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Comparing deliantra/server/Changes (file contents):
Revision 1.216 by root, Sun Aug 31 10:05:26 2008 UTC vs.
Revision 1.319 by root, Fri Jan 2 16:41:31 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - considerably optimise shared string implementation by
31 making its null value a compiletime constant.
32 - use shared string matching insteafd of strcmp in a lot of places,
33 as well as using shstr_cmp to pass shared stringsa round efficiently,
34 for lots of code size savings.
35 - monsters which breed new monsters shouldn't breed new monsters when
36 they are sleeping: generators now check for the sleeping flag.
37 - tell gcc not to excessively inline some perl interface functions.
38
392.74 Mon Dec 29 15:23:38 CET 2008
40 - fix a longstanding bug that teared multipart monsters
41 at map boundaries apart.
42 - temporarily make permanently invisible player visible when
43 he/she makes noise.
44 - fix being able to see through walls a bit.
45 - improve look at output.
46 - completely replaced the line of sight algorithm with a variant
47 of spiral fov capable of visibility grades and arbitrary
48 shadow angles, that uses less memory and less code.
49 - the new los code supports arbitrary map rectangles and loosens
50 other restrictions of the old code, supporting further optimisations.
51 - update los if blocksview-objects are inserted in a map, not just when
52 removed (e.g. for summon fog).
53 - permanent invisibility doesn't make immune against making noise:
54 implement a noise system that allows monsters to locate the player
55 when he/she makes noise.
56 - implement a primitive smell system that monsters can use to track
57 players.
58 - create bomb now also works when casted by door traps.
59 - (arch) new torch graphics.
60 - (maps) considerably soften the subway spider.
61 - (maps) made the portgate of navar safe ground, to protect
62 the guards from being killed by players.
63 - (maps) lots of tweaks in and around scorn.
64 - (maps) use special non-blocksview jungle, mountain and
65 darkforest freely on the worldmap, to get gradual sight obstacles
66 instead of total blackout in those areas.
67 - no maximum darkness for outdoor maps anymore.
68 - add more hints, fix some messages.
69 - fix a bug: firing rods should tell you something about them.
70 - make light additive even within players.
71 - darken xrays effect a bit.
72 - improve handling of los changes when inserting or removing
73 objects, not perfect yet.
74 - make map darkness signed (formerly unsigned) to allow
75 ambient lighting and centrally manage darkness as an offset.
76 - revamped, fixed and documented the server calendrics, also
77 tell users the current time and data, to improve awareness.
78 - implement proper wizlook flag and handling of wizlook, instead
79 of dumbly just clearing los once.
80 - speed up los code - it's now about 2-3 times as fast as the old one,
81 and has a smaller runtime variance.
82 - daylight/nightfall can now increase/decrease past the natural limit,
83 making them actually useful.
84 - see_in_dark now increases the viewing radius by 3.
85 - implement a fast tiled map iterator and use it in LOS for a 20%
86 speedup, as well as in many other places.
87 - remove support for extended map infos - these are not used
88 by the deliantra client and removing them gives us a 10% speedup
89 when sending map changes.
90 - remove most gcfclient and other client bug workarounds, as well
91 as now obsolete protocol versions, simplying the code.
92 - optimise and simplify generation of random numbers.
93 - correctly provide a non-zero default density for materials, to
94 avoid crashes, fix other bugs in the material handling code.
95 - fix volume calculations.
96 - fix cfpod parsing when multiple verbatim blocks were separated by
97 newlines.
98 - increase monster detection radius from wis/5 to wis/3.
99 - remove old pickup modes.
100 - remove obsolete disarm and search commands (search wasn't working
101 anyways).
102 - fix a crash when an npc applied a sign.
103
1042.73 Thu Dec 18 20:56:31 CET 2008
105 - this release is assumed to be very stable.
106 - (maps) radically redesigned and improved tutorial.
107 - directional casting no longer immediately removes the invisible effect.
108 - magic ears now trigger when used inside the NPC dialogue.
109 - fix overflow in lighting calculations.
110 - negative glow radii can no longer cause total darkness.
111 - allow lookat on spaces where we only barely see, as opposed to
112 only maximally-lit ones.
113 - class selection has been reworked completely and their documentation corrected.
114 - swashbucklers got the oratory skill now.
115 - jump skill was fixed to adhere to all the flags a mapspace has got.
116 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
117 - fix deadlock in Jeweler::improve_ring_by_plan.
118 - use Coro::SemaphoreSet instead of our own lock management
119 (which was probably broken, too).
120 - support negative glow radii during daytime, too.
121 - use circular, not rectangular, viewing area.
122 - use minimum viewing distance of 2 in outdoor maps.
123 - negative glow is stronger than viewing area or lamps.
124 - (arch) new darkness spell face.
125
1262.72 Thu Dec 4 22:20:19 CET 2008
127 - (maps) completely redesigned scorn.
128 - "cast light" now works on oneself.
129 - bump max light radius to 9, rewrote glow lighting calculations, fix
130 negative glow radii again (they were totally broken before).
131 - the "worldmaps sometimes are black" bug is finally fixed.
132 - the "player objects are referenced in _GENxx globals" bug has finally
133 been fixed, by not relying on buggy perl internals when serialising.
134 - fixed a long standing bug in the anvil converters in armour shops.
