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Comparing deliantra/server/Changes (file contents):
Revision 1.206 by root, Sun Aug 17 01:26:35 2008 UTC vs.
Revision 1.254 by root, Wed Oct 1 05:50:19 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: help maps => broken text 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: coro/anyevent/ioaio releasen
17 - the "worldmaps sometimes are block" bug is finally fixed.
18 - the "player objects are referenced in _GENxx globals" has finally
19 been fixed, by not relying on buggy perl internals when serialising.
20 - attuned/repell and spell base level system reworked.
21 - rewrote skill cache (last_skill_ob) system and usage - might
22 be less erratic now.
23 - refuse to write the uuid file if the uuid is zero
24 (to avoid writing it in early crashes).
25 - pathsync the directory after saving a file for added slowdown^Wsafety.
26 - speed up emergency_save by not syncing every file separately.
27 - no longer reattach perl to every object on reload, it's slow, and no longer
28 necessary since we don't nuke stashes anymore.
29 - do not bootstrap perl from the commandline args, use separate eval for
30 better error reporting.
31 - pre-cache perl extension files on reload to speed up the reload.
32
332.71 Tue Sep 23 07:02:23 CEST 2008
34 - removed all command line parsing, only env variables are supported
35 anymore.
36 - region-specific monsters will now once more be on the worldmap.
37 - fix a disastrous "memleak" where temporary memory allocations
38 would grow out of bounds.
39 - server now writes a pidfile and makes sure its alter ego is killed.
40 - fixed a double-escaping bug in the pod-parser.
41 - rewrote the cfpod parser in C++.
42 - hintmode moved to C++, players need to re-set their hintmode if
43 they dislike "show".
44 - fix RIP inscription.
45 - bump login name length from 18 to 20 char max.
46 - correctly support gender in emotes.
47 - correctly support gender in the death messages.
48 - correctly generate death messages for players only when they really die,
49 with increased information.
50 - fix a bug in the dynbuf code that could potentially lead to crashes
51 and data corruption (but apparently was never triggered).
52 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
53 - make sure Compress::LZF acquires the storable lock, might fix some
54 data corruption bug.
55 - tweak coredumping/monitoring a bit.
56 - completely redid server initialisation to hopefully avoid rare races.
57 - do not crash in the loader when an inventory object could not be loaded
58 (from a corrupted file).
59 - redid skills command to send output to proper channel.
60 - object->map is no longer refcounting.
61 - add FLAG_DEBUG for internal debugging.
62 - add NDI_VERBATIM flag to send_msg.
63 - add perl backtraces to logBacktrace-initiated backtraces.
64 - player->exists is no longer a sync_job.
65 - split login.ext's player scheduler into
66 it's own player-scheduler.ext extension.
67
682.7 Sun Sep 7 16:32:03 CEST 2008
69 - require perl 5.10.
70 - make nrof signed, so that code that checks for underflow actually works.
10 - swap player and observed count's on the map when observing. 71 - swap player and observed count's on the map when observing.
11 - optimise away P_PLAYER, make mapspace->player O(1).
12 - add (mostly untested) mapspace perl class and accessors. 72 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 73 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
74 - fix a crash in cast_bless (restoration et al.) when no target
75 could be found.
76 - pits now have a configurable "random spread" range and default
77 to a radius of two now.
78 - rewrite pay_player_arch.
79 - use a more stable perl_reload implementation.
80 - do not use Symbol::delete_package (causes crashes after perl-reload),
81 use our own, safer, clear_package instead.
82 - when asynchronously dumping core, close all file handles to allow
83 the server to restart concurrently.
84 - improve the cfpod parser to generate proper xml from proper cfpod
85 sequences, without double-encoding. it should be faster, too.
86 - the above fixes wrong display of help tetx and many other issues.
87 - use lzf and frag packets for large messages for clients supporting them
88 (0.9976+), use it for long books and other messages.
89 - eradicate listen command and corresponding code.
90 - eradicate logs command.
91 - let the client log into the server log, used for crash backtraces.
92 - fixed rods/wands/etc. with randomitem spells on maps, but broke
93 old style spell objects with the spell magic bullet.
94 - (arch) fixed skill less rods in the archetypes
14 95
152.61 Sun Aug 3 17:59:50 CEST 2008 962.61 Sun Aug 3 17:59:50 CEST 2008
16 - made jeweler workbench larger and some other minor map 97 - made jeweler workbench larger and some other minor map
17 changes in jeweler town. 98 changes in jeweler town.
18 - fixed wrong item handling in jeweler skill code. 99 - fixed wrong item handling in jeweler skill code.

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