ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.194 by root, Sun Jul 20 17:00:12 2008 UTC vs.
Revision 1.321 by root, Sun Jan 4 22:39:59 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40
412.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart.
44 - temporarily make permanently invisible player visible when
45 he/she makes noise.
46 - fix being able to see through walls a bit.
47 - improve look at output.
48 - completely replaced the line of sight algorithm with a variant
49 of spiral fov capable of visibility grades and arbitrary
50 shadow angles, that uses less memory and less code.
51 - the new los code supports arbitrary map rectangles and loosens
52 other restrictions of the old code, supporting further optimisations.
53 - update los if blocksview-objects are inserted in a map, not just when
54 removed (e.g. for summon fog).
55 - permanent invisibility doesn't make immune against making noise:
56 implement a noise system that allows monsters to locate the player
57 when he/she makes noise.
58 - implement a primitive smell system that monsters can use to track
59 players.
60 - create bomb now also works when casted by door traps.
61 - (arch) new torch graphics.
62 - (maps) considerably soften the subway spider.
63 - (maps) made the portgate of navar safe ground, to protect
64 the guards from being killed by players.
65 - (maps) lots of tweaks in and around scorn.
66 - (maps) use special non-blocksview jungle, mountain and
67 darkforest freely on the worldmap, to get gradual sight obstacles
68 instead of total blackout in those areas.
69 - no maximum darkness for outdoor maps anymore.
70 - add more hints, fix some messages.
71 - fix a bug: firing rods should tell you something about them.
72 - make light additive even within players.
73 - darken xrays effect a bit.
74 - improve handling of los changes when inserting or removing
75 objects, not perfect yet.
76 - make map darkness signed (formerly unsigned) to allow
77 ambient lighting and centrally manage darkness as an offset.
78 - revamped, fixed and documented the server calendrics, also
79 tell users the current time and data, to improve awareness.
80 - implement proper wizlook flag and handling of wizlook, instead
81 of dumbly just clearing los once.
82 - speed up los code - it's now about 2-3 times as fast as the old one,
83 and has a smaller runtime variance.
84 - daylight/nightfall can now increase/decrease past the natural limit,
85 making them actually useful.
86 - see_in_dark now increases the viewing radius by 3.
87 - implement a fast tiled map iterator and use it in LOS for a 20%
88 speedup, as well as in many other places.
89 - remove support for extended map infos - these are not used
90 by the deliantra client and removing them gives us a 10% speedup
91 when sending map changes.
92 - remove most gcfclient and other client bug workarounds, as well
93 as now obsolete protocol versions, simplying the code.
94 - optimise and simplify generation of random numbers.
95 - correctly provide a non-zero default density for materials, to
96 avoid crashes, fix other bugs in the material handling code.
97 - fix volume calculations.
98 - fix cfpod parsing when multiple verbatim blocks were separated by
99 newlines.
100 - increase monster detection radius from wis/5 to wis/3.
101 - remove old pickup modes.
102 - remove obsolete disarm and search commands (search wasn't working
103 anyways).
104 - fix a crash when an npc applied a sign.
105
1062.73 Thu Dec 18 20:56:31 CET 2008
107 - this release is assumed to be very stable.
108 - (maps) radically redesigned and improved tutorial.
109 - directional casting no longer immediately removes the invisible effect.
110 - magic ears now trigger when used inside the NPC dialogue.
111 - fix overflow in lighting calculations.
112 - negative glow radii can no longer cause total darkness.
113 - allow lookat on spaces where we only barely see, as opposed to
114 only maximally-lit ones.
115 - class selection has been reworked completely and their documentation corrected.
116 - swashbucklers got the oratory skill now.
117 - jump skill was fixed to adhere to all the flags a mapspace has got.
118 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
119 - fix deadlock in Jeweler::improve_ring_by_plan.
120 - use Coro::SemaphoreSet instead of our own lock management
121 (which was probably broken, too).
122 - support negative glow radii during daytime, too.
123 - use circular, not rectangular, viewing area.
124 - use minimum viewing distance of 2 in outdoor maps.
125 - negative glow is stronger than viewing area or lamps.
126 - (arch) new darkness spell face.
127
1282.72 Thu Dec 4 22:20:19 CET 2008
129 - (maps) completely redesigned scorn.
