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Comparing deliantra/server/Changes (file contents):
Revision 1.204 by root, Sun Aug 10 16:31:18 2008 UTC vs.
Revision 1.314 by root, Thu Jan 1 11:41:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
8 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings.
33
342.74 Mon Dec 29 15:23:38 CET 2008
35 - fix a longstanding bug that teared multipart monsters
36 at map boundaries apart.
37 - temporarily make permanently invisible player visible when
38 he/she makes noise.
39 - fix being able to see through walls a bit.
40 - improve look at output.
41 - completely replaced the line of sight algorithm with a variant
42 of spiral fov capable of visibility grades and arbitrary
43 shadow angles, that uses less memory and less code.
44 - the new los code supports arbitrary map rectangles and loosens
45 other restrictions of the old code, supporting further optimisations.
46 - update los if blocksview-objects are inserted in a map, not just when
47 removed (e.g. for summon fog).
48 - permanent invisibility doesn't make immune against making noise:
49 implement a noise system that allows monsters to locate the player
50 when he/she makes noise.
51 - implement a primitive smell system that monsters can use to track
52 players.
53 - create bomb now also works when casted by door traps.
54 - (arch) new torch graphics.
55 - (maps) considerably soften the subway spider.
56 - (maps) made the portgate of navar safe ground, to protect
57 the guards from being killed by players.
58 - (maps) lots of tweaks in and around scorn.
59 - (maps) use special non-blocksview jungle, mountain and
60 darkforest freely on the worldmap, to get gradual sight obstacles
61 instead of total blackout in those areas.
62 - no maximum darkness for outdoor maps anymore.
63 - add more hints, fix some messages.
64 - fix a bug: firing rods should tell you something about them.
65 - make light additive even within players.
66 - darken xrays effect a bit.
67 - improve handling of los changes when inserting or removing
68 objects, not perfect yet.
69 - make map darkness signed (formerly unsigned) to allow
70 ambient lighting and centrally manage darkness as an offset.
71 - revamped, fixed and documented the server calendrics, also
72 tell users the current time and data, to improve awareness.
73 - implement proper wizlook flag and handling of wizlook, instead
74 of dumbly just clearing los once.
75 - speed up los code - it's now about 2-3 times as fast as the old one,
76 and has a smaller runtime variance.
77 - daylight/nightfall can now increase/decrease past the natural limit,
78 making them actually useful.
79 - see_in_dark now increases the viewing radius by 3.
80 - implement a fast tiled map iterator and use it in LOS for a 20%
81 speedup, as well as in many other places.
82 - remove support for extended map infos - these are not used
83 by the deliantra client and removing them gives us a 10% speedup
84 when sending map changes.
85 - remove most gcfclient and other client bug workarounds, as well
86 as now obsolete protocol versions, simplying the code.
87 - optimise and simplify generation of random numbers.
88 - correctly provide a non-zero default density for materials, to
89 avoid crashes, fix other bugs in the material handling code.
90 - fix volume calculations.
91 - fix cfpod parsing when multiple verbatim blocks were separated by
92 newlines.
93 - increase monster detection radius from wis/5 to wis/3.
94 - remove old pickup modes.
95 - remove obsolete disarm and search commands (search wasn't working
96 anyways).
97 - fix a crash when an npc applied a sign.
98
992.73 Thu Dec 18 20:56:31 CET 2008
100 - this release is assumed to be very stable.
101 - (maps) radically redesigned and improved tutorial.
102 - directional casting no longer immediately removes the invisible effect.
103 - magic ears now trigger when used inside the NPC dialogue.
104 - fix overflow in lighting calculations.
105 - negative glow radii can no longer cause total darkness.
106 - allow lookat on spaces where we only barely see, as opposed to
107 only maximally-lit ones.
108 - class selection has been reworked completely and their documentation corrected.
109 - swashbucklers got the oratory skill now.
110 - jump skill was fixed to adhere to all the flags a mapspace has got.
111 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
112 - fix deadlock in Jeweler::improve_ring_by_plan.
113 - use Coro::SemaphoreSet instead of our own lock management
114 (which was probably broken, too).
115 - support negative glow radii during daytime, too.
116 - use circular, not rectangular, viewing area.
117 - use minimum viewing distance of 2 in outdoor maps.
118 - negative glow is stronger than viewing area or lamps.
119 - (arch) new darkness spell face.
120
1212.72 Thu Dec 4 22:20:19 CET 2008
122 - (maps) completely redesigned scorn.
123 - "cast light" now works on oneself.
124 - bump max light radius to 9, rewrote glow lighting calculations, fix
125 negative glow radii again (they were totally broken before).
126 - the "worldmaps sometimes are black" bug is finally fixed.
127 - the "player objects are referenced in _GENxx globals" bug has finally
128 been fixed, by not relying on buggy perl internals when serialising.
129 - fixed a long standing bug in the anvil converters in armour shops.
130 - items shops weren't interested in don't vanish anymore, and are given
131 back to the player.
132 - attuned/repell and spell base level system reworked.
