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Comparing deliantra/server/Changes (file contents):
Revision 1.206 by root, Sun Aug 17 01:26:35 2008 UTC vs.
Revision 1.293 by root, Tue Dec 23 01:51:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: help maps => broken text 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players.
41 - darken xrays effect a bit.
42 - improve handling of los changes when inserting or removing
43 objects, not perfect yet.
44 - make map darkness signed (formerly unsigned) to allow
45 ambient lighting.
46
472.73 Thu Dec 18 20:56:31 CET 2008
48 - this release is assumed to be very stable.
49 - (maps) radically redesigned and improved tutorial.
50 - directional casting no longer immediately removes the invisible effect.
51 - magic ears now trigger when used inside the NPC dialogue.
52 - fix overflow in lighting calculations.
53 - negative glow radii can no longer cause total darkness.
54 - allow lookat on spaces where we only barely see, as opposed to
55 only maximally-lit ones.
56 - class selection has been reworked completely and their documentation corrected.
57 - swashbucklers got the oratory skill now.
58 - jump skill was fixed to adhere to all the flags a mapspace has got.
59 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
60 - fix deadlock in Jeweler::improve_ring_by_plan.
61 - use Coro::SemaphoreSet instead of our own lock management
62 (which was probably broken, too).
63 - support negative glow radii during daytime, too.
64 - use circular, not rectangular, viewing area.
65 - use minimum viewing distance of 2 in outdoor maps.
66 - negative glow is stronger than viewing area or lamps.
67 - (arch) new darkness spell face.
68
692.72 Thu Dec 4 22:20:19 CET 2008
70 - (maps) completely redesigned scorn.
71 - "cast light" now works on oneself.
72 - bump max light radius to 9, rewrote glow lighting calculations, fix
73 negative glow radii again (they were totally broken before).
74 - the "worldmaps sometimes are black" bug is finally fixed.
75 - the "player objects are referenced in _GENxx globals" bug has finally
76 been fixed, by not relying on buggy perl internals when serialising.
77 - fixed a long standing bug in the anvil converters in armour shops.
78 - items shops weren't interested in don't vanish anymore, and are given
79 back to the player.
80 - attuned/repell and spell base level system reworked.
81 - rewrote skill cache (last_skill_ob) system and usage - might
82 be less erratic now.
83 - refuse to write the uuid file if the uuid is zero
84 (to avoid writing it in early crashes).
85 - pathsync the directory after saving a file for added slowdown^Wsafety.
86 - speed up emergency_save by not syncing every file separately.
87 - no longer reattach perl to every object on reload, it's slow, and no longer
88 necessary since we don't nuke stashes anymore.
89 - do not bootstrap perl from the commandline args, use separate eval for
90 better error reporting.
91 - fix a crash when pushing cone spells met ice attacks.
92 - pre-cache perl extension files on reload to speed up the reload.
93 - speed up map refresh in server a bit.
94 - refactored drop code and fixed some programming errors in it.
95 - fixed small regression in 'Slag Ex' potion extension.
96 - fixed a bug where some objects couldn't cross map tile boundaries.
97 - fixed a bug with weight update of the player, the client showed -0.0
98 as the current weight of the inventory.
99 - (arch) the dragonbreath spell is level 12 again, but the high level spell
100 dragonfire has been introduced for the non-dragon players.
101 - remove unused "tooltype", "start_holding" object slots.
102 - change "weapontype" object slot to uint8.
103 - convert "hide" object slot into flag.
104 - reorder object members for better locality of reference and codesize
105 decrease.
106 - correct rounding in lerp, add lerp_rd, lerp_ru.
107 - fix a crash when no skill could be found when killing amonster.
108 - fix a small memleak that would eat one pointer on the perl stack for
109 every completed aio operation.
110 - perl mapspace acessor methods now normalise (handle tiled maps)
111 and update mapspaces if necessary.
112
1132.71 Tue Sep 23 07:02:23 CEST 2008
114 - removed all command line parsing, only env variables are supported
115 anymore.
116 - region-specific monsters will now once more be on the worldmap.
117 - fix a disastrous "memleak" where temporary memory allocations
118 would grow out of bounds.
119 - server now writes a pidfile and makes sure its alter ego is killed.
120 - fixed a double-escaping bug in the pod-parser.
121 - rewrote the cfpod parser in C++.
122 - hintmode moved to C++, players need to re-set their hintmode if
123 they dislike "show".
124 - fix RIP inscription.
125 - bump login name length from 18 to 20 char max.
126 - correctly support gender in emotes.
127 - correctly support gender in the death messages.
128 - correctly generate death messages for players only when they really die,
129 with increased information.
130 - fix a bug in the dynbuf code that could potentially lead to crashes
131 and data corruption (but apparently was never triggered).
132 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
133 - make sure Compress::LZF acquires the storable lock, might fix some
134 data corruption bug.
135 - tweak coredumping/monitoring a bit.
136 - completely redid server initialisation to hopefully avoid rare races.
137 - do not crash in the loader when an inventory object could not be loaded
138 (from a corrupted file).
139 - redid skills command to send output to proper channel.
140 - object->map is no longer refcounting.
141 - add FLAG_DEBUG for internal debugging.
142 - add NDI_VERBATIM flag to send_msg.
143 - add perl backtraces to logBacktrace-initiated backtraces.
144 - player->exists is no longer a sync_job.
145 - split login.ext's player scheduler into
146 it's own player-scheduler.ext extension.
147
1482.7 Sun Sep 7 16:32:03 CEST 2008
149 - require perl 5.10.
150 - make nrof signed, so that code that checks for underflow actually works.
10 - swap player and observed count's on the map when observing. 151 - swap player and observed count's on the map when observing.
11 - optimise away P_PLAYER, make mapspace->player O(1).
12 - add (mostly untested) mapspace perl class and accessors. 152 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 153 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
154 - fix a crash in cast_bless (restoration et al.) when no target
155 could be found.
156 - pits now have a configurable "random spread" range and default
157 to a radius of two now.
158 - rewrite pay_player_arch.
159 - use a more stable perl_reload implementation.
160 - do not use Symbol::delete_package (causes crashes after perl-reload),
161 use our own, safer, clear_package instead.
162 - when asynchronously dumping core, close all file handles to allow
163 the server to restart concurrently.
164 - improve the cfpod parser to generate proper xml from proper cfpod
165 sequences, without double-encoding. it should be faster, too.
166 - the above fixes wrong display of help tetx and many other issues.
167 - use lzf and frag packets for large messages for clients supporting them
168 (0.9976+), use it for long books and other messages.
169 - eradicate listen command and corresponding code.
170 - eradicate logs command.
171 - let the client log into the server log, used for crash backtraces.
172 - fixed rods/wands/etc. with randomitem spells on maps, but broke
173 old style spell objects with the spell magic bullet.
174 - (arch) fixed skill less rods in the archetypes
14 175
152.61 Sun Aug 3 17:59:50 CEST 2008 1762.61 Sun Aug 3 17:59:50 CEST 2008
16 - made jeweler workbench larger and some other minor map 177 - made jeweler workbench larger and some other minor map
17 changes in jeweler town. 178 changes in jeweler town.
18 - fixed wrong item handling in jeweler skill code. 179 - fixed wrong item handling in jeweler skill code.

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