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Comparing deliantra/server/Changes (file contents):
Revision 1.218 by root, Mon Sep 1 09:12:42 2008 UTC vs.
Revision 1.277 by root, Sat Dec 13 21:46:12 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
7TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
8 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected.
30 - swashbucklers got the oratory skill now.
31 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 - fix deadlock in Jeweler::improve_ring_by_plan.
33 - use Coro::SemaphoreSet instead of our own lock management
34 (which was probably broken, too).
35
362.72 Thu Dec 4 22:20:19 CET 2008
37 - (maps) completely redesigned scorn.
38 - "cast light" now works on oneself.
39 - bump max light radius to 9, rewrote glow lighting calculations, fix
40 negative glow radii again (they were totally broken before).
41 - the "worldmaps sometimes are black" bug is finally fixed.
42 - the "player objects are referenced in _GENxx globals" bug has finally
43 been fixed, by not relying on buggy perl internals when serialising.
44 - fixed a long standing bug in the anvil converters in armour shops.
45 - items shops weren't interested in don't vanish anymore, and are given
46 back to the player.
47 - attuned/repell and spell base level system reworked.
48 - rewrote skill cache (last_skill_ob) system and usage - might
49 be less erratic now.
50 - refuse to write the uuid file if the uuid is zero
51 (to avoid writing it in early crashes).
52 - pathsync the directory after saving a file for added slowdown^Wsafety.
53 - speed up emergency_save by not syncing every file separately.
54 - no longer reattach perl to every object on reload, it's slow, and no longer
55 necessary since we don't nuke stashes anymore.
56 - do not bootstrap perl from the commandline args, use separate eval for
57 better error reporting.
58 - fix a crash when pushing cone spells met ice attacks.
59 - pre-cache perl extension files on reload to speed up the reload.
60 - speed up map refresh in server a bit.
61 - refactored drop code and fixed some programming errors in it.
62 - fixed small regression in 'Slag Ex' potion extension.
63 - fixed a bug where some objects couldn't cross map tile boundaries.
64 - fixed a bug with weight update of the player, the client showed -0.0
65 as the current weight of the inventory.
66 - (arch) the dragonbreath spell is level 12 again, but the high level spell
67 dragonfire has been introduced for the non-dragon players.
68 - remove unused "tooltype", "start_holding" object slots.
69 - change "weapontype" object slot to uint8.
70 - convert "hide" object slot into flag.
71 - reorder object members for better locality of reference and codesize
72 decrease.
73 - correct rounding in lerp, add lerp_rd, lerp_ru.
74 - fix a crash when no skill could be found when killing amonster.
75 - fix a small memleak that would eat one pointer on the perl stack for
76 every completed aio operation.
77 - perl mapspace acessor methods now normalise (handle tiled maps)
78 and update mapspaces if necessary.
79
802.71 Tue Sep 23 07:02:23 CEST 2008
81 - removed all command line parsing, only env variables are supported
82 anymore.
83 - region-specific monsters will now once more be on the worldmap.
84 - fix a disastrous "memleak" where temporary memory allocations
85 would grow out of bounds.
86 - server now writes a pidfile and makes sure its alter ego is killed.
87 - fixed a double-escaping bug in the pod-parser.
88 - rewrote the cfpod parser in C++.
89 - hintmode moved to C++, players need to re-set their hintmode if
90 they dislike "show".
91 - fix RIP inscription.
92 - bump login name length from 18 to 20 char max.
93 - correctly support gender in emotes.
94 - correctly support gender in the death messages.
95 - correctly generate death messages for players only when they really die,
96 with increased information.
97 - fix a bug in the dynbuf code that could potentially lead to crashes
98 and data corruption (but apparently was never triggered).
99 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
100 - make sure Compress::LZF acquires the storable lock, might fix some
101 data corruption bug.
102 - tweak coredumping/monitoring a bit.
103 - completely redid server initialisation to hopefully avoid rare races.
104 - do not crash in the loader when an inventory object could not be loaded
105 (from a corrupted file).
106 - redid skills command to send output to proper channel.
107 - object->map is no longer refcounting.
108 - add FLAG_DEBUG for internal debugging.
109 - add NDI_VERBATIM flag to send_msg.
110 - add perl backtraces to logBacktrace-initiated backtraces.
111 - player->exists is no longer a sync_job.
112 - split login.ext's player scheduler into
113 it's own player-scheduler.ext extension.
114
1152.7 Sun Sep 7 16:32:03 CEST 2008
9 - require perl 5.10. 116 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 117 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 118 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 119 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 120 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
27 - use lzf and frag packets for large messages for clients supporting them 134 - use lzf and frag packets for large messages for clients supporting them
28 (0.9976+), use it for long books and other messages. 135 (0.9976+), use it for long books and other messages.
29 - eradicate listen command and corresponding code. 136 - eradicate listen command and corresponding code.
30 - eradicate logs command. 137 - eradicate logs command.
31 - let the client log into the server log, used for crash backtraces. 138 - let the client log into the server log, used for crash backtraces.
139 - fixed rods/wands/etc. with randomitem spells on maps, but broke
140 old style spell objects with the spell magic bullet.
141 - (arch) fixed skill less rods in the archetypes
32 142
332.61 Sun Aug 3 17:59:50 CEST 2008 1432.61 Sun Aug 3 17:59:50 CEST 2008
34 - made jeweler workbench larger and some other minor map 144 - made jeweler workbench larger and some other minor map
35 changes in jeweler town. 145 changes in jeweler town.
36 - fixed wrong item handling in jeweler skill code. 146 - fixed wrong item handling in jeweler skill code.

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