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Comparing deliantra/server/Changes (file contents):
Revision 1.13 by root, Thu May 24 03:33:28 2007 UTC vs.
Revision 1.20 by root, Sat Jun 9 20:53:42 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.2
4 - fix the magicmap colours.
5 - optimise map update even more by removing unneeded code and checks.
6 - decouple map and stats update from pl->ob and use pl->observe instead.
7 - implement observe command.
8 - major speed up in map refresh by replacing most get_map_from_coord
9 calls with a simple comparison.
10 - fix a latent crossfire bug that could crash the server because the
11 map refresh did not update the mapspace.
12 - many bugfixes and minor optimisations.
13
142.1 Sun May 27 04:21:29 CEST 2007
15 - optimised event invocation (non-wanted events can now be
16 skipped with 4-5 inlined instructions).
4 - complete rewrite of town_portal: it now creates a portal 17 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible 18 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it (also removes 19 to the town and back, anybody can use it (also removes
7 one of the remaining syncpoints in the server). 20 one of the remaining syncpoints in the server).
8 - complete rewrite of the range/attack skill slot system: 21 - complete rewrite of the range/attack skill slot system:
49 - make coroapi accessible to cf+. 62 - make coroapi accessible to cf+.
50 - moved map handling logic completely to perl 63 - moved map handling logic completely to perl
51 - per player maps are now marked in the map 64 - per player maps are now marked in the map
52 - maps are saved completely differently now, 65 - maps are saved completely differently now,
53 and much more often. 66 and much more often.
54 - rewrote map header parser and writer 67 - rewrote map header parser and writer, to be much faster.
55 - maps and players are now (in the average case) loaded 68 - maps and players are now (in the average case) loaded
56 and saved completely asynchronously, I/O contention will no 69 and saved completely asynchronously, I/O contention will no
57 longer freeze the server. 70 longer freeze the server.
58 - players and maps can be loaded anytime, without the player 71 - players and maps can be loaded anytime, without the player
59 being logged in. 72 being logged in.

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