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Comparing deliantra/server/Changes (file contents):
Revision 1.200 by root, Tue Jul 29 02:00:55 2008 UTC vs.
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
2 5
3TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
8 14
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26
272.74 Mon Dec 29 15:23:38 CET 2008
28 - fix a longstanding bug that teared multipart monsters
29 at map boundaries apart.
30 - temporarily make permanently invisible player visible when
31 he/she makes noise.
32 - fix being able to see through walls a bit.
33 - improve look at output.
34 - completely replaced the line of sight algorithm with a variant
35 of spiral fov capable of visibility grades and arbitrary
36 shadow angles, that uses less memory and less code.
37 - the new los code supports arbitrary map rectangles and loosens
38 other restrictions of the old code, supporting further optimisations.
39 - update los if blocksview-objects are inserted in a map, not just when
40 removed (e.g. for summon fog).
41 - permanent invisibility doesn't make immune against making noise:
42 implement a noise system that allows monsters to locate the player
43 when he/she makes noise.
44 - implement a primitive smell system that monsters can use to track
45 players.
46 - create bomb now also works when casted by door traps.
47 - (arch) new torch graphics.
48 - (maps) considerably soften the subway spider.
49 - (maps) made the portgate of navar safe ground, to protect
50 the guards from being killed by players.
51 - (maps) lots of tweaks in and around scorn.
52 - (maps) use special non-blocksview jungle, mountain and
53 darkforest freely on the worldmap, to get gradual sight obstacles
54 instead of total blackout in those areas.
55 - no maximum darkness for outdoor maps anymore.
56 - add more hints, fix some messages.
57 - fix a bug: firing rods should tell you something about them.
58 - make light additive even within players.
59 - darken xrays effect a bit.
60 - improve handling of los changes when inserting or removing
61 objects, not perfect yet.
62 - make map darkness signed (formerly unsigned) to allow
63 ambient lighting and centrally manage darkness as an offset.
64 - revamped, fixed and documented the server calendrics, also
65 tell users the current time and data, to improve awareness.
66 - implement proper wizlook flag and handling of wizlook, instead
67 of dumbly just clearing los once.
68 - speed up los code - it's now about 2-3 times as fast as the old one,
69 and has a smaller runtime variance.
70 - daylight/nightfall can now increase/decrease past the natural limit,
71 making them actually useful.
72 - see_in_dark now increases the viewing radius by 3.
73 - implement a fast tiled map iterator and use it in LOS for a 20%
74 speedup, as well as in many other places.
75 - remove support for extended map infos - these are not used
76 by the deliantra client and removing them gives us a 10% speedup
77 when sending map changes.
78 - remove most gcfclient and other client bug workarounds, as well
79 as now obsolete protocol versions, simplying the code.
80 - optimise and simplify generation of random numbers.
81 - correctly provide a non-zero default density for materials, to
82 avoid crashes, fix other bugs in the material handling code.
83 - fix volume calculations.
84 - fix cfpod parsing when multiple verbatim blocks were separated by
85 newlines.
86 - increase monster detection radius from wis/5 to wis/3.
87 - remove old pickup modes.
88 - remove obsolete disarm and search commands (search wasn't working
89 anyways).
90 - fix a crash when an npc applied a sign.
91
922.73 Thu Dec 18 20:56:31 CET 2008
93 - this release is assumed to be very stable.
94 - (maps) radically redesigned and improved tutorial.
95 - directional casting no longer immediately removes the invisible effect.
96 - magic ears now trigger when used inside the NPC dialogue.
97 - fix overflow in lighting calculations.
98 - negative glow radii can no longer cause total darkness.
99 - allow lookat on spaces where we only barely see, as opposed to
100 only maximally-lit ones.
101 - class selection has been reworked completely and their documentation corrected.
102 - swashbucklers got the oratory skill now.
103 - jump skill was fixed to adhere to all the flags a mapspace has got.
104 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
105 - fix deadlock in Jeweler::improve_ring_by_plan.
106 - use Coro::SemaphoreSet instead of our own lock management
107 (which was probably broken, too).
108 - support negative glow radii during daytime, too.
109 - use circular, not rectangular, viewing area.
110 - use minimum viewing distance of 2 in outdoor maps.
111 - negative glow is stronger than viewing area or lamps.
112 - (arch) new darkness spell face.
113
1142.72 Thu Dec 4 22:20:19 CET 2008
115 - (maps) completely redesigned scorn.
116 - "cast light" now works on oneself.
117 - bump max light radius to 9, rewrote glow lighting calculations, fix
118 negative glow radii again (they were totally broken before).
119 - the "worldmaps sometimes are black" bug is finally fixed.
120 - the "player objects are referenced in _GENxx globals" bug has finally
121 been fixed, by not relying on buggy perl internals when serialising.
122 - fixed a long standing bug in the anvil converters in armour shops.
123 - items shops weren't interested in don't vanish anymore, and are given
124 back to the player.
125 - attuned/repell and spell base level system reworked.
126 - rewrote skill cache (last_skill_ob) system and usage - might
127 be less erratic now.
128 - refuse to write the uuid file if the uuid is zero
129 (to avoid writing it in early crashes).
130 - pathsync the directory after saving a file for added slowdown^Wsafety.
131 - speed up emergency_save by not syncing every file separately.
132 - no longer reattach perl to every object on reload, it's slow, and no longer
133 necessary since we don't nuke stashes anymore.
134 - do not bootstrap perl from the commandline args, use separate eval for
135 better error reporting.
