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Comparing deliantra/server/Changes (file contents):
Revision 1.14 by root, Sat May 26 15:43:58 2007 UTC vs.
Revision 1.21 by root, Sat Jun 9 21:16:12 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.2
4 - implement (in a suboptimal way) per-player instantiated maps.
5 - replace the nexus by a per-player tutorial map that teaches stuff
6 better than the newbie house.
7 - fix the magicmap colours.
8 - optimise map update even more by removing unneeded code and checks.
9 - decouple map and stats update from pl->ob and use pl->observe instead.
10 - implement observe command.
11 - major speed up in map refresh by replacing most get_map_from_coord
12 calls with a simple comparison.
13 - fix a latent crossfire bug that could crash the server because the
14 map refresh did not update the mapspace.
15 - many bugfixes and minor optimisations.
16
172.1 Sun May 27 04:21:29 CEST 2007
4 - optimised event invocation (non-wanted events can now be 18 - optimised event invocation (non-wanted events can now be
5 skipped with 4-5 inlined instructions). 19 skipped with 4-5 inlined instructions).
6 - complete rewrite of town_portal: it now creates a portal 20 - complete rewrite of town_portal: it now creates a portal
7 to the "nearest" town only, travel is only possible 21 to the "nearest" town only, travel is only possible
8 to the town and back, anybody can use it (also removes 22 to the town and back, anybody can use it (also removes
51 - make coroapi accessible to cf+. 65 - make coroapi accessible to cf+.
52 - moved map handling logic completely to perl 66 - moved map handling logic completely to perl
53 - per player maps are now marked in the map 67 - per player maps are now marked in the map
54 - maps are saved completely differently now, 68 - maps are saved completely differently now,
55 and much more often. 69 and much more often.
56 - rewrote map header parser and writer 70 - rewrote map header parser and writer, to be much faster.
57 - maps and players are now (in the average case) loaded 71 - maps and players are now (in the average case) loaded
58 and saved completely asynchronously, I/O contention will no 72 and saved completely asynchronously, I/O contention will no
59 longer freeze the server. 73 longer freeze the server.
60 - players and maps can be loaded anytime, without the player 74 - players and maps can be loaded anytime, without the player
61 being logged in. 75 being logged in.

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