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Comparing deliantra/server/Changes (file contents):
Revision 1.213 by root, Sun Aug 31 01:17:11 2008 UTC vs.
Revision 1.431 by root, Thu Oct 15 06:30:28 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: T_MATCH unfinished, also in Deliantra
4TODO: xs-warn doesn't end up in server log. 5 - fixed a classicla stack buffer overflow in the gsay command.
5TODO: maybe move gsay to the main chat channel? 6 - add @check, @find npc dialogue commands.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7 - (maps) add a number of town interiors.
7TODO: inscription cannot be readied. 8 - consecutive commands arriving at the same time in the server would be
8TODO: item tooltip has double utf-8 encoding issue. 9 corrupted if the length was >255.
9TODO: help maps => broken text
10 10
11TODO: money withdrawn from the bank no longer merges 112.81 Mon Oct 12 20:00:18 CEST 2009
12 - display spell description for spellbooks, rods, wands, potion and scrolls,
13 but not horns (to make them more useful for content-creators).
14 - fix a number of bugs in check_move_on: 1) it didn't update the flags
15 2) it skipped spell effects and 3) it didn't handle the case where
16 and object was destroyed while iterating over it correctly. all this
17 allowed players to sometimes walk onto spaces they should not be able to
18 walk on.
19 - fix an exploit where inscription/marking runes could execute arbitrary code.
20 - examining an object now dumps the serialised object form when the user
21 is a wizard (wizlook).
22 - altars no longer accept unpaid items.
23 - party spells didn't work all that well.
24 - added complex object matching framework (cf::match), and make altars
25 and pedestals use it.
26 - identified skill-tools show what skill they grant.
27 - display the duration of change_ability spells when examining them
28 (missing: protection spells, but they are a hack...).
29 - improve effectiveness of special foods created by woodsman skill,
30 adding more variety to the different mushrooms.
31 - fix a minor cfpod formatting bug.
32 - do not talk about the hintmode so much - die-hards are expected to find
33 the hintmode setting on the settings page.
34 - IPO no longer lies about prices; prices tweaked.
35 - clarified that all deliantra-specific parts are under the Affero GPL.
36 - enable the object loader to also dump archetypes.
37 - (maps) fix guild teleporters to Pupland Terminal.
38 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
39 - force the initial face when loading an object that is time-animated
40 or a monster, so it does not have to be specified anymore.
41 - fix a bug where recasting an ability changing spell could shorten
42 its remaining duration.
43 - fix pedestal and floor building with builder.
44 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
45 - fix a broken bow-related speed optimisation by using splay - speed
46 up splay operations as well.
47 - use NDI_CLEAR for the body command, and make it use observe.
48 - implement introspection data for C++ classes (%REFLECT).
49 - (arch) add name_pl fields and documentation for building materials.
50 - (maps) random fountains no longer generate permanent stat increases.
51 - fix transmutation alchemy.
52 - speed up many frequently-invoked C->perl callbacks.
53 - added complex object matching framework, to be used in altars and the like.
54 - switch to YAML::XS from YAML.
55
562.80 Tue Sep 15 20:22:31 CEST 2009
57 - fix the "screen stays black on login" bug and remove debug instrumentation
58 that ultimately was not helpful to catch it :)
59 - split outer_env into outer_env and outer_env_self, and fix
60 all callers to use either one or the other, as appropriate. This
61 fixes the (rather fragile) light spell, maybe others.
62 - fixed an overflow and exploit in the bank/payment code.
63 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
64 to explain the skill a bit more.
65 - removed a buggy check for zero attacktype. So that we might find
66 the real bugs in the archs/maps/objects.
67 - Fixed enabling torches with lighters.
68 - (maps) Added Heaven Town region.
69 - (arch+maps) Fixed & normalized warriors on map
70 /quests/peterm/CTower/Barracks.
71 - fix the light spell (and possibly diseases and other lights).
72 - (arch) The clawing skill didn't have the physical attacktype.
73 - (maps) make the greenway accessible again - this bug was introduced
74 a long time ago, and similar cases are still to be found in the maps.
75 - make the socket_timeout configurable in the code (but not yet for users).
76 - earth wall health bar is now correct.
