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Comparing deliantra/server/Changes (file contents):
Revision 1.197 by elmex, Sun Jul 20 17:07:08 2008 UTC vs.
Revision 1.535 by root, Mon Dec 21 10:24:31 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
4TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
5TODO: maybe move gsay to the main chat channel? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: cast invisible...
7 8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out
14 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves.
19 - logging in did not properly unapply all skills.
20 - (maps) make the invite quest marking much more obvious.
21 - (arch) fix warrior archetype names.
22 - map prefetching never prefetch upwards.
23 - wizpass no longer makes you non-blocking.
24 - (maps) add light to some of the special maps.
25
262.91 Mon Nov 30 10:18:09 CET 2009
27 - (maps) add gorokh_final mapset from crossfire.
28 - (maps) block most vault-type mlab locations, open up
29 imperial converters for anybody to use.
30 - (maps, arch) replace all permanent stat potions by random
31 variants.
32 - (maps) spread gorokh demon styles more evenly over 1..100.
33 - TRIGGER events got passed a garbage pointer instead of a
34 real player object on player changes.
35 - diseases and maybe other things could sometimes reduce the speed
36 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
37 much grief.
38 - speed_left randomisation was, apparently, totally broken.
39 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
40 of the speed slot internally and in map save files. among other
41 things, this gets rid of all the abs (speed) calls.
42 - reduce map file save files by using abridged keywords aliases.
43 - shop specialisation calculation was totally broken.
44 - nrof/itemcount/volume limits when dropping to the floor are
45 now enforced.
46 - fix magic mapping, which only worked for inate spell casting.
47 - godgiven items will now be explicitly described as such.
48 - (arch) dded a quiver of bolts.
49 - materialnames would change "randomly" on every load, only
50 set the material when the materialname was not set before.
51 - balancing change, halve rod recharge speed (instead
52 of 4.8s, the standard rods now recharge in ~10s. not a solution,
53 but still.
54 - reduce cpu time used for map saving by >>50% by avoiding
55 the costly flag-checking loop in most cases and using a simple
56 repeat-cache for speed_left.
57 - always delay stats update for players on insert/remove till
58 next tick/command, which saves a lot of cpu cycles on drop/take.
59 - add hint about havign to run to attach unaggressive npcs.
60 - pet monster level was not displayed correctly in "showpets index".
61 - clean up floating point conversions and many similar nitpicks.
62 - fix hanuk altar.
63 - overhaul material system to be much faster, and having less bugs, but
64 still having a lot of cruft :/.
65 - add marble shop floor.
66 - move gcc specifics to new file include/compiler.h.
67 - unrecognised cfpod directives could cause undefined behaviour.
68 - added boes' marble shop to steinwandstadt.
69 - pad mapspace to power-of two size for speed/codesize/cache gains.
70 - optimise mapspace updates.
71 - cache volume/items per mapspace.
72 - use fabs, min and max consistently (surprisingly for a code size
73 decrease).
74 - fixed a small uncleanlieness in item converters, which might
75 have led to weird item multiplications.
76 - store hash value in shstr, not used by anything, but doesn't use much memory.
77 - fixed crash bug in learn_spell command.
78 - remove all traces of FLAG_NO_FIX_PLAYER.
79 - avoid sv_derived_from calls (lots of hash lookups) when converting
80 from perl to c++.
81 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
82 and use it in some "inner" loops.
83 - rename flags to attachable_flags to avoid confusion :=).
84 - fixed jeweler experience output to not be floating point.
85 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
86 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
87 - try to prefetch memory inside process_objects, which can give
88 enourmous speed gains.
89 - make some small optimisation to the process_objects loop.
90 - move facedata chksum calculation into cfutil, make server more flexible
91 handling different chksum lengths.
92 - check for hash collisions in cfutil.
93 - reduce face checksum size from 6 to 4 bytes.
94 - don't crash when a map uses empty sound/sound_destroy/face.
