--- deliantra/server/Changes 2007/05/24 03:33:28 1.13 +++ deliantra/server/Changes 2007/06/03 17:07:11 1.19 @@ -1,6 +1,15 @@ Crossfire TRT Server, Maps and Archetypes ChangeLog -2.1 +2.2 + - fix the magicmap colours. + - optimise map update even more by removing unneeded code and checks. + - decouple map and stats update from pl->ob and use pl->observe instead. + - implement observe command. + - many bugfixes and minor optimisations. + +2.1 Sun May 27 04:21:29 CEST 2007 + - optimised event invocation (non-wanted events can now be + skipped with 4-5 inlined instructions). - complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes @@ -51,7 +60,7 @@ - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - - rewrote map header parser and writer + - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server.