77
782.79 Tue Jul 28 00:56:36 CEST 2009
79 - IO::AIO chaged to using eventfd internally - updated server to not
80 freeze with IO::AIO anymore due this change.
81 - avoid a crash when a player tries to apply a lighter.
82 - allow a spell argument for dimension door.
83 - move shop item listing and some otherstuff into the info tab.
84 - avoid crashes when non-players cast party spells.
85 - fix a crash in get_spell_by_name (for learn_spell).
86 - added pyromancer class with graphics (by Job Vranish).
87 - small improvement of the number of potions in shops
88 (by Job Vranish).
89 - added a few party spells (by Job Vranish).
90 - use a common message dynbuf.
91 - destroying tear down objects will now use the full hp range
92 for animation and will only destroy/lastframe when hp < 0.
93 - allow monsters to use earth to dust.
94 - use manhattan distance for get_rangevector_from_mapcoord, just as
95 in get_rangevector.
96 - los updates now correctly take tiled maps into account.
97 - do los updates even on maps without darkness.
98 - fixed quiver of holding bolts to be able to hold bolts.
99 - upgrade to IO::AIO 3.21.
100 - fixed show invisible, to show objects of type CONTAINER.
101 - properly catching exceptions from callback in irc.ext.
102 - fixed a potentially hazardous bug in cfpod regarding Z<>.
103 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
104 - (arch) added hint about usage to Slag Ex.
105 - (maps) /darcap/quest/water sea1 tile are now passable by players,
106 like the rest.
107 - (maps) added /heaven/gem_shop by Boes.
108 - (arch+maps) added rate limited converter and adjusted
109 /elmex/mana_fountain.
110 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
111 - reduce size of casting_time, move_status, attack_movement,
112 last_heal and last_sp slots, squeezing some more space out of struct
113 object, also declare expmul as constant 1.0, as it isn't used
114 anywhere.
115
1162.78 Sun Apr 5 20:04:29 CEST 2009
117 - fixed bug in alchemy, where finding the right object for enhancements
118 didn't work.
119 - aggressively merge spell effects and do not allow more than 5 spell
120 effects (w.r.t. put_more) per mapspace, to give the server a chance
121 to survive a hundred deathsheads.
122 - correctly clear op->env when inserting onto map, this was a potentially
123 disastrous bug of unfortunately unknown proportions...
124 - fix cone-spell symmetry that was broken for direction 8.
125 - use gender-neutral place descriptions for invite.
126 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
127 Thanks go to Lisa Larsen!
128 - remove support for colour reducing 32x32 images (no cfclient support
129 anymore).
130 - actually mention the literacy level when it is too low to learn the spell.
131 - use better dependency tracking for include/keyword.h.
132 - add accept-invitation and suicide to the list of asynchronous commands,
133 so it is possible to invite somebody out of some stck-till-death traps,
134 or simply to commit suicide.
135 - replace the "ignoring delayed commands" message by something more useful
136 (cf. cunning gnome freezeing issue).
137 - various fixes for weapon improvements.
138 - fixed small bug with handling connect errors in the IRC gateway.
139 - support T and G sequences in cfpod.
140
1412.77 Sun Feb 1 16:30:48 CET 2009
142 - convert me command from per-map to chat, which makes more sense, also
143 document it.
144 - more than one spellbooks of same class can now be given
145 in class selection.
146 - adjusted the starting_spell.trs treasure list to the recent
147 spell rebalancements.
148 - the IRC gateway filters IRC colors now.
149
1502.76 Sat Jan 17 08:36:51 CET 2009
151 - (arch) fix quiver of Holding Bolts.
152 - applying unpaid items will now examine them.
153 - add "What" column to body command, showing items in that slot.
154 - redesigned and rebalanced lamps and torches.
155 - add "..." to item names that have been shortened.
156 - fixed "assign" function that squeezes strings into fixed length.
157 - add cursed effect to lamps and (some) torches.
158 - fixed bad assigned crafting skills and their tools.
159
1602.75 Fri Jan 9 16:13:30 CET 2009
161 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
162 - fix a bug in the nimbus extension that allowed players to cheat.
163 - make monster smell logic dependent on their wisdom stat.
