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Comparing deliantra/server/Changes (file contents):
Revision 1.193 by root, Sun Jul 20 16:58:56 2008 UTC vs.
Revision 1.276 by root, Sat Dec 13 20:34:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected.
30 - swashbucklers got the oratory skill now.
31 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 - fix deadlock in Jeweler::improve_ring_by_plan.
33
342.72 Thu Dec 4 22:20:19 CET 2008
35 - (maps) completely redesigned scorn.
36 - "cast light" now works on oneself.
37 - bump max light radius to 9, rewrote glow lighting calculations, fix
38 negative glow radii again (they were totally broken before).
39 - the "worldmaps sometimes are black" bug is finally fixed.
40 - the "player objects are referenced in _GENxx globals" bug has finally
41 been fixed, by not relying on buggy perl internals when serialising.
42 - fixed a long standing bug in the anvil converters in armour shops.
43 - items shops weren't interested in don't vanish anymore, and are given
44 back to the player.
45 - attuned/repell and spell base level system reworked.
46 - rewrote skill cache (last_skill_ob) system and usage - might
47 be less erratic now.
48 - refuse to write the uuid file if the uuid is zero
49 (to avoid writing it in early crashes).
50 - pathsync the directory after saving a file for added slowdown^Wsafety.
51 - speed up emergency_save by not syncing every file separately.
52 - no longer reattach perl to every object on reload, it's slow, and no longer
53 necessary since we don't nuke stashes anymore.
54 - do not bootstrap perl from the commandline args, use separate eval for
55 better error reporting.
56 - fix a crash when pushing cone spells met ice attacks.
57 - pre-cache perl extension files on reload to speed up the reload.
58 - speed up map refresh in server a bit.
59 - refactored drop code and fixed some programming errors in it.
60 - fixed small regression in 'Slag Ex' potion extension.
61 - fixed a bug where some objects couldn't cross map tile boundaries.
62 - fixed a bug with weight update of the player, the client showed -0.0
63 as the current weight of the inventory.
64 - (arch) the dragonbreath spell is level 12 again, but the high level spell
65 dragonfire has been introduced for the non-dragon players.
66 - remove unused "tooltype", "start_holding" object slots.
67 - change "weapontype" object slot to uint8.
68 - convert "hide" object slot into flag.
69 - reorder object members for better locality of reference and codesize
70 decrease.
71 - correct rounding in lerp, add lerp_rd, lerp_ru.
72 - fix a crash when no skill could be found when killing amonster.
73 - fix a small memleak that would eat one pointer on the perl stack for
74 every completed aio operation.
75 - perl mapspace acessor methods now normalise (handle tiled maps)
76 and update mapspaces if necessary.
77
782.71 Tue Sep 23 07:02:23 CEST 2008
79 - removed all command line parsing, only env variables are supported
80 anymore.
81 - region-specific monsters will now once more be on the worldmap.
82 - fix a disastrous "memleak" where temporary memory allocations
83 would grow out of bounds.
84 - server now writes a pidfile and makes sure its alter ego is killed.
85 - fixed a double-escaping bug in the pod-parser.
86 - rewrote the cfpod parser in C++.
87 - hintmode moved to C++, players need to re-set their hintmode if
88 they dislike "show".
89 - fix RIP inscription.
90 - bump login name length from 18 to 20 char max.
91 - correctly support gender in emotes.
92 - correctly support gender in the death messages.
93 - correctly generate death messages for players only when they really die,
94 with increased information.
95 - fix a bug in the dynbuf code that could potentially lead to crashes
96 and data corruption (but apparently was never triggered).
97 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
98 - make sure Compress::LZF acquires the storable lock, might fix some
99 data corruption bug.
100 - tweak coredumping/monitoring a bit.
101 - completely redid server initialisation to hopefully avoid rare races.
102 - do not crash in the loader when an inventory object could not be loaded
103 (from a corrupted file).
104 - redid skills command to send output to proper channel.
105 - object->map is no longer refcounting.
106 - add FLAG_DEBUG for internal debugging.
107 - add NDI_VERBATIM flag to send_msg.
108 - add perl backtraces to logBacktrace-initiated backtraces.
109 - player->exists is no longer a sync_job.
110 - split login.ext's player scheduler into
111 it's own player-scheduler.ext extension.
112
1132.7 Sun Sep 7 16:32:03 CEST 2008
114 - require perl 5.10.
115 - make nrof signed, so that code that checks for underflow actually works.
116 - swap player and observed count's on the map when observing.
117 - add (mostly untested) mapspace perl class and accessors.
