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Comparing deliantra/server/Changes (file contents):
Revision 1.15 by root, Sun May 27 02:26:17 2007 UTC vs.
Revision 1.20 by root, Sat Jun 9 20:53:42 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2
32.2
4 - fix the magicmap colours.
5 - optimise map update even more by removing unneeded code and checks.
6 - decouple map and stats update from pl->ob and use pl->observe instead.
7 - implement observe command.
8 - major speed up in map refresh by replacing most get_map_from_coord
9 calls with a simple comparison.
10 - fix a latent crossfire bug that could crash the server because the
11 map refresh did not update the mapspace.
12 - many bugfixes and minor optimisations.
2 13
32.1 Sun May 27 04:21:29 CEST 2007 142.1 Sun May 27 04:21:29 CEST 2007
4 - optimised event invocation (non-wanted events can now be 15 - optimised event invocation (non-wanted events can now be
5 skipped with 4-5 inlined instructions). 16 skipped with 4-5 inlined instructions).
6 - complete rewrite of town_portal: it now creates a portal 17 - complete rewrite of town_portal: it now creates a portal
51 - make coroapi accessible to cf+. 62 - make coroapi accessible to cf+.
52 - moved map handling logic completely to perl 63 - moved map handling logic completely to perl
53 - per player maps are now marked in the map 64 - per player maps are now marked in the map
54 - maps are saved completely differently now, 65 - maps are saved completely differently now,
55 and much more often. 66 and much more often.
56 - rewrote map header parser and writer 67 - rewrote map header parser and writer, to be much faster.
57 - maps and players are now (in the average case) loaded 68 - maps and players are now (in the average case) loaded
58 and saved completely asynchronously, I/O contention will no 69 and saved completely asynchronously, I/O contention will no
59 longer freeze the server. 70 longer freeze the server.
60 - players and maps can be loaded anytime, without the player 71 - players and maps can be loaded anytime, without the player
61 being logged in. 72 being logged in.

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