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Comparing deliantra/server/Changes (file contents):
Revision 1.197 by elmex, Sun Jul 20 17:07:08 2008 UTC vs.
Revision 1.256 by elmex, Sun Oct 5 12:40:21 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
7 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are block" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - items shops weren't interested in don't vanish anymore, and are given
22 back to the player.
23 - attuned/repell and spell base level system reworked.
24 - rewrote skill cache (last_skill_ob) system and usage - might
25 be less erratic now.
26 - refuse to write the uuid file if the uuid is zero
27 (to avoid writing it in early crashes).
28 - pathsync the directory after saving a file for added slowdown^Wsafety.
29 - speed up emergency_save by not syncing every file separately.
30 - no longer reattach perl to every object on reload, it's slow, and no longer
31 necessary since we don't nuke stashes anymore.
32 - do not bootstrap perl from the commandline args, use separate eval for
33 better error reporting.
34 - pre-cache perl extension files on reload to speed up the reload.
35 - speed up map refresh in server a bit.
36
372.71 Tue Sep 23 07:02:23 CEST 2008
38 - removed all command line parsing, only env variables are supported
39 anymore.
40 - region-specific monsters will now once more be on the worldmap.
41 - fix a disastrous "memleak" where temporary memory allocations
42 would grow out of bounds.
43 - server now writes a pidfile and makes sure its alter ego is killed.
44 - fixed a double-escaping bug in the pod-parser.
45 - rewrote the cfpod parser in C++.
46 - hintmode moved to C++, players need to re-set their hintmode if
47 they dislike "show".
48 - fix RIP inscription.
49 - bump login name length from 18 to 20 char max.
50 - correctly support gender in emotes.
51 - correctly support gender in the death messages.
52 - correctly generate death messages for players only when they really die,
53 with increased information.
54 - fix a bug in the dynbuf code that could potentially lead to crashes
55 and data corruption (but apparently was never triggered).
56 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
57 - make sure Compress::LZF acquires the storable lock, might fix some
58 data corruption bug.
59 - tweak coredumping/monitoring a bit.
60 - completely redid server initialisation to hopefully avoid rare races.
61 - do not crash in the loader when an inventory object could not be loaded
62 (from a corrupted file).
63 - redid skills command to send output to proper channel.
64 - object->map is no longer refcounting.
65 - add FLAG_DEBUG for internal debugging.
66 - add NDI_VERBATIM flag to send_msg.
67 - add perl backtraces to logBacktrace-initiated backtraces.
68 - player->exists is no longer a sync_job.
69 - split login.ext's player scheduler into
70 it's own player-scheduler.ext extension.
71
722.7 Sun Sep 7 16:32:03 CEST 2008
73 - require perl 5.10.
74 - make nrof signed, so that code that checks for underflow actually works.
75 - swap player and observed count's on the map when observing.
76 - add (mostly untested) mapspace perl class and accessors.
77 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
78 - fix a crash in cast_bless (restoration et al.) when no target
79 could be found.
80 - pits now have a configurable "random spread" range and default
81 to a radius of two now.
82 - rewrite pay_player_arch.
83 - use a more stable perl_reload implementation.
84 - do not use Symbol::delete_package (causes crashes after perl-reload),
85 use our own, safer, clear_package instead.
86 - when asynchronously dumping core, close all file handles to allow
87 the server to restart concurrently.
88 - improve the cfpod parser to generate proper xml from proper cfpod
89 sequences, without double-encoding. it should be faster, too.
90 - the above fixes wrong display of help tetx and many other issues.
91 - use lzf and frag packets for large messages for clients supporting them
92 (0.9976+), use it for long books and other messages.
93 - eradicate listen command and corresponding code.
94 - eradicate logs command.
95 - let the client log into the server log, used for crash backtraces.
96 - fixed rods/wands/etc. with randomitem spells on maps, but broke
97 old style spell objects with the spell magic bullet.
98 - (arch) fixed skill less rods in the archetypes
99
1002.61 Sun Aug 3 17:59:50 CEST 2008
8 - made jeweler workbench larger and some other minor map 101 - made jeweler workbench larger and some other minor map
9 changes in jeweler town. 102 changes in jeweler town.
10 - fixed wrong item handling in jeweler skill code. 103 - fixed wrong item handling in jeweler skill code.
104 - (arch) use a special "key_random_map" for random map keys
105 that are used up.
106 - fix a crash when the player who was observed has logged out long
107 enough for his region/map to be gone.
108 - port to g++-4.3's incompatible tr1 changes.
109 - add some missing dependencies.
110 - log to /var/log/deliantra/ by default.
111 - hack observe code to enable smooth movmenet when observing.
11 112
122.6 Sun Jul 20 18:58:08 CEST 2008 1132.6 Sun Jul 20 18:58:08 CEST 2008
13 - (maps) extension of the jeweler quest/skill/town 114 - (maps) extension of the jeweler quest/skill/town
14 - correctly move gsay to the party channel. 115 - correctly move gsay to the party channel.
15 - fix a crash when animate weapon was used in some areas. 116 - fix a crash when animate weapon was used in some areas.
157 - properly link against libgthread as that is needed to make the slice 258 - properly link against libgthread as that is needed to make the slice
158 allocator thread-safe. 259 allocator thread-safe.
159 - support perls not compiled with 64 bit support (though this is not a 260 - support perls not compiled with 64 bit support (though this is not a
160 recommended configuration) (reported by Samuel Gondouin). 261 recommended configuration) (reported by Samuel Gondouin).
161 - always put godgiven items into the player inventory, never any containers. 262 - always put godgiven items into the player inventory, never any containers.
162 - (arch)
163 - (maps, arch) the scorn go club was founded! 263 - (maps, arch) the scorn go club was founded!
164 - (arch) do no longer support player abilities, they didn't work anyways. 264 - (arch) do no longer support player abilities, they didn't work anyways.
165 - (arch) the alchemy spell is now of the alchemy spell school, which 265 - (arch) the alchemy spell is now of the alchemy spell school, which
166 became a real spell-class. 266 became a real spell-class.
167 - (arch) the alchemist class now get an alchemy spell book for new characters. 267 - (arch) the alchemist class now get an alchemy spell book for new characters.

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