been introduced for the non-dragon players.
61 - remove unused "tooltype", "start_holding" object slots.
62 - change "weapontype" object slot to uint8.
63 - convert "hide" object slot into flag.
64 - reorder object members for better locality of reference and codesize
65 decrease.
66 - correct rounding in lerp, add lerp_rd, lerp_ru.
67 - fix a crash when no skill could be found when killing amonster.
68 - fix a small memleak that would eat one pointer on the perl stack for
69 every completed aio operation.
70 - perl mapspace acessor methods now normalise (handle tiled maps)
71 and update mapspaces if necessary.
72
732.71 Tue Sep 23 07:02:23 CEST 2008
74 - removed all command line parsing, only env variables are supported
75 anymore.
76 - region-specific monsters will now once more be on the worldmap.
77 - fix a disastrous "memleak" where temporary memory allocations
78 would grow out of bounds.
79 - server now writes a pidfile and makes sure its alter ego is killed.
80 - fixed a double-escaping bug in the pod-parser.
81 - rewrote the cfpod parser in C++.
82 - hintmode moved to C++, players need to re-set their hintmode if
83 they dislike "show".
84 - fix RIP inscription.
85 - bump login name length from 18 to 20 char max.
86 - correctly support gender in emotes.
87 - correctly support gender in the death messages.
88 - correctly generate death messages for players only when they really die,
89 with increased information.
90 - fix a bug in the dynbuf code that could potentially lead to crashes
91 and data corruption (but apparently was never triggered).
92 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
93 - make sure Compress::LZF acquires the storable lock, might fix some
94 data corruption bug.
95 - tweak coredumping/monitoring a bit.
96 - completely redid server initialisation to hopefully avoid rare races.
97 - do not crash in the loader when an inventory object could not be loaded
98 (from a corrupted file).
99 - redid skills command to send output to proper channel.
100 - object->map is no longer refcounting.
101 - add FLAG_DEBUG for internal debugging.
102 - add NDI_VERBATIM flag to send_msg.
103 - add perl backtraces to logBacktrace-initiated backtraces.
104 - player->exists is no longer a sync_job.
105 - split login.ext's player scheduler into
106 it's own player-scheduler.ext extension.
107
1082.7 Sun Sep 7 16:32:03 CEST 2008
109 - require perl 5.10.
110 - make nrof signed, so that code that checks for underflow actually works.
111 - swap player and observed count's on the map when observing.
112 - add (mostly untested) mapspace perl class and accessors.
113 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
114 - fix a crash in cast_bless (restoration et al.) when no target
115 could be found.
116 - pits now have a configurable "random spread" range and default
117 to a radius of two now.
118 - rewrite pay_player_arch.
119 - use a more stable perl_reload implementation.
120 - do not use Symbol::delete_package (causes crashes after perl-reload),
121 use our own, safer, clear_package instead.
122 - when asynchronously dumping core, close all file handles to allow
123 the server to restart concurrently.
124 - improve the cfpod parser to generate proper xml from proper cfpod
125 sequences, without double-encoding. it should be faster, too.
126 - the above fixes wrong display of help tetx and many other issues.
127 - use lzf and frag packets for large messages for clients supporting them
128 (0.9976+), use it for long books and other messages.
129 - eradicate listen command and corresponding code.
130 - eradicate logs command.
131 - let the client log into the server log, used for crash backtraces.
132 - fixed rods/wands/etc. with randomitem spells on maps, but broke
133 old style spell objects with the spell magic bullet.
134 - (arch) fixed skill less rods in the archetypes
135
1362.61 Sun Aug 3 17:59:50 CEST 2008
137 - made jeweler workbench larger and some other minor map
138 changes in jeweler town.
139 - fixed wrong item handling in jeweler skill code.
140 - (arch) use a special "key_random_map" for random map keys
141 that are used up.
142 - fix a crash when the player who was observed has logged out long
143 enough for his region/map to be gone.
144 - port to g++-4.3's incompatible tr1 changes.
145 - add some missing dependencies.
146 - log to /var/log/deliantra/ by default.
147 - hack observe code to enable smooth movmenet when observing.
148
1492.6 Sun Jul 20 18:58:08 CEST 2008
12 - (maps) extension of the jeweler quest/skill/town 150 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel. 151 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas. 152 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects. 153 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking 154 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs. 155 with NPCs.
18 - (arch) dragon scales got proper type now 156 - (arch) dragon scales got proper type now
157 - object::decrease would sometimes cause container weights to
158 be wrong, this has been fixed.
19 - do not send tiem updates for newly-seen items. 159 - do not send time updates for newly-seen items.
20 - thawing an icecube will once more drop its contents to the ground. 160 - thawing an icecube will once more drop its contents to the ground.
21 - fix cone spells etc. going through walls sometimes. 161 - fix cone spells etc. going through walls sometimes.
22 - fix a weight update bug that sometimes left containers 162 - fix a weight update bug that sometimes left containers
23 with wrong weights. 163 with wrong weights.
164 - added auto_apply event and extension for shop tiles.
24 - work around get_map_flags invoking perl and switching the stack. 165 - work around get_map_flags invoking perl and switching the stack.
25 - make sure the map is loaded when using a town portal return. 166 - make sure the map is loaded when using a town portal return.
26 - fixed a bug with caching of sp/grace/food points for spells 167 - fixed a bug with caching of sp/grace/food points for spells
27 where healing spells didn't cost any grace. 168 where healing spells didn't cost any grace.
28 - fix starvation kill reason. 169 - fix starvation kill reason.
29 - fix pk killer name message. 170 - fix pk killer name message.
30 - add support for berkeley db 4.7. 171 - don't let people apply signs with @match.
172 - add support for berkeley db 4.7 (the new BDB module also fixes
173 what seems to be the biggets memleak in the server).
31 174
322.56 Wed Jun 4 10:50:40 CEST 2008 1752.56 Wed Jun 4 10:50:40 CEST 2008
33 - require Coro 4.73 which contains an important performance-bugfix. 176 - require Coro 4.73 which contains an important performance-bugfix.
34 - use anyevent to manage listen ports (this enables IPv6 support). 177 - use anyevent to manage listen ports (this enables IPv6 support).
35 - server supports ipv6 client connections now. 178 - server supports ipv6 client connections now.
151 - properly link against libgthread as that is needed to make the slice 294 - properly link against libgthread as that is needed to make the slice
152 allocator thread-safe. 295 allocator thread-safe.
153 - support perls not compiled with 64 bit support (though this is not a 296 - support perls not compiled with 64 bit support (though this is not a
154 recommended configuration) (reported by Samuel Gondouin). 297 recommended configuration) (reported by Samuel Gondouin).
155 - always put godgiven items into the player inventory, never any containers. 298 - always put godgiven items into the player inventory, never any containers.
156 - (arch)
157 - (maps, arch) the scorn go club was founded! 299 - (maps, arch) the scorn go club was founded!
158 - (arch) do no longer support player abilities, they didn't work anyways. 300 - (arch) do no longer support player abilities, they didn't work anyways.
159 - (arch) the alchemy spell is now of the alchemy spell school, which 301 - (arch) the alchemy spell is now of the alchemy spell school, which
160 became a real spell-class. 302 became a real spell-class.
161 - (arch) the alchemist class now get an alchemy spell book for new characters. 303 - (arch) the alchemist class now get an alchemy spell book for new characters.

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