--- deliantra/server/Changes 2007/04/27 02:20:21 1.9 +++ deliantra/server/Changes 2007/06/09 21:16:12 1.21 @@ -1,6 +1,38 @@ -Crossfire TRT Server ChangeLog +Crossfire TRT Server, Maps and Archetypes ChangeLog. -2.1 +2.2 + - implement (in a suboptimal way) per-player instantiated maps. + - replace the nexus by a per-player tutorial map that teaches stuff + better than the newbie house. + - fix the magicmap colours. + - optimise map update even more by removing unneeded code and checks. + - decouple map and stats update from pl->ob and use pl->observe instead. + - implement observe command. + - major speed up in map refresh by replacing most get_map_from_coord + calls with a simple comparison. + - fix a latent crossfire bug that could crash the server because the + map refresh did not update the mapspace. + - many bugfixes and minor optimisations. + +2.1 Sun May 27 04:21:29 CEST 2007 + - optimised event invocation (non-wanted events can now be + skipped with 4-5 inlined instructions). + - complete rewrite of town_portal: it now creates a portal + to the "nearest" town only, travel is only possible + to the town and back, anybody can use it (also removes + one of the remaining syncpoints in the server). + - complete rewrite of the range/attack skill slot system: + there are now two slots, one for combat, one for ranged + attacks. + - introduce the concept of a current weapon (either a ranged + or a combat weapon/skill/tool) and switch between them as + needed. + - rewrite bow code so bows get more useful: apply damage, + attacktype and other stats to the arrows and treat + bows as weapons. also rebalance the missile weapons skill + so its damage increases with level. + - rewrite the complete player speed logic: weapon_speed now + works as documented and there are no unnatural speed boosts. - implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required. @@ -15,7 +47,8 @@ - implement 64x64 faceset support. - implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets - and allows images > packetsize. + and allows images > packetsize, incremental and background + transfers. - implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis. - the server can now rate-limit image uploads to not exceed @@ -25,6 +58,7 @@ - implement new msg command for in-game messages with meta information (using xml). - enforce utf-8 for all text messages. + - added micropather (not used yet). - many, many bugfixes. 2.0 Tue Mar 6 15:22:53 CET 2007 @@ -33,7 +67,7 @@ - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - - rewrote map header parser and writer + - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server.