135 - items shops weren't interested in don't vanish anymore, and are given
136 back to the player.
137 - attuned/repell and spell base level system reworked.
138 - rewrote skill cache (last_skill_ob) system and usage - might
139 be less erratic now.
140 - refuse to write the uuid file if the uuid is zero
141 (to avoid writing it in early crashes).
142 - pathsync the directory after saving a file for added slowdown^Wsafety.
143 - speed up emergency_save by not syncing every file separately.
144 - no longer reattach perl to every object on reload, it's slow, and no longer
145 necessary since we don't nuke stashes anymore.
146 - do not bootstrap perl from the commandline args, use separate eval for
147 better error reporting.
148 - fix a crash when pushing cone spells met ice attacks.
149 - pre-cache perl extension files on reload to speed up the reload.
150 - speed up map refresh in server a bit.
151 - refactored drop code and fixed some programming errors in it.
152 - fixed small regression in 'Slag Ex' potion extension.
153 - fixed a bug where some objects couldn't cross map tile boundaries.
154 - fixed a bug with weight update of the player, the client showed -0.0
155 as the current weight of the inventory.
156 - (arch) the dragonbreath spell is level 12 again, but the high level spell
157 dragonfire has been introduced for the non-dragon players.
158 - remove unused "tooltype", "start_holding" object slots.
159 - change "weapontype" object slot to uint8.
160 - convert "hide" object slot into flag.
161 - reorder object members for better locality of reference and codesize
162 decrease.
163 - correct rounding in lerp, add lerp_rd, lerp_ru.
164 - fix a crash when no skill could be found when killing amonster.
165 - fix a small memleak that would eat one pointer on the perl stack for
166 every completed aio operation.
167 - perl mapspace acessor methods now normalise (handle tiled maps)
168 and update mapspaces if necessary.
169
1702.71 Tue Sep 23 07:02:23 CEST 2008
171 - removed all command line parsing, only env variables are supported
172 anymore.
173 - region-specific monsters will now once more be on the worldmap.
174 - fix a disastrous "memleak" where temporary memory allocations
175 would grow out of bounds.
176 - server now writes a pidfile and makes sure its alter ego is killed.
177 - fixed a double-escaping bug in the pod-parser.
178 - rewrote the cfpod parser in C++.
179 - hintmode moved to C++, players need to re-set their hintmode if
180 they dislike "show".
181 - fix RIP inscription.
182 - bump login name length from 18 to 20 char max.
183 - correctly support gender in emotes.
184 - correctly support gender in the death messages.
185 - correctly generate death messages for players only when they really die,
186 with increased information.
187 - fix a bug in the dynbuf code that could potentially lead to crashes
188 and data corruption (but apparently was never triggered).
189 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
190 - make sure Compress::LZF acquires the storable lock, might fix some
191 data corruption bug.
192 - tweak coredumping/monitoring a bit.
193 - completely redid server initialisation to hopefully avoid rare races.
194 - do not crash in the loader when an inventory object could not be loaded
195 (from a corrupted file).
196 - redid skills command to send output to proper channel.
197 - object->map is no longer refcounting.
198 - add FLAG_DEBUG for internal debugging.
199 - add NDI_VERBATIM flag to send_msg.
200 - add perl backtraces to logBacktrace-initiated backtraces.
201 - player->exists is no longer a sync_job.
202 - split login.ext's player scheduler into
203 it's own player-scheduler.ext extension.
204
2052.7 Sun Sep 7 16:32:03 CEST 2008
10 - require perl 5.10. 206 - require perl 5.10.
11 - make nrof signed, so that code that checks for underflow actually works. 207 - make nrof signed, so that code that checks for underflow actually works.
12 - swap player and observed count's on the map when observing. 208 - swap player and observed count's on the map when observing.
13 - add (mostly untested) mapspace perl class and accessors. 209 - add (mostly untested) mapspace perl class and accessors.
14 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 210 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
24 the server to restart concurrently. 220 the server to restart concurrently.
25 - improve the cfpod parser to generate proper xml from proper cfpod 221 - improve the cfpod parser to generate proper xml from proper cfpod
26 sequences, without double-encoding. it should be faster, too. 222 sequences, without double-encoding. it should be faster, too.
27 - the above fixes wrong display of help tetx and many other issues. 223 - the above fixes wrong display of help tetx and many other issues.
28 - use lzf and frag packets for large messages for clients supporting them 224 - use lzf and frag packets for large messages for clients supporting them
29 (0.9976+). 225 (0.9976+), use it for long books and other messages.
30 - eradicate listen command and corresponding code. 226 - eradicate listen command and corresponding code.
31 - eradicate logs command. 227 - eradicate logs command.
228 - let the client log into the server log, used for crash backtraces.
229 - fixed rods/wands/etc. with randomitem spells on maps, but broke
230 old style spell objects with the spell magic bullet.
231 - (arch) fixed skill less rods in the archetypes
32 232
332.61 Sun Aug 3 17:59:50 CEST 2008 2332.61 Sun Aug 3 17:59:50 CEST 2008
34 - made jeweler workbench larger and some other minor map 234 - made jeweler workbench larger and some other minor map
35 changes in jeweler town. 235 changes in jeweler town.
36 - fixed wrong item handling in jeweler skill code. 236 - fixed wrong item handling in jeweler skill code.

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