95 - removed weather-specific attributes.
96 - fixed genkeywords dependency.
97 - do not clear "randomitems" slot for world underlays.
98 - use "sl" as short-hand for speed_left in save-files, just to make them
99 smaller.
100 - in general, don't crash on value-less resource file lines
101 anymore, due to get_str never returning a 0-pointer.
102 - code cleanup in move_symptom.
103 - removed arch_to_object (replaced it by ->instance ()).
104
1052.90 Sat Nov 7 15:06:06 CET 2009
106 - some Andrew Madloch wanted, despite being specifically told
107 multiple times that the Deliantra parts additions are under AGPL,
108 lock up the source code of the server within his company.
109 some reorganisations have been done to the sourcecode to make
110 it clearer that this violates the Affero GPL. Help to keep
111 Deliantra free software even for the coming generations
112 and be wary of the promises of Andrew Madloch, he has nothing
113 good in mind for free software.
114 - clarify which files of the server are 100% AGPL.
115 - minor reorganisation, move some GPL code into other files.
116 - implement viewpoint (which is like observe, but only for the map,
117 not stats etc.).
118 - replace magic mapping overlay by a flying bird exposing area
119 on the worldmap (ext/magic_mapping.ext).
120 - @find in npc dialog was useless as the vairbale wasn't accessible.
121 - @find results in npc dialogue is now stored in $find.
122 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
123 - (maps, server) add lostwages and celvear apartments to rent system.
124 - (maps) closed guild houses, this is not scalable, ask your friendly
125 dm instead.
126 - (maps) add town portal to celvear.
127 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
128 mapsets from crossfire, together with associated archetypes.
129 - (maps) add extended region descriptions for some regions from crossfire.
130 - (maps) define a new whalingoutpost region.
131 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
132 and most archetypes that go with them (without stoning and swallow effects),
133 casino tokens and stock certificates are also missing.
134 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
135 and santo dominion.
136 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
137 to go with them. also adjusted archetypes to be more korrekt "gotisch".
138 - doors/containers can now use "match ..." expressions for the slaying field.
139 - properly close client-side dialogue when the player is teleported away.
140 - map-tags did not properly close it's database tables or wait
141 for a quiescent state, causing memory corruption on reload.
142 - support "stat.xyz" accessor in match expressions.
143 - skip /styles and /editor directories in cf::map::static_maps.
144 - implement ->send_big_packet and use it in ext_msg (among other things, this
145 fixes long answers from npc dialogue).
146 - connected magic mouths no longer spill to Log-1, but use the examine tab.
147 - (arch) change marker archetypes to not remove "marker" forces anymore
148 and to not add a "put your code here" force needlessly.
149 - (arch) fix or improve many plurals.
150 - markers do no longer add a force if the slaying field is unset.
151 - sped up search-items implementation, but it's still horrible.
152 - (maps) bigchests are now properly non-unique, per_player and no_reset.
153 - editor_folder can now be used to override whatever cfutil sets, and was
154 used to reogianise the illogical arch tree a bit.
155 - (maps) import most map names from crossfire.
156 - nuke image_sums/image_info subcommands from the protocol.
157 - fly_high movement gives better los, ignoring blocksview.
158 - the addexp command should now honour skill names with spaces.
159 - (arch) add nuke from cfextended to avoid a crash.
160 - (arch) added many more buildable marble floors.
161 - major namespace cleanup: save 45kb by making functions static
162 that were unnecessarily global.
163
1642.82 Sat Oct 24 03:50:17 CEST 2009
165 - fixed a classical and exploitable stack buffer overflow in the gsay command.
166 - fix a memory buffer overflow in the book code.
167 - add @check, @find npc dialogue commands.
168 - (maps) add a number of town interiors.
169 - (maps) add tindervale the fireborn capitol from cfextended.
170 - (maps) add celvear area from cfextended.
171 - (server,arch) add a number of inscribables, show their capacity in hint.
