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Comparing deliantra/server/Changes (file contents):
Revision 1.188 by root, Mon Jul 14 23:57:45 2008 UTC vs.
Revision 1.312 by root, Wed Dec 31 17:35:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: nimbus angel apply => @match
6TODO: maybe move gsay to the main chat channel?
7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
8 12
9 - added auto_apply event and extension for shop tiles 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28
292.74 Mon Dec 29 15:23:38 CET 2008
30 - fix a longstanding bug that teared multipart monsters
31 at map boundaries apart.
32 - temporarily make permanently invisible player visible when
33 he/she makes noise.
34 - fix being able to see through walls a bit.
35 - improve look at output.
36 - completely replaced the line of sight algorithm with a variant
37 of spiral fov capable of visibility grades and arbitrary
38 shadow angles, that uses less memory and less code.
39 - the new los code supports arbitrary map rectangles and loosens
40 other restrictions of the old code, supporting further optimisations.
41 - update los if blocksview-objects are inserted in a map, not just when
42 removed (e.g. for summon fog).
43 - permanent invisibility doesn't make immune against making noise:
44 implement a noise system that allows monsters to locate the player
45 when he/she makes noise.
46 - implement a primitive smell system that monsters can use to track
47 players.
48 - create bomb now also works when casted by door traps.
49 - (arch) new torch graphics.
50 - (maps) considerably soften the subway spider.
51 - (maps) made the portgate of navar safe ground, to protect
52 the guards from being killed by players.
53 - (maps) lots of tweaks in and around scorn.
54 - (maps) use special non-blocksview jungle, mountain and
55 darkforest freely on the worldmap, to get gradual sight obstacles
56 instead of total blackout in those areas.
57 - no maximum darkness for outdoor maps anymore.
58 - add more hints, fix some messages.
59 - fix a bug: firing rods should tell you something about them.
60 - make light additive even within players.
61 - darken xrays effect a bit.
62 - improve handling of los changes when inserting or removing
63 objects, not perfect yet.
64 - make map darkness signed (formerly unsigned) to allow
65 ambient lighting and centrally manage darkness as an offset.
66 - revamped, fixed and documented the server calendrics, also
67 tell users the current time and data, to improve awareness.
68 - implement proper wizlook flag and handling of wizlook, instead
69 of dumbly just clearing los once.
70 - speed up los code - it's now about 2-3 times as fast as the old one,
71 and has a smaller runtime variance.
72 - daylight/nightfall can now increase/decrease past the natural limit,
73 making them actually useful.
74 - see_in_dark now increases the viewing radius by 3.
75 - implement a fast tiled map iterator and use it in LOS for a 20%
76 speedup, as well as in many other places.
77 - remove support for extended map infos - these are not used
78 by the deliantra client and removing them gives us a 10% speedup
79 when sending map changes.
80 - remove most gcfclient and other client bug workarounds, as well
81 as now obsolete protocol versions, simplying the code.
82 - optimise and simplify generation of random numbers.
83 - correctly provide a non-zero default density for materials, to
84 avoid crashes, fix other bugs in the material handling code.
85 - fix volume calculations.
86 - fix cfpod parsing when multiple verbatim blocks were separated by
87 newlines.
88 - increase monster detection radius from wis/5 to wis/3.
89 - remove old pickup modes.
90 - remove obsolete disarm and search commands (search wasn't working
91 anyways).
92 - fix a crash when an npc applied a sign.
93
942.73 Thu Dec 18 20:56:31 CET 2008
95 - this release is assumed to be very stable.
96 - (maps) radically redesigned and improved tutorial.
97 - directional casting no longer immediately removes the invisible effect.
98 - magic ears now trigger when used inside the NPC dialogue.
99 - fix overflow in lighting calculations.
100 - negative glow radii can no longer cause total darkness.
101 - allow lookat on spaces where we only barely see, as opposed to
102 only maximally-lit ones.
103 - class selection has been reworked completely and their documentation corrected.
104 - swashbucklers got the oratory skill now.
105 - jump skill was fixed to adhere to all the flags a mapspace has got.
106 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
107 - fix deadlock in Jeweler::improve_ring_by_plan.
108 - use Coro::SemaphoreSet instead of our own lock management
109 (which was probably broken, too).
110 - support negative glow radii during daytime, too.
111 - use circular, not rectangular, viewing area.
112 - use minimum viewing distance of 2 in outdoor maps.
113 - negative glow is stronger than viewing area or lamps.
114 - (arch) new darkness spell face.
115
1162.72 Thu Dec 4 22:20:19 CET 2008
117 - (maps) completely redesigned scorn.
