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Comparing deliantra/server/Changes (file contents):
Revision 1.2 by root, Wed Jan 10 19:52:42 2007 UTC vs.
Revision 1.21 by root, Sat Jun 9 21:16:12 2007 UTC

1Crossfire+ Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.2
4 - started a Changes file, please use. 4 - implement (in a suboptimal way) per-player instantiated maps.
5 - replace the nexus by a per-player tutorial map that teaches stuff
6 better than the newbie house.
7 - fix the magicmap colours.
8 - optimise map update even more by removing unneeded code and checks.
9 - decouple map and stats update from pl->ob and use pl->observe instead.
10 - implement observe command.
11 - major speed up in map refresh by replacing most get_map_from_coord
12 calls with a simple comparison.
13 - fix a latent crossfire bug that could crash the server because the
14 map refresh did not update the mapspace.
15 - many bugfixes and minor optimisations.
16
172.1 Sun May 27 04:21:29 CEST 2007
18 - optimised event invocation (non-wanted events can now be
19 skipped with 4-5 inlined instructions).
20 - complete rewrite of town_portal: it now creates a portal
21 to the "nearest" town only, travel is only possible
22 to the town and back, anybody can use it (also removes
23 one of the remaining syncpoints in the server).
24 - complete rewrite of the range/attack skill slot system:
25 there are now two slots, one for combat, one for ranged
26 attacks.
27 - introduce the concept of a current weapon (either a ranged
28 or a combat weapon/skill/tool) and switch between them as
29 needed.
30 - rewrite bow code so bows get more useful: apply damage,
31 attacktype and other stats to the arrows and treat
32 bows as weapons. also rebalance the missile weapons skill
33 so its damage increases with level.
34 - rewrite the complete player speed logic: weapon_speed now
35 works as documented and there are no unnatural speed boosts.
36 - implement a utility - cfutil - that simplifies arch and map
37 installation, replacing the old collect scripts and
38 simplying deployment by scaling and cutting faces as required.
39 - simplify the map protocol extensively by taking advantage
40 of missing bigfaces, speeding up map generation immensely.
41 - implement inherit keyword allowing archetypes to inherit from
42 other archetypes.
43 - rationalise archetype, region and treasurelist file format
44 into a single file format and make them reloadable asynchronously.
45 - make the worldmap, facedata (smoothing, faces, magicmap)
46 reloadable at runtime.
47 - implement 64x64 faceset support.
48 - implement fxixsx protocol that saves
49 a lot of bandwidth over the old image/face/smooth packets
50 and allows images > packetsize, incremental and background
51 transfers.
52 - implement a bandwidth-saving smoothing protocol that works
53 on a face basis as opposed to a mapspace basis.
54 - the server can now rate-limit image uploads to not exceed
55 a certain (client-configurable) speed while guarenteeing full
56 freedom of movement.
57 - implement new ex command to request item descriptions.
58 - implement new msg command for in-game messages with meta
59 information (using xml).
60 - enforce utf-8 for all text messages.
61 - added micropather (not used yet).
62 - many, many bugfixes.
63
642.0 Tue Mar 6 15:22:53 CET 2007
5 - make coroapi accessible to cf+. 65 - make coroapi accessible to cf+.
6 - moved map handling logic completely to perl 66 - moved map handling logic completely to perl
7 - per player maps are now marked in the map 67 - per player maps are now marked in the map
8 - maps are saved completely differently now, 68 - maps are saved completely differently now,
9 and much more often. 69 and much more often.
10 - rewrote map header parser and writer 70 - rewrote map header parser and writer, to be much faster.
11 - maps and players are now (in the average case) loaded 71 - maps and players are now (in the average case) loaded
12 and saved completely asynchronously, I/O contention will no 72 and saved completely asynchronously, I/O contention will no
13 longer freeze the server. 73 longer freeze the server.
14 - players and maps can be loaded anytime, without the player 74 - players and maps can be loaded anytime, without the player
15 being logged in. 75 being logged in.
16 - automatically generate method interfaces for perl from headers 76 - automatically generate method interfaces for perl from headers
17 - unbundled freezethaw 77 - unbundled freezethaw
18 - mostly rewrote common/map.C 78 - mostly rewrote common/map.C
19 - completely rewrite server/swap.C 79 - completely rewrite server/swap.C

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