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Comparing deliantra/server/Changes (file contents):
Revision 1.203 by root, Sun Aug 3 16:01:32 2008 UTC vs.
Revision 1.233 by root, Sat Sep 20 00:09:26 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10
11TODO: skills command to perl etc.
12 - fix a disastrously "memleak" where temporray memory allocations
13 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show".
19 - fix RIP inscription.
20 - correctly support gender in emotes.
21 - correctly support gender in the death messages.
22 - correctly generate death messages for players only when they really die,
23 with increased information.
24 - fix a bug in the dynbuf code that could potentially lead to crashes
25 and data corruption (but apparently was never triggered).
26 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
27 - make sure Compress::LZF acquires the storable lock, might fix some
28 data corruption bug.
29 - tweak coredumping/monitoring a bit.
30 - do not crash in the loader when an inventory object could not be loaded
31 (from a corrupted file).
32 - object->map is no longer refcounting.
33 - add FLAG_DEBUG for internal debugging.
34 - add NDI_VERBATIM flag to send_msg.
35 - add perl backtraces to logBacktrace-initiated backtraces.
36 - split login.ext's player scheduler into
37 it's own player-scheduler.ext extension.
38
392.7 Sun Sep 7 16:32:03 CEST 2008
40 - require perl 5.10.
41 - make nrof signed, so that code that checks for underflow actually works.
42 - swap player and observed count's on the map when observing.
43 - add (mostly untested) mapspace perl class and accessors.
44 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
45 - fix a crash in cast_bless (restoration et al.) when no target
46 could be found.
47 - pits now have a configurable "random spread" range and default
48 to a radius of two now.
49 - rewrite pay_player_arch.
50 - use a more stable perl_reload implementation.
51 - do not use Symbol::delete_package (causes crashes after perl-reload),
52 use our own, safer, clear_package instead.
53 - when asynchronously dumping core, close all file handles to allow
54 the server to restart concurrently.
55 - improve the cfpod parser to generate proper xml from proper cfpod
56 sequences, without double-encoding. it should be faster, too.
57 - the above fixes wrong display of help tetx and many other issues.
58 - use lzf and frag packets for large messages for clients supporting them
59 (0.9976+), use it for long books and other messages.
60 - eradicate listen command and corresponding code.
61 - eradicate logs command.
62 - let the client log into the server log, used for crash backtraces.
63 - fixed rods/wands/etc. with randomitem spells on maps, but broke
64 old style spell objects with the spell magic bullet.
65 - (arch) fixed skill less rods in the archetypes
2 66
32.61 Sun Aug 3 17:59:50 CEST 2008 672.61 Sun Aug 3 17:59:50 CEST 2008
4 - made jeweler workbench larger and some other minor map 68 - made jeweler workbench larger and some other minor map
5 changes in jeweler town. 69 changes in jeweler town.
6 - fixed wrong item handling in jeweler skill code. 70 - fixed wrong item handling in jeweler skill code.

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