118 - "cast light" now works on oneself.
119 - bump max light radius to 9, rewrote glow lighting calculations, fix
120 negative glow radii again (they were totally broken before).
121 - the "worldmaps sometimes are black" bug is finally fixed.
122 - the "player objects are referenced in _GENxx globals" bug has finally
123 been fixed, by not relying on buggy perl internals when serialising.
124 - fixed a long standing bug in the anvil converters in armour shops.
125 - items shops weren't interested in don't vanish anymore, and are given
126 back to the player.
127 - attuned/repell and spell base level system reworked.
128 - rewrote skill cache (last_skill_ob) system and usage - might
129 be less erratic now.
130 - refuse to write the uuid file if the uuid is zero
131 (to avoid writing it in early crashes).
132 - pathsync the directory after saving a file for added slowdown^Wsafety.
133 - speed up emergency_save by not syncing every file separately.
134 - no longer reattach perl to every object on reload, it's slow, and no longer
135 necessary since we don't nuke stashes anymore.
136 - do not bootstrap perl from the commandline args, use separate eval for
137 better error reporting.
138 - fix a crash when pushing cone spells met ice attacks.
139 - pre-cache perl extension files on reload to speed up the reload.
140 - speed up map refresh in server a bit.
141 - refactored drop code and fixed some programming errors in it.
142 - fixed small regression in 'Slag Ex' potion extension.
143 - fixed a bug where some objects couldn't cross map tile boundaries.
144 - fixed a bug with weight update of the player, the client showed -0.0
145 as the current weight of the inventory.
146 - (arch) the dragonbreath spell is level 12 again, but the high level spell
147 dragonfire has been introduced for the non-dragon players.
148 - remove unused "tooltype", "start_holding" object slots.
149 - change "weapontype" object slot to uint8.
150 - convert "hide" object slot into flag.
151 - reorder object members for better locality of reference and codesize
152 decrease.
153 - correct rounding in lerp, add lerp_rd, lerp_ru.
154 - fix a crash when no skill could be found when killing amonster.
155 - fix a small memleak that would eat one pointer on the perl stack for
156 every completed aio operation.
157 - perl mapspace acessor methods now normalise (handle tiled maps)
158 and update mapspaces if necessary.
159
1602.71 Tue Sep 23 07:02:23 CEST 2008
161 - removed all command line parsing, only env variables are supported
162 anymore.
163 - region-specific monsters will now once more be on the worldmap.
164 - fix a disastrous "memleak" where temporary memory allocations
165 would grow out of bounds.
166 - server now writes a pidfile and makes sure its alter ego is killed.
167 - fixed a double-escaping bug in the pod-parser.
168 - rewrote the cfpod parser in C++.
169 - hintmode moved to C++, players need to re-set their hintmode if
170 they dislike "show".
171 - fix RIP inscription.
172 - bump login name length from 18 to 20 char max.
173 - correctly support gender in emotes.
174 - correctly support gender in the death messages.
175 - correctly generate death messages for players only when they really die,
176 with increased information.
177 - fix a bug in the dynbuf code that could potentially lead to crashes
178 and data corruption (but apparently was never triggered).
179 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
180 - make sure Compress::LZF acquires the storable lock, might fix some
181 data corruption bug.
182 - tweak coredumping/monitoring a bit.
183 - completely redid server initialisation to hopefully avoid rare races.
184 - do not crash in the loader when an inventory object could not be loaded
185 (from a corrupted file).
186 - redid skills command to send output to proper channel.
187 - object->map is no longer refcounting.
188 - add FLAG_DEBUG for internal debugging.
189 - add NDI_VERBATIM flag to send_msg.
190 - add perl backtraces to logBacktrace-initiated backtraces.
191 - player->exists is no longer a sync_job.
192 - split login.ext's player scheduler into
193 it's own player-scheduler.ext extension.
194
1952.7 Sun Sep 7 16:32:03 CEST 2008
196 - require perl 5.10.
197 - make nrof signed, so that code that checks for underflow actually works.
198 - swap player and observed count's on the map when observing.
199 - add (mostly untested) mapspace perl class and accessors.
200 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
201 - fix a crash in cast_bless (restoration et al.) when no target
202 could be found.
203 - pits now have a configurable "random spread" range and default
204 to a radius of two now.
205 - rewrite pay_player_arch.
206 - use a more stable perl_reload implementation.
207 - do not use Symbol::delete_package (causes crashes after perl-reload),
208 use our own, safer, clear_package instead.
209 - when asynchronously dumping core, close all file handles to allow
210 the server to restart concurrently.