164 - put the death reason into a separate tab.
165 - converted "connected" slot to string, cleanly got rid of some ugly
166 hacks such as the path_attuned hack.
167 - introduce shstr_tmp for fast temporary shstr passing.
168 - replace one-at-a-time hash by faster than smaller FNV-1a hash
169 when hashing strings.
170 - sanitized alchemy-like skills and cauldrons to check earlier
171 whether the right cauldron is used.
172 - considerably optimise shared string implementation by
173 making its null value a compiletime constant.
174 - use shared string matching insteafd of strcmp in a lot of places,
175 as well as using shstr_cmp to pass shared stringsa round efficiently,
176 for lots of code size savings.
177 - monsters which breed new monsters shouldn't breed new monsters when
178 they are sleeping: generators now check for the sleeping flag.
179 - tell gcc not to excessively inline some perl interface functions.
180 - remove marking rune length limit.
181 - fix formatting of cfpod when a verbatim block was following
182 a single newline.
183 - move resistances, statistics and showpets command output into tabs.
184 - implement map scripts that can replace the boulder logic without
185 having to write extensions.
186
1872.74 Mon Dec 29 15:23:38 CET 2008
188 - fix a longstanding bug that teared multipart monsters
189 at map boundaries apart.
190 - temporarily make permanently invisible player visible when
191 he/she makes noise.
192 - fix being able to see through walls a bit.
193 - improve look at output.
194 - completely replaced the line of sight algorithm with a variant
195 of spiral fov capable of visibility grades and arbitrary
196 shadow angles, that uses less memory and less code.
197 - the new los code supports arbitrary map rectangles and loosens
198 other restrictions of the old code, supporting further optimisations.
199 - update los if blocksview-objects are inserted in a map, not just when
200 removed (e.g. for summon fog).
201 - permanent invisibility doesn't make immune against making noise:
202 implement a noise system that allows monsters to locate the player
203 when he/she makes noise.
204 - implement a primitive smell system that monsters can use to track
205 players.
206 - create bomb now also works when casted by door traps.
207 - (arch) new torch graphics.
208 - (maps) considerably soften the subway spider.
209 - (maps) made the portgate of navar safe ground, to protect
210 the guards from being killed by players.
211 - (maps) lots of tweaks in and around scorn.
212 - (maps) use special non-blocksview jungle, mountain and
213 darkforest freely on the worldmap, to get gradual sight obstacles
214 instead of total blackout in those areas.
215 - no maximum darkness for outdoor maps anymore.
216 - add more hints, fix some messages.
217 - fix a bug: firing rods should tell you something about them.
218 - make light additive even within players.
219 - darken xrays effect a bit.
220 - improve handling of los changes when inserting or removing
221 objects, not perfect yet.
222 - make map darkness signed (formerly unsigned) to allow
223 ambient lighting and centrally manage darkness as an offset.
224 - revamped, fixed and documented the server calendrics, also
225 tell users the current time and data, to improve awareness.
226 - implement proper wizlook flag and handling of wizlook, instead
227 of dumbly just clearing los once.
228 - speed up los code - it's now about 2-3 times as fast as the old one,
229 and has a smaller runtime variance.
230 - daylight/nightfall can now increase/decrease past the natural limit,
231 making them actually useful.
232 - see_in_dark now increases the viewing radius by 3.
233 - implement a fast tiled map iterator and use it in LOS for a 20%
234 speedup, as well as in many other places.
235 - remove support for extended map infos - these are not used
236 by the deliantra client and removing them gives us a 10% speedup
237 when sending map changes.
238 - remove most gcfclient and other client bug workarounds, as well
239 as now obsolete protocol versions, simplying the code.
240 - optimise and simplify generation of random numbers.
241 - correctly provide a non-zero default density for materials, to
242 avoid crashes, fix other bugs in the material handling code.
243 - fix volume calculations.
244 - fix cfpod parsing when multiple verbatim blocks were separated by
245 newlines.
246 - increase monster detection radius from wis/5 to wis/3.
247 - remove old pickup modes.
248 - remove obsolete disarm and search commands (search wasn't working
249 anyways).
250 - fix a crash when an npc applied a sign.
