--- deliantra/server/Changes 2008/09/01 06:17:38 1.217 +++ deliantra/server/Changes 2008/09/23 05:03:22 1.243 @@ -1,11 +1,42 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. -TODO: emergency swap mode is not working -TODO: xs-warn doesn't end up in server log. -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure its alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - bump login name length from 18 to 20 char max. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - redid skills command to send output to proper channel. + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. +2.7 Sun Sep 7 16:32:03 CEST 2008 - require perl 5.10. - make nrof signed, so that code that checks for underflow actually works. - swap player and observed count's on the map when observing. @@ -25,9 +56,13 @@ sequences, without double-encoding. it should be faster, too. - the above fixes wrong display of help tetx and many other issues. - use lzf and frag packets for large messages for clients supporting them - (0.9976+). + (0.9976+), use it for long books and other messages. - eradicate listen command and corresponding code. - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes 2.61 Sun Aug 3 17:59:50 CEST 2008 - made jeweler workbench larger and some other minor map