130 - "cast light" now works on oneself.
131 - bump max light radius to 9, rewrote glow lighting calculations, fix
132 negative glow radii again (they were totally broken before).
133 - the "worldmaps sometimes are black" bug is finally fixed.
134 - the "player objects are referenced in _GENxx globals" bug has finally
135 been fixed, by not relying on buggy perl internals when serialising.
136 - fixed a long standing bug in the anvil converters in armour shops.
137 - items shops weren't interested in don't vanish anymore, and are given
138 back to the player.
139 - attuned/repell and spell base level system reworked.
140 - rewrote skill cache (last_skill_ob) system and usage - might
141 be less erratic now.
142 - refuse to write the uuid file if the uuid is zero
143 (to avoid writing it in early crashes).
144 - pathsync the directory after saving a file for added slowdown^Wsafety.
145 - speed up emergency_save by not syncing every file separately.
146 - no longer reattach perl to every object on reload, it's slow, and no longer
147 necessary since we don't nuke stashes anymore.
148 - do not bootstrap perl from the commandline args, use separate eval for
149 better error reporting.
150 - fix a crash when pushing cone spells met ice attacks.
151 - pre-cache perl extension files on reload to speed up the reload.
152 - speed up map refresh in server a bit.
153 - refactored drop code and fixed some programming errors in it.
154 - fixed small regression in 'Slag Ex' potion extension.
155 - fixed a bug where some objects couldn't cross map tile boundaries.
156 - fixed a bug with weight update of the player, the client showed -0.0
157 as the current weight of the inventory.
158 - (arch) the dragonbreath spell is level 12 again, but the high level spell
159 dragonfire has been introduced for the non-dragon players.
160 - remove unused "tooltype", "start_holding" object slots.
161 - change "weapontype" object slot to uint8.
162 - convert "hide" object slot into flag.
163 - reorder object members for better locality of reference and codesize
164 decrease.
165 - correct rounding in lerp, add lerp_rd, lerp_ru.
166 - fix a crash when no skill could be found when killing amonster.
167 - fix a small memleak that would eat one pointer on the perl stack for
168 every completed aio operation.
169 - perl mapspace acessor methods now normalise (handle tiled maps)
170 and update mapspaces if necessary.
171
1722.71 Tue Sep 23 07:02:23 CEST 2008
173 - removed all command line parsing, only env variables are supported
174 anymore.
175 - region-specific monsters will now once more be on the worldmap.
176 - fix a disastrous "memleak" where temporary memory allocations
177 would grow out of bounds.
178 - server now writes a pidfile and makes sure its alter ego is killed.
179 - fixed a double-escaping bug in the pod-parser.
180 - rewrote the cfpod parser in C++.
181 - hintmode moved to C++, players need to re-set their hintmode if
182 they dislike "show".
183 - fix RIP inscription.
184 - bump login name length from 18 to 20 char max.
185 - correctly support gender in emotes.
186 - correctly support gender in the death messages.
187 - correctly generate death messages for players only when they really die,
188 with increased information.
189 - fix a bug in the dynbuf code that could potentially lead to crashes
190 and data corruption (but apparently was never triggered).
191 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
192 - make sure Compress::LZF acquires the storable lock, might fix some
193 data corruption bug.
194 - tweak coredumping/monitoring a bit.
195 - completely redid server initialisation to hopefully avoid rare races.
196 - do not crash in the loader when an inventory object could not be loaded
197 (from a corrupted file).
198 - redid skills command to send output to proper channel.
199 - object->map is no longer refcounting.
200 - add FLAG_DEBUG for internal debugging.
201 - add NDI_VERBATIM flag to send_msg.
202 - add perl backtraces to logBacktrace-initiated backtraces.
203 - player->exists is no longer a sync_job.
204 - split login.ext's player scheduler into
205 it's own player-scheduler.ext extension.
206
2072.7 Sun Sep 7 16:32:03 CEST 2008
208 - require perl 5.10.
209 - make nrof signed, so that code that checks for underflow actually works.
210 - swap player and observed count's on the map when observing.
211 - add (mostly untested) mapspace perl class and accessors.
212 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
213 - fix a crash in cast_bless (restoration et al.) when no target
214 could be found.
