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Comparing deliantra/server/Changes (file contents):
Revision 1.208 by root, Tue Aug 26 03:18:26 2008 UTC vs.
Revision 1.268 by root, Sat Nov 29 15:04:28 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: help maps => broken text 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect?
21TODO: nothing is written on it -> log-1
22 - the "worldmaps sometimes are black" bug is finally fixed.
23 - the "player objects are referenced in _GENxx globals" bug has finally
24 been fixed, by not relying on buggy perl internals when serialising.
25 - fixed a long standing bug in the anvil converters in armour shops.
26 - items shops weren't interested in don't vanish anymore, and are given
27 back to the player.
28 - attuned/repell and spell base level system reworked.
29 - rewrote skill cache (last_skill_ob) system and usage - might
30 be less erratic now.
31 - refuse to write the uuid file if the uuid is zero
32 (to avoid writing it in early crashes).
33 - pathsync the directory after saving a file for added slowdown^Wsafety.
34 - speed up emergency_save by not syncing every file separately.
35 - no longer reattach perl to every object on reload, it's slow, and no longer
36 necessary since we don't nuke stashes anymore.
37 - do not bootstrap perl from the commandline args, use separate eval for
38 better error reporting.
39 - fix a crash when pushing cone spells met ice attacks.
40 - pre-cache perl extension files on reload to speed up the reload.
41 - speed up map refresh in server a bit.
42 - refactored drop code and fixed some programming errors in it.
43 - fixed small regression in 'Slag Ex' potion extension.
44 - fixed a bug where some objects couldn't cross map tile boundaries.
45 - fixed a bug with weight update of the player, the client showed -0.0
46 as the current weight of the inventory.
47 - (arch) the dragonbreath spell is level 12 again, but the high level spell
48 dragonfire has been introduced for the non-dragon players.
49 - remove unused "tooltype", "start_holding" object slots.
50 - change "weapontype" object slot to uint8.
51 - convert "hide" object slot into flag.
52 - reorder object members for better locality of reference and codesize
53 decrease.
54 - fix a crash when no skill could be found when killing amonster.
55 - fix a small memleak that would eat one pointer on the perl stack for
56 every completed aio operation.
57
582.71 Tue Sep 23 07:02:23 CEST 2008
59 - removed all command line parsing, only env variables are supported
60 anymore.
61 - region-specific monsters will now once more be on the worldmap.
62 - fix a disastrous "memleak" where temporary memory allocations
63 would grow out of bounds.
64 - server now writes a pidfile and makes sure its alter ego is killed.
65 - fixed a double-escaping bug in the pod-parser.
66 - rewrote the cfpod parser in C++.
67 - hintmode moved to C++, players need to re-set their hintmode if
68 they dislike "show".
69 - fix RIP inscription.
70 - bump login name length from 18 to 20 char max.
71 - correctly support gender in emotes.
72 - correctly support gender in the death messages.
73 - correctly generate death messages for players only when they really die,
74 with increased information.
75 - fix a bug in the dynbuf code that could potentially lead to crashes
76 and data corruption (but apparently was never triggered).
77 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
78 - make sure Compress::LZF acquires the storable lock, might fix some
79 data corruption bug.
80 - tweak coredumping/monitoring a bit.
81 - completely redid server initialisation to hopefully avoid rare races.
82 - do not crash in the loader when an inventory object could not be loaded
83 (from a corrupted file).
84 - redid skills command to send output to proper channel.
85 - object->map is no longer refcounting.
86 - add FLAG_DEBUG for internal debugging.
87 - add NDI_VERBATIM flag to send_msg.
88 - add perl backtraces to logBacktrace-initiated backtraces.
89 - player->exists is no longer a sync_job.
90 - split login.ext's player scheduler into
91 it's own player-scheduler.ext extension.
92
932.7 Sun Sep 7 16:32:03 CEST 2008
94 - require perl 5.10.
95 - make nrof signed, so that code that checks for underflow actually works.
10 - swap player and observed count's on the map when observing. 96 - swap player and observed count's on the map when observing.
11 - add (mostly untested) mapspace perl class and accessors. 97 - add (mostly untested) mapspace perl class and accessors.
12 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 98 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
13 - fix a crash in cast_bless (restoration et al.) when no target 99 - fix a crash in cast_bless (restoration et al.) when no target
14 could be found. 100 could be found.
15 - pits now have a configurable "random spread" range and default 101 - pits now have a configurable "random spread" range and default
16 to the exact destination now. 102 to a radius of two now.
103 - rewrite pay_player_arch.
104 - use a more stable perl_reload implementation.
105 - do not use Symbol::delete_package (causes crashes after perl-reload),
106 use our own, safer, clear_package instead.
107 - when asynchronously dumping core, close all file handles to allow
108 the server to restart concurrently.
109 - improve the cfpod parser to generate proper xml from proper cfpod
110 sequences, without double-encoding. it should be faster, too.
111 - the above fixes wrong display of help tetx and many other issues.
112 - use lzf and frag packets for large messages for clients supporting them
113 (0.9976+), use it for long books and other messages.
114 - eradicate listen command and corresponding code.
115 - eradicate logs command.
116 - let the client log into the server log, used for crash backtraces.
117 - fixed rods/wands/etc. with randomitem spells on maps, but broke
118 old style spell objects with the spell magic bullet.
119 - (arch) fixed skill less rods in the archetypes
17 120
182.61 Sun Aug 3 17:59:50 CEST 2008 1212.61 Sun Aug 3 17:59:50 CEST 2008
19 - made jeweler workbench larger and some other minor map 122 - made jeweler workbench larger and some other minor map
20 changes in jeweler town. 123 changes in jeweler town.
21 - fixed wrong item handling in jeweler skill code. 124 - fixed wrong item handling in jeweler skill code.

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