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Comparing deliantra/server/Changes (file contents):
Revision 1.198 by root, Thu Jul 24 20:35:37 2008 UTC vs.
Revision 1.313 by root, Wed Dec 31 18:07:41 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
7 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant.
30
312.74 Mon Dec 29 15:23:38 CET 2008
32 - fix a longstanding bug that teared multipart monsters
33 at map boundaries apart.
34 - temporarily make permanently invisible player visible when
35 he/she makes noise.
36 - fix being able to see through walls a bit.
37 - improve look at output.
38 - completely replaced the line of sight algorithm with a variant
39 of spiral fov capable of visibility grades and arbitrary
40 shadow angles, that uses less memory and less code.
41 - the new los code supports arbitrary map rectangles and loosens
42 other restrictions of the old code, supporting further optimisations.
43 - update los if blocksview-objects are inserted in a map, not just when
44 removed (e.g. for summon fog).
45 - permanent invisibility doesn't make immune against making noise:
46 implement a noise system that allows monsters to locate the player
47 when he/she makes noise.
48 - implement a primitive smell system that monsters can use to track
49 players.
50 - create bomb now also works when casted by door traps.
51 - (arch) new torch graphics.
52 - (maps) considerably soften the subway spider.
53 - (maps) made the portgate of navar safe ground, to protect
54 the guards from being killed by players.
55 - (maps) lots of tweaks in and around scorn.
56 - (maps) use special non-blocksview jungle, mountain and
57 darkforest freely on the worldmap, to get gradual sight obstacles
58 instead of total blackout in those areas.
59 - no maximum darkness for outdoor maps anymore.
60 - add more hints, fix some messages.
61 - fix a bug: firing rods should tell you something about them.
62 - make light additive even within players.
63 - darken xrays effect a bit.
64 - improve handling of los changes when inserting or removing
65 objects, not perfect yet.
66 - make map darkness signed (formerly unsigned) to allow
67 ambient lighting and centrally manage darkness as an offset.
68 - revamped, fixed and documented the server calendrics, also
69 tell users the current time and data, to improve awareness.
70 - implement proper wizlook flag and handling of wizlook, instead
71 of dumbly just clearing los once.
72 - speed up los code - it's now about 2-3 times as fast as the old one,
73 and has a smaller runtime variance.
74 - daylight/nightfall can now increase/decrease past the natural limit,
75 making them actually useful.
76 - see_in_dark now increases the viewing radius by 3.
77 - implement a fast tiled map iterator and use it in LOS for a 20%
78 speedup, as well as in many other places.
79 - remove support for extended map infos - these are not used
80 by the deliantra client and removing them gives us a 10% speedup
81 when sending map changes.
82 - remove most gcfclient and other client bug workarounds, as well
83 as now obsolete protocol versions, simplying the code.
84 - optimise and simplify generation of random numbers.
85 - correctly provide a non-zero default density for materials, to
86 avoid crashes, fix other bugs in the material handling code.
87 - fix volume calculations.
88 - fix cfpod parsing when multiple verbatim blocks were separated by
89 newlines.
90 - increase monster detection radius from wis/5 to wis/3.
91 - remove old pickup modes.
92 - remove obsolete disarm and search commands (search wasn't working
93 anyways).
94 - fix a crash when an npc applied a sign.
95
962.73 Thu Dec 18 20:56:31 CET 2008
97 - this release is assumed to be very stable.
98 - (maps) radically redesigned and improved tutorial.
99 - directional casting no longer immediately removes the invisible effect.
100 - magic ears now trigger when used inside the NPC dialogue.
101 - fix overflow in lighting calculations.
102 - negative glow radii can no longer cause total darkness.
103 - allow lookat on spaces where we only barely see, as opposed to
104 only maximally-lit ones.
105 - class selection has been reworked completely and their documentation corrected.
106 - swashbucklers got the oratory skill now.
107 - jump skill was fixed to adhere to all the flags a mapspace has got.
108 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
109 - fix deadlock in Jeweler::improve_ring_by_plan.
110 - use Coro::SemaphoreSet instead of our own lock management
111 (which was probably broken, too).
112 - support negative glow radii during daytime, too.
113 - use circular, not rectangular, viewing area.
114 - use minimum viewing distance of 2 in outdoor maps.
115 - negative glow is stronger than viewing area or lamps.
116 - (arch) new darkness spell face.
117
1182.72 Thu Dec 4 22:20:19 CET 2008
119 - (maps) completely redesigned scorn.
120 - "cast light" now works on oneself.
121 - bump max light radius to 9, rewrote glow lighting calculations, fix
122 negative glow radii again (they were totally broken before).
123 - the "worldmaps sometimes are black" bug is finally fixed.
124 - the "player objects are referenced in _GENxx globals" bug has finally
125 been fixed, by not relying on buggy perl internals when serialising.
126 - fixed a long standing bug in the anvil converters in armour shops.
127 - items shops weren't interested in don't vanish anymore, and are given
128 back to the player.
129 - attuned/repell and spell base level system reworked.
130 - rewrote skill cache (last_skill_ob) system and usage - might
131 be less erratic now.
132 - refuse to write the uuid file if the uuid is zero
133 (to avoid writing it in early crashes).
134 - pathsync the directory after saving a file for added slowdown^Wsafety.
135 - speed up emergency_save by not syncing every file separately.
136 - no longer reattach perl to every object on reload, it's slow, and no longer
137 necessary since we don't nuke stashes anymore.