133 - rewrote skill cache (last_skill_ob) system and usage - might
134 be less erratic now.
135 - refuse to write the uuid file if the uuid is zero
136 (to avoid writing it in early crashes).
137 - pathsync the directory after saving a file for added slowdown^Wsafety.
138 - speed up emergency_save by not syncing every file separately.
139 - no longer reattach perl to every object on reload, it's slow, and no longer
140 necessary since we don't nuke stashes anymore.
141 - do not bootstrap perl from the commandline args, use separate eval for
142 better error reporting.
143 - fix a crash when pushing cone spells met ice attacks.
144 - pre-cache perl extension files on reload to speed up the reload.
145 - speed up map refresh in server a bit.
146 - refactored drop code and fixed some programming errors in it.
147 - fixed small regression in 'Slag Ex' potion extension.
148 - fixed a bug where some objects couldn't cross map tile boundaries.
149 - fixed a bug with weight update of the player, the client showed -0.0
150 as the current weight of the inventory.
151 - (arch) the dragonbreath spell is level 12 again, but the high level spell
152 dragonfire has been introduced for the non-dragon players.
153 - remove unused "tooltype", "start_holding" object slots.
154 - change "weapontype" object slot to uint8.
155 - convert "hide" object slot into flag.
156 - reorder object members for better locality of reference and codesize
157 decrease.
158 - correct rounding in lerp, add lerp_rd, lerp_ru.
159 - fix a crash when no skill could be found when killing amonster.
160 - fix a small memleak that would eat one pointer on the perl stack for
161 every completed aio operation.
162 - perl mapspace acessor methods now normalise (handle tiled maps)
163 and update mapspaces if necessary.
164
1652.71 Tue Sep 23 07:02:23 CEST 2008
166 - removed all command line parsing, only env variables are supported
167 anymore.
168 - region-specific monsters will now once more be on the worldmap.
169 - fix a disastrous "memleak" where temporary memory allocations
170 would grow out of bounds.
171 - server now writes a pidfile and makes sure its alter ego is killed.
172 - fixed a double-escaping bug in the pod-parser.
173 - rewrote the cfpod parser in C++.
174 - hintmode moved to C++, players need to re-set their hintmode if
175 they dislike "show".
176 - fix RIP inscription.
177 - bump login name length from 18 to 20 char max.
178 - correctly support gender in emotes.
179 - correctly support gender in the death messages.
180 - correctly generate death messages for players only when they really die,
181 with increased information.
182 - fix a bug in the dynbuf code that could potentially lead to crashes
183 and data corruption (but apparently was never triggered).
184 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
185 - make sure Compress::LZF acquires the storable lock, might fix some
186 data corruption bug.
187 - tweak coredumping/monitoring a bit.
188 - completely redid server initialisation to hopefully avoid rare races.
189 - do not crash in the loader when an inventory object could not be loaded
190 (from a corrupted file).
191 - redid skills command to send output to proper channel.
192 - object->map is no longer refcounting.
193 - add FLAG_DEBUG for internal debugging.
194 - add NDI_VERBATIM flag to send_msg.
195 - add perl backtraces to logBacktrace-initiated backtraces.
196 - player->exists is no longer a sync_job.
197 - split login.ext's player scheduler into
198 it's own player-scheduler.ext extension.
199
2002.7 Sun Sep 7 16:32:03 CEST 2008
201 - require perl 5.10.
202 - make nrof signed, so that code that checks for underflow actually works.
9 - swap player and observed count's on the map when observing. 203 - swap player and observed count's on the map when observing.
204 - add (mostly untested) mapspace perl class and accessors.
205 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
206 - fix a crash in cast_bless (restoration et al.) when no target
207 could be found.
208 - pits now have a configurable "random spread" range and default
209 to a radius of two now.
210 - rewrite pay_player_arch.
211 - use a more stable perl_reload implementation.
212 - do not use Symbol::delete_package (causes crashes after perl-reload),
213 use our own, safer, clear_package instead.
214 - when asynchronously dumping core, close all file handles to allow
215 the server to restart concurrently.
216 - improve the cfpod parser to generate proper xml from proper cfpod
217 sequences, without double-encoding. it should be faster, too.
218 - the above fixes wrong display of help tetx and many other issues.
219 - use lzf and frag packets for large messages for clients supporting them
220 (0.9976+), use it for long books and other messages.
221 - eradicate listen command and corresponding code.
222 - eradicate logs command.
223 - let the client log into the server log, used for crash backtraces.
224 - fixed rods/wands/etc. with randomitem spells on maps, but broke
225 old style spell objects with the spell magic bullet.
226 - (arch) fixed skill less rods in the archetypes
10 227
112.61 Sun Aug 3 17:59:50 CEST 2008 2282.61 Sun Aug 3 17:59:50 CEST 2008
12 - made jeweler workbench larger and some other minor map 229 - made jeweler workbench larger and some other minor map
13 changes in jeweler town. 230 changes in jeweler town.
14 - fixed wrong item handling in jeweler skill code. 231 - fixed wrong item handling in jeweler skill code.

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