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Comparing deliantra/server/Changes (file contents):
Revision 1.203 by root, Sun Aug 3 16:01:32 2008 UTC vs.
Revision 1.272 by root, Thu Dec 4 22:32:41 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24
252.72 Thu Dec 4 22:20:19 CET 2008
26 - (maps) completely redesigned scorn.
27 - "cast light" now works on oneself.
28 - bump max light radius to 9, rewrote glow lighting calculations, fix
29 negative glow radii again (they were totally broken before).
30 - the "worldmaps sometimes are black" bug is finally fixed.
31 - the "player objects are referenced in _GENxx globals" bug has finally
32 been fixed, by not relying on buggy perl internals when serialising.
33 - fixed a long standing bug in the anvil converters in armour shops.
34 - items shops weren't interested in don't vanish anymore, and are given
35 back to the player.
36 - attuned/repell and spell base level system reworked.
37 - rewrote skill cache (last_skill_ob) system and usage - might
38 be less erratic now.
39 - refuse to write the uuid file if the uuid is zero
40 (to avoid writing it in early crashes).
41 - pathsync the directory after saving a file for added slowdown^Wsafety.
42 - speed up emergency_save by not syncing every file separately.
43 - no longer reattach perl to every object on reload, it's slow, and no longer
44 necessary since we don't nuke stashes anymore.
45 - do not bootstrap perl from the commandline args, use separate eval for
46 better error reporting.
47 - fix a crash when pushing cone spells met ice attacks.
48 - pre-cache perl extension files on reload to speed up the reload.
49 - speed up map refresh in server a bit.
50 - refactored drop code and fixed some programming errors in it.
51 - fixed small regression in 'Slag Ex' potion extension.
52 - fixed a bug where some objects couldn't cross map tile boundaries.
53 - fixed a bug with weight update of the player, the client showed -0.0
54 as the current weight of the inventory.
55 - (arch) the dragonbreath spell is level 12 again, but the high level spell
56 dragonfire has been introduced for the non-dragon players.
57 - remove unused "tooltype", "start_holding" object slots.
58 - change "weapontype" object slot to uint8.
59 - convert "hide" object slot into flag.
60 - reorder object members for better locality of reference and codesize
61 decrease.
62 - correct rounding in lerp, add lerp_rd, lerp_ru.
63 - fix a crash when no skill could be found when killing amonster.
64 - fix a small memleak that would eat one pointer on the perl stack for
65 every completed aio operation.
66 - perl mapspace acessor methods now normalise (handle tiled maps)
67 and update mapspaces if necessary.
68
692.71 Tue Sep 23 07:02:23 CEST 2008
70 - removed all command line parsing, only env variables are supported
71 anymore.
72 - region-specific monsters will now once more be on the worldmap.
73 - fix a disastrous "memleak" where temporary memory allocations
74 would grow out of bounds.
75 - server now writes a pidfile and makes sure its alter ego is killed.
76 - fixed a double-escaping bug in the pod-parser.
77 - rewrote the cfpod parser in C++.
78 - hintmode moved to C++, players need to re-set their hintmode if
79 they dislike "show".
80 - fix RIP inscription.
81 - bump login name length from 18 to 20 char max.
82 - correctly support gender in emotes.
83 - correctly support gender in the death messages.
84 - correctly generate death messages for players only when they really die,
85 with increased information.
86 - fix a bug in the dynbuf code that could potentially lead to crashes
87 and data corruption (but apparently was never triggered).
88 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
89 - make sure Compress::LZF acquires the storable lock, might fix some
90 data corruption bug.
91 - tweak coredumping/monitoring a bit.
92 - completely redid server initialisation to hopefully avoid rare races.
93 - do not crash in the loader when an inventory object could not be loaded
94 (from a corrupted file).
95 - redid skills command to send output to proper channel.
96 - object->map is no longer refcounting.
97 - add FLAG_DEBUG for internal debugging.
98 - add NDI_VERBATIM flag to send_msg.
99 - add perl backtraces to logBacktrace-initiated backtraces.
100 - player->exists is no longer a sync_job.
101 - split login.ext's player scheduler into
102 it's own player-scheduler.ext extension.
103
1042.7 Sun Sep 7 16:32:03 CEST 2008
105 - require perl 5.10.
106 - make nrof signed, so that code that checks for underflow actually works.
107 - swap player and observed count's on the map when observing.
108 - add (mostly untested) mapspace perl class and accessors.
109 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
110 - fix a crash in cast_bless (restoration et al.) when no target
111 could be found.
112 - pits now have a configurable "random spread" range and default
113 to a radius of two now.
114 - rewrite pay_player_arch.
115 - use a more stable perl_reload implementation.
116 - do not use Symbol::delete_package (causes crashes after perl-reload),
117 use our own, safer, clear_package instead.
118 - when asynchronously dumping core, close all file handles to allow
119 the server to restart concurrently.
120 - improve the cfpod parser to generate proper xml from proper cfpod
121 sequences, without double-encoding. it should be faster, too.
122 - the above fixes wrong display of help tetx and many other issues.
123 - use lzf and frag packets for large messages for clients supporting them
124 (0.9976+), use it for long books and other messages.
125 - eradicate listen command and corresponding code.
126 - eradicate logs command.
127 - let the client log into the server log, used for crash backtraces.
128 - fixed rods/wands/etc. with randomitem spells on maps, but broke
129 old style spell objects with the spell magic bullet.
130 - (arch) fixed skill less rods in the archetypes
2 131
32.61 Sun Aug 3 17:59:50 CEST 2008 1322.61 Sun Aug 3 17:59:50 CEST 2008
4 - made jeweler workbench larger and some other minor map 133 - made jeweler workbench larger and some other minor map
5 changes in jeweler town. 134 changes in jeweler town.
6 - fixed wrong item handling in jeweler skill code. 135 - fixed wrong item handling in jeweler skill code.

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