211 - improve the cfpod parser to generate proper xml from proper cfpod
212 sequences, without double-encoding. it should be faster, too.
213 - the above fixes wrong display of help tetx and many other issues.
214 - use lzf and frag packets for large messages for clients supporting them
215 (0.9976+), use it for long books and other messages.
216 - eradicate listen command and corresponding code.
217 - eradicate logs command.
218 - let the client log into the server log, used for crash backtraces.
219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
220 old style spell objects with the spell magic bullet.
221 - (arch) fixed skill less rods in the archetypes
222
2232.61 Sun Aug 3 17:59:50 CEST 2008
224 - made jeweler workbench larger and some other minor map
225 changes in jeweler town.
226 - fixed wrong item handling in jeweler skill code.
227 - (arch) use a special "key_random_map" for random map keys
228 that are used up.
229 - fix a crash when the player who was observed has logged out long
230 enough for his region/map to be gone.
231 - port to g++-4.3's incompatible tr1 changes.
232 - add some missing dependencies.
233 - log to /var/log/deliantra/ by default.
234 - hack observe code to enable smooth movmenet when observing.
235
2362.6 Sun Jul 20 18:58:08 CEST 2008
10 - (maps) extension of the jeweler quest/skill/town 237 - (maps) extension of the jeweler quest/skill/town
11 - correctly move gsay to the party channel. 238 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas. 239 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects. 240 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking 241 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs. 242 with NPCs.
16 - (arch) dragon scales got proper type now 243 - (arch) dragon scales got proper type now
244 - object::decrease would sometimes cause container weights to
245 be wrong, this has been fixed.
17 - do not send tiem updates for newly-seen items. 246 - do not send time updates for newly-seen items.
18 - thawing an icecube will once more drop its contents to the ground. 247 - thawing an icecube will once more drop its contents to the ground.
19 - fix cone spells etc. going through walls sometimes. 248 - fix cone spells etc. going through walls sometimes.
20 - fix a weight update bug that sometimes left containers 249 - fix a weight update bug that sometimes left containers
21 with wrong weights. 250 with wrong weights.
251 - added auto_apply event and extension for shop tiles.
22 - work around get_map_flags invoking perl and switching the stack. 252 - work around get_map_flags invoking perl and switching the stack.
23 - make sure the map is loaded when using a town portal return. 253 - make sure the map is loaded when using a town portal return.
24 - fixed a bug with caching of sp/grace/food points for spells 254 - fixed a bug with caching of sp/grace/food points for spells
25 where healing spells didn't cost any grace. 255 where healing spells didn't cost any grace.
26 - fix starvation kill reason. 256 - fix starvation kill reason.
27 - fix pk killer name message. 257 - fix pk killer name message.
28 - add support for berkeley db 4.7. 258 - don't let people apply signs with @match.
259 - add support for berkeley db 4.7 (the new BDB module also fixes
260 what seems to be the biggets memleak in the server).
29 261
302.56 Wed Jun 4 10:50:40 CEST 2008 2622.56 Wed Jun 4 10:50:40 CEST 2008
31 - require Coro 4.73 which contains an important performance-bugfix. 263 - require Coro 4.73 which contains an important performance-bugfix.
32 - use anyevent to manage listen ports (this enables IPv6 support). 264 - use anyevent to manage listen ports (this enables IPv6 support).
33 - server supports ipv6 client connections now. 265 - server supports ipv6 client connections now.
149 - properly link against libgthread as that is needed to make the slice 381 - properly link against libgthread as that is needed to make the slice
150 allocator thread-safe. 382 allocator thread-safe.
151 - support perls not compiled with 64 bit support (though this is not a 383 - support perls not compiled with 64 bit support (though this is not a
152 recommended configuration) (reported by Samuel Gondouin). 384 recommended configuration) (reported by Samuel Gondouin).
153 - always put godgiven items into the player inventory, never any containers. 385 - always put godgiven items into the player inventory, never any containers.
154 - (arch)
155 - (maps, arch) the scorn go club was founded! 386 - (maps, arch) the scorn go club was founded!
156 - (arch) do no longer support player abilities, they didn't work anyways. 387 - (arch) do no longer support player abilities, they didn't work anyways.
157 - (arch) the alchemy spell is now of the alchemy spell school, which 388 - (arch) the alchemy spell is now of the alchemy spell school, which
158 became a real spell-class. 389 became a real spell-class.
159 - (arch) the alchemist class now get an alchemy spell book for new characters. 390 - (arch) the alchemist class now get an alchemy spell book for new characters.

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