172 - (server,maps) fix bug causing some library books not to be chained down,
173 cause Scorn/Navar libraries not to have inscribable books.
174 - (maps) fix bug causing the Greyshield and Greysword to have
175 inappropriate item power.
176 - (maps) fix intwell balancing issue.
177 - improve the look of generated books.
178 - make slag no_drop so it can't be dropped from the cauldron.
179 - fix bug where players could bypass no_drop by putting items in containers.
180 - consecutive commands arriving at the same time in the server would be
181 corrupted if the length was >255.
182 - support sub-matches in () inside match expressions, not just conditions.
183 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
184 and perl.
185 - implemented new "match" type that combines both check_inv and pedestal
186 functionality (and more) inside the same object using the match expressions.
187 - create simpler match expression compiles in many common cases.
188 - reduce object size by removing obsolete "seen_by" member.
189 - removed the rather broken make_list_like utility function, taking advantage
190 of the new dynbuf::splice function (which gave an unexpected net win
191 in code size...).
192 - the server will no longer complain (and subtly fail) when an object
193 being removed from a map causes another object to get removed.
194 - banish strncpy from the server, speed up and simplify sending item
195 descriptions to the client considerably.
196 - add new "in head" set modifier for matches.
197 - new BLOCKED_MOVE event added.
198 - mapscript archetype now has activate_on_xxx true by default, as similar
199 connected elements.
200 - (maps) imported all styles from cfextended except
201 floorstyles/land_plots and monsterstyles.
202 - (arch) imported gem treasurelists and archetypes from cfextended.
203 - don't crash when treasure lists are empty / supply new empty
204 treasurelist for randomitems when none can be found.
205 - implement cf::map::static_maps and use it in map-tags.ext.
206 - fix a bug in map-tag scanning when moving tags.
207 - (deliantra.net) improve watchdog to now check both listening ports
208 for a reaction.
209 - implement new "loadall" map loading command, purely for debugging.
210
2112.81 Mon Oct 12 20:00:18 CEST 2009
212 - display spell description for spellbooks, rods, wands, potion and scrolls,
213 but not horns (to make them more useful for content-creators).
214 - fix a number of bugs in check_move_on: 1) it didn't update the flags
215 2) it skipped spell effects and 3) it didn't handle the case where
216 and object was destroyed while iterating over it correctly. all this
217 allowed players to sometimes walk onto spaces they should not be able to
218 walk on.
219 - fix an exploit where inscription/marking runes could execute arbitrary code.
220 - examining an object now dumps the serialised object form when the user
221 is a wizard (wizlook).
222 - altars no longer accept unpaid items.
223 - party spells didn't work all that well.
224 - added complex object matching framework (cf::match), and make altars
225 and pedestals use it.
226 - identified skill-tools show what skill they grant.
227 - display the duration of change_ability spells when examining them
228 (missing: protection spells, but they are a hack...).
229 - improve effectiveness of special foods created by woodsman skill,
230 adding more variety to the different mushrooms.
231 - fix a minor cfpod formatting bug.
232 - do not talk about the hintmode so much - die-hards are expected to find
233 the hintmode setting on the settings page.
234 - IPO no longer lies about prices; prices tweaked.
235 - clarified that all deliantra-specific parts are under the Affero GPL.
236 - enable the object loader to also dump archetypes.
237 - (maps) fix guild teleporters to Pupland Terminal.
238 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
239 - force the initial face when loading an object that is time-animated
240 or a monster, so it does not have to be specified anymore.
241 - fix a bug where recasting an ability changing spell could shorten
242 its remaining duration.
243 - fix pedestal and floor building with builder.
244 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
245 - fix a broken bow-related speed optimisation by using splay - speed
246 up splay operations as well.
247 - use NDI_CLEAR for the body command, and make it use observe.
248 - implement introspection data for C++ classes (%REFLECT).
249 - (arch) add name_pl fields and documentation for building materials.
250 - (maps) random fountains no longer generate permanent stat increases.
251 - fix transmutation alchemy.
252 - speed up many frequently-invoked C->perl callbacks.
253 - added complex object matching framework, to be used in altars and the like.
254 - switch to YAML::XS from YAML.
255
2562.80 Tue Sep 15 20:22:31 CEST 2009
257 - fix the "screen stays black on login" bug and remove debug instrumentation
258 that ultimately was not helpful to catch it :)
259 - split outer_env into outer_env and outer_env_self, and fix
260 all callers to use either one or the other, as appropriate. This
261 fixes the (rather fragile) light spell, maybe others.
262 - fixed an overflow and exploit in the bank/payment code.
263 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
264 to explain the skill a bit more.
265 - removed a buggy check for zero attacktype. So that we might find
266 the real bugs in the archs/maps/objects.
267 - Fixed enabling torches with lighters.
268 - (maps) Added Heaven Town region.
269 - (arch+maps) Fixed & normalized warriors on map
270 /quests/peterm/CTower/Barracks.
271 - fix the light spell (and possibly diseases and other lights).
272 - (arch) The clawing skill didn't have the physical attacktype.
273 - (maps) make the greenway accessible again - this bug was introduced
274 a long time ago, and similar cases are still to be found in the maps.
275 - make the socket_timeout configurable in the code (but not yet for users).
276 - earth wall health bar is now correct.
277
2782.79 Tue Jul 28 00:56:36 CEST 2009
279 - IO::AIO chaged to using eventfd internally - updated server to not
280 freeze with IO::AIO anymore due this change.
281 - avoid a crash when a player tries to apply a lighter.
282 - allow a spell argument for dimension door.
283 - move shop item listing and some otherstuff into the info tab.
284 - avoid crashes when non-players cast party spells.
285 - fix a crash in get_spell_by_name (for learn_spell).
286 - added pyromancer class with graphics (by Job Vranish).
287 - small improvement of the number of potions in shops
288 (by Job Vranish).
289 - added a few party spells (by Job Vranish).
290 - use a common message dynbuf.
291 - destroying tear down objects will now use the full hp range
292 for animation and will only destroy/lastframe when hp < 0.
293 - allow monsters to use earth to dust.
294 - use manhattan distance for get_rangevector_from_mapcoord, just as
295 in get_rangevector.
296 - los updates now correctly take tiled maps into account.
297 - do los updates even on maps without darkness.
298 - fixed quiver of holding bolts to be able to hold bolts.
299 - upgrade to IO::AIO 3.21.
300 - fixed show invisible, to show objects of type CONTAINER.
301 - properly catching exceptions from callback in irc.ext.
302 - fixed a potentially hazardous bug in cfpod regarding Z<>.
303 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
304 - (arch) added hint about usage to Slag Ex.
305 - (maps) /darcap/quest/water sea1 tile are now passable by players,
306 like the rest.
307 - (maps) added /heaven/gem_shop by Boes.
308 - (arch+maps) added rate limited converter and adjusted
309 /elmex/mana_fountain.
310 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
311 - reduce size of casting_time, move_status, attack_movement,
312 last_heal and last_sp slots, squeezing some more space out of struct
313 object, also declare expmul as constant 1.0, as it isn't used
314 anywhere.
315
3162.78 Sun Apr 5 20:04:29 CEST 2009
317 - fixed bug in alchemy, where finding the right object for enhancements
318 didn't work.
319 - aggressively merge spell effects and do not allow more than 5 spell
320 effects (w.r.t. put_more) per mapspace, to give the server a chance
321 to survive a hundred deathsheads.
322 - correctly clear op->env when inserting onto map, this was a potentially
323 disastrous bug of unfortunately unknown proportions...
324 - fix cone-spell symmetry that was broken for direction 8.
325 - use gender-neutral place descriptions for invite.
326 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
327 Thanks go to Lisa Larsen!
328 - remove support for colour reducing 32x32 images (no cfclient support
329 anymore).
330 - actually mention the literacy level when it is too low to learn the spell.
331 - use better dependency tracking for include/keyword.h.
332 - add accept-invitation and suicide to the list of asynchronous commands,
333 so it is possible to invite somebody out of some stck-till-death traps,
334 or simply to commit suicide.
335 - replace the "ignoring delayed commands" message by something more useful
336 (cf. cunning gnome freezeing issue).
337 - various fixes for weapon improvements.
338 - fixed small bug with handling connect errors in the IRC gateway.
339 - support T and G sequences in cfpod.
340
3412.77 Sun Feb 1 16:30:48 CET 2009
342 - convert me command from per-map to chat, which makes more sense, also
343 document it.
344 - more than one spellbooks of same class can now be given
345 in class selection.
346 - adjusted the starting_spell.trs treasure list to the recent
347 spell rebalancements.
348 - the IRC gateway filters IRC colors now.
349
3502.76 Sat Jan 17 08:36:51 CET 2009
351 - (arch) fix quiver of Holding Bolts.
352 - applying unpaid items will now examine them.
353 - add "What" column to body command, showing items in that slot.
354 - redesigned and rebalanced lamps and torches.
355 - add "..." to item names that have been shortened.
356 - fixed "assign" function that squeezes strings into fixed length.
357 - add cursed effect to lamps and (some) torches.
358 - fixed bad assigned crafting skills and their tools.
359
3602.75 Fri Jan 9 16:13:30 CET 2009
361 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
362 - fix a bug in the nimbus extension that allowed players to cheat.
363 - make monster smell logic dependent on their wisdom stat.
364 - put the death reason into a separate tab.
365 - converted "connected" slot to string, cleanly got rid of some ugly
366 hacks such as the path_attuned hack.
367 - introduce shstr_tmp for fast temporary shstr passing.
368 - replace one-at-a-time hash by faster than smaller FNV-1a hash
369 when hashing strings.
370 - sanitized alchemy-like skills and cauldrons to check earlier
371 whether the right cauldron is used.
372 - considerably optimise shared string implementation by
373 making its null value a compiletime constant.
374 - use shared string matching insteafd of strcmp in a lot of places,
375 as well as using shstr_cmp to pass shared stringsa round efficiently,
376 for lots of code size savings.
377 - monsters which breed new monsters shouldn't breed new monsters when
378 they are sleeping: generators now check for the sleeping flag.
379 - tell gcc not to excessively inline some perl interface functions.
380 - remove marking rune length limit.
381 - fix formatting of cfpod when a verbatim block was following
382 a single newline.
383 - move resistances, statistics and showpets command output into tabs.
384 - implement map scripts that can replace the boulder logic without
385 having to write extensions.
386
3872.74 Mon Dec 29 15:23:38 CET 2008
388 - fix a longstanding bug that teared multipart monsters
389 at map boundaries apart.
390 - temporarily make permanently invisible player visible when
391 he/she makes noise.
392 - fix being able to see through walls a bit.
393 - improve look at output.
394 - completely replaced the line of sight algorithm with a variant
395 of spiral fov capable of visibility grades and arbitrary
396 shadow angles, that uses less memory and less code.
397 - the new los code supports arbitrary map rectangles and loosens
398 other restrictions of the old code, supporting further optimisations.
399 - update los if blocksview-objects are inserted in a map, not just when
400 removed (e.g. for summon fog).
401 - permanent invisibility doesn't make immune against making noise:
402 implement a noise system that allows monsters to locate the player
403 when he/she makes noise.
404 - implement a primitive smell system that monsters can use to track
405 players.
406 - create bomb now also works when casted by door traps.
407 - (arch) new torch graphics.
408 - (maps) considerably soften the subway spider.
409 - (maps) made the portgate of navar safe ground, to protect
410 the guards from being killed by players.
411 - (maps) lots of tweaks in and around scorn.
412 - (maps) use special non-blocksview jungle, mountain and
413 darkforest freely on the worldmap, to get gradual sight obstacles
414 instead of total blackout in those areas.
415 - no maximum darkness for outdoor maps anymore.
416 - add more hints, fix some messages.
417 - fix a bug: firing rods should tell you something about them.
418 - make light additive even within players.
419 - darken xrays effect a bit.
420 - improve handling of los changes when inserting or removing
421 objects, not perfect yet.
422 - make map darkness signed (formerly unsigned) to allow
423 ambient lighting and centrally manage darkness as an offset.
424 - revamped, fixed and documented the server calendrics, also
425 tell users the current time and data, to improve awareness.
426 - implement proper wizlook flag and handling of wizlook, instead
427 of dumbly just clearing los once.
428 - speed up los code - it's now about 2-3 times as fast as the old one,
429 and has a smaller runtime variance.
430 - daylight/nightfall can now increase/decrease past the natural limit,
431 making them actually useful.
432 - see_in_dark now increases the viewing radius by 3.
433 - implement a fast tiled map iterator and use it in LOS for a 20%
434 speedup, as well as in many other places.
435 - remove support for extended map infos - these are not used
436 by the deliantra client and removing them gives us a 10% speedup
437 when sending map changes.
438 - remove most gcfclient and other client bug workarounds, as well
439 as now obsolete protocol versions, simplying the code.
440 - optimise and simplify generation of random numbers.
441 - correctly provide a non-zero default density for materials, to
442 avoid crashes, fix other bugs in the material handling code.
443 - fix volume calculations.
444 - fix cfpod parsing when multiple verbatim blocks were separated by
445 newlines.
446 - increase monster detection radius from wis/5 to wis/3.
447 - remove old pickup modes.
448 - remove obsolete disarm and search commands (search wasn't working
449 anyways).
450 - fix a crash when an npc applied a sign.
451
4522.73 Thu Dec 18 20:56:31 CET 2008
453 - this release is assumed to be very stable.
454 - (maps) radically redesigned and improved tutorial.
455 - directional casting no longer immediately removes the invisible effect.
456 - magic ears now trigger when used inside the NPC dialogue.
457 - fix overflow in lighting calculations.
458 - negative glow radii can no longer cause total darkness.
459 - allow lookat on spaces where we only barely see, as opposed to
460 only maximally-lit ones.
461 - class selection has been reworked completely and their documentation corrected.
462 - swashbucklers got the oratory skill now.
463 - jump skill was fixed to adhere to all the flags a mapspace has got.
464 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
465 - fix deadlock in Jeweler::improve_ring_by_plan.
466 - use Coro::SemaphoreSet instead of our own lock management
467 (which was probably broken, too).
468 - support negative glow radii during daytime, too.
469 - use circular, not rectangular, viewing area.
470 - use minimum viewing distance of 2 in outdoor maps.
471 - negative glow is stronger than viewing area or lamps.
472 - (arch) new darkness spell face.
473
4742.72 Thu Dec 4 22:20:19 CET 2008
475 - (maps) completely redesigned scorn.
476 - "cast light" now works on oneself.
477 - bump max light radius to 9, rewrote glow lighting calculations, fix
478 negative glow radii again (they were totally broken before).
479 - the "worldmaps sometimes are black" bug is finally fixed.
480 - the "player objects are referenced in _GENxx globals" bug has finally
481 been fixed, by not relying on buggy perl internals when serialising.
482 - fixed a long standing bug in the anvil converters in armour shops.
483 - items shops weren't interested in don't vanish anymore, and are given
484 back to the player.
485 - attuned/repell and spell base level system reworked.
486 - rewrote skill cache (last_skill_ob) system and usage - might
487 be less erratic now.
488 - refuse to write the uuid file if the uuid is zero
489 (to avoid writing it in early crashes).
490 - pathsync the directory after saving a file for added slowdown^Wsafety.
491 - speed up emergency_save by not syncing every file separately.
492 - no longer reattach perl to every object on reload, it's slow, and no longer
493 necessary since we don't nuke stashes anymore.
494 - do not bootstrap perl from the commandline args, use separate eval for
495 better error reporting.
496 - fix a crash when pushing cone spells met ice attacks.
497 - pre-cache perl extension files on reload to speed up the reload.
498 - speed up map refresh in server a bit.
499 - refactored drop code and fixed some programming errors in it.
500 - fixed small regression in 'Slag Ex' potion extension.
501 - fixed a bug where some objects couldn't cross map tile boundaries.
502 - fixed a bug with weight update of the player, the client showed -0.0
503 as the current weight of the inventory.
504 - (arch) the dragonbreath spell is level 12 again, but the high level spell
505 dragonfire has been introduced for the non-dragon players.
506 - remove unused "tooltype", "start_holding" object slots.
507 - change "weapontype" object slot to uint8.
508 - convert "hide" object slot into flag.
509 - reorder object members for better locality of reference and codesize
510 decrease.
511 - correct rounding in lerp, add lerp_rd, lerp_ru.
512 - fix a crash when no skill could be found when killing amonster.
513 - fix a small memleak that would eat one pointer on the perl stack for
514 every completed aio operation.
515 - perl mapspace acessor methods now normalise (handle tiled maps)
516 and update mapspaces if necessary.
517
5182.71 Tue Sep 23 07:02:23 CEST 2008
519 - removed all command line parsing, only env variables are supported
520 anymore.
521 - region-specific monsters will now once more be on the worldmap.
522 - fix a disastrous "memleak" where temporary memory allocations
523 would grow out of bounds.
524 - server now writes a pidfile and makes sure its alter ego is killed.
525 - fixed a double-escaping bug in the pod-parser.
526 - rewrote the cfpod parser in C++.
527 - hintmode moved to C++, players need to re-set their hintmode if
528 they dislike "show".
529 - fix RIP inscription.
530 - bump login name length from 18 to 20 char max.
531 - correctly support gender in emotes.
532 - correctly support gender in the death messages.
533 - correctly generate death messages for players only when they really die,
534 with increased information.
535 - fix a bug in the dynbuf code that could potentially lead to crashes
536 and data corruption (but apparently was never triggered).
537 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
538 - make sure Compress::LZF acquires the storable lock, might fix some
539 data corruption bug.
540 - tweak coredumping/monitoring a bit.
541 - completely redid server initialisation to hopefully avoid rare races.
542 - do not crash in the loader when an inventory object could not be loaded
543 (from a corrupted file).
544 - redid skills command to send output to proper channel.
545 - object->map is no longer refcounting.
546 - add FLAG_DEBUG for internal debugging.
547 - add NDI_VERBATIM flag to send_msg.
548 - add perl backtraces to logBacktrace-initiated backtraces.
549 - player->exists is no longer a sync_job.
550 - split login.ext's player scheduler into
551 it's own player-scheduler.ext extension.
552
5532.7 Sun Sep 7 16:32:03 CEST 2008
554 - require perl 5.10.
555 - make nrof signed, so that code that checks for underflow actually works.
556 - swap player and observed count's on the map when observing.
557 - add (mostly untested) mapspace perl class and accessors.
558 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
559 - fix a crash in cast_bless (restoration et al.) when no target
560 could be found.
561 - pits now have a configurable "random spread" range and default
562 to a radius of two now.
563 - rewrite pay_player_arch.
564 - use a more stable perl_reload implementation.
565 - do not use Symbol::delete_package (causes crashes after perl-reload),
566 use our own, safer, clear_package instead.
567 - when asynchronously dumping core, close all file handles to allow
568 the server to restart concurrently.
569 - improve the cfpod parser to generate proper xml from proper cfpod
570 sequences, without double-encoding. it should be faster, too.
571 - the above fixes wrong display of help tetx and many other issues.
572 - use lzf and frag packets for large messages for clients supporting them
573 (0.9976+), use it for long books and other messages.
574 - eradicate listen command and corresponding code.
575 - eradicate logs command.
576 - let the client log into the server log, used for crash backtraces.
577 - fixed rods/wands/etc. with randomitem spells on maps, but broke
578 old style spell objects with the spell magic bullet.
579 - (arch) fixed skill less rods in the archetypes
580
5812.61 Sun Aug 3 17:59:50 CEST 2008
8 - made jeweler workbench larger and some other minor map 582 - made jeweler workbench larger and some other minor map
9 changes in jeweler town. 583 changes in jeweler town.
10 - fixed wrong item handling in jeweler skill code. 584 - fixed wrong item handling in jeweler skill code.
585 - (arch) use a special "key_random_map" for random map keys
586 that are used up.
587 - fix a crash when the player who was observed has logged out long
588 enough for his region/map to be gone.
589 - port to g++-4.3's incompatible tr1 changes.
590 - add some missing dependencies.
591 - log to /var/log/deliantra/ by default.
592 - hack observe code to enable smooth movmenet when observing.
11 593
122.6 Sun Jul 20 18:58:08 CEST 2008 5942.6 Sun Jul 20 18:58:08 CEST 2008
13 - (maps) extension of the jeweler quest/skill/town 595 - (maps) extension of the jeweler quest/skill/town
14 - correctly move gsay to the party channel. 596 - correctly move gsay to the party channel.
15 - fix a crash when animate weapon was used in some areas. 597 - fix a crash when animate weapon was used in some areas.
157 - properly link against libgthread as that is needed to make the slice 739 - properly link against libgthread as that is needed to make the slice
158 allocator thread-safe. 740 allocator thread-safe.
159 - support perls not compiled with 64 bit support (though this is not a 741 - support perls not compiled with 64 bit support (though this is not a
160 recommended configuration) (reported by Samuel Gondouin). 742 recommended configuration) (reported by Samuel Gondouin).
161 - always put godgiven items into the player inventory, never any containers. 743 - always put godgiven items into the player inventory, never any containers.
162 - (arch)
163 - (maps, arch) the scorn go club was founded! 744 - (maps, arch) the scorn go club was founded!
164 - (arch) do no longer support player abilities, they didn't work anyways. 745 - (arch) do no longer support player abilities, they didn't work anyways.
165 - (arch) the alchemy spell is now of the alchemy spell school, which 746 - (arch) the alchemy spell is now of the alchemy spell school, which
166 became a real spell-class. 747 became a real spell-class.
167 - (arch) the alchemist class now get an alchemy spell book for new characters. 748 - (arch) the alchemist class now get an alchemy spell book for new characters.
232 (this fixes the jeweler skill). 813 (this fixes the jeweler skill).
233 - back-to-back perl_reloads don't freeze the ticker anymore. 814 - back-to-back perl_reloads don't freeze the ticker anymore.
234 - convert cfutil from Event to EV (forgot to do this earlier...). 815 - convert cfutil from Event to EV (forgot to do this earlier...).
235 - move tombstone to real map if player died due to cave-in (even if 816 - move tombstone to real map if player died due to cave-in (even if
236 it has reset, which is better than putting it on the savebed, also as 817 it has reset, which is better than putting it on the savebed, also as
237 proof that the palyer didn't use a savebed). 818 proof that the player didn't use a savebed).
238 819
2392.4 Sun Jan 13 13:41:29 CET 2008 8202.4 Sun Jan 13 13:41:29 CET 2008
240 - work around perl bug in configure perl module version check. 821 - work around perl bug in configure perl module version check.
241 - fix bug in golem move code that would cause a crash at tiling borders. 822 - fix bug in golem move code that would cause a crash at tiling borders.
242 - fix a freeze bug when looking for an arrow in the inventory. 823 - fix a freeze bug when looking for an arrow in the inventory.

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