118 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
119 - fix a crash in cast_bless (restoration et al.) when no target
120 could be found.
121 - pits now have a configurable "random spread" range and default
122 to a radius of two now.
123 - rewrite pay_player_arch.
124 - use a more stable perl_reload implementation.
125 - do not use Symbol::delete_package (causes crashes after perl-reload),
126 use our own, safer, clear_package instead.
127 - when asynchronously dumping core, close all file handles to allow
128 the server to restart concurrently.
129 - improve the cfpod parser to generate proper xml from proper cfpod
130 sequences, without double-encoding. it should be faster, too.
131 - the above fixes wrong display of help tetx and many other issues.
132 - use lzf and frag packets for large messages for clients supporting them
133 (0.9976+), use it for long books and other messages.
134 - eradicate listen command and corresponding code.
135 - eradicate logs command.
136 - let the client log into the server log, used for crash backtraces.
137 - fixed rods/wands/etc. with randomitem spells on maps, but broke
138 old style spell objects with the spell magic bullet.
139 - (arch) fixed skill less rods in the archetypes
140
1412.61 Sun Aug 3 17:59:50 CEST 2008
142 - made jeweler workbench larger and some other minor map
143 changes in jeweler town.
144 - fixed wrong item handling in jeweler skill code.
145 - (arch) use a special "key_random_map" for random map keys
146 that are used up.
147 - fix a crash when the player who was observed has logged out long
148 enough for his region/map to be gone.
149 - port to g++-4.3's incompatible tr1 changes.
150 - add some missing dependencies.
151 - log to /var/log/deliantra/ by default.
152 - hack observe code to enable smooth movmenet when observing.
7 153
82.6 Sun Jul 20 18:58:08 CEST 2008 1542.6 Sun Jul 20 18:58:08 CEST 2008
9 - added auto_apply event and extension for shop tiles
10 - (maps) extension of the jeweler quest/skill/town 155 - (maps) extension of the jeweler quest/skill/town
11 - correctly move gsay to the party channel. 156 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas. 157 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects. 158 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking 159 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs. 160 with NPCs.
16 - (arch) dragon scales got proper type now 161 - (arch) dragon scales got proper type now
17 - object::decrease would sometimes cause container weights to 162 - object::decrease would sometimes cause container weights to
18 be wrong, this has been fixed. 163 be wrong, this has been fixed.
19 - do not send tiem updates for newly-seen items. 164 - do not send time updates for newly-seen items.
20 - thawing an icecube will once more drop its contents to the ground. 165 - thawing an icecube will once more drop its contents to the ground.
21 - fix cone spells etc. going through walls sometimes. 166 - fix cone spells etc. going through walls sometimes.
22 - fix a weight update bug that sometimes left containers 167 - fix a weight update bug that sometimes left containers
23 with wrong weights. 168 with wrong weights.
169 - added auto_apply event and extension for shop tiles.
24 - work around get_map_flags invoking perl and switching the stack. 170 - work around get_map_flags invoking perl and switching the stack.
25 - make sure the map is loaded when using a town portal return. 171 - make sure the map is loaded when using a town portal return.
26 - fixed a bug with caching of sp/grace/food points for spells 172 - fixed a bug with caching of sp/grace/food points for spells
27 where healing spells didn't cost any grace. 173 where healing spells didn't cost any grace.
28 - fix starvation kill reason. 174 - fix starvation kill reason.
153 - properly link against libgthread as that is needed to make the slice 299 - properly link against libgthread as that is needed to make the slice
154 allocator thread-safe. 300 allocator thread-safe.
155 - support perls not compiled with 64 bit support (though this is not a 301 - support perls not compiled with 64 bit support (though this is not a
156 recommended configuration) (reported by Samuel Gondouin). 302 recommended configuration) (reported by Samuel Gondouin).
157 - always put godgiven items into the player inventory, never any containers. 303 - always put godgiven items into the player inventory, never any containers.
158 - (arch)
159 - (maps, arch) the scorn go club was founded! 304 - (maps, arch) the scorn go club was founded!
160 - (arch) do no longer support player abilities, they didn't work anyways. 305 - (arch) do no longer support player abilities, they didn't work anyways.
161 - (arch) the alchemy spell is now of the alchemy spell school, which 306 - (arch) the alchemy spell is now of the alchemy spell school, which
162 became a real spell-class. 307 became a real spell-class.
163 - (arch) the alchemist class now get an alchemy spell book for new characters. 308 - (arch) the alchemist class now get an alchemy spell book for new characters.

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