136 - fix a crash when pushing cone spells met ice attacks.
137 - pre-cache perl extension files on reload to speed up the reload.
138 - speed up map refresh in server a bit.
139 - refactored drop code and fixed some programming errors in it.
140 - fixed small regression in 'Slag Ex' potion extension.
141 - fixed a bug where some objects couldn't cross map tile boundaries.
142 - fixed a bug with weight update of the player, the client showed -0.0
143 as the current weight of the inventory.
144 - (arch) the dragonbreath spell is level 12 again, but the high level spell
145 dragonfire has been introduced for the non-dragon players.
146 - remove unused "tooltype", "start_holding" object slots.
147 - change "weapontype" object slot to uint8.
148 - convert "hide" object slot into flag.
149 - reorder object members for better locality of reference and codesize
150 decrease.
151 - correct rounding in lerp, add lerp_rd, lerp_ru.
152 - fix a crash when no skill could be found when killing amonster.
153 - fix a small memleak that would eat one pointer on the perl stack for
154 every completed aio operation.
155 - perl mapspace acessor methods now normalise (handle tiled maps)
156 and update mapspaces if necessary.
157
1582.71 Tue Sep 23 07:02:23 CEST 2008
159 - removed all command line parsing, only env variables are supported
160 anymore.
161 - region-specific monsters will now once more be on the worldmap.
162 - fix a disastrous "memleak" where temporary memory allocations
163 would grow out of bounds.
164 - server now writes a pidfile and makes sure its alter ego is killed.
165 - fixed a double-escaping bug in the pod-parser.
166 - rewrote the cfpod parser in C++.
167 - hintmode moved to C++, players need to re-set their hintmode if
168 they dislike "show".
169 - fix RIP inscription.
170 - bump login name length from 18 to 20 char max.
171 - correctly support gender in emotes.
172 - correctly support gender in the death messages.
173 - correctly generate death messages for players only when they really die,
174 with increased information.
175 - fix a bug in the dynbuf code that could potentially lead to crashes
176 and data corruption (but apparently was never triggered).
177 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
178 - make sure Compress::LZF acquires the storable lock, might fix some
179 data corruption bug.
180 - tweak coredumping/monitoring a bit.
181 - completely redid server initialisation to hopefully avoid rare races.
182 - do not crash in the loader when an inventory object could not be loaded
183 (from a corrupted file).
184 - redid skills command to send output to proper channel.
185 - object->map is no longer refcounting.
186 - add FLAG_DEBUG for internal debugging.
187 - add NDI_VERBATIM flag to send_msg.
188 - add perl backtraces to logBacktrace-initiated backtraces.
189 - player->exists is no longer a sync_job.
190 - split login.ext's player scheduler into
191 it's own player-scheduler.ext extension.
192
1932.7 Sun Sep 7 16:32:03 CEST 2008
194 - require perl 5.10.
195 - make nrof signed, so that code that checks for underflow actually works.
196 - swap player and observed count's on the map when observing.
197 - add (mostly untested) mapspace perl class and accessors.
198 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
199 - fix a crash in cast_bless (restoration et al.) when no target
200 could be found.
201 - pits now have a configurable "random spread" range and default
202 to a radius of two now.
203 - rewrite pay_player_arch.
204 - use a more stable perl_reload implementation.
205 - do not use Symbol::delete_package (causes crashes after perl-reload),
206 use our own, safer, clear_package instead.
207 - when asynchronously dumping core, close all file handles to allow
208 the server to restart concurrently.
209 - improve the cfpod parser to generate proper xml from proper cfpod
210 sequences, without double-encoding. it should be faster, too.
211 - the above fixes wrong display of help tetx and many other issues.
212 - use lzf and frag packets for large messages for clients supporting them
213 (0.9976+), use it for long books and other messages.
214 - eradicate listen command and corresponding code.
215 - eradicate logs command.
216 - let the client log into the server log, used for crash backtraces.
217 - fixed rods/wands/etc. with randomitem spells on maps, but broke
218 old style spell objects with the spell magic bullet.
219 - (arch) fixed skill less rods in the archetypes
220
2212.61 Sun Aug 3 17:59:50 CEST 2008
9 - made jeweler workbench larger and some other minor map 222 - made jeweler workbench larger and some other minor map
10 changes in jeweler town. 223 changes in jeweler town.
11 - fixed wrong item handling in jeweler skill code. 224 - fixed wrong item handling in jeweler skill code.
12 - (arch) use a special "key_random_map" for random map keys 225 - (arch) use a special "key_random_map" for random map keys
13 that are used up. 226 that are used up.
14 - fix a crash when the player who was observed has logged out long 227 - fix a crash when the player who was observed has logged out long
15 enough for his region/map to be gone. 228 enough for his region/map to be gone.
16 - port to g++-4.3's incompatible tr1 changes. 229 - port to g++-4.3's incompatible tr1 changes.
230 - add some missing dependencies.
231 - log to /var/log/deliantra/ by default.
232 - hack observe code to enable smooth movmenet when observing.
17 233
182.6 Sun Jul 20 18:58:08 CEST 2008 2342.6 Sun Jul 20 18:58:08 CEST 2008
19 - (maps) extension of the jeweler quest/skill/town 235 - (maps) extension of the jeweler quest/skill/town
20 - correctly move gsay to the party channel. 236 - correctly move gsay to the party channel.
21 - fix a crash when animate weapon was used in some areas. 237 - fix a crash when animate weapon was used in some areas.

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