251
2522.73 Thu Dec 18 20:56:31 CET 2008
253 - this release is assumed to be very stable.
254 - (maps) radically redesigned and improved tutorial.
255 - directional casting no longer immediately removes the invisible effect.
256 - magic ears now trigger when used inside the NPC dialogue.
257 - fix overflow in lighting calculations.
258 - negative glow radii can no longer cause total darkness.
259 - allow lookat on spaces where we only barely see, as opposed to
260 only maximally-lit ones.
261 - class selection has been reworked completely and their documentation corrected.
262 - swashbucklers got the oratory skill now.
263 - jump skill was fixed to adhere to all the flags a mapspace has got.
264 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
265 - fix deadlock in Jeweler::improve_ring_by_plan.
266 - use Coro::SemaphoreSet instead of our own lock management
267 (which was probably broken, too).
268 - support negative glow radii during daytime, too.
269 - use circular, not rectangular, viewing area.
270 - use minimum viewing distance of 2 in outdoor maps.
271 - negative glow is stronger than viewing area or lamps.
272 - (arch) new darkness spell face.
273
2742.72 Thu Dec 4 22:20:19 CET 2008
275 - (maps) completely redesigned scorn.
276 - "cast light" now works on oneself.
277 - bump max light radius to 9, rewrote glow lighting calculations, fix
278 negative glow radii again (they were totally broken before).
279 - the "worldmaps sometimes are black" bug is finally fixed.
280 - the "player objects are referenced in _GENxx globals" bug has finally
281 been fixed, by not relying on buggy perl internals when serialising.
282 - fixed a long standing bug in the anvil converters in armour shops.
283 - items shops weren't interested in don't vanish anymore, and are given
284 back to the player.
285 - attuned/repell and spell base level system reworked.
286 - rewrote skill cache (last_skill_ob) system and usage - might
287 be less erratic now.
288 - refuse to write the uuid file if the uuid is zero
289 (to avoid writing it in early crashes).
290 - pathsync the directory after saving a file for added slowdown^Wsafety.
291 - speed up emergency_save by not syncing every file separately.
292 - no longer reattach perl to every object on reload, it's slow, and no longer
293 necessary since we don't nuke stashes anymore.
294 - do not bootstrap perl from the commandline args, use separate eval for
295 better error reporting.
296 - fix a crash when pushing cone spells met ice attacks.
297 - pre-cache perl extension files on reload to speed up the reload.
298 - speed up map refresh in server a bit.
299 - refactored drop code and fixed some programming errors in it.
300 - fixed small regression in 'Slag Ex' potion extension.
301 - fixed a bug where some objects couldn't cross map tile boundaries.
302 - fixed a bug with weight update of the player, the client showed -0.0
303 as the current weight of the inventory.
304 - (arch) the dragonbreath spell is level 12 again, but the high level spell
305 dragonfire has been introduced for the non-dragon players.
306 - remove unused "tooltype", "start_holding" object slots.
307 - change "weapontype" object slot to uint8.
308 - convert "hide" object slot into flag.
309 - reorder object members for better locality of reference and codesize
310 decrease.
311 - correct rounding in lerp, add lerp_rd, lerp_ru.
312 - fix a crash when no skill could be found when killing amonster.
313 - fix a small memleak that would eat one pointer on the perl stack for
314 every completed aio operation.
315 - perl mapspace acessor methods now normalise (handle tiled maps)
316 and update mapspaces if necessary.
317
3182.71 Tue Sep 23 07:02:23 CEST 2008
319 - removed all command line parsing, only env variables are supported
320 anymore.
321 - region-specific monsters will now once more be on the worldmap.
322 - fix a disastrous "memleak" where temporary memory allocations
323 would grow out of bounds.
324 - server now writes a pidfile and makes sure its alter ego is killed.
325 - fixed a double-escaping bug in the pod-parser.
326 - rewrote the cfpod parser in C++.
327 - hintmode moved to C++, players need to re-set their hintmode if
328 they dislike "show".
329 - fix RIP inscription.
330 - bump login name length from 18 to 20 char max.
331 - correctly support gender in emotes.
332 - correctly support gender in the death messages.