215 - pits now have a configurable "random spread" range and default
216 to a radius of two now.
217 - rewrite pay_player_arch.
218 - use a more stable perl_reload implementation.
219 - do not use Symbol::delete_package (causes crashes after perl-reload),
220 use our own, safer, clear_package instead.
221 - when asynchronously dumping core, close all file handles to allow
222 the server to restart concurrently.
223 - improve the cfpod parser to generate proper xml from proper cfpod
224 sequences, without double-encoding. it should be faster, too.
225 - the above fixes wrong display of help tetx and many other issues.
226 - use lzf and frag packets for large messages for clients supporting them
227 (0.9976+), use it for long books and other messages.
228 - eradicate listen command and corresponding code.
229 - eradicate logs command.
230 - let the client log into the server log, used for crash backtraces.
231 - fixed rods/wands/etc. with randomitem spells on maps, but broke
232 old style spell objects with the spell magic bullet.
233 - (arch) fixed skill less rods in the archetypes
234
2352.61 Sun Aug 3 17:59:50 CEST 2008
236 - made jeweler workbench larger and some other minor map
237 changes in jeweler town.
238 - fixed wrong item handling in jeweler skill code.
239 - (arch) use a special "key_random_map" for random map keys
240 that are used up.
241 - fix a crash when the player who was observed has logged out long
242 enough for his region/map to be gone.
243 - port to g++-4.3's incompatible tr1 changes.
244 - add some missing dependencies.
245 - log to /var/log/deliantra/ by default.
246 - hack observe code to enable smooth movmenet when observing.
7 247
82.6 Sun Jul 20 18:58:08 CEST 2008 2482.6 Sun Jul 20 18:58:08 CEST 2008
9 - (maps) extension of the jeweler quest/skill/town 249 - (maps) extension of the jeweler quest/skill/town
10 - correctly move gsay to the party channel. 250 - correctly move gsay to the party channel.
11 - fix a crash when animate weapon was used in some areas. 251 - fix a crash when animate weapon was used in some areas.
153 - properly link against libgthread as that is needed to make the slice 393 - properly link against libgthread as that is needed to make the slice
154 allocator thread-safe. 394 allocator thread-safe.
155 - support perls not compiled with 64 bit support (though this is not a 395 - support perls not compiled with 64 bit support (though this is not a
156 recommended configuration) (reported by Samuel Gondouin). 396 recommended configuration) (reported by Samuel Gondouin).
157 - always put godgiven items into the player inventory, never any containers. 397 - always put godgiven items into the player inventory, never any containers.
158 - (arch)
159 - (maps, arch) the scorn go club was founded! 398 - (maps, arch) the scorn go club was founded!
160 - (arch) do no longer support player abilities, they didn't work anyways. 399 - (arch) do no longer support player abilities, they didn't work anyways.
161 - (arch) the alchemy spell is now of the alchemy spell school, which 400 - (arch) the alchemy spell is now of the alchemy spell school, which
162 became a real spell-class. 401 became a real spell-class.
163 - (arch) the alchemist class now get an alchemy spell book for new characters. 402 - (arch) the alchemist class now get an alchemy spell book for new characters.
228 (this fixes the jeweler skill). 467 (this fixes the jeweler skill).
229 - back-to-back perl_reloads don't freeze the ticker anymore. 468 - back-to-back perl_reloads don't freeze the ticker anymore.
230 - convert cfutil from Event to EV (forgot to do this earlier...). 469 - convert cfutil from Event to EV (forgot to do this earlier...).
231 - move tombstone to real map if player died due to cave-in (even if 470 - move tombstone to real map if player died due to cave-in (even if
232 it has reset, which is better than putting it on the savebed, also as 471 it has reset, which is better than putting it on the savebed, also as
233 proof that the palyer didn't use a savebed). 472 proof that the player didn't use a savebed).
234 473
2352.4 Sun Jan 13 13:41:29 CET 2008 4742.4 Sun Jan 13 13:41:29 CET 2008
236 - work around perl bug in configure perl module version check. 475 - work around perl bug in configure perl module version check.
237 - fix bug in golem move code that would cause a crash at tiling borders. 476 - fix bug in golem move code that would cause a crash at tiling borders.
238 - fix a freeze bug when looking for an arrow in the inventory. 477 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines