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Comparing deliantra/server/Changes (file contents):
Revision 1.198 by root, Thu Jul 24 20:35:37 2008 UTC vs.
Revision 1.244 by root, Wed Sep 24 02:28:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
7 11
122.71 Tue Sep 23 07:02:23 CEST 2008
13 - removed all command line parsing, only env variables are supported
14 anymore.
15 - region-specific monsters will now once more be on the worldmap.
16 - fix a disastrous "memleak" where temporary memory allocations
17 would grow out of bounds.
18 - server now writes a pidfile and makes sure its alter ego is killed.
19 - fixed a double-escaping bug in the pod-parser.
20 - rewrote the cfpod parser in C++.
21 - hintmode moved to C++, players need to re-set their hintmode if
22 they dislike "show".
23 - fix RIP inscription.
24 - bump login name length from 18 to 20 char max.
25 - correctly support gender in emotes.
26 - correctly support gender in the death messages.
27 - correctly generate death messages for players only when they really die,
28 with increased information.
29 - fix a bug in the dynbuf code that could potentially lead to crashes
30 and data corruption (but apparently was never triggered).
31 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
32 - make sure Compress::LZF acquires the storable lock, might fix some
33 data corruption bug.
34 - tweak coredumping/monitoring a bit.
35 - completely redid server initialisation to hopefully avoid rare races.
36 - do not crash in the loader when an inventory object could not be loaded
37 (from a corrupted file).
38 - redid skills command to send output to proper channel.
39 - object->map is no longer refcounting.
40 - add FLAG_DEBUG for internal debugging.
41 - add NDI_VERBATIM flag to send_msg.
42 - add perl backtraces to logBacktrace-initiated backtraces.
43 - player->exists is no longer a sync_job.
44 - split login.ext's player scheduler into
45 it's own player-scheduler.ext extension.
46
472.7 Sun Sep 7 16:32:03 CEST 2008
48 - require perl 5.10.
49 - make nrof signed, so that code that checks for underflow actually works.
50 - swap player and observed count's on the map when observing.
51 - add (mostly untested) mapspace perl class and accessors.
52 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
53 - fix a crash in cast_bless (restoration et al.) when no target
54 could be found.
55 - pits now have a configurable "random spread" range and default
56 to a radius of two now.
57 - rewrite pay_player_arch.
58 - use a more stable perl_reload implementation.
59 - do not use Symbol::delete_package (causes crashes after perl-reload),
60 use our own, safer, clear_package instead.
61 - when asynchronously dumping core, close all file handles to allow
62 the server to restart concurrently.
63 - improve the cfpod parser to generate proper xml from proper cfpod
64 sequences, without double-encoding. it should be faster, too.
65 - the above fixes wrong display of help tetx and many other issues.
66 - use lzf and frag packets for large messages for clients supporting them
67 (0.9976+), use it for long books and other messages.
68 - eradicate listen command and corresponding code.
69 - eradicate logs command.
70 - let the client log into the server log, used for crash backtraces.
71 - fixed rods/wands/etc. with randomitem spells on maps, but broke
72 old style spell objects with the spell magic bullet.
73 - (arch) fixed skill less rods in the archetypes
74
752.61 Sun Aug 3 17:59:50 CEST 2008
8 - made jeweler workbench larger and some other minor map 76 - made jeweler workbench larger and some other minor map
9 changes in jeweler town. 77 changes in jeweler town.
10 - fixed wrong item handling in jeweler skill code. 78 - fixed wrong item handling in jeweler skill code.
11 - (arch) use a special "key_random_map" for random map keys 79 - (arch) use a special "key_random_map" for random map keys
12 that are used up. 80 that are used up.
81 - fix a crash when the player who was observed has logged out long
82 enough for his region/map to be gone.
83 - port to g++-4.3's incompatible tr1 changes.
84 - add some missing dependencies.
85 - log to /var/log/deliantra/ by default.
86 - hack observe code to enable smooth movmenet when observing.
13 87
142.6 Sun Jul 20 18:58:08 CEST 2008 882.6 Sun Jul 20 18:58:08 CEST 2008
15 - (maps) extension of the jeweler quest/skill/town 89 - (maps) extension of the jeweler quest/skill/town
16 - correctly move gsay to the party channel. 90 - correctly move gsay to the party channel.
17 - fix a crash when animate weapon was used in some areas. 91 - fix a crash when animate weapon was used in some areas.

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