333 - correctly generate death messages for players only when they really die,
334 with increased information.
335 - fix a bug in the dynbuf code that could potentially lead to crashes
336 and data corruption (but apparently was never triggered).
337 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
338 - make sure Compress::LZF acquires the storable lock, might fix some
339 data corruption bug.
340 - tweak coredumping/monitoring a bit.
341 - completely redid server initialisation to hopefully avoid rare races.
342 - do not crash in the loader when an inventory object could not be loaded
343 (from a corrupted file).
344 - redid skills command to send output to proper channel.
345 - object->map is no longer refcounting.
346 - add FLAG_DEBUG for internal debugging.
347 - add NDI_VERBATIM flag to send_msg.
348 - add perl backtraces to logBacktrace-initiated backtraces.
349 - player->exists is no longer a sync_job.
350 - split login.ext's player scheduler into
351 it's own player-scheduler.ext extension.
352
3532.7 Sun Sep 7 16:32:03 CEST 2008
12 - require perl 5.10. 354 - require perl 5.10.
13 - make nrof signed, so that code that checks for underflow actually works. 355 - make nrof signed, so that code that checks for underflow actually works.
14 - swap player and observed count's on the map when observing. 356 - swap player and observed count's on the map when observing.
15 - add (mostly untested) mapspace perl class and accessors. 357 - add (mostly untested) mapspace perl class and accessors.
16 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 358 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
22 - use a more stable perl_reload implementation. 364 - use a more stable perl_reload implementation.
23 - do not use Symbol::delete_package (causes crashes after perl-reload), 365 - do not use Symbol::delete_package (causes crashes after perl-reload),
24 use our own, safer, clear_package instead. 366 use our own, safer, clear_package instead.
25 - when asynchronously dumping core, close all file handles to allow 367 - when asynchronously dumping core, close all file handles to allow
26 the server to restart concurrently. 368 the server to restart concurrently.
369 - improve the cfpod parser to generate proper xml from proper cfpod
370 sequences, without double-encoding. it should be faster, too.
371 - the above fixes wrong display of help tetx and many other issues.
372 - use lzf and frag packets for large messages for clients supporting them
373 (0.9976+), use it for long books and other messages.
27 - eradicate listen command and corresponding code. 374 - eradicate listen command and corresponding code.
28 - eradicate logs command. 375 - eradicate logs command.
376 - let the client log into the server log, used for crash backtraces.
377 - fixed rods/wands/etc. with randomitem spells on maps, but broke
378 old style spell objects with the spell magic bullet.
379 - (arch) fixed skill less rods in the archetypes
29 380
302.61 Sun Aug 3 17:59:50 CEST 2008 3812.61 Sun Aug 3 17:59:50 CEST 2008
31 - made jeweler workbench larger and some other minor map 382 - made jeweler workbench larger and some other minor map
32 changes in jeweler town. 383 changes in jeweler town.
33 - fixed wrong item handling in jeweler skill code. 384 - fixed wrong item handling in jeweler skill code.
262 (this fixes the jeweler skill). 613 (this fixes the jeweler skill).
263 - back-to-back perl_reloads don't freeze the ticker anymore. 614 - back-to-back perl_reloads don't freeze the ticker anymore.
264 - convert cfutil from Event to EV (forgot to do this earlier...). 615 - convert cfutil from Event to EV (forgot to do this earlier...).
265 - move tombstone to real map if player died due to cave-in (even if 616 - move tombstone to real map if player died due to cave-in (even if
266 it has reset, which is better than putting it on the savebed, also as 617 it has reset, which is better than putting it on the savebed, also as
267 proof that the palyer didn't use a savebed). 618 proof that the player didn't use a savebed).
268 619
2692.4 Sun Jan 13 13:41:29 CET 2008 6202.4 Sun Jan 13 13:41:29 CET 2008
270 - work around perl bug in configure perl module version check. 621 - work around perl bug in configure perl module version check.
271 - fix bug in golem move code that would cause a crash at tiling borders. 622 - fix bug in golem move code that would cause a crash at tiling borders.
272 - fix a freeze bug when looking for an arrow in the inventory. 623 - fix a freeze bug when looking for an arrow in the inventory.

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