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Comparing deliantra/server/Changes (file contents):
Revision 1.196 by root, Sun Jul 20 17:06:13 2008 UTC vs.
Revision 1.270 by root, Thu Dec 4 03:48:19 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
7 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21 - "cast light" now works on oneself.
22 - bump max light radius to 9, rewrote glow lighting calculations, fix
23 negative glow radii again (they were totally broken before).
24 - the "worldmaps sometimes are black" bug is finally fixed.
25 - the "player objects are referenced in _GENxx globals" bug has finally
26 been fixed, by not relying on buggy perl internals when serialising.
27 - fixed a long standing bug in the anvil converters in armour shops.
28 - items shops weren't interested in don't vanish anymore, and are given
29 back to the player.
30 - attuned/repell and spell base level system reworked.
31 - rewrote skill cache (last_skill_ob) system and usage - might
32 be less erratic now.
33 - refuse to write the uuid file if the uuid is zero
34 (to avoid writing it in early crashes).
35 - pathsync the directory after saving a file for added slowdown^Wsafety.
36 - speed up emergency_save by not syncing every file separately.
37 - no longer reattach perl to every object on reload, it's slow, and no longer
38 necessary since we don't nuke stashes anymore.
39 - do not bootstrap perl from the commandline args, use separate eval for
40 better error reporting.
41 - fix a crash when pushing cone spells met ice attacks.
42 - pre-cache perl extension files on reload to speed up the reload.
43 - speed up map refresh in server a bit.
44 - refactored drop code and fixed some programming errors in it.
45 - fixed small regression in 'Slag Ex' potion extension.
46 - fixed a bug where some objects couldn't cross map tile boundaries.
47 - fixed a bug with weight update of the player, the client showed -0.0
48 as the current weight of the inventory.
49 - (arch) the dragonbreath spell is level 12 again, but the high level spell
50 dragonfire has been introduced for the non-dragon players.
51 - remove unused "tooltype", "start_holding" object slots.
52 - change "weapontype" object slot to uint8.
53 - convert "hide" object slot into flag.
54 - reorder object members for better locality of reference and codesize
55 decrease.
56 - correct rounding in lerp, add lerp_rd, lerp_ru.
57 - fix a crash when no skill could be found when killing amonster.
58 - fix a small memleak that would eat one pointer on the perl stack for
59 every completed aio operation.
60 - perl mapspace acessor methods now normalise (handle tiled maps)
61 and update mapspaces if necessary.
62
632.71 Tue Sep 23 07:02:23 CEST 2008
64 - removed all command line parsing, only env variables are supported
65 anymore.
66 - region-specific monsters will now once more be on the worldmap.
67 - fix a disastrous "memleak" where temporary memory allocations
68 would grow out of bounds.
69 - server now writes a pidfile and makes sure its alter ego is killed.
70 - fixed a double-escaping bug in the pod-parser.
71 - rewrote the cfpod parser in C++.
72 - hintmode moved to C++, players need to re-set their hintmode if
73 they dislike "show".
74 - fix RIP inscription.
75 - bump login name length from 18 to 20 char max.
76 - correctly support gender in emotes.
77 - correctly support gender in the death messages.
78 - correctly generate death messages for players only when they really die,
79 with increased information.
80 - fix a bug in the dynbuf code that could potentially lead to crashes
81 and data corruption (but apparently was never triggered).
82 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
83 - make sure Compress::LZF acquires the storable lock, might fix some
84 data corruption bug.
85 - tweak coredumping/monitoring a bit.
86 - completely redid server initialisation to hopefully avoid rare races.
87 - do not crash in the loader when an inventory object could not be loaded
88 (from a corrupted file).
89 - redid skills command to send output to proper channel.
90 - object->map is no longer refcounting.
91 - add FLAG_DEBUG for internal debugging.
92 - add NDI_VERBATIM flag to send_msg.
93 - add perl backtraces to logBacktrace-initiated backtraces.
94 - player->exists is no longer a sync_job.
95 - split login.ext's player scheduler into
96 it's own player-scheduler.ext extension.
97
982.7 Sun Sep 7 16:32:03 CEST 2008
99 - require perl 5.10.
100 - make nrof signed, so that code that checks for underflow actually works.
101 - swap player and observed count's on the map when observing.
102 - add (mostly untested) mapspace perl class and accessors.
103 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
104 - fix a crash in cast_bless (restoration et al.) when no target
105 could be found.
106 - pits now have a configurable "random spread" range and default
107 to a radius of two now.
108 - rewrite pay_player_arch.
109 - use a more stable perl_reload implementation.
110 - do not use Symbol::delete_package (causes crashes after perl-reload),
111 use our own, safer, clear_package instead.
112 - when asynchronously dumping core, close all file handles to allow
113 the server to restart concurrently.
114 - improve the cfpod parser to generate proper xml from proper cfpod
115 sequences, without double-encoding. it should be faster, too.
116 - the above fixes wrong display of help tetx and many other issues.
117 - use lzf and frag packets for large messages for clients supporting them
118 (0.9976+), use it for long books and other messages.
119 - eradicate listen command and corresponding code.
120 - eradicate logs command.
121 - let the client log into the server log, used for crash backtraces.
122 - fixed rods/wands/etc. with randomitem spells on maps, but broke
123 old style spell objects with the spell magic bullet.
124 - (arch) fixed skill less rods in the archetypes
125
1262.61 Sun Aug 3 17:59:50 CEST 2008
127 - made jeweler workbench larger and some other minor map
128 changes in jeweler town.
8 - fixed wrong item handling in jeweler skill code. 129 - fixed wrong item handling in jeweler skill code.
130 - (arch) use a special "key_random_map" for random map keys
131 that are used up.
132 - fix a crash when the player who was observed has logged out long
133 enough for his region/map to be gone.
134 - port to g++-4.3's incompatible tr1 changes.
135 - add some missing dependencies.
136 - log to /var/log/deliantra/ by default.
137 - hack observe code to enable smooth movmenet when observing.
9 138
102.6 Sun Jul 20 18:58:08 CEST 2008 1392.6 Sun Jul 20 18:58:08 CEST 2008
11 - (maps) extension of the jeweler quest/skill/town 140 - (maps) extension of the jeweler quest/skill/town
12 - correctly move gsay to the party channel. 141 - correctly move gsay to the party channel.
13 - fix a crash when animate weapon was used in some areas. 142 - fix a crash when animate weapon was used in some areas.
155 - properly link against libgthread as that is needed to make the slice 284 - properly link against libgthread as that is needed to make the slice
156 allocator thread-safe. 285 allocator thread-safe.
157 - support perls not compiled with 64 bit support (though this is not a 286 - support perls not compiled with 64 bit support (though this is not a
158 recommended configuration) (reported by Samuel Gondouin). 287 recommended configuration) (reported by Samuel Gondouin).
159 - always put godgiven items into the player inventory, never any containers. 288 - always put godgiven items into the player inventory, never any containers.
160 - (arch)
161 - (maps, arch) the scorn go club was founded! 289 - (maps, arch) the scorn go club was founded!
162 - (arch) do no longer support player abilities, they didn't work anyways. 290 - (arch) do no longer support player abilities, they didn't work anyways.
163 - (arch) the alchemy spell is now of the alchemy spell school, which 291 - (arch) the alchemy spell is now of the alchemy spell school, which
164 became a real spell-class. 292 became a real spell-class.
165 - (arch) the alchemist class now get an alchemy spell book for new characters. 293 - (arch) the alchemist class now get an alchemy spell book for new characters.

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