138 - do not bootstrap perl from the commandline args, use separate eval for
139 better error reporting.
140 - fix a crash when pushing cone spells met ice attacks.
141 - pre-cache perl extension files on reload to speed up the reload.
142 - speed up map refresh in server a bit.
143 - refactored drop code and fixed some programming errors in it.
144 - fixed small regression in 'Slag Ex' potion extension.
145 - fixed a bug where some objects couldn't cross map tile boundaries.
146 - fixed a bug with weight update of the player, the client showed -0.0
147 as the current weight of the inventory.
148 - (arch) the dragonbreath spell is level 12 again, but the high level spell
149 dragonfire has been introduced for the non-dragon players.
150 - remove unused "tooltype", "start_holding" object slots.
151 - change "weapontype" object slot to uint8.
152 - convert "hide" object slot into flag.
153 - reorder object members for better locality of reference and codesize
154 decrease.
155 - correct rounding in lerp, add lerp_rd, lerp_ru.
156 - fix a crash when no skill could be found when killing amonster.
157 - fix a small memleak that would eat one pointer on the perl stack for
158 every completed aio operation.
159 - perl mapspace acessor methods now normalise (handle tiled maps)
160 and update mapspaces if necessary.
161
1622.71 Tue Sep 23 07:02:23 CEST 2008
163 - removed all command line parsing, only env variables are supported
164 anymore.
165 - region-specific monsters will now once more be on the worldmap.
166 - fix a disastrous "memleak" where temporary memory allocations
167 would grow out of bounds.
168 - server now writes a pidfile and makes sure its alter ego is killed.
169 - fixed a double-escaping bug in the pod-parser.
170 - rewrote the cfpod parser in C++.
171 - hintmode moved to C++, players need to re-set their hintmode if
172 they dislike "show".
173 - fix RIP inscription.
174 - bump login name length from 18 to 20 char max.
175 - correctly support gender in emotes.
176 - correctly support gender in the death messages.
177 - correctly generate death messages for players only when they really die,
178 with increased information.
179 - fix a bug in the dynbuf code that could potentially lead to crashes
180 and data corruption (but apparently was never triggered).
181 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
182 - make sure Compress::LZF acquires the storable lock, might fix some
183 data corruption bug.
184 - tweak coredumping/monitoring a bit.
185 - completely redid server initialisation to hopefully avoid rare races.
186 - do not crash in the loader when an inventory object could not be loaded
187 (from a corrupted file).
188 - redid skills command to send output to proper channel.
189 - object->map is no longer refcounting.
190 - add FLAG_DEBUG for internal debugging.
191 - add NDI_VERBATIM flag to send_msg.
192 - add perl backtraces to logBacktrace-initiated backtraces.
193 - player->exists is no longer a sync_job.
194 - split login.ext's player scheduler into
195 it's own player-scheduler.ext extension.
196
1972.7 Sun Sep 7 16:32:03 CEST 2008
198 - require perl 5.10.
199 - make nrof signed, so that code that checks for underflow actually works.
200 - swap player and observed count's on the map when observing.
201 - add (mostly untested) mapspace perl class and accessors.
202 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
203 - fix a crash in cast_bless (restoration et al.) when no target
204 could be found.
205 - pits now have a configurable "random spread" range and default
206 to a radius of two now.
207 - rewrite pay_player_arch.
208 - use a more stable perl_reload implementation.
209 - do not use Symbol::delete_package (causes crashes after perl-reload),
210 use our own, safer, clear_package instead.
211 - when asynchronously dumping core, close all file handles to allow
212 the server to restart concurrently.
213 - improve the cfpod parser to generate proper xml from proper cfpod
214 sequences, without double-encoding. it should be faster, too.
215 - the above fixes wrong display of help tetx and many other issues.
216 - use lzf and frag packets for large messages for clients supporting them
217 (0.9976+), use it for long books and other messages.
218 - eradicate listen command and corresponding code.
219 - eradicate logs command.
220 - let the client log into the server log, used for crash backtraces.
221 - fixed rods/wands/etc. with randomitem spells on maps, but broke
222 old style spell objects with the spell magic bullet.
223 - (arch) fixed skill less rods in the archetypes
224
2252.61 Sun Aug 3 17:59:50 CEST 2008
8 - made jeweler workbench larger and some other minor map 226 - made jeweler workbench larger and some other minor map
9 changes in jeweler town. 227 changes in jeweler town.
10 - fixed wrong item handling in jeweler skill code. 228 - fixed wrong item handling in jeweler skill code.
11 - (arch) use a special "key_random_map" for random map keys 229 - (arch) use a special "key_random_map" for random map keys
12 that are used up. 230 that are used up.
231 - fix a crash when the player who was observed has logged out long
232 enough for his region/map to be gone.
233 - port to g++-4.3's incompatible tr1 changes.
234 - add some missing dependencies.
235 - log to /var/log/deliantra/ by default.
236 - hack observe code to enable smooth movmenet when observing.
13 237
142.6 Sun Jul 20 18:58:08 CEST 2008 2382.6 Sun Jul 20 18:58:08 CEST 2008
15 - (maps) extension of the jeweler quest/skill/town 239 - (maps) extension of the jeweler quest/skill/town
16 - correctly move gsay to the party channel. 240 - correctly move gsay to the party channel.
17 - fix a crash when animate weapon was used in some areas. 241 - fix a crash when animate